Rust
This combination provides smooth gameplay with an average of 109 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 53 | 72 | 82 | 116 |
| 1440p QHD | 93 | 112 | 121 | 136 |
| 1080p Full HD | 112 | 125 | 132 | 156 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080, In-Depth Analysis
Resolution Scaling
The measured FPS data for Rust with the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 5080 reveals a clear pattern of GPU-bound behavior at higher resolutions, but with a notable CPU ceiling emerging at 1080p. At 4K Ultra, the combo produces 53 FPS average. Dropping to 4K High raises that to 72.2 FPS, a 36% improvement. The 4K Medium preset lands at 81.6 FPS, while 4K Low reaches 116.2 FPS. This scaling from 53 to 116.2 FPS across the four presets at 4K demonstrates that the RTX 5080 has substantial headroom to work with when settings are reduced, and the GPU is the primary limiting factor at this resolution.
Moving to 2560x1440, the numbers tighten. Ultra yields 93.3 FPS, High produces 111.7 FPS, Medium hits 120.8 FPS, and Low tops out at 135.6 FPS. The gap between Ultra and Low at 1440p is 42.3 FPS, which is smaller than the 63.2 FPS gap observed at 4K. This compression suggests that the system is beginning to encounter a bottleneck that is not purely GPU-related as pixel count decreases.
At 1920x1080, the scaling becomes even more compressed. Ultra delivers 111.7 FPS, High reaches 125.1 FPS, Medium produces 132.3 FPS, and Low achieves 155.6 FPS. The difference between Ultra and Low at 1080p is 43.9 FPS, which is nearly identical to the 1440p spread. However, the absolute numbers matter: 1080p Ultra at 111.7 FPS is nearly the same as 1440p High at 111.7 FPS, and 1080p High at 125.1 FPS is only slightly below 1440p Medium at 120.8 FPS. This near-parity between resolutions at matched settings indicates that the CPU, with its 6 cores and 12 threads, is limiting frame rates once the GPU is fed enough pixels to keep it busy at lower resolutions.
The data suggests that at 1080p, the Ryzen 5 4600G becomes the constraining component. The RTX 5080 is capable of far higher frame rates in most scenarios, but Rust's simulation and draw-call overhead on the CPU prevents the GPU from stretching its legs at lower pixel counts. At 4K, the GPU workload dominates, and the scaling between presets is larger, confirming GPU-bound operation.
How This Combo Ranks
The Ryzen 5 4600G + RTX 5080 combination ranks 327th out of 1717 tested combos in Rust, placing it in the top 19% of all configurations in the database. This percentile positioning reflects the strong GPU contribution, but the ranking also shows that the CPU holds the combo back from reaching the upper echelons of Rust performance. The RTX 5080 alone sits at the 89th percentile among all GPUs, while the Ryzen 5 4600G sits at the 75th percentile among all CPUs. The combo's overall rank of 327 out of 1717 is consistent with a pairing where the GPU is high-tier but the CPU is mid-range.
When comparing the CPU to its nearest rivals, the Ryzen 5 4600G's average benchmark score of 17489 is nearly identical to the AMD Ryzen 3 PRO 5355GE at 17482 (0% delta) and the Intel Core i5-12450H at 17475 (0.1% delta). It trails the Intel Core i3-14100T at 17636 by -0.8% and the Intel Core i3-13100F at 17665 by -1%. These are marginal differences, meaning the 4600G is competitive with these chips on synthetic benchmarks, but in Rust specifically, the measured FPS data shows the combo's rank is influenced by the GPU's ability to push frames at higher resolutions.
The GPU's nearest rivals provide context for its performance tier. The RTX 5080's average benchmark score of 59188 is 1.6% ahead of the Intel Arc A570M (58239), 2.5% ahead of the Intel Arc A580 (57756), and 2.6% ahead of the AMD Radeon Pro W5500X (57661). It trails the Intel Arc Pro A60 (60326) by -1.9%. These delta percentages are small, but the RTX 5080's 89th percentile ranking among all GPUs places it firmly in the high-performance segment.
