Rust
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 7 | 10 | 13 | 22 |
| 1440p QHD | 17 | 22 | 26 | 34 |
| 1080p Full HD | 26 | 32 | 36 | 52 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis
The AMD Ryzen 5 5600GT and NVIDIA GeForce GTX 1050 Ti combination delivers playable frame rates in Rust only at 1080p with the Low preset, and even then it barely crosses the 60 FPS threshold. The data shows a system that is fundamentally GPU-limited at higher resolutions, while the CPU’s strong multi-threaded performance is essentially wasted by the graphics card’s inability to push frames. This pairing ranks near the very bottom of the database, at 1699 out of 1717 tested combos, indicating a severely unbalanced configuration for this particular title.
Resolution Scaling
The frame rate drop from 1080p to 4K is dramatic and reveals a clear bottleneck. At 1080p Low, the system averages 52.3 FPS, but this falls to 34.3 FPS at 1440p and 22.4 FPS at 4K. That represents a 57% reduction in performance from the lowest to highest resolution tested. The scaling pattern is consistent across all settings: Ultra drops from 25.6 FPS at 1080p to 16.6 FPS at 1440p and then to 6.9 FPS at 4K, a total loss of 73% of the original frame rate.
This steep decline points directly at the GPU as the limiting component. The GTX 1050 Ti’s 4 GB of GDDR5 memory and 112.1 GB/s bandwidth are simply overwhelmed by the pixel count at 1440p and 4K. The gap between 1080p and 1440p is already large, but the 4K results are nearly unplayable even on Low settings. The data suggests that the CPU, with its 6 cores and 12 threads, is not the primary constraint here; if it were, the frame rates would show less variation across resolutions. Instead, the consistent halving of performance when moving from 1080p to 4K indicates that the graphics card’s fill rate and memory bandwidth are saturated.
GPU Role
The NVIDIA GeForce GTX 1050 Ti is a Pascal-architecture part with a 14 nm process node and a boost clock of 1392 MHz. Its 4 GB of GDDR5 memory operates at 7 Gbps effective across a 128-bit bus, yielding 112.1 GB/s of bandwidth. These are modest specifications, and the benchmark scores reflect that. The GPU’s average benchmark score is 5316, placing it in the 30th percentile of all GPUs. Its nearest rivals are the GeForce 930A, GeForce 940M, Radeon R7 240, and Radeon R7 M445, all of which are within 0.8% of its score. This places the GTX 1050 Ti in the company of entry-level mobile and desktop parts.
In Rust, the GPU’s limitations are stark. The 3DMark Steel Nomad DX12 score of 305 and Passmark DirectX 12 score of 26 indicate very low raw graphics throughput. The FP32 compute of 2.138 TFLOPS and texture rate of 66.82 GTexel/s are inadequate for modern survival games at high resolutions. The data confirms that the GPU is the primary bottleneck: at 1080p High, the system achieves 32.1 FPS, but at 4K High it collapses to 10.2 FPS. The VRAM capacity is also a concern; at 4K Ultra, the average FPS is 6.9, suggesting the card is both compute-bound and memory-limited. There is no scenario in the measured data where this GPU delivers a smooth experience above 1080p Low.
CPU Role
The AMD Ryzen 5 5600GT is a Zen 3 (Cezanne) processor with 6 cores and 12 threads, base clock of 3.60 GHz, and boost clock of 4.60 GHz. It features a 16 MB L3 cache and supports dual-channel DDR4 memory with 51.2 GB/s bandwidth. The CPU’s benchmark results are strong: Cinebench R23 multicore score of 17272, Geekbench multicore of 7986, and Passmark multithread of 20325. These scores place it in the 78th percentile of all CPUs, with an average benchmark score of 20740. Its nearest rivals are the Intel Core i7-10700, Intel Core i5-12490F, AMD Ryzen 5 5600X, and AMD EPYC 7J13, all within 0.5% of its score. This is a capable mid-range processor that should handle game logic and physics well.
However, in this pairing, the CPU’s potential is untapped. At 1080p Low, where the GPU load is lightest, the system reaches 52.3 FPS, but this is still far below what the CPU could support. The 3DMark 16-thread score of 5523 and single-thread score of 913 suggest the CPU is not the limiting factor. The data shows that frame rates drop more from settings changes than from resolution changes at 1080p, which is typical of a GPU-bound scenario. The CPU’s 6 cores and 12 threads are more than sufficient for Rust’s simulation and server communication, but they cannot compensate for the GPU’s lack of fill rate and memory bandwidth.
Settings Recommendations
The measured data shows that the Low preset is the only viable option for acceptable performance, and only at 1080p. At 1080p Low, the system averages 52.3 FPS, which is close to a 60 FPS target but not fully there. Moving to 1080p Medium drops the average to 35.5 FPS, a 32% reduction, while 1080p High yields 32.1 FPS and 1080p Ultra falls to 25.6 FPS. The performance penalty for each step up in settings is severe, and the frame rates at Medium and above are below the threshold for smooth gameplay.
