Rust
This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 29 | 34 | 51 |
| 1440p QHD | 37 | 49 | 58 | 87 |
| 1080p Full HD | 54 | 71 | 85 | 126 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5600X + AMD Radeon RX 6600, In-Depth Analysis
The AMD Ryzen 5 5600X and AMD Radeon RX 6600 pairing in Rust delivers a mid-range experience that is heavily shaped by resolution and settings. The data shows a system capable of strong 1080p performance, but one that struggles to maintain playable frame rates at 4K. This analysis walks through the measured FPS, the roles of the CPU and GPU, and how this combo ranks among tested configurations.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture (codenamed Vermeer), built on a 7 nm process from TSMC. It has a base clock of 3.70 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The CPU supports DDR4 memory in a dual-channel configuration, offering a memory bandwidth of 51.2 GB/s. Its cache layout includes 64 KB L1 per core, 512 KB L2 per core, and a 32 MB L3 cache. The processor uses the AMD Socket AM4 and provides PCIe Gen 4 with 20 lanes (CPU only).
In Rust, the CPU’s single-thread performance is often a key factor, and the 5600X delivers a solid showing in synthetic benchmarks. Its Cinebench R23 single-core score is 1541, while the multi-core score reaches 11838. The 3DMark single-thread test yields 917, and the 2-thread test scores 1793. These numbers indicate strong per-core capability, which helps with Rust’s game logic and physics calculations that are not easily parallelized.
The multi-threaded results also matter for background tasks and server-side processing in Rust. The Cinebench R15 multicore score is 1968, and the Geekbench multi-core score is 9173. The PassMark multithread score is 21858, with a PassMark physics score of 1316. The CPU’s percentile vs all CPUs is 75, meaning it outperforms three-quarters of tested processors in aggregate benchmark scores. Its average benchmark score is 21771.
Comparing to its nearest rivals, the Ryzen 5 5600X sits within a tight margin. It is 0.1% ahead of the AMD Ryzen 7 4800H, which has an average score of 21749. It is 0.5% behind the AMD Ryzen 5 PRO 6650U (21874) and the Intel Core i7-11700 (21891), and 0.6% behind the AMD EPYC 9554P (21899). These deltas are small, indicating that in CPU-bound scenarios, the 5600X is effectively on par with these alternatives.
In the context of the measured FPS, the CPU’s capabilities are most visible at lower resolutions and settings, where the GPU is less of a bottleneck. At 1080p Low, the combo achieves 126 FPS average, which is the highest measured value across all configurations. As resolution increases, the CPU’s role diminishes relative to the GPU, but its strong single-thread performance helps maintain consistent frame pacing even when the GPU is stressed.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the highest average FPS recorded for this combo in Rust?
A: The highest average FPS is 126, achieved at 1920x1080 resolution with Low settings.
Q: How does the Ryzen 5 5600X compare to its nearest rival, the AMD Ryzen 7 4800H?
A: The Ryzen 5 5600X has an average benchmark score of 21771, which is 0.1% higher than the AMD Ryzen 7 4800H’s score of 21749.
Q: What is the lowest average FPS recorded for this combo in Rust?
A: The lowest average FPS is 22, measured at 3840x2160 resolution with Ultra settings.
Q: Does the RX 6600 support hardware ray tracing?
A: Yes, the AMD Radeon RX 6600 includes 28 ray tracing cores, and its architecture is RDNA 2.0.
Q: What is the memory bandwidth of the RX 6600?
A: The GPU has a memory bandwidth of 224.0 GB/s, using 8 GB of GDDR6 memory on a 128-bit bus.
Q: How does this combo rank among all tested combinations in Rust?
A: The combo ranks 2900 out of 3723 tested combos, placing it in the lower middle portion of the database.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which points to the GPU becoming the primary limiting factor at higher resolutions. At 1920x1080 with Low settings, the combo achieves 126 FPS average. Moving to 2560x1440 Low, the average drops to 87 FPS, a reduction of 39 FPS. At 3840x2160 Low, the average falls further to 51 FPS, which is a 75 FPS drop from the 1080p Low figure.
This scaling behavior is consistent with a GPU-bound scenario. The RX 6600 has 8 GB of GDDR6 memory and a 128-bit bus, with a bandwidth of 224.0 GB/s. Its pixel rate is 159.4 GPixel/s and texture rate is 279.0 GTexel/s. As the pixel count increases from 1080p (about 2 million pixels) to 4K (about 8 million pixels), the GPU’s fill rate and memory bandwidth are stretched, leading to proportionally lower frame rates.
