Rust

Rust

AVERAGE FPS
36
playable

This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 18 21 31
1440p QHD 23 30 35 53
1080p Full HD 33 43 51 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 21
3840x2160 High 18
3840x2160 Ultra 13
2560x1440 Low 53
2560x1440 Medium 35
2560x1440 High 30
2560x1440 Ultra 23
1920x1080 Low 76
1920x1080 Medium 51
1920x1080 High 43
1920x1080 Ultra 33

Rust with AMD Ryzen 5 5600F + Intel Arc B390, In-Depth Analysis

The pairing of the AMD Ryzen 5 5600F with the Intel Arc B390 produces a highly constrained experience in Rust, one that is fundamentally limited by the graphics processor. The measured frame rates across all resolutions and settings indicate a system that struggles to maintain playable fluidity, with the data pointing almost entirely to the GPU as the bottleneck. The following analysis breaks down the benchmark results, focusing on how the components interact with the game's demands.

Resolution Scaling

The frame rate data from 1080p to 4K shows a steep performance cliff that is characteristic of a system where the GPU is the primary limiting factor. At 1080p with Low settings, the combo achieves an average of 76 FPS. Moving to 1440p on the same Low preset drops the average to 53 FPS, a reduction of roughly 30%. The scaling to 4K is even more punishing, with the average falling to 31 FPS, which is less than half of the 1080p result.

This pattern is consistent across all quality presets. For Medium settings, the average frame rate goes from 51 FPS at 1080p, to 35 FPS at 1440p, and finally to 21 FPS at 4K. The Ultra preset shows the same trajectory, starting at 33 FPS at 1080p, dropping to 23 FPS at 1440p, and bottoming out at 13 FPS at 4K. The consistent percentage drops between resolutions indicate that the rendering workload is scaling directly with pixel count, and the GPU is unable to keep up as that workload increases. The CPU does not appear to be a limiting factor in these transitions, as the frame rate drops are almost perfectly proportional to the increase in resolution. If the CPU were the bottleneck, we would expect to see smaller differences between resolutions, particularly at lower settings where the GPU load is lighter. The data instead shows a GPU that is saturated even at 1080p, with its performance ceiling being the sole determinant of the final frame rate.

CPU Role

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. It has a 32 MB shared L3 cache. In the context of Rust, which is known to be sensitive to single-thread performance, the CPU's PassMark single-thread score of 2872 suggests it has sufficient processing power for the game's logic and physics calculations. The CPU's overall benchmark percentile of 85 indicates it is a capable processor in general workloads.

However, the measured FPS data reveals that the CPU's capabilities are never fully utilized. Even at 1080p Low, where the CPU would typically have the most influence on the frame rate, the system only reaches 76 FPS. This is not a result of CPU limitations; rather, it is the ceiling imposed by the Intel Arc B390. The CPU is likely waiting for the GPU to finish rendering frames, meaning its core count and clock speed are providing more than enough headroom. The 6-core/12-thread configuration is more than adequate for a 2018-era game, and the high single-thread score ensures that the game's primary thread is unlikely to be a bottleneck. The data suggests a scenario where the CPU is effectively idle, waiting on the GPU to catch up, which is why resolution changes have such a dramatic impact on performance.

FAQ

*Q: What is the best average frame rate this combo can achieve in Rust?*

A: The highest average frame rate recorded is 76 FPS, which is achieved at 1920x1080 resolution with the Low settings preset.

*Q: Is the Intel Arc B390 strong enough for 4K gaming in Rust?*

A: No. The benchmark data shows that at 3840x2160, the average frame rates range from 31 FPS on Low to just 13 FPS on Ultra, indicating that the GPU does not have enough performance for a playable experience at this resolution.

Q: How does the Intel Arc B390 compare to its nearest rivals in synthetic benchmarks?

A: The Arc B390's 3DMark Steel Nomad score of 1482 places it just ahead of the NVIDIA GeForce GT 520MX, which scores 1463, and the NVIDIA GeForce 800M, which scores 1460. It is about 2.7% faster than the NVIDIA GeForce GT 710, which scores 1443.

*Q: Does the CPU or GPU limit performance in Rust with this combo?*

A: The data indicates that the GPU is the primary bottleneck. The frame rate drops significantly with each resolution increase, which is a clear sign of GPU limitation, while the CPU's performance metrics appear sufficient to handle the game's processing demands.

Q: What kind of performance difference is there between Low and Ultra settings at 1080p?

A: At 1920x1080, the average frame rate drops from 76 FPS on Low to 33 FPS on Ultra. This represents a significant performance cost for the visual fidelity gains provided by the Ultra preset.

Q: What is the minimum FPS recorded in the benchmark data?

A: The only minimum FPS values recorded are for the Medium settings preset. At 4K, the minimum is 18 FPS; at 1440p, it is 30 FPS; and at 1080p, it is 44 FPS.

