Rust

Rust

AVERAGE FPS
66
good

This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 31 39 56
1440p QHD 45 54 65 98
1080p Full HD 62 83 93 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 56
3840x2160 Medium 39
3840x2160 High 31
3840x2160 Ultra 24
2560x1440 Low 98
2560x1440 Medium 65
2560x1440 High 54
2560x1440 Ultra 45
1920x1080 Low 145
1920x1080 Medium 93
1920x1080 High 83
1920x1080 Ultra 62

Rust with AMD Ryzen 5 5600X + AMD Radeon RX 6650 XT, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600X brings six cores and twelve threads to Rust, running on the Zen 3 architecture with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. This is a 65 W part built on TSMC's 7 nm process, with a 32 MB L3 cache and dual-channel DDR4 memory support at 51.2 GB/s. The CPU's benchmark profile shows strong single-thread performance — a 3dmark single-thread score of 917 and a Cinebench R23 single-core score of 2622 — which matters for Rust's server-side and physics-heavy simulation work.

The multi-threaded picture is equally relevant. Cinebench R23 multi-core hits 18578, while Geekbench multi-core lands at 8673. The CPU's overall percentiles place it at the 78th percentile among all CPUs, with an average benchmark score of 20680. Its nearest rivals in the synthetic arena include the AMD Ryzen 5 5600GT (delta of -0.3%), Intel Core i7-10700 (delta of -0.3%), and Intel Core i5-12490F (delta of -0.5%). These deltas are razor-thin, meaning the 5600X sits in a tightly contested performance band.

In Rust, the CPU's role becomes apparent when examining FPS scaling across settings at a fixed resolution. At 1080p Low, the combo delivers 144.6 FPS — nearly double the 4K Low result of 55.8 FPS. This massive spread suggests the CPU is capable of feeding frames at lower resolutions, but the GPU begins to bottleneck as pixel count rises. The 5600X's 12 threads and high single-core throughput are likely the reason the 1080p Low result approaches the triple-digit range, as Rust's simulation and entity updates often scale with core speed rather than core count alone.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6650 XT is a RDNA 2.0 part with 8 GB of GDDR6 memory on a 128-bit bus, delivering 280.3 GB/s of bandwidth. The GPU clocks at 2055 MHz base, 2410 MHz game, and 2635 MHz boost, with memory running at 17.5 Gbps effective. Its compute resources include 2048 shading units, 128 TMUs, 64 ROPs, and 32 ray accelerators, producing 10.79 TFLOPS of FP32 performance. The card's pixel rate is 168.6 GPixel/s and texture rate is 337.3 GTexel/s.

The GPU's benchmark standing places it at the 72nd percentile among all GPUs, with an average benchmark score of 29024. Its nearest rivals include the AMD Radeon RX 6800M (delta of 0%), AMD Radeon RX 470 (delta of 0.1%), and Intel Arc A370M (delta of -0.5%). The RX 6650 XT is essentially tied with its nearest competitors — the deltas are negligible, indicating a performance cluster rather than a clear hierarchy.

In Rust, the GPU's 8 GB VRAM capacity becomes a limiting factor at higher resolutions and settings. At 4K Ultra, the combo drops to 24.3 FPS, while 4K High manages 30.5 FPS. These low figures suggest the GPU is overwhelmed by both resolution and shader complexity. The 1080p Ultra result of 62.4 FPS versus 1080p Low at 144.6 FPS shows a 132% performance swing purely from settings, highlighting how Rust's draw distances and texture loads tax the GPU's bandwidth and shading units.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific pairing of the AMD Ryzen 5 5600X with the AMD Radeon RX 6650 XT ranks 1122 out of 1717 tested combos in Rust. That places it in the lower-middle tier of the database, meaning a substantial number of other CPU-GPU pairings outperform it in this title. The ranking reflects the measured FPS data, which shows the combo struggling at 4K but performing respectably at 1080p.

The rank of 1122 out of 1717 suggests that while this is not a top-tier setup for Rust, it is far from the bottom. The CPU's 78th percentile and GPU's 72nd percentile individually are respectable, but the combination yields a lower relative standing in Rust specifically. This implies Rust places demands on the system that neither component fully addresses — likely a mix of CPU-bound simulation and GPU-bound rendering that creates a balanced but unexceptional pairing. The delta between the CPU and GPU's nearest rivals (all under 1%) indicates that swapping either component for a slightly different model would not dramatically shift the ranking.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers its strongest results. Low settings produce an average of 144.6 FPS, Medium drops to 93.4 FPS, High reaches 82.5 FPS, and Ultra falls to 62.4 FPS. The jump from Low to Medium is a 35% decrease, while Ultra is 57% below Low. These numbers indicate that Rust's preset scaling has a pronounced effect even at 1080p, where the GPU is less likely to be the primary constraint.

Moving to 2560x1440, the averages shift downward: Low hits 98.1 FPS, Medium 64.9 FPS, High 53.6 FPS, and Ultra 44.5 FPS. The 1440p Low result is 32% lower than 1080p Low, while 1440p Ultra is 29% lower than 1080p Ultra. At this resolution, the GPU's bandwidth and ROP throughput begin to matter more, as evidenced by the tighter spread between settings.

