Roblox
This combination delivers exceptional performance with an average of 170 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 73 | 90 | 102 | 112 |
| 1440p QHD | 129 | 160 | 180 | 198 |
| 1080p Full HD | 194 | 239 | 270 | 297 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Roblox with Intel Core Ultra 9 290K Plus + Intel Arc B580, In-Depth Analysis
Roblox is a peculiar title for hardware analysis because its visual load is deceptively light, yet its engine can be surprisingly demanding on certain subsystems. The data for this configuration, pairing the Intel Core Ultra 9 290K Plus with the Intel Arc B580, reveals a system that is heavily front-end bound at lower resolutions but still manages to deliver excellent playable performance across the board. The measured frames per second show that this combination scales predictably with resolution, but the real story lies in how the CPU and GPU divide the work at each setting level.
Resolution Scaling
The FPS drop from 1080p to 4K is significant, but the shape of that curve tells you exactly where the bottleneck sits. At 1920x1080 with High settings, the system produces 239 FPS. Moving to 2560x1440 drops that to 160 FPS, a reduction of 33%. At 3840x2160, the average falls to 90 FPS, which is a 62% drop from the 1080p figure. This scaling pattern is typical of a game that becomes progressively more GPU-bound as pixel count rises.
However, the Low preset data is even more revealing. At 1080p Low, the system hits 297 FPS. At 1440p Low, it manages 198 FPS. At 4K Low, it still produces 112 FPS. The fact that 4K Low (112 FPS) is higher than 1080p High (239 FPS) is expected, but the gap between Low and High at the same resolution shows how much overhead the CPU has. At 1080p Low, the CPU is likely the limiting factor, as the GPU is not being stressed enough to cap the frame rate. When you raise the resolution to 4K, the GPU takes over as the primary constraint, which is why the delta between Low and High narrows from 58 FPS at 1080p to 22 FPS at 4K.
The Medium preset provides the only min/max data in the measured set, which offers a glimpse into frame pacing. At 1080p Medium, the average is 270 FPS with a minimum of 230 and a maximum of 311. At 1440p Medium, the average drops to 180 FPS with a minimum of 153 and a maximum of 207. At 4K Medium, the average is 102 FPS with a minimum of 87 and a maximum of 117. The spread between minimum and maximum is roughly 30% of the average in each case, suggesting that the engine has occasional hitches but generally maintains a stable frame rate. The fact that 4K Medium’s minimum of 87 FPS is still well above 60 FPS indicates that this combination is not struggling to maintain playability even at the highest pixel count.
CPU Role
The Intel Core Ultra 9 290K Plus is a 24-core, 24-thread processor with a base clock of 3.70 GHz and a boost clock of 5.80 GHz. Its benchmark results place it in the 96th percentile of all CPUs, with an average benchmark score of 84003. The nearest rival is the Intel Core Ultra 9 285K, which scores 83807, a delta of 0.2%. This means the 290K Plus is effectively at parity with its immediate predecessor, which is notable because Roblox is not a game that scales with high core counts.
The Cinebench R23 multi-core score of 51731 and single-core score of 7303 show that this CPU is exceptionally strong in both metrics. For Roblox, single-core performance is the more relevant attribute, as the game’s physics and logic threads are typically not well-parallelized. The PassMark single-thread score of 4823 reinforces this, and the data suggests that at 1080p, the CPU is the limiting factor. When you compare the 1080p Low result of 297 FPS to the 1080p Ultra result of 194 FPS, the difference is 103 FPS, which is entirely due to the GPU workload increasing. The CPU is capable of pushing well over 300 FPS in this title, as evidenced by the 1080p Low score, meaning the Ultra preset is simply asking the GPU to do more work per frame.
The PassMark physics score of 3315 is a useful indicator for Roblox’s sandbox nature. Many user-generated experiences have complex physics interactions, and this score suggests the CPU has ample headroom to handle them without causing frame drops. The data compression score of 698346 and encryption score of 52563 are less relevant to gaming but indicate that the CPU is not a weak link in any scenario. The fact that this processor has 24 threads might seem like overkill, but the high boost clock of 5.80 GHz ensures that the single-threaded performance is not sacrificed for multi-core muscle.