FAQ
Q: What is the highest average FPS this combo achieves in Rust?
A: The highest measured average FPS is 155.6 at 1920x1080 with Low settings. The next highest is 135.6 at 2560x1440 with Low settings, followed by 132.3 at 1920x1080 with Medium settings.
Q: How does the combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the combo produces an average of 53 FPS. This is the lowest measured result across all resolutions and settings, but it remains playable for a survival game where reaction time is less critical than in competitive shooters.
Q: Is the RTX 5080 the bottleneck at 1080p?
A: The data indicates the CPU becomes the limiting factor at 1080p. At 1920x1080, the difference between Ultra (111.7 FPS) and Low (155.6 FPS) is 43.9 FPS, but the absolute frame rates are capped relative to what the GPU could theoretically deliver. The 6-core, 12-thread Ryzen 5 4600G with a boost clock of 4.20 GHz appears to be the constraint at this resolution.
Q: What is the combo's overall rank in Rust?
A: The combo ranks 327th out of 1717 tested combinations, placing it in the top 19% of all configurations. This rank reflects the strong RTX 5080 GPU offset by the mid-range CPU.
Q: How does the Ryzen 5 4600G compare to its nearest CPU rivals?
A: The Ryzen 5 4600G has an average benchmark score of 17489. This is essentially tied with the AMD Ryzen 3 PRO 5355GE (17482, 0% delta) and Intel Core i5-12450H (17475, 0.1% delta), and slightly behind the Intel Core i3-14100T (17636, -0.8% delta) and Intel Core i3-13100F (17665, -1% delta).
Q: Which preset gives the best balance of quality and performance at 1440p?
A: At 2560x1440, the High preset delivers 111.7 FPS average, which is 18.4 FPS higher than Ultra (93.3 FPS) and only 9.1 FPS lower than Medium (120.8 FPS). The High preset offers a significant visual upgrade over Medium while maintaining a frame rate above 110 FPS.
Settings Recommendations
Based on the measured data, the optimal settings depend on the target resolution. At 1920x1080, the Low preset delivers the highest frame rate at 155.6 FPS, but Medium at 132.3 FPS is likely the better experience for most users, as it provides a substantial visual improvement while still maintaining a frame rate well above 120 FPS. The Ultra preset at 1080p drops to 111.7 FPS, which is still playable but represents a 26% reduction compared to Low.
At 2560x1440, the High preset at 111.7 FPS is the recommended choice. It offers a 19.7% frame rate improvement over Ultra (93.3 FPS) while retaining most of the visual quality. The Medium preset at 120.8 FPS is the alternative for users who prioritize higher frame rates, but the difference between Medium and High is only 9.1 FPS, making High the better value in terms of visual fidelity per frame.
At 3840x2160, the choices are more constrained. Ultra at 53 FPS is borderline for smooth gameplay, while High at 72.2 FPS is a significant improvement and is the recommended preset for 4K. The Medium preset at 81.6 FPS provides another 13% uplift over High and is suitable for users who want to prioritize frame rate at 4K. The Low preset at 116.2 FPS is the fastest option but sacrifices visual quality substantially.
The data shows that the High preset is the sweet spot across all three resolutions when considering the balance between visual quality and frame rate. At 1080p, High (125.1 FPS) is 5.4% slower than Medium (132.3 FPS) but offers better visuals. At 1440p, High (111.7 FPS) is only 7.5% slower than Medium (120.8 FPS). At 4K, High (72.2 FPS) is 11.5% faster than Ultra (53 FPS) and provides a playable experience.
Measured FPS Breakdown
The complete set of measured average FPS values is as follows. At 1920x1080: Low produces 155.6 FPS, Medium produces 132.3 FPS, High produces 125.1 FPS, and Ultra produces 111.7 FPS. The spread from Low to Ultra at this resolution is 43.9 FPS, representing a 28.2% drop from the lowest to highest settings.
