Rust
This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 18 | 21 | 31 |
| 1440p QHD | 23 | 30 | 35 | 53 |
| 1080p Full HD | 33 | 43 | 51 | 76 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core Ultra 5 225 + Intel Arc B390, In-Depth Analysis
The Intel Core Ultra 5 225 paired with the Intel Arc B390 presents a specific case study in Rust performance, where the integrated graphics solution becomes the primary constraint. The data set provided offers a clear view of how this combination handles the game across settings and resolutions, with the benchmark results showing a system that is capable of playable frame rates at lower settings but quickly becomes limited as graphical demands increase. The following analysis breaks down the measured performance, examining the roles of the CPU and GPU, and providing a comprehensive overview of what users can expect from this hardware pairing.
Resolution Scaling
The frame rate data reveals a steep and consistent performance drop as resolution increases, pointing directly to the integrated GPU as the limiting factor. At 1920x1080 with Low settings, the combination achieves an average of 76 FPS. Moving to 2560x1440 at the same Low settings, the average falls to 53 FPS, a reduction of 23 FPS. The most significant drop occurs when moving from 2560x1440 to 3840x2160, where the Low preset average plummets from 53 FPS to 31 FPS. This scaling pattern is not linear; the performance cost of each additional pixel is increasingly punishing for the Intel Arc B390.
The trend is consistent across all settings presets. For instance, on the High preset, the average frame rate descends from 43 FPS at 1080p, to 30 FPS at 1440p, and finally to 18 FPS at 4K. Similarly, the Medium preset shows averages of 51, 35, and 21 FPS for the three respective resolutions. The Ultra preset, which is the most demanding, demonstrates the same pattern with averages of 33 FPS at 1080p, 23 FPS at 1440p, and a nearly unplayable 13 FPS at 4K. This consistent decline across all settings is a classic indicator that the graphics processor is completely saturated, and the CPU has ample headroom to feed it frames.
The data shows that the transition from 1080p to 1440p imposes a performance penalty of roughly 30-35%, based on the Low and Medium presets. The jump from 1440p to 4K is even more severe, costing an additional 40-45% of performance on those same presets. The frame rate at 4K Ultra, which is 13 FPS, is less than a fifth of the frame rate at 1080p Low, which is 76 FPS. This analysis indicates that for a smooth experience, users must prioritize lower resolutions and settings, as the GPU's rendering capabilities are fundamentally insufficient for the pixel throughput required at higher resolutions.
GPU Role
The Intel Arc B390 operates as an integrated graphics processor (IGP) with system-shared memory. Its specifications include a base clock of 300 MHz and a boost clock of 2500 MHz, with a TDP of 80 W. The benchmark data from 3DMark Steel Nomad (DX12) yields a score of 1482, placing it in the 9th percentile of all GPUs. This low percentile ranking is corroborated by its nearest rivals, which include the NVIDIA GeForce GT 520MX, GeForce 800M, GT 625 OEM, and GT 710, all of which have average scores within a 1.3% to 2.7% margin of the Arc B390. These comparisons firmly establish the Arc B390 as an entry-level graphics solution, distinct from any dedicated gaming card.
This positioning is directly reflected in the Rust performance data. The GPU's 1536 shading units and 24 ROPs are simply not enough to handle the game's rendering load at higher settings. The measured average FPS at 4K High is 18, and at 4K Ultra it drops to 13, indicating that the GPU is the primary bottleneck at these resolutions. Even at 1080p, the difference between Low (76 FPS) and Ultra (33 FPS) settings is substantial, showing that the GPU's fill rate and shader processing capabilities are quickly overwhelmed by the increased visual complexity. The system-shared memory architecture also means that performance is tied to the system's main memory bandwidth, which is "System Dependent" and can further constrain performance in memory-intensive scenarios.