At 3840x2160, performance collapses. Low averages 55.8 FPS, Medium 39.1 FPS, High 30.5 FPS, and Ultra 24.3 FPS. The 4K Ultra result is below the 30 FPS threshold typically considered playable for smooth action. Comparing 4K Low to 1080p Low shows a 61% reduction, while 4K Ultra versus 1080p Ultra shows a 61% reduction as well — a consistent scaling penalty across settings. This consistency points to resolution as the dominant factor, not the preset.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best 1080p setting for this combo in Rust?

A: The 1080p Low preset delivers 144.6 FPS average, which is the highest measured result for this combo. Medium drops to 93.4 FPS, High to 82.5 FPS, and Ultra to 62.4 FPS. If frame rate is the priority, Low is optimal.

Q: Can this combo handle 4K gaming in Rust?

A: At 4K, the combo averages 55.8 FPS on Low, 39.1 FPS on Medium, 30.5 FPS on High, and 24.3 FPS on Ultra. Only the Low preset approaches a playable level; Ultra is well below 30 FPS.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Ryzen 5 5600X has an average benchmark score of 20680. Its nearest rival, the AMD Ryzen 5 5600GT, scores 20740 (delta -0.3%), while the Intel Core i7-10700 scores 20746 (delta -0.3%). The differences are under 1%.

Q: How does the GPU compare to its nearest rivals in synthetic benchmarks?

A: The RX 6650 XT has an average benchmark score of 29024. The AMD Radeon RX 6800M scores 29011 (delta 0%), and the AMD Radeon RX 470 scores 28996 (delta 0.1%). These are effectively identical scores.

Q: What resolution shows the biggest performance gap between Low and Ultra?

A: At 1080p, the gap between Low (144.6 FPS) and Ultra (62.4 FPS) is 82.2 FPS, the largest absolute difference. At 4K, the gap is 31.5 FPS (55.8 vs 24.3), showing that resolution scaling compresses the settings spread.

Q: Is the combo better suited to CPU-heavy or GPU-heavy workloads in Rust?

A: The data shows the GPU is the limiting factor at higher resolutions — 4K Ultra falls to 24.3 FPS while 1080p Low reaches 144.6 FPS. The CPU's strong single-thread scores (Cinebench R23 single-core 2622) suggest it can feed frames at lower resolutions, but the GPU cannot sustain high framerates at 4K.

Settings Recommendations — which preset gives the best experience per the measured rows

For players targeting smooth gameplay, the 1080p Low preset at 144.6 FPS is the standout choice — it clears the 144 Hz refresh rate commonly found on gaming monitors. The 1080p Medium preset at 93.4 FPS still provides a fluid experience above 60 FPS and likely offers better visual fidelity for those who prioritize image quality over raw speed. The 1080p High preset at 82.5 FPS remains playable, but Ultra at 62.4 FPS dips closer to the 60 FPS threshold.

At 1440p, Low at 98.1 FPS is the only preset that exceeds 60 FPS comfortably; Medium at 64.9 FPS is borderline, and High (53.6 FPS) or Ultra (44.5 FPS) may cause noticeable stutter in fast-paced combat. For 4K, none of the presets deliver a smooth experience — Low at 55.8 FPS is the highest, but it still falls short of 60 FPS. The data suggests that 1080p Medium or 1440p Low offer the best balance of visual quality and performance for this combo, depending on user preference.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS progression across resolutions reveals a clear bottleneck pattern. From 1080p Low (144.6 FPS) to 1440p Low (98.1 FPS), performance drops by 32%. From 1440p Low to 4K Low (55.8 FPS), the drop is another 43%. This accelerating decline indicates the GPU is becoming increasingly saturated as pixel count grows, since the CPU's workload remains relatively constant across resolutions.

For Ultra settings, the scaling is even steeper: 1080p Ultra (62.4 FPS) to 1440p Ultra (44.5 FPS) is a 29% reduction, and 1440p Ultra to 4K Ultra (24.3 FPS) is a 45% reduction. The consistent pattern across settings — roughly a 60% total drop from 1080p to 4K — points to the GPU's 8 GB VRAM and 280.3 GB/s bandwidth as the primary constraint. If the CPU were the limiting factor, the FPS would remain relatively flat across resolutions, which is not the case here.

The data implies that the Ryzen 5 5600X has headroom to drive higher framerates at 1440p and 4K if paired with a stronger GPU. At 1080p Low, the 144.6 FPS result suggests the CPU can handle Rust's simulation load, but the RX 6650 XT cannot maintain comparable performance as resolution rises. For users considering upgrades, the GPU is the component to replace first — the CPU's 78th percentile standing and strong single-thread scores indicate it is not the primary bottleneck in this pairing.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 6650 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 55.8
3840x2160 Medium 39.1
3840x2160 High 30.5
3840x2160 Ultra 24.3
2560x1440 Low 98.1
2560x1440 Medium 64.9
2560x1440 High 53.6
2560x1440 Ultra 44.5
1920x1080 Low 144.6
1920x1080 Medium 93.4
1920x1080 High 82.5
1920x1080 Ultra 62.4

Rust with Ryzen 5 5600X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6650 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.