Settings Recommendations
Based on the measured rows, the Medium preset offers the best balance of visual quality and frame rate, but the choice depends heavily on your display. At 1080p, Medium produces 270 FPS, which is more than enough for any high-refresh monitor, but High at 239 FPS is nearly as fast and likely looks better. The gap between Medium and High at 1080p is only 31 FPS, so if you have a 240Hz monitor, you might prefer High to get better visuals while still staying above the refresh rate.
At 1440p, Medium delivers 180 FPS, which is ideal for a 165Hz or 180Hz display. High at 160 FPS is still excellent and provides better visual fidelity. The Ultra preset at 1440p drops to 129 FPS, which is still playable on a 120Hz screen but starts to show diminishing returns. At 4K, the situation changes. Medium averages 102 FPS, which is the sweet spot for a 100Hz or 120Hz display. High at 90 FPS is also acceptable, but you are now approaching the point where the GPU is the bottleneck. Ultra at 4K drops to 73 FPS, which is below the 75Hz threshold that many budget 4K monitors use, so it is best avoided unless you have VRR enabled.
The data strongly suggests that Low is unnecessary for this configuration. Even at 4K, Low produces 112 FPS, which is only 10 FPS more than Medium. The extra 10 FPS is not worth the significant visual downgrade. The real recommendation is to use Medium at 4K, High at 1440p, and High or Ultra at 1080p, depending on your refresh rate. If you prioritize frame rate above all else, Medium at any resolution will keep you above 100 FPS, but the visual gains from High are substantial enough that most users should opt for it unless they have a 240Hz+ display.
FAQ
Q: Is the Intel Core Ultra 9 290K Plus overkill for Roblox?
A: The CPU benchmarks show a 96th percentile ranking with an average score of 84003. For Roblox, the single-thread performance of 7303 in Cinebench R23 is more relevant than the 24-core count. The data shows that at 1080p Low, the system hits 297 FPS, indicating the CPU is not the limiting factor at that resolution. However, the high boost clock of 5.80 GHz ensures that even the most demanding user-generated content with heavy physics won't cause the CPU to bottleneck.
Q: Can this system run Roblox at 4K smoothly?
A: Yes. The measured data shows 4K Medium averaging 102 FPS with a minimum of 87 FPS and a maximum of 117 FPS. At 4K High, the average is 90 FPS, which is still above 60 FPS. Even at 4K Ultra, the system manages 73 FPS. The Arc B580's 12 GB of GDDR6 memory and 456.0 GB/s bandwidth are sufficient for Roblox's textures, and the 4K results confirm that this is a viable 4K configuration.
Q: How does the Arc B580 compare to its nearest rivals in this game?
A: The GPU's average benchmark score is 23021, placing it in the 68th percentile. Its nearest rival is the AMD Radeon RX 580 2048SP with a score of 23061, a delta of -0.2%. The NVIDIA GeForce RTX 2080 scores 22895, a 0.6% delta, and the RTX 3080 scores 23172, a -0.7% delta. This means the Arc B580 is effectively within 1% of these cards in synthetic benchmarks, but the measured FPS in Roblox shows it is more than capable of exceeding 100 FPS at 4K with Medium settings.
Q: What is the best preset for a 144Hz monitor?
A: At 1440p, the High preset averages 160 FPS, which is above 144Hz. At 1080p, even Ultra averages 194 FPS. For a 144Hz monitor at 1440p, High is the best choice because it provides a comfortable margin above the refresh rate while delivering better visuals than Medium. At 4K, no preset averages above 144 FPS, but Medium at 102 FPS is still smooth, especially with adaptive sync.
Q: Does the CPU or GPU limit performance at 1080p?
A: The data indicates the CPU is the limiting factor at 1080p Low, where the system hits 297 FPS. As you increase the settings to Ultra, the FPS drops to 194, which shows the GPU is taking on more work. The CPU's single-thread score of 7303 in Cinebench R23 suggests it has headroom, but the engine's single-threaded nature means it cannot push beyond roughly 300 FPS in this title.
Q: Is there a significant difference between Low and Medium settings?