The data indicates that the GPU's performance is the defining characteristic of this combo. The CPU is more than capable of keeping up, but the GPU's limitations cap the maximum achievable frame rate in Rust. Users should not expect to run the game at high or ultra settings with this graphics solution, as the frame rates will consistently fall below the threshold for a smooth experience. The optimal strategy, as the data will continue to show, is to utilize lower settings to reduce the load on the GPU and achieve playable performance.
FAQ
Q: What is the best average FPS this combo can achieve in Rust?
A: The highest average FPS measured is 76, which is achieved at 1920x1080 resolution with the Low settings preset.
Q: How does the Intel Arc B390 compare to its closest rivals?
A: In the 3DMark Steel Nomad benchmark, the Arc B390 scores 1482. Its nearest rivals, the NVIDIA GeForce GT 520MX and GeForce 800M, score 1463 and 1460 respectively, placing them 1.3% and 1.5% behind the Arc B390. The GeForce GT 625 OEM (1446) and GT 710 (1443) are 2.5% and 2.7% lower, respectively.
Q: Is the Intel Core Ultra 5 225 a bottleneck for the Intel Arc B390 in Rust?
A: The performance data suggests the GPU is the primary limiting factor. For example, at 1440p Low the combo achieves 53 FPS, but at 4K Low it drops to 31 FPS. This significant drop due to resolution scaling indicates the GPU is saturated, while the CPU, with its 10 cores and 10 threads, has sufficient performance to feed the GPU.
Q: What is the frame rate difference between the High and Ultra presets at 1080p?
A: At 1920x1080, the High preset yields an average of 43 FPS, while the Ultra preset yields an average of 33 FPS. This represents a 10 FPS drop when switching from High to Ultra.
Q: What kind of frame rate can be expected at 4K resolution?
A: The highest average FPS at 3840x2160 is 31, achieved on the Low preset. The High and Medium presets yield 18 and 21 FPS respectively, while the Ultra preset drops to 13 FPS. All of these are below the threshold for a smooth gaming experience.
Q: How does the combo rank among all tested combinations for this game?
A: The combo ranks 2601 out of 2953 tested combinations in Rust, placing it in the lower percentile of systems tested.
How This Combo Ranks
The combination of the Intel Core Ultra 5 225 and Intel Arc B390 ranks 2601 out of 2953 tested combos for Rust. This ranking places it in the bottom 12% of all systems tested, indicating that it is a low-performance configuration for this specific game. The data confirms that this is not a gaming-oriented setup, and its ranking is a direct consequence of the GPU's limited capabilities.
The GPU's 9th percentile ranking among all GPUs is a strong indicator of its performance class, and the in-game rank reflects this. The CPU, on the other hand, is much more capable. The Intel Core Ultra 5 225 has an 85th percentile ranking among all CPUs, with an average benchmark score of 36938. Its nearest rivals, such as the AMD Ryzen 5 5600F and Ryzen 5 5500X3D, have average scores of 36945 and 37018, respectively, showing that the CPU is on par with these mid-range desktop processors. This contrast between a high-performing CPU and a low-performing GPU creates a significant imbalance, but in Rust, the GPU's bottleneck dominates the overall user experience.
The system's 2601st place ranking demonstrates that while the CPU is capable, it cannot compensate for the GPU's deficiencies in a graphically demanding title like Rust. The benchmark results show that the frame rates are consistently low, especially at higher resolutions and settings, which directly contributes to this low ranking. For a user looking at this data, it's clear that this combo would be better suited for tasks that are more CPU-dependent, but in the context of Rust, it is a low-tier performer.
Measured FPS Breakdown
The measured FPS data provides a complete matrix of performance across three resolutions and four settings presets. The following is a detailed breakdown of the average frame rates recorded.
At 3840x2160 (4K), the performance is severely limited. The Low preset yields an average of 31 FPS. The Medium preset averages 21 FPS, with a minimum of 18 and a maximum of 24 FPS. The High preset averages 18 FPS. The Ultra preset averages 13 FPS. None of these frame rates are suitable for smooth gameplay, indicating that 4K is not a viable resolution for this combo in Rust.
