Rust
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 12 | 10 | 12 | 23 |
| 1440p QHD | 18 | 24 | 24 | 35 |
| 1080p Full HD | 21 | 31 | 34 | 54 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
FAQ
Q: How does the AMD Ryzen 5 5600 compare to its closest rivals in overall CPU benchmarks?
A: The Ryzen 5 5600 scores 21,765 in average benchmark score, placing it 0.6% ahead of the Intel Xeon D-1746TER (21,635) and 0.6% behind the AMD EPYC 9554P (21,899). It trails the Intel Core i7-11700F by 0.9% (21,957).
Q: What is the GTX 1050 Ti's standing among all tested GPUs?
A: The GTX 1050 Ti sits at the 30th percentile among all GPUs, with an average benchmark score of 5,316. Its nearest rival, the NVIDIA GeForce 930A, scores 5,317 — a 0% difference — while the AMD Radeon R7 240 trails by 0.7% (5,280).
Q: How much FPS does the combo gain by dropping from Ultra to Low at 1080p?
A: At 1920x1080, the Low preset delivers 54.1 FPS average, which is 32.7 FPS higher than the Ultra preset's 21.4 FPS. This represents a 153% improvement in frame rate.
Q: What is the combo's rank among all tested CPU-GPU combinations in Rust?
A: This pairing ranks 1,694 out of 1,717 tested combos, placing it in the bottom 1.3% of all configurations tested for Rust.
Q: Does the GPU have enough VRAM for 4K gaming in Rust?
A: The GTX 1050 Ti has 4 GB of GDDR5 memory on a 128-bit bus with 112.1 GB/s bandwidth. At 3840x2160, the best result is 22.9 FPS on Low settings, which indicates the 4 GB capacity is insufficient for playable 4K performance.
Q: What is the CPU's multi-threaded performance in Cinebench R23?
A: The Ryzen 5 5600 scores 18,309 in Cinebench R23 multicore and 2,584 in single-core. Its 6 cores and 12 threads with a 3.50 GHz base and 4.40 GHz boost clock contribute to these results.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is the clear bottleneck in this pairing for Rust. With only 768 shading units, 48 texture mapping units, and 32 ROPs, this Pascal-architecture chip (14 nm, GP107) delivers just 2.138 TFLOPS of FP32 compute. The 4 GB GDDR5 memory operates at 1752 MHz (7 Gbps effective) across a 128-bit bus, yielding 112.1 GB/s of bandwidth.
Benchmark results confirm its modest standing: the GPU sits at the 30th percentile of all GPUs, with a PassMark G3D score of 6,340 and a DirectX 12 score of just 26. The 3DMark Steel Nomad DX12 result of 305 further illustrates its limitations in modern API workloads.
In Rust specifically, the GPU's role becomes evident in the scaling of frame rates. At 1080p Low, the combo achieves 54.1 FPS, but raising settings to High drops it to 31.2 FPS — a 42% reduction. The Ultra preset at 1080p yields only 21.4 FPS, which is below the threshold for smooth gameplay. The 4 GB VRAM capacity appears to be a limiting factor at higher resolutions, as the 4K results show severe degradation even at Low settings.
The GPU's texture rate of 66.82 GTexel/s and pixel rate of 44.54 GPixel/s are modest figures that align with its performance class. The 75 W TDP and lack of power connectors suggest this card was designed for low-power systems, but Rust's demands quickly expose its architectural limits.
Resolution Scaling
The measured data reveals a steep performance cliff as resolution increases. At 1080p Low, the combo delivers 54.1 FPS, but this falls to 35.4 FPS at 1440p Low (a 34.6% drop) and 22.9 FPS at 4K Low (a 57.7% drop from 1080p). This pattern indicates the GPU is the primary limiting factor — the 4 GB frame buffer and 112.1 GB/s bandwidth cannot sustain adequate fill rates at higher pixel counts.
At Medium settings, the scaling is similar: 34.0 FPS at 1080p, 24.2 FPS at 1440p (down 28.8%), and 11.8 FPS at 4K (down 65.3%). The High preset shows 31.2 FPS at 1080p, 23.7 FPS at 1440p (down 24.0%), and 9.9 FPS at 4K (down 68.3%). Ultra settings are the most punishing: 21.4 FPS at 1080p, 17.7 FPS at 1440p (down 17.3%), and 11.9 FPS at 4K (down 44.4%).
The data shows that the gap between 1440p and 4K is consistently larger than between 1080p and 1440p, particularly at Medium and High settings. This suggests that beyond a certain resolution threshold, the GPU's memory bandwidth and shading capacity become critically insufficient. The 4K results (9.9–22.9 FPS) are uniformly unplayable, while 1440p offers marginal playability only at Low settings.
How This Combo Ranks
This configuration ranks 1,694 out of 1,717 tested combos in Rust, placing it in the bottom 1.3% of all tested pairings. This rank reflects the severe imbalance between the CPU's capability and the GPU's limitations. The Ryzen 5 5600 sits at the 79th percentile among all CPUs, while the GTX 1050 Ti languishes at the 30th percentile among GPUs.