At 1440p, the Low preset averages 34.3 FPS, which is playable but not ideal. The High and Medium presets at 1440p yield 21.7 FPS and 25.9 FPS respectively, which are too low for a competitive survival game. At 4K, all presets are below 22.4 FPS, with Ultra at 6.9 FPS, making the game effectively unplayable. The recommendation is clear: use the Low preset at 1080p for the best experience. There is no measured configuration that achieves 60 FPS, so the user must accept a lower frame rate or reduce resolution further. The Ultra preset at 1080p, at 25.6 FPS, should be avoided entirely.
How This Combo Ranks
This combination ranks 1699 out of 1717 tested combos in Rust, placing it in the bottom 1% of all systems tested. This is a remarkably low position, reflecting the severe GPU bottleneck. The CPU alone ranks in the 78th percentile of all CPUs, but the GPU sits in the 30th percentile. The disparity between the two components is stark, and the overall combo rank suffers as a result. The data shows that this pairing is one of the least effective tested for Rust, likely because the game’s rendering demands outstrip the GTX 1050 Ti’s capabilities.
The rank indicates that nearly every other combination of CPU and GPU tested performs better in this game. The GPU’s nearest rivals, such as the GeForce 940M and Radeon R7 240, are similarly low-powered, but the overall combo rank suggests that even those with comparable GPUs benefit from better CPU-GPU balance. The 5600GT is a strong processor, but it is wasted in this configuration. For Rust, the data suggests that the user would see a larger benefit from upgrading the GPU than from any CPU change, as the current GPU is the definitive limiting factor.
FAQ
Q: What is the best resolution and settings for this combo in Rust?
A: The best measured performance is at 1920x1080 with the Low preset, yielding an average of 52.3 FPS. Higher presets at this resolution drop below 36 FPS.
Q: How does this combo rank among all tested systems?
A: It ranks 1699 out of 1717 tested combos, placing it in the bottom 1% of all systems tested for Rust.
Q: Is the CPU or GPU the bottleneck in this system?
A: The GPU is the clear bottleneck. The CPU ranks in the 78th percentile, while the GPU ranks in the 30th percentile. Frame rates drop significantly with resolution, indicating GPU saturation.
Q: Can this system achieve 60 FPS in Rust?
A: No. The highest measured average is 52.3 FPS at 1080p Low. All other configurations are below 36 FPS.
Q: How does the GTX 1050 Ti compare to its nearest rivals?
A: The GTX 1050 Ti’s average benchmark score is 5316, with its nearest rivals (GeForce 930A, GeForce 940M, Radeon R7 240, Radeon R7 M445) all within 0.8% of that score.
Q: What is the performance at 4K Ultra?
A: The average FPS at 4K Ultra is 6.9 FPS, which is unplayable. The highest 4K result is 22.4 FPS on Low settings.
Measured FPS Breakdown
At 1920x1080, the system delivers an average of 52.3 FPS on Low, 35.5 FPS on Medium, 32.1 FPS on High, and 25.6 FPS on Ultra. The step from Low to Medium is a 32% drop, while the step from Medium to High is a 10% drop, and from High to Ultra is a 20% drop. These results show diminishing returns as settings increase, with the largest penalty coming from the initial move off Low.
At 2560x1440, the averages are 34.3 FPS on Low, 25.9 FPS on Medium, 21.7 FPS on High, and 16.6 FPS on Ultra. The Low preset at 1440p is the only setting above 30 FPS, and it represents a 34% reduction from the 1080p Low result. The Medium and High presets at 1440p are both below 26 FPS, making them marginal for playability.
At 3840x2160, the averages are 22.4 FPS on Low, 12.8 FPS on Medium, 10.2 FPS on High, and 6.9 FPS on Ultra. The 4K results are uniformly poor, with even the Low preset failing to reach 30 FPS. The Ultra preset at 4K produces less than 7 FPS, which is effectively a slideshow. The data across all resolutions confirms that the system is only viable at 1080p Low, and that any increase in resolution or settings results in a disproportionate loss of performance.
Hardware Specifications
AMD Ryzen 5 5600GT
NVIDIA GeForce GTX 1050 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + NVIDIA GeForce GTX 1050 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 22.4 |
| 3840x2160 | Medium | 12.8 |
| 3840x2160 | High | 10.2 |
| 3840x2160 | Ultra | 6.9 |
| 2560x1440 | Low | 34.3 |
| 2560x1440 | Medium | 25.9 |
| 2560x1440 | High | 21.7 |
| 2560x1440 | Ultra | 16.6 |
| 1920x1080 | Low | 52.3 |
| 1920x1080 | Medium | 35.5 |
| 1920x1080 | High | 32.1 |
| 1920x1080 | Ultra | 25.6 |
Rust with Ryzen 5 5600GT + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with GTX 1050 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + GTX 1050 Ti
Explore FPS benchmarks for other games using this same hardware combination.