At 2560x1440 (1440p), the performance improves but remains challenging. The Low preset yields an average of 53 FPS, which is the only playable option at this resolution. The Medium preset averages 35 FPS, with a minimum of 30 and a maximum of 41 FPS. The High preset averages 30 FPS. The Ultra preset averages 23 FPS. The data shows that for a consistently smooth experience, 1440p Low is the only viable choice, with the Medium preset being borderline.
At 1920x1080 (1080p), the combo shows its best performance. The Low preset yields an average of 76 FPS, which is the highest average in the entire data set. The Medium preset averages 51 FPS, with a minimum of 44 and a maximum of 59 FPS. The High preset averages 43 FPS. The Ultra preset averages 33 FPS. The data shows a clear progression, with the Low preset providing a comfortable frame rate, while the Medium preset is also acceptable for most users. The High and Ultra presets are playable but will have noticeable dips in frame rate during intense scenes.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the user's resolution and performance targets. The data consistently shows that the Low preset provides the highest frame rates and is the only preset that allows for a consistently smooth experience at higher resolutions.
For users seeking the best possible performance, the 1920x1080 Low preset is the recommended configuration. It delivers an average of 76 FPS, which is well within the range for a responsive and fluid experience. This is the only setting that maximizes the potential of this hardware in Rust.
For users who prioritize visual quality over the highest frame rates, the 1920x1080 Medium preset is a viable option. With an average of 51 FPS, it offers a good balance, but users should be prepared for occasional dips below 45 FPS, as indicated by the minimum of 44 FPS. The High preset at 1080p is also an option, averaging 43 FPS, but this is on the lower end of playability.
At 1440p, the 2560x1440 Low preset is the only recommended option, with an average of 53 FPS. The next step up, Medium, averages 35 FPS, which is likely too low for a comfortable experience. At 4K, none of the settings are recommended for regular gameplay, as even the Low preset only averages 31 FPS. The Ultra presets at any resolution are not recommended, as they consistently produce the lowest frame rates, dipping to 13 FPS at 4K.
CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with a TDP of 65 W. Its benchmark scores are robust, including a Cinebench R23 multi-core score of 25891 and a single-core score of 3655. These scores place the CPU in the 85th percentile of all CPUs, with an average benchmark score of 36938. This data indicates that the CPU is a high-performing mid-range desktop chip, well-suited for a variety of tasks.
In the context of Rust, the CPU's role is to manage game logic, physics, and draw calls. The data suggests that the CPU is not the bottleneck in this combo. The performance scaling with resolution is a strong indicator of this. If the CPU were the limiting factor, the frame rates would remain similar across different resolutions. Instead, the frame rates drop dramatically as resolution increases, which is a classic sign of GPU limitation. For example, the 31 FPS at 4K Low versus the 76 FPS at 1080p Low shows that the CPU is capable of producing high frame rates, but the GPU is unable to render them at higher resolutions.
The CPU's high performance, relative to the GPU, means that it will often be waiting for the GPU to complete its rendering tasks. This imbalance is not a problem in itself, but it confirms that any performance issues in Rust will be resolved by lowering graphical settings to reduce the GPU's load, rather than by upgrading the CPU. The data shows that the Core Ultra 5 225 has more than enough processing power for this game, ensuring that the GPU remains the sole factor limiting the final frame rate output.
Hardware Specifications
Intel Core Ultra 5 225
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + Intel Arc B390 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 31.0 |
| 3840x2160 | Medium | 21.0 |
| 3840x2160 | High | 18.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 53.0 |
| 2560x1440 | Medium | 35.0 |
| 2560x1440 | High | 30.0 |
| 2560x1440 | Ultra | 23.0 |
| 1920x1080 | Low | 76.0 |
| 1920x1080 | Medium | 51.0 |
| 1920x1080 | High | 43.0 |
| 1920x1080 | Ultra | 33.0 |
Rust with iUltra 5 225 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with Arc B390 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with iUltra 5 225 + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.