Rust

Rust

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 11 13 19
1440p QHD 16 19 27 38
1080p Full HD 26 32 34 56

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 19
3840x2160 Medium 13
3840x2160 High 11
3840x2160 Ultra 9
2560x1440 Low 38
2560x1440 Medium 27
2560x1440 High 19
2560x1440 Ultra 16
1920x1080 Low 56
1920x1080 Medium 34
1920x1080 High 32
1920x1080 Ultra 26

Rust with AMD Ryzen 5 5600X + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

The AMD Ryzen 5 5600X paired with the NVIDIA GeForce GTX 1050 Ti represents a stark imbalance in the Rust benchmark data. The processor, a 6-core Zen 3 part, sits at the 78th percentile of all CPUs, while the GPU, a Pascal-era entry-level card, languishes at the 30th percentile. This combination results in a measured rank of 1693 out of 1717 tested combos for this game, placing it in the bottom 1.4% of configurations. The benchmark results show a system that is almost entirely constrained by its graphics subsystem, with the CPU's substantial capabilities left largely untapped at higher resolutions and settings.

FAQ

Q: What is the average FPS at 1080p with Low settings?

A: The measured average frame rate at 1920x1080 with Low settings is 55.7 FPS. This is the highest average FPS recorded across all tested configurations for this combo.

Q: How much faster is the Ryzen 5 5600X compared to its nearest rival?

A: The Ryzen 5 5600X has an average benchmark score of 20680. Its closest rival, the AMD Ryzen 5 5600GT, scores 20740, resulting in a delta of -0.3%. This indicates the 5600X is effectively performance-equivalent to its nearest competitors.

Q: What is the GPU's performance percentile relative to all other GPUs?

A: The NVIDIA GeForce GTX 1050 Ti achieves a percentile rank of 30. This indicates it performs better than only 30% of all GPUs in the benchmark database, positioning it firmly in the lower performance tier.

Q: What is the difference in FPS between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset yields an average of 38.4 FPS, while the Ultra preset drops to 16 FPS. This represents a performance reduction of 58.3% when moving from the lowest to the highest quality settings.

Q: Does the data suggest the CPU or GPU is the limiting factor at 4K?

A: The data indicates the GPU is the primary bottleneck. At 3840x2160, even the Low preset only manages 19.3 FPS, and the Ultra preset falls to 8.5 FPS. These low frame rates across all settings point to the GPU's compute and memory bandwidth limits being reached.

Q: How does the GTX 1050 Ti's benchmark score compare to its nearest rival?

A: The GTX 1050 Ti has an average benchmark score of 5316. Its nearest listed rival, the NVIDIA GeForce 930A, has an identical average score of 5317, showing a deltaPct of 0%. This places the two cards at statistical parity.

CPU Role

The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It operates on the AMD Socket AM4 platform and features a base clock of 3.70 GHz with a boost clock of 4.60 GHz. The data shows this CPU is well-equipped for gaming workloads, with a Cinebench R23 multi-core score of 18578 and a single-core score of 2622. Its 32 MB of L3 cache is substantial and helps with the physics and entity-tick calculations that Rust is known for.

Despite this processing headroom, the measured FPS in Rust does not reflect the CPU's capability. At 1080p Low, the average FPS is 55.7, which is the only configuration to exceed 50 FPS. As settings increase, the frame rate plummets regardless of resolution, indicating that the CPU's performance is not the binding constraint. The Ryzen 5 5600X's percentile rank of 78 and its average benchmark score of 20680 show it is a strong processor, but the data from this game suggests its potential is being held back by the graphics card. The CPU's 12 threads are likely underutilized when the GPU cannot deliver frames quickly enough to keep the render thread saturated.

The processor's nearest rivals include the AMD Ryzen 5 5600GT and the Intel Core i7-10700, both with average scores within 0.3% of the 5600X. This indicates that in a balanced system, the 5600X would perform on par with these alternatives. However, in this specific configuration, the CPU's performance class is almost irrelevant, as the frame rates are consistently low across the board. The data suggests that a user upgrading from a much older CPU might see some improvement in minimum frame times, but the average FPS will remain firmly capped by the GPU's output.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture part built on a 14 nm process at Samsung. It features 768 shading units, 48 texture mapping units, and 32 ROPs. The card operates at a base clock of 1291 MHz and a boost clock of 1392 MHz, with 4 GB of GDDR5 memory on a 128-bit bus delivering a bandwidth of 112.1 GB/s. This memory configuration is a critical weakness; 4 GB of VRAM is often insufficient for modern titles at higher resolutions, forcing the use of lower quality textures and settings.