At 2560x1440: Low produces 135.6 FPS, Medium produces 120.8 FPS, High produces 111.7 FPS, and Ultra produces 93.3 FPS. The spread is 42.3 FPS, a 31.2% drop from Low to Ultra. Notably, 1440p High (111.7 FPS) matches 1080p Ultra (111.7 FPS) exactly, and 1440p Medium (120.8 FPS) is only 4.3 FPS below 1080p High (125.1 FPS).
At 3840x2160: Low produces 116.2 FPS, Medium produces 81.6 FPS, High produces 72.2 FPS, and Ultra produces 53 FPS. The spread is 63.2 FPS, a 54.4% drop from Low to Ultra. This is the largest relative drop across all resolutions, confirming that the GPU is the primary limiter at 4K.
Comparing across resolutions at the same settings: Low at 1080p (155.6 FPS) drops to 135.6 FPS at 1440p (-12.9%) and 116.2 FPS at 4K (-25.3%). Medium at 1080p (132.3 FPS) drops to 120.8 FPS at 1440p (-8.7%) and 81.6 FPS at 4K (-38.3%). High at 1080p (125.1 FPS) drops to 111.7 FPS at 1440p (-10.7%) and 72.2 FPS at 4K (-42.3%). Ultra at 1080p (111.7 FPS) drops to 93.3 FPS at 1440p (-16.5%) and 53 FPS at 4K (-52.6%).
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture (Renoir codename), manufactured on TSMC's 7 nm process. It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU features 8 MB of shared L3 cache, with 64 KB L1 and 512 KB L2 per core. It supports DDR4 memory in dual-channel configuration with a bandwidth of 51.2 GB/s.
In Rust, the CPU's role is evident from the measured FPS data. At 1080p, the frame rates at Ultra (111.7 FPS) and High (125.1 FPS) are similar to those at 1440p (93.3 and 111.7 FPS respectively), indicating that the CPU is limiting the frame rate before the GPU becomes fully saturated. The 6-core, 12-thread configuration is adequate for Rust's multithreaded simulation, but the Zen 2 architecture's single-thread performance, as reflected in the 3dmark_single_thread score of 726 and Cinebench R23 single-core score of 1919, caps the maximum achievable frame rate.
The CPU's benchmark results place it at the 75th percentile among all CPUs, with an average benchmark score of 17489. Its nearest rivals, the Ryzen 3 PRO 5355GE (17482) and Core i5-12450H (17475), are within 0.1% in average score, indicating that the 4600G is a middle-of-the-pack processor. The 4.20 GHz boost clock is modest by modern standards, and the 8 MB L3 cache is small compared to higher-end CPUs, which likely contributes to the bottleneck observed at 1080p.
The data suggests that the RTX 5080, with its 10752 shading units and 960.0 GB/s memory bandwidth, is capable of much higher frame rates in Rust than the CPU allows at lower resolutions. At 4K, the GPU workload increases enough to become the limiting factor, as evidenced by the larger FPS drops between presets. The combo rank of 327 out of 1717 reflects this mismatch: the GPU pulls the ranking up, but the CPU prevents it from reaching the top tier.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.2 |
| 3840x2160 | Medium | 81.6 |
| 3840x2160 | High | 72.2 |
| 3840x2160 | Ultra | 53.0 |
| 2560x1440 | Low | 135.6 |
| 2560x1440 | Medium | 120.8 |
| 2560x1440 | High | 111.7 |
| 2560x1440 | Ultra | 93.3 |
| 1920x1080 | Low | 155.6 |
| 1920x1080 | Medium | 132.3 |
| 1920x1080 | High | 125.1 |
| 1920x1080 | Ultra | 111.7 |
Rust with Ryzen 5 4600G + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5080 + Other CPUs
See how Rust performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.