Rust

Rust

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 19
3840x2160 High 16
3840x2160 Ultra 12
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 20
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 High 39
1920x1080 Ultra 30

Rust with AMD Ryzen 5 5600F + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 5 5600F paired with the Intel Arc B370 produces a benchmark profile in Rust that is heavily constrained by the graphics subsystem. The data indicates a combination that is fundamentally unbalanced for this title, with the CPU demonstrating significant headroom that the GPU cannot utilize, particularly at higher resolutions and graphical presets. This analysis examines the measured frame rates, component roles, and scaling characteristics to provide a precise picture of the system's capabilities.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates with a base clock of 3.00 GHz and a boost clock of 4.00 GHz, utilizing a 7 nm process from TSMC. The processor features a substantial 32 MB of shared L3 cache, which is often beneficial for game logic and world streaming in survival titles. With a PassMark single-thread score of 2872 and a multithread score of 19236, the CPU’s raw compute capability is solid for a modern mid-range desktop part. Its percentile ranking of 85 indicates it outperforms the vast majority of all tested CPUs in the database.

In the context of Rust, the CPU’s role is primarily to handle the simulation of the persistent world, entity management, and the complex building mechanics. The benchmark results show that at 1080p with Low settings, the system achieves 69 FPS, which is the highest frame rate recorded across all configurations. This suggests that even at the lowest graphical load, the CPU is capable of driving the game to a playable level, but the data does not indicate that the CPU is the primary bottleneck at this setting. The processor’s average benchmark score of 36945 places it in close competition with its nearest rivals, such as the Intel Core Ultra 5 225, which scores 36938 (a 0% delta), and the AMD Ryzen 5 5500X3D, which scores 37018 (a -0.2% delta). This shows the 5600F is statistically tied with these parts in general processing power.

However, the measured FPS data reveals a stark reality: the CPU’s potential is largely untapped. When moving from Low to Ultra settings at 1080p, the frame rate drops from 69 FPS to 30 FPS, a decline of more than half. This drop is far too steep to be explained by CPU workload alone, as the CPU is not typically burdened by increased texture resolution or shadow quality. The data strongly suggests that the integrated-class GPU is the limiting factor. The CPU is likely idling or only partially utilized while the GPU struggles to render the scene. The high single-thread score and the large L3 cache would theoretically provide a strong foundation for Rust’s often CPU-intensive multiplayer servers, but the measured results cannot confirm this advantage because the graphics processor holds the system back. The data indicates the CPU is ready to deliver higher frame rates, but it is starved by the GPU’s inability to keep up.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on Intel’s 3 nm process. It features a boost clock of 2400 MHz and a base clock of 300 MHz. Critically, its memory configuration is "System Shared," meaning it relies on the system’s main memory rather than dedicated VRAM. This is a fundamental limitation for a game like Rust, which can be demanding on memory bandwidth and capacity. The GPU has 1280 shading units, 40 texture mapping units, and 20 raster output units. Its performance metrics are modest, with a FP32 compute rating of 6.144 TFLOPS and a pixel rate of 48.00 GPixel/s. Its benchmark score in 3DMark Steel Nomad DX12 is a mere 1184, placing it in the 5th percentile of all GPUs, which indicates it is among the weakest performers in the database.

The GPU’s nearest rivals in the database highlight its low standing. The ATI Mobility Radeon HD 5570 scores 1186 (a -0.2% delta), and the ATI Radeon HD 5770 scores 1190 (a -0.5% delta). These are legacy parts from over a decade ago, and the Arc B370 is effectively on par with them in this specific benchmark. This context is essential for understanding the measured FPS in Rust. The data shows that at 4K Ultra settings, the system produces an average of just 12 FPS. This is a clear indication that the GPU is overwhelmed by the resolution and the high-detail shaders. Even at 1080p Low settings, the GPU manages only 69 FPS, which is not high for a game like Rust, and it is the only configuration that approaches a playable frame rate.