The benchmark data for this GPU shows it is at the 30th percentile, with an average score of 5316. Its nearest rival, the NVIDIA GeForce 930A, scores 5317, which is a delta of 0%. This places the GTX 1050 Ti at the very bottom of the performance spectrum for modern gaming. In Rust, this limitation is immediately apparent. The highest measured average FPS is 55.7 at 1080p Low, and this drops to 10.9 FPS at 4K High. The card's FP32 performance of 2.138 TFLOPS and texture rate of 66.82 GTexel/s are simply insufficient for the rendering load at higher settings.

The GTX 1050 Ti's 75 W TDP and lack of power connectors indicate it is designed for low-power systems, but this also means it lacks the headroom to sustain high clock speeds under sustained load. The data reveals a clear trend: the GPU's performance degrades sharply as resolution and settings increase, confirming it as the primary bottleneck. The 4 GB VRAM capacity also suggests that texture streaming and draw calls in Rust will exceed the available memory at higher settings, causing further slowdowns.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the system's capabilities across different resolutions and settings. At 1920x1080, the Low preset achieves an average of 55.7 FPS, which is the only playable configuration. The Medium preset drops to 34 FPS, High falls to 31.5 FPS, and Ultra bottoms out at 25.9 FPS. This represents a 53.5% performance loss from Low to Ultra at 1080p.

Moving to 2560x1440, the frame rates become more constrained. The Low preset still manages 38.4 FPS, but Medium drops to 26.5 FPS, High to 18.5 FPS, and Ultra to 16 FPS. The gap between Low and Ultra at this resolution is 58.3%, showing that the GPU's pixel throughput and memory bandwidth are becoming limiting factors.

At 3840x2160, the system is severely overmatched. The Low preset produces only 19.3 FPS, Medium falls to 13.3 FPS, High to 10.9 FPS, and Ultra to 8.5 FPS. These numbers are largely unplayable and indicate that the GTX 1050 Ti is struggling to fill the framebuffer at 4K. The data shows a clear pattern: the GPU's performance is the dominant factor across all tested configurations, with the CPU's capabilities having minimal impact on the average FPS.

Resolution Scaling

The resolution scaling analysis reveals the extent of the GPU bottleneck. From 1080p Low to 1440p Low, the FPS drops from 55.7 to 38.4, a reduction of 31.1%. From 1440p Low to 4K Low, the FPS drops from 38.4 to 19.3, another 49.7% reduction. This scaling is nearly linear with the increase in pixel count, which is characteristic of a GPU-bound scenario.

At Ultra settings, the scaling is even more severe. The FPS drops from 25.9 at 1080p to 16 at 1440p (a 38.2% drop) and then to 8.5 at 4K (a 46.9% drop from 1440p). The consistent, steep decline across all settings confirms that the GTX 1050 Ti is saturated at all resolutions, and the Ryzen 5 5600X is never the limiting component.

The data indicates that if the CPU were the bottleneck, the FPS would remain relatively flat as resolution increases, since the CPU's workload (game logic, physics) is resolution-independent. Instead, the FPS scales inversely with resolution, which points directly to the GPU's fill rate and memory bandwidth as the binding constraints. This system is fundamentally GPU-limited, and any playable experience would require reducing resolution to 1080p and settings to Low, or upgrading the graphics card entirely.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce GTX 1050 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 19.3
3840x2160 Medium 13.3
3840x2160 High 10.9
3840x2160 Ultra 8.5
2560x1440 Low 38.4
2560x1440 Medium 26.5
2560x1440 High 18.5
2560x1440 Ultra 16.0
1920x1080 Low 55.7
1920x1080 Medium 34.0
1920x1080 High 31.5
1920x1080 Ultra 25.9

Rust with Ryzen 5 5600X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1050 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.