The CPU’s influence is more evident at lower resolutions. At 1080p Low, the 126 FPS average suggests the CPU can feed frames faster than the GPU can render them, but the gap narrows as resolution climbs. For example, at 1080p Medium the average is 85 FPS, while at 1440p Medium it drops to 58 FPS, and at 4K Medium it reaches 34 FPS. The delta between 1080p and 1440p Medium is 27 FPS, while the delta between 1440p and 4K Medium is 24 FPS, showing a consistent decline.
The data also indicates that settings have a significant impact at each resolution. At 1080p, the spread from Low (126 FPS) to Ultra (54 FPS) is 72 FPS. At 1440p, the spread from Low (87 FPS) to Ultra (37 FPS) is 50 FPS. At 4K, the spread from Low (51 FPS) to Ultra (22 FPS) is 29 FPS. This narrowing spread suggests that at higher resolutions, the GPU is so saturated that even reducing settings yields smaller absolute gains.
Overall, the resolution scaling analysis shows that this combo is best suited for 1080p gaming, where it can deliver high frame rates, and that 4K gaming is only viable with Low settings, and even then only at 51 FPS average.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of the AMD Ryzen 5 5600X and AMD Radeon RX 6600 ranks 2900 out of 3723 tested combos in Rust. This places it in the lower 22% of all combinations, indicating that while it is functional, it is not a top-tier performer for this game. The rank reflects the combined capabilities of both the CPU and GPU, and the measured FPS data supports this positioning.
To understand this rank, consider the CPU and GPU individually. The CPU’s percentile vs all CPUs is 75, meaning it is better than 75% of tested CPUs. The GPU’s percentile vs all GPUs is 63, meaning it is better than 63% of tested GPUs. However, the combo rank is much lower than either percentile, which suggests that Rust’s performance is constrained by factors beyond just raw component strength, such as the game’s optimization and the specific demands it places on the hardware.
The GPU’s nearest rivals help contextualize its performance. The RX 6600 has an average benchmark score of 19036. It is exactly 0% different from the NVIDIA Quadro K6000 (19030), 0.1% behind the NVIDIA GeForce RTX 4050 Mobile (19049), 0.3% behind the NVIDIA Tesla K20m (19089), and 0.4% ahead of the NVIDIA RTX 2000 Ada Generation (18954). These small deltas indicate that the RX 6600 is in a competitive class, but not a standout.
The combo rank of 2900 suggests that other combinations of CPUs and GPUs deliver better FPS in Rust. For example, a CPU with higher single-thread performance or a GPU with more memory bandwidth would likely rank higher. The fact that this combo sits in the lower portion of the database implies that users seeking high frame rates in Rust, particularly at higher resolutions, would need to consider more powerful components.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the best experience depends on the target resolution and the user’s preference for frame rate versus visual quality. At 1920x1080, the Low preset delivers 126 FPS average, which is the highest measured value and ideal for competitive play or high refresh rate monitors. The Medium preset at 1080p yields 85 FPS average, with a minimum of 72 FPS and a maximum of 97 FPS, providing a good balance between smoothness and visual fidelity. High at 1080p gives 71 FPS average, and Ultra drops to 54 FPS, which may be acceptable for slower-paced gameplay but is less ideal for fast action.
At 2560x1440, the Low preset achieves 87 FPS average, which is still reasonably smooth. Medium drops to 58 FPS average, with a minimum of 49 FPS and a maximum of 67 FPS. High yields 49 FPS, and Ultra falls to 37 FPS. For 1440p, Low is the recommended preset if frame rate is the priority, while Medium can be used if the user is willing to accept lower FPS for better visuals.
At 3840x2160, the situation is more constrained. Low is the only preset that reaches above 50 FPS, with an average of 51 FPS. Medium averages 34 FPS, with a minimum of 29 FPS and a maximum of 40 FPS. High averages 29 FPS, and Ultra averages 22 FPS. For 4K, Low is the only playable option, and even then, the frame rate is borderline for smooth gameplay.
Overall, the data suggests that the best experience is at 1080p with Low or Medium settings, where the combo can deliver high frame rates. For users with 1440p monitors, Low is recommended, while 4K users should stick to Low and accept lower performance. The Medium preset at 1080p offers the best compromise between visuals and frame rate, with an 85 FPS average that remains fluid.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets.