The shared memory architecture is a significant detriment. With "System Shared" memory, the GPU must contend with the CPU for the same memory bandwidth. The memory bus width is also "System Shared," and the bandwidth is described as "System Dependent." This means the performance can vary based on the system’s RAM configuration, but it is inherently slower than dedicated GDDR memory found on discrete GPUs. The measured FPS data supports this analysis. The drop from 28 FPS at 4K Low to 19 FPS at 4K Medium to 16 FPS at 4K High shows that the GPU is struggling with every incremental increase in graphical fidelity. The GPU is the definitive bottleneck in this combination, and its low percentile ranking (5) foreshadows the poor performance observed in the measured rows.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average frame rate this combo can achieve in Rust?

A: The highest average frame rate recorded is 69 FPS, achieved at 1920x1080 resolution with Low settings.

Q: How does the Intel Arc B370 compare to its nearest rivals in the database?

A: The Arc B370 scores 1184 in the 3DMark Steel Nomad DX12 benchmark. This is nearly identical to the ATI Mobility Radeon HD 5570 (1186, -0.2% delta) and the ATI Radeon HD 5770 (1190, -0.5% delta), placing it in the 5th percentile of all GPUs.

Q: What is the performance difference between Low and Ultra settings at 2560x1440?

A: At 2560x1440, the average frame rate drops from 48 FPS on Low settings to 20 FPS on Ultra settings, representing a 58% reduction in performance.

Q: Is the AMD Ryzen 5 5600F a strong processor relative to other CPUs?

A: Yes, the Ryzen 5 5600F has a percentile ranking of 85 and an average benchmark score of 36945, which is statistically on par with the Intel Core Ultra 5 225 (36938, 0% delta) and the AMD Ryzen 5 5500X3D (37018, -0.2% delta).

Q: What is the minimum FPS recorded for the Medium settings preset across all resolutions?

A: The lowest min FPS recorded for Medium settings is 16 FPS, observed at 3840x2160 resolution. The min FPS increases to 27 FPS at 2560x1440 and 39 FPS at 1920x1080.

Q: How does the combo rank against other tested CPU and GPU combinations in Rust?

A: The combo ranks 2710 out of 2953 tested combos in the database, placing it in the bottom 9% of all tested configurations for this game.

How This Combo Ranks — use comboRankInGame vs other tested combos

The overall ranking of this CPU and GPU combination in Rust is poor. With a rank of 2710 out of 2953 total tested combos, it sits in the 92nd percentile of performance, meaning it is slower than 91.7% of all other tested configurations. This ranking is a direct consequence of the GPU’s severe limitations. While the CPU is a solid performer, ranking in the 85th percentile of all CPUs, the GPU’s 5th percentile ranking drags the entire system down. The data shows that the combo Rank in Game is a holistic metric that reflects the worst-performing component, not an average of the two.

The ranking implies that for a game like Rust, where the GPU is often the primary bottleneck at higher settings, the weak Arc B370 makes this combo nearly unusable for a satisfactory experience. The system is effectively a high-end CPU paired with an entry-level graphics solution. The measured FPS data confirms this, as the system only achieves a playable frame rate (above 60 FPS) at the lowest settings and resolution. In the context of the database, the combo ranks below the vast majority of systems, including those with older discrete GPUs. The performance gap between this combo and the top-ranked systems is substantial, and the data suggests that users would need to make significant compromises in graphical settings to achieve a consistent frame rate. The ranking is a clear indicator that this is not a balanced configuration for Rust, and the CPU’s potential is wasted due to the GPU’s inability to render the game efficiently.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings preset is Low at 1920x1080, which yields an average of 69 FPS. This is the only configuration that breaks the 60 FPS threshold, which is generally considered the minimum for a smooth experience in a fast-paced survival game. While the Low preset sacrifices visual fidelity, it provides the most responsive and consistent gameplay. The other presets at 1080p are significantly slower: Medium averages 46 FPS, High averages 39 FPS, and Ultra averages 30 FPS. These frame rates are playable but can feel sluggish, especially in combat or when many players are on screen.