How This Combo Ranks

In the overall database of tested hardware combinations for Rust, this pairing of the AMD Ryzen 5 5600F and Intel Arc B390 ranks 2601st out of 2953 combos. This places it in the bottom 12% of all tested systems, a position that reflects its poor performance in the game. The ranking is a direct consequence of the GPU's low performance ceiling, as the CPU is more than capable of competing with higher-ranked systems. The Arc B390's percentile of 9 against all GPUs puts it in the bottom tier of graphics processors, and this is the primary factor dragging the combo's rank down. The CPU's percentile of 85 is a stark contrast, showing that the processor is not the reason for the low ranking. The benchmark results clearly show a system that is unbalanced for this game, with the GPU preventing the CPU from demonstrating its full potential. This low rank serves as a warning that while the CPU is a solid choice, the GPU selection will dictate the overall gaming experience.

GPU Role

The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, built on a 3 nm process. It has a base clock of 300 MHz and a boost clock of 2500 MHz. Its memory is "System Shared," meaning it relies on the system's main memory rather than dedicated VRAM, with bandwidth that is "System Dependent." The GPU has 1536 shading units, 48 texture mapping units (TMUs), and 24 raster output units (ROPs). Its FP32 performance is rated at 7.680 TFLOPS.

In Rust, the GPU's role is to handle the game's rendering, and the data shows it is overwhelmed. The 3DMark Steel Nomad score of 1482 is exceptionally low, and its 9th percentile ranking against all GPUs confirms its entry-level positioning. The benchmark results in Rust are consistent with this, showing that even at the lowest settings and resolution, the GPU is barely able to maintain a playable frame rate. The "System Shared" memory configuration is a likely contributor to the performance issues, as it can lead to lower memory bandwidth compared to dedicated VRAM. The GPU's low pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s further illustrate its limited capacity for the rendering tasks required by Rust. The data suggests that the GPU is the definitive limiting factor in this system, unable to provide the necessary frame throughput for a smooth experience at any setting.

Measured FPS Breakdown

The measured FPS data provides a complete picture of the combo's performance across all tested configurations. At 1920x1080, the results are as follows: Low settings yield an average of 76 FPS; Medium settings yield an average of 51 FPS, with a minimum of 44 FPS and a maximum of 59 FPS; High settings yield an average of 43 FPS; and Ultra settings yield an average of 33 FPS. The frame rate drops are consistent as quality increases, with a 25 FPS difference between Low and Medium, and an additional 10 FPS drop from Medium to Ultra.

At 2560x1440, the performance degrades noticeably. The Low preset produces an average of 53 FPS. The Medium preset averages 35 FPS, with a minimum of 30 FPS and a maximum of 41 FPS. The High preset averages 30 FPS, and the Ultra preset averages 23 FPS. The gap between Low and Ultra at this resolution is 30 FPS, showing that the GPU's limitations are becoming more pronounced as the pixel count increases.

At 3840x2160, the combo is largely unplayable. The Low preset averages 31 FPS, which is the only configuration that approaches a playable threshold. The Medium preset averages 21 FPS, with a minimum of 18 FPS and a maximum of 24 FPS. The High preset averages 18 FPS, and the Ultra preset averages 13 FPS. The data shows a clear and consistent pattern: the Intel Arc B390 is not capable of delivering a smooth experience at 4K, and even at lower resolutions, users will have to make significant sacrifices in visual quality to achieve playable frame rates.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the user's target resolution and tolerance for frame rate dips. For a smooth 60+ FPS experience, the only viable option is 1920x1080 with the Low preset, which delivers an average of 76 FPS. This is the only tested configuration that exceeds 60 FPS, and it should be considered the baseline for any playable session. If the user is willing to accept a lower frame rate, the 1440p Low preset is the next best option, with an average of 53 FPS. This provides a higher resolution but sacrifices the smoothness of the 1080p experience.

For those prioritizing visual quality over frame rate, the 1080p Medium preset offers a balanced compromise, with an average of 51 FPS. This is a playable frame rate for a survival game, and the minimum of 44 FPS suggests that it remains mostly stable. The High and Ultra presets at 1080p are not recommended, as they drop the average frame rate to 43 FPS and 33 FPS, respectively, which can feel sluggish and unresponsive in a game that requires quick reactions. At 1440p and above, the Medium preset is the highest quality setting that yields an average frame rate above 30 FPS. Any setting higher than Medium at these resolutions will result in a sub-30 FPS experience, which is generally considered unplayable for a game like Rust. The data clearly suggests that users should stick to 1080p Low or Medium, or 1440p Low, to get the most playable experience from this hardware combination.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + Intel Arc B390 in Rust

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 21.0
3840x2160 High 18.0
3840x2160 Ultra 13.0
2560x1440 Low 53.0
2560x1440 Medium 35.0
2560x1440 High 30.0
2560x1440 Ultra 23.0
1920x1080 Low 76.0
1920x1080 Medium 51.0
1920x1080 High 43.0
1920x1080 Ultra 33.0

Rust with Ryzen 5 5600F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B390 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.