At 1920x1080, the Low preset delivers the highest average FPS at 126. The Medium preset achieves an average of 85 FPS, with a minimum of 72 FPS and a maximum of 97 FPS. High settings yield an average of 71 FPS, and Ultra settings drop to 54 FPS. The spread between Low and Ultra is 72 FPS, showing a significant impact from settings at this resolution.
At 2560x1440, the Low preset averages 87 FPS. Medium settings average 58 FPS, with a minimum of 49 FPS and a maximum of 67 FPS. High settings average 49 FPS, and Ultra settings average 37 FPS. The spread from Low to Ultra is 50 FPS, which is narrower than at 1080p, indicating that the GPU is becoming more of a limiting factor.
At 3840x2160, the Low preset averages 51 FPS. Medium settings average 34 FPS, with a minimum of 29 FPS and a maximum of 40 FPS. High settings average 29 FPS, and Ultra settings average 22 FPS. The spread from Low to Ultra is 29 FPS, the narrowest of the three resolutions, confirming that the GPU is heavily saturated at 4K.
The data also reveals the minimum and maximum FPS for the Medium preset at each resolution. At 1080p Medium, the range is 72 to 97 FPS, a 25 FPS variation. At 1440p Medium, the range is 49 to 67 FPS, an 18 FPS variation. At 4K Medium, the range is 29 to 40 FPS, an 11 FPS variation. This tightening range at higher resolutions suggests that frame time consistency improves as the GPU becomes the bottleneck, but the absolute performance drops.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6600 is built on the RDNA 2.0 architecture with the Navi 23 chip, manufactured on a 7 nm process from TSMC. It has 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 224.0 GB/s. The GPU’s base clock is 1626 MHz, with a boost clock of 2491 MHz and a game clock of 2044 MHz. The memory clock is 1750 MHz, which translates to 14 Gbps effective. The GPU includes 1792 shading units, 112 texture mapping units, and 64 render output units, along with 28 ray tracing cores. Its pixel rate is 159.4 GPixel/s and texture rate is 279.0 GTexel/s, with an FP32 performance of 8.928 TFLOPS.
In Rust, the GPU’s role is most evident at higher resolutions and settings, where its memory bandwidth and fill rate become critical. The 8 GB VRAM is sufficient for the game’s textures at 1080p and 1440p, but at 4K, the memory bandwidth of 224.0 GB/s may be a limiting factor, as the measured FPS drops significantly. The GPU’s percentile vs all GPUs is 63, and its average benchmark score is 19036.
Comparing to its nearest rivals, the RX 6600 is essentially tied with the NVIDIA Quadro K6000 (19030) at 0% difference. It is 0.1% behind the NVIDIA GeForce RTX 4050 Mobile (19049), 0.3% behind the NVIDIA Tesla K20m (19089), and 0.4% ahead of the NVIDIA RTX 2000 Ada Generation (18954). These small deltas suggest that the RX 6600 is a mid-range GPU that performs in line with its class.
The measured FPS data shows that the GPU becomes the primary bottleneck at resolutions above 1080p. At 1080p Low, the 126 FPS average suggests that the CPU is capable of driving higher frame rates, but the GPU’s rendering limits the output. As resolution increases, the GPU’s workload grows, and the FPS drops accordingly. The fact that Ultra settings at 4K yield only 22 FPS average highlights the GPU’s limitations in high-resolution, high-detail scenarios.
For users of this combo, the RX 6600’s performance in Rust is adequate for 1080p gaming with most settings, but it struggles at 1440p with High or Ultra settings, and is only marginally playable at 4K with Low settings. The GPU’s 8 GB VRAM is adequate for current game requirements, but its 128-bit bus and 224.0 GB/s bandwidth are modest compared to higher-tier cards, which explains the performance drop at 4K.
Hardware Specifications
AMD Ryzen 5 5600X
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 6600 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 51.0 |
| 3840x2160 | Medium | 34.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 87.0 |
| 2560x1440 | Medium | 58.0 |
| 2560x1440 | High | 49.0 |
| 2560x1440 | Ultra | 37.0 |
| 1920x1080 | Low | 126.0 |
| 1920x1080 | Medium | 85.0 |
| 1920x1080 | High | 71.0 |
| 1920x1080 | Ultra | 54.0 |
Rust with Ryzen 5 5600X + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 6600 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.