The rank implies that Rust's performance is overwhelmingly constrained by the graphics card. A CPU that performs within 0.9% of the Intel Core i7-11700F in overall benchmarks is paired with a GPU whose nearest rival is the GeForce 930A — a mobile-class chip. This mismatch means the combo's rank is essentially determined by the GPU's tier.
The bottom-1.3% placement suggests that nearly all other tested combinations deliver better Rust performance. This is not surprising given that the GPU's PassMark G3D score of 6,340 is modest even by 2016 standards, and Rust's open-world survival mechanics with dynamic lighting and shadow systems demand more GPU throughput than this card can provide.
Measured FPS Breakdown
1920x1080:
- Low: 54.1 FPS average
- Medium: 34.0 FPS average
- High: 31.2 FPS average
- Ultra: 21.4 FPS average
2560x1440:
- Low: 35.4 FPS average
- Medium: 24.2 FPS average
- High: 23.7 FPS average
- Ultra: 17.7 FPS average
3840x2160:
- Low: 22.9 FPS average
- Medium: 11.8 FPS average
- High: 9.9 FPS average
- Ultra: 11.9 FPS average
The 1080p results show a clear tiering: Low is the only preset that breaks 50 FPS, while Medium and High cluster in the low-30s. The drop from Low to Medium is 20.1 FPS (37.2%), while Medium to High is only 2.8 FPS (8.2%). This suggests that Medium and High place similar demands on the GPU, while Low significantly reduces the load.
At 1440p, all settings fall below 36 FPS. The gap between Low (35.4) and Medium (24.2) is 11.2 FPS, but High (23.7) is nearly identical to Medium. Ultra drops further to 17.7 FPS. The 4K results are uniformly poor: Low achieves 22.9 FPS, but Medium, High, and Ultra all cluster between 9.9 and 11.9 FPS, indicating that beyond Low, the GPU is completely overwhelmed.
Settings Recommendations
The data strongly favors the Low preset at 1080p as the only playable configuration. At 54.1 FPS, this setting provides a frame rate that approaches smooth gameplay, while Medium (34.0 FPS), High (31.2 FPS), and Ultra (21.4 FPS) all fall below the 40 FPS threshold for comfortable play.
At 1440p, even Low (35.4 FPS) is borderline, and Medium (24.2 FPS) and above are not recommended for competitive play. The 4K results are uniformly unplayable across all settings, with the best case being Low at 22.9 FPS.
The data indicates diminishing returns from Medium to High at both 1080p and 1440p — the 2.8 FPS difference at 1080p and 0.5 FPS at 1440p suggest these presets offer visually similar GPU loads. For users who must play at 1440p, Low is the only viable option, but even that yields a sub-40 FPS experience.
The recommendation is clear: use 1080p Low for the best playable experience. This configuration maximizes the GPU's limited resources while avoiding the severe penalties of higher settings.
CPU Role
The AMD Ryzen 5 5600 provides robust compute capability that far exceeds what the GTX 1050 Ti can utilize in Rust. With 6 cores and 12 threads based on Zen 3 architecture (Vermeer, 7 nm TSMC), the CPU boosts to 4.40 GHz and maintains a 3.50 GHz base clock. Its 32 MB shared L3 cache and 51.2 GB/s dual-channel memory bandwidth support strong single-threaded and multi-threaded performance.
Benchmark results confirm the CPU's strength: Cinebench R23 scores of 18,309 (multicore) and 2,584 (single-core), PassMark multithread score of 21,541 and single-thread of 3,256. The CPU's 79th percentile ranking among all processors, with an average benchmark score of 21,765, places it within 0.9% of the Intel Core i7-11700F.
In Rust, the CPU's role is largely theoretical given the GPU bottleneck. The game's simulation and physics workloads benefit from the CPU's 12 threads, but the measured frame rates at all resolutions and settings are constrained by the GPU. The near-identical FPS between Medium and High presets at 1440p (24.2 vs 23.7) suggests the CPU is not the limiting factor — the GPU's shading and memory bandwidth are saturated.
The data implies that upgrading the GPU while keeping this CPU would yield substantial FPS gains in Rust, as the CPU has ample headroom. The Ryzen 5 5600's 4,150 million transistors in a 74 mm² die provide efficient compute that is wasted when paired with a GPU that sits at the 30th percentile. The CPU's 65 W TDP and AM4 socket compatibility make it a versatile platform component, but in this specific pairing, its performance is masked by the graphics card's limitations.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1050 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 22.9 |
| 3840x2160 | Ultra | 11.9 |
| 3840x2160 | Medium | 11.8 |
| 3840x2160 | High | 9.9 |
| 2560x1440 | Low | 35.4 |
| 2560x1440 | Medium | 24.2 |
| 2560x1440 | High | 23.7 |
| 2560x1440 | Ultra | 17.7 |
| 1920x1080 | Low | 54.1 |
| 1920x1080 | Medium | 34.0 |
| 1920x1080 | High | 31.2 |
| 1920x1080 | Ultra | 21.4 |
Rust with Ryzen 5 5600 + Other GPUs
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Rust with GTX 1050 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
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