Fivem

Fivem

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 16 17 22
1440p QHD 21 22 34 39
1080p Full HD 32 40 51 59

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 22
3840x2160 Medium 17
3840x2160 High 16
3840x2160 Ultra 13
2560x1440 Low 39
2560x1440 Medium 34
2560x1440 High 22
2560x1440 Ultra 21
1920x1080 Low 59
1920x1080 Medium 51
1920x1080 High 40
1920x1080 Ultra 32

Fivem with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

# Fivem with AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1050 Ti

The AMD Ryzen 5 5600 paired with the NVIDIA GeForce GTX 1050 Ti is a lopsided combination for Fivem, with the CPU sitting in the 79th percentile of all processors while the GPU languishes in the 30th percentile. This pairing ranks 1763rd out of 1792 tested combos in this game, placing it near the very bottom of the database. The measured frame rates confirm that this is a GPU-bound scenario across nearly all settings and resolutions, as the GTX 1050 Ti's 4 GB of GDDR5 memory and 112.1 GB/s bandwidth become the primary constraint. The Ryzen 5 5600's six cores and twelve threads, boosting to 4.40 GHz, are largely underutilized here, as the GPU simply cannot feed frames fast enough to stress the CPU meaningfully.

Settings Recommendations

The measured data shows a clear pattern: Low settings at 1920x1080 delivers the only playable experience, with an average of 59.2 FPS. This is the sole configuration that approaches the 60 FPS threshold, making it the recommended preset for any user seeking smooth gameplay. Medium settings at 1080p drops to 51.2 FPS, which is still acceptable for casual play but represents a 13.5% reduction from Low. High settings at 1080p falls further to 40.1 FPS, and Ultra sinks to 32.4 FPS — a 45.3% penalty compared to Low.

At 2560x1440, even Low settings only manages 39.4 FPS, which is below the threshold for comfortable play. The data suggests that 1440p is not viable for this combination, as every preset at this resolution falls below 40 FPS. The jump from Low to Medium at 1440p costs 5.5 FPS (39.4 to 33.9), while High and Ultra drop further to 22.4 and 21.2 FPS respectively. For users with 1440p monitors, the only reasonable approach is to run at 1080p with Low settings, accepting the resolution trade-off for playable frame rates.

The 4K results are uniformly poor, with the best case being Low settings at 21.8 FPS. This is not a playable configuration by any standard. Given the GTX 1050 Ti's position in the 30th percentile of all GPUs and its nearest rivals including the GeForce 930A and 940M, the hardware simply lacks the rasterization power for high-resolution gaming. The practical recommendation is clear: 1080p Low is the sweet spot, with 1080p Medium as a fallback if visual fidelity matters more than frame rate consistency.

GPU Role

The NVIDIA GeForce GTX 1050 Ti operates with a base clock of 1291 MHz and a boost clock of 1392 MHz, built on the GP107 chip using a 14 nm process. Its 768 shading units, 48 texture mapping units, and 32 raster output pipelines deliver a peak FP32 throughput of 2.138 TFLOPS. These specifications place it at the 30th percentile of all GPUs, with an average benchmark score of 5316 — nearly identical to the GeForce 930A (5317, 0% delta) and slightly ahead of the GeForce 940M (5297, 0.4% delta). This is entry-level performance from 2016, and the data reflects that age.

The 4 GB memory capacity is a significant limitation for Fivem, a multiplayer modification that loads substantial world data. At 2560x1440, the frame rate collapses to 21.2 FPS at Ultra settings, and even dropping to Low only recovers 39.4 FPS. The 128-bit memory bus paired with 112.1 GB/s bandwidth becomes a bottleneck as resolution increases, since higher resolutions demand more texture data to be streamed from VRAM. The measured results show a 55% performance drop from 1080p Low (59.2 FPS) to 1440p Low (39.4 FPS), illustrating how quickly the limited memory subsystem is overwhelmed.

At 3840x2160, the GPU is completely outclassed, with all four presets landing between 13 FPS (Ultra) and 21.8 FPS (Low). The delta between Low and Ultra at 4K is a mere 8.8 FPS, indicating that the GPU is so heavily saturated that settings changes have diminishing returns. The pixel rate of 44.54 GPixel/s and texture rate of 66.82 GTexel/s are simply insufficient for 4K workloads, and the data confirms that this card was never designed for such resolutions.

FAQ

Q: What is the best resolution and settings combination for this hardware?

A: The measured data shows that 1920x1080 with Low settings is the only configuration exceeding 55 FPS, averaging 59.2 FPS. All other presets at this resolution fall below 52 FPS, while 1440p and 4K configurations all stay under 40 FPS.

Q: How does the GTX 1050 Ti compare to its closest rivals in overall GPU performance?

A: The GTX 1050 Ti has an average benchmark score of 5316, placing it at the 30th percentile of all GPUs. Its nearest rival, the NVIDIA GeForce 930A, scores 5317 (0% delta), while the GeForce 940M scores 5297 (0.4% delta) and the AMD Radeon R7 240 scores 5280 (0.7% delta).

Q: Is the Ryzen 5 5600 the limiting factor in this game?

A: No, the data does not indicate CPU limitation. The Ryzen 5 5600 ranks in the 79th percentile of all CPUs with an average benchmark score of 21765, while the GPU sits in the 30th percentile. The frame rate patterns across resolutions suggest GPU saturation rather than CPU bottlenecking.

Q: What kind of frame rate can I expect at 1440p with High settings?

A: The measured average at 2560x1440 with High settings is 22.4 FPS, which is below the threshold for smooth gameplay. Even at Low settings, 1440p only reaches 39.4 FPS, making this resolution impractical for this hardware combination.

Q: How much performance is lost when switching from 1080p to 4K at Low settings?