At 2560x1440, the Low preset produces 48 FPS, which is acceptable for some users but falls short of the 60 FPS target. The Medium preset at 32 FPS and High at 27 FPS are not recommended for a smooth experience. At 4K, all presets are not recommended, as even the Low preset only achieves 28 FPS, and the Ultra preset falls to a slideshow-like 12 FPS. The data clearly shows a trade-off between resolution and settings. For the best experience, the user should prioritize 1080p Low. If a higher resolution is required, 1440p Low is the only viable option, but it will result in a lower frame rate. The data indicates that pushing the settings higher than Low yields diminishing returns in visual quality while severely impacting performance. The recommendation is to stick with 1080p Low for the best balance of playability and visual clarity, as the hardware cannot support higher presets without a significant drop in performance.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a comprehensive view of the system's performance across three resolutions and four settings presets. At 1920x1080, the system achieves its best results. The Low preset delivers an average of 69 FPS. The Medium preset averages 46 FPS, with a min of 39 FPS and a max of 53 FPS. The High preset averages 39 FPS. The Ultra preset averages 30 FPS. This shows a clear linear progression of performance loss as settings increase, with a 39 FPS difference between Low and Ultra.

At 2560x1440, the performance drops predictably. The Low preset averages 48 FPS. The Medium preset averages 32 FPS, with a min of 27 FPS and a max of 37 FPS. The High preset averages 27 FPS. The Ultra preset averages 20 FPS. The delta between Low and Ultra at this resolution is 28 FPS. The system struggles to maintain smooth frame rates at this resolution, with only the Low preset approaching a playable level.

At 3840x2160, the performance is severely diminished. The Low preset averages 28 FPS. The Medium preset averages 19 FPS, with a min of 16 FPS and a max of 22 FPS. The High preset averages 16 FPS. The Ultra preset averages 12 FPS. The data shows that the system is not capable of providing a playable experience at 4K, as even the lowest settings fail to reach 30 FPS. The min FPS values for Medium settings are particularly telling: 39 FPS at 1080p, 27 FPS at 1440p, and 16 FPS at 4K. This indicates that the worst-case frame drops become more severe as resolution increases, leading to potential stuttering and inconsistent gameplay. The overall trend is a steep decline in performance with each step up in resolution and settings, highlighting the GPU's inability to handle high pixel counts and complex shaders.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling of frame rates across resolutions is a critical indicator of the system's bottleneck. At Low settings, the average FPS drops from 69 at 1080p to 48 at 1440p, a 30% decrease, and then to 28 at 4K, a further 42% decrease from 1440p. This pattern shows a consistent and significant performance penalty as pixel count increases. At High settings, the drop is from 39 FPS at 1080p to 27 FPS at 1440p (a 31% decrease) and then to 16 FPS at 4K (a 41% decrease from 1440p). The percentage drops are remarkably similar across the different settings presets, which is a classic sign of a GPU-bound scenario.

If the CPU were the limiting factor, the frame rate would remain relatively stable when resolution increases, as the CPU’s workload does not scale with resolution. The data shows the opposite: frame rates plummet as resolution rises. This confirms that the Intel Arc B370 is the definitive bottleneck. The GPU’s rendering workload is directly proportional to the number of pixels, and its limited compute power and shared memory bandwidth cannot handle the increased load. The relative consistency of the percentage drop (around 30-40% per resolution step) indicates that the GPU is saturated at all times. Even at 1080p Low, the GPU is likely working at or near its maximum capacity, as evidenced by the fact that the CPU is not able to push the frame rate higher.

The steep decline from 1440p to 4K is particularly severe. At 4K, the GPU is rendering four times the pixels of 1080p, and the frame rate drops to roughly a third of the 1080p value. This non-linear scaling suggests that the GPU is not just limited by pixel fill rate but also by memory bandwidth and texture fetch rates, all of which are constrained by the "System Shared" memory architecture. The data paints a clear picture: this is a system with a powerful CPU whose potential is completely masked by a weak integrated GPU. Any attempt to increase resolution or graphical fidelity is met with a disproportionate loss in performance, making this combo unsuitable for high-resolution gaming in Rust.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + Intel Arc B370 in Rust

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 19.0
3840x2160 High 16.0
3840x2160 Ultra 12.0
2560x1440 Low 48.0
2560x1440 Medium 32.0
2560x1440 High 27.0
2560x1440 Ultra 20.0
1920x1080 Low 69.0
1920x1080 Medium 46.0
1920x1080 High 39.0
1920x1080 Ultra 30.0

Rust with Ryzen 5 5600F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B370 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.