A: At 1080p, Low averages 297 FPS and Medium averages 270 FPS, a difference of 27 FPS. At 4K, the difference is only 10 FPS (112 vs 102). The visual quality difference between Low and Medium is generally more noticeable than the frame rate difference, so Medium is usually worth the small performance cost, especially at higher resolutions.
GPU Role
The Intel Arc B580 is built on the Xe2-HPG architecture with a 5 nm process from TSMC. It has 2560 shading units, 160 TMUs, and 80 ROPs, with a base and boost clock of 2670 MHz. The 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth. These specifications place it in the 68th percentile of all GPUs, with an average benchmark score of 23021. Its nearest rivals are the RX 580 2048SP (23061, -0.2%), RTX 2080 (22895, 0.6%), and RTX 3080 (23172, -0.7%). The fact that it trades blows with an RTX 3080 in synthetic benchmarks is impressive, but the Roblox data shows that this performance translates well to real-world gaming.
The GPU's memory bandwidth is a key factor in Roblox's performance. The game often features large open worlds with many textures, and the 456.0 GB/s bandwidth ensures that texture streaming does not cause stutters. The 12 GB capacity is more than enough for Roblox, which does not typically exceed 4 GB of VRAM usage at 4K. The boost clock of 2670 MHz is high, and the data shows that the GPU scales well with resolution. At 4K Ultra, the GPU manages 73 FPS, which is a 24% drop from 4K High's 90 FPS. This suggests that the Ultra preset in Roblox is not just a simple texture upgrade but also adds lighting and post-processing effects that significantly tax the GPU.
The PassMark G3D score of 15748 and the 3DMark Steel Nomad score of 3068 indicate that this GPU is a solid mid-range performer. The DirectX 12 score of 76 in PassMark is oddly low, but the Geekbench Vulkan score of 109672 shows that the Xe2 architecture excels in modern APIs. Roblox uses DirectX 11 by default, but the game can run on Vulkan, and the data suggests that the GPU is well-optimized for both. The pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are sufficient for the game's blocky aesthetic, which does not require the same fill rate as photorealistic titles.
Measured FPS Breakdown
At 1920x1080, the system delivers exceptional performance across all presets. Low averages 297 FPS, Medium averages 270 FPS with a minimum of 230 and a maximum of 311, High averages 239 FPS, and Ultra averages 194 FPS. The difference between Low and Ultra is 103 FPS, which is a 35% reduction in performance. Even at Ultra, the system is well above 144 FPS, making this resolution ideal for high-refresh gaming.
At 2560x1440, the performance drops but remains very strong. Low averages 198 FPS, Medium averages 180 FPS with a minimum of 153 and a maximum of 207, High averages 160 FPS, and Ultra averages 129 FPS. The delta between Low and Ultra is 69 FPS, which is a 35% reduction, matching the scaling at 1080p. The minimum FPS of 153 at Medium is still above 144Hz, making this resolution viable for high-refresh monitors.
At 3840x2160, the system begins to show its limits, but it remains playable. Low averages 112 FPS, Medium averages 102 FPS with a minimum of 87 and a maximum of 117, High averages 90 FPS, and Ultra averages 73 FPS. The delta between Low and Ultra is 39 FPS, a 35% reduction, which is consistent with the other resolutions. The minimum FPS of 87 at Medium is above 60 FPS, so even the most demanding scenes will not drop below playable thresholds. The Ultra preset at 4K is the only setting where the system drops below 75 FPS, so it should be used with caution on displays without VRR.
Hardware Specifications
Intel Core Ultra 9 290K Plus
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + Intel Arc B580 in Roblox
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 112.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 90.0 |
| 3840x2160 | Ultra | 73.0 |
| 2560x1440 | Low | 198.0 |
| 2560x1440 | Medium | 180.0 |
| 2560x1440 | High | 160.0 |
| 2560x1440 | Ultra | 129.0 |
| 1920x1080 | Low | 297.0 |
| 1920x1080 | Medium | 270.0 |
| 1920x1080 | High | 239.0 |
| 1920x1080 | Ultra | 194.0 |
Roblox with iUltra 9 290K Plus + Other GPUs
See how Roblox performs with the same CPU but different graphics cards.
Roblox with Arc B580 + Other CPUs
See how Roblox performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.