A: At 1080p Low, the system averages 59.2 FPS, while at 4K Low it drops to 21.8 FPS — a 63.2% reduction. This steep decline indicates that the GPU's memory bandwidth and pixel throughput are severely inadequate for 4K rendering.

Q: Does changing settings from Low to Ultra have a larger impact at lower resolutions?

A: Yes. At 1080p, the drop from Low to Ultra is 26.8 FPS (59.2 to 32.4), while at 4K the same settings change only costs 8.8 FPS (21.8 to 13). This suggests that at higher resolutions, the GPU is already so constrained that setting changes have reduced influence on frame rate.

Measured FPS Breakdown

At 1920x1080, the system delivers 59.2 FPS on Low settings, which is the single best result across all tested configurations. Medium settings produce 51.2 FPS, representing a 13.5% decrease from Low. High settings further drop to 40.1 FPS, and Ultra bottoms out at 32.4 FPS. The progression from Low to Ultra at 1080p shows a total loss of 26.8 FPS, with the largest single drop occurring between Medium and High (11.1 FPS).

Moving to 2560x1440, the frame rates fall dramatically. Low settings average 39.4 FPS, which is the only 1440p result above 34 FPS. Medium settings deliver 33.9 FPS, High drops to 22.4 FPS, and Ultra is nearly identical at 21.2 FPS. The gap between Medium and High at 1440p is 11.5 FPS, similar in magnitude to the 1080p drop between those settings, but the absolute values are far lower.

At 3840x2160, all results are below 22 FPS. Low settings achieve 21.8 FPS, Medium manages 17.1 FPS, High falls to 16.1 FPS, and Ultra is the worst result in the entire dataset at 13 FPS. The difference between Low and Ultra at 4K is only 8.8 FPS, demonstrating that the GPU is the overwhelming bottleneck at this resolution. The data shows that the GTX 1050 Ti's performance degrades non-linearly with resolution increases, with the 1080p to 1440p transition costing roughly 33% of frame rate at equivalent settings.

Resolution Scaling

The scaling from 1080p to 1440p at Low settings shows a drop from 59.2 to 39.4 FPS, a 33.4% reduction. From 1440p to 4K at Low settings, the drop is from 39.4 to 21.8 FPS, a 44.7% reduction. This accelerating decline indicates that the GPU's memory bandwidth (112.1 GB/s) and pixel fill rate (44.54 GPixel/s) are being progressively overwhelmed as pixel count increases.

At Medium settings, the scaling pattern is similar: 51.2 FPS at 1080p drops to 33.9 FPS at 1440p (33.8% loss) and then to 17.1 FPS at 4K (49.6% loss from 1440p). The High settings tier shows 40.1 FPS at 1080p, 22.4 FPS at 1440p (44.1% loss), and 16.1 FPS at 4K (28.1% loss from 1440p). Ultra settings exhibit the most severe degradation: 32.4 FPS at 1080p, 21.2 FPS at 1440p (34.6% loss), and 13 FPS at 4K (38.7% loss from 1440p).

The 4K results are telling: the spread between Low (21.8 FPS) and Ultra (13 FPS) is only 8.8 FPS, whereas at 1080p the spread is 26.8 FPS. This compression of performance across settings at higher resolutions is a classic sign of a GPU that has hit its memory bandwidth or fill-rate ceiling. The Ryzen 5 5600, with its 32 MB shared L3 cache and 51.2 GB/s memory bandwidth, is clearly not the constraint here; the GTX 1050 Ti's 112.1 GB/s bandwidth and 128-bit bus are the limiting factors.

CPU Role

The AMD Ryzen 5 5600 provides 6 cores and 12 threads based on the Zen 3 architecture, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. It scores 18,309 in Cinebench R23 multi-core and 2,584 in single-core, placing it in the 79th percentile of all CPUs with an average benchmark score of 21,765. Its nearest rivals include the Intel Xeon D-1746TER (21,635, 0.6% delta) and the Intel Core i7-11700F (21,957, -0.9% delta), showing that it performs competitively with mid-range desktop parts.

In Fivem, however, this CPU power goes largely untapped. The measured frame rates at 1080p Low (59.2 FPS) are what one would expect from a GPU-limited scenario, and the fact that reducing resolution from 1080p to 4K only halves the frame rate (59.2 to 21.8 FPS at Low) confirms that the GPU is the bottleneck. The CPU's 3DMark scores — 882 single-thread, 1,737 for 2 threads, 3,313 for 4 threads, and 5,659 for max threads — indicate strong scaling across cores, but Fivem's multiplayer workloads typically favor single-thread performance, where this CPU is adequate.

The Ryzen 5 5600's 65 W TDP and DDR4 memory support with dual-channel bandwidth of 51.2 GB/s are more than sufficient for this GPU pairing. Even at 1080p Ultra, where the frame rate drops to 32.4 FPS, the CPU is not the limiting factor — the GTX 1050 Ti's 2.138 TFLOPS of FP32 compute is simply too low to maintain higher frame rates. Users considering an upgrade should focus on the GPU first, as the CPU has substantial headroom that the current graphics card cannot exploit.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce GTX 1050 Ti in Fivem

Resolution Settings Avg FPS
3840x2160 Low 21.8
3840x2160 Medium 17.1
3840x2160 High 16.1
3840x2160 Ultra 13.0
2560x1440 Low 39.4
2560x1440 Medium 33.9
2560x1440 High 22.4
2560x1440 Ultra 21.2
1920x1080 Low 59.2
1920x1080 Medium 51.2
1920x1080 High 40.1
1920x1080 Ultra 32.4

Fivem with Ryzen 5 5600 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with GTX 1050 Ti + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + GTX 1050 Ti

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