Roblox

Roblox

AVERAGE FPS
45
playable

This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 21 26 37 58
1440p QHD 26 33 47 74
1080p Full HD 31 40 55 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 37
3840x2160 High 26
3840x2160 Ultra 21
2560x1440 Low 74
2560x1440 Medium 47
2560x1440 High 33
2560x1440 Ultra 26
1920x1080 Low 88
1920x1080 Medium 55
1920x1080 High 40
1920x1080 Ultra 31

Roblox with Intel Core Ultra 7 265K + Intel Arc B580, In-Depth Analysis

The Intel Core Ultra 7 265K and Intel Arc B580 combination delivers a playable but not exceptional Roblox experience, with performance that scales predictably across resolutions and settings. The data shows a system that is heavily constrained by the GPU at higher settings, while the CPU's strong single-threaded capabilities ensure that low settings at 1080p produce smooth frame rates. This analysis walks through the measured FPS data, component roles, and how this combo ranks among all tested configurations.

FAQ

Q: What is the best resolution and settings combination for this hardware in Roblox?

A: The data indicates that 1920x1080 with Low settings provides the best overall experience, yielding an average of 88 FPS. This is the only configuration that approaches high-refresh-rate territory, as the next best result is 74 FPS at 2560x1440 on Low settings.

Q: How does performance scale from 1080p to 4K at Ultra settings?

A: At Ultra settings, the average FPS drops from 31 at 1920x1080 to 26 at 2560x1440, and finally to 21 at 3840x2160. This represents a 32% reduction in frame rate from 1080p to 4K, indicating that the GPU becomes increasingly saturated as pixel count rises.

Q: Is the Intel Arc B580 or the Core Ultra 7 265K the limiting factor in this game?

A: The benchmark results suggest the GPU is the primary bottleneck at higher settings. For example, at 4K, the average FPS drops from 58 on Low to 21 on Ultra, a 64% reduction. The CPU's role is more evident at lower settings, where it can push frame rates higher, but the GPU's rendering load dominates at higher quality presets.

Q: What is the frame time consistency like at Medium settings?

A: The data provides minimum and maximum FPS figures only for Medium settings. At 1920x1080, the average is 55 FPS with a range from 47 to 64 FPS, showing a 17 FPS spread. At 2560x1440, the average is 47 FPS with a range from 40 to 54 FPS, and at 3840x2160, the average is 37 FPS with a range from 31 to 42 FPS.

Q: How does this combo rank compared to other tested CPU-GPU combinations?

A: This specific combination of the Intel Core Ultra 7 265K and Intel Arc B580 ranks 3711 out of 3711 tested combos in Roblox. This means it is the lowest-performing configuration among all those recorded in the database for this game.

Q: What is the difference in performance between Low and Ultra settings at the same resolution?

A: At 1920x1080, the Low preset achieves 88 FPS while Ultra achieves 31 FPS, a 2.8x difference. At 2560x1440, the difference is 74 FPS versus 26 FPS, a 2.8x gap. At 3840x2160, the Low preset hits 58 FPS while Ultra drops to 21 FPS, a 2.8x difference as well, showing consistent scaling across resolutions.

Settings Recommendations

The measured data provides a clear hierarchy for settings presets. For users prioritizing a smooth, responsive experience, the Low preset is the only viable option at every resolution. At 1920x1080, Low settings yield an average of 88 FPS, which is the highest score recorded for this combo. This is 33 FPS higher than the next best setting at that resolution, which is Medium at 55 FPS. The jump from Low to Medium represents a significant 37.5% performance penalty, making Medium less attractive for fast-paced gameplay.

At 2560x1440, the Low preset still manages a respectable 74 FPS average. This is the only other configuration that breaks the 60 FPS threshold. The Medium preset at this resolution drops to 47 FPS, which is playable but may feel less fluid. At 3840x2160, even the Low preset yields only 58 FPS, which is below the ideal threshold for competitive play. The data suggests that for the best balance of visual quality and performance, users should stick with the Low preset, as the performance cost of moving to Medium is substantial across all resolutions.

The High preset offers no advantage over Medium in terms of frame rate consistency, as it lacks the min/max data provided for Medium. However, the average FPS for High is lower than Medium at every resolution: 40 vs 55 at 1080p, 33 vs 47 at 1440p, and 26 vs 37 at 4K. The Ultra preset is the most demanding, with averages ranging from 21 FPS at 4K to 31 FPS at 1080p, making it unsuitable for any resolution with this hardware. Given the data, the Low preset provides the best experience by maximizing frame rate, which is critical for a game like Roblox where responsiveness is key.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture. It has a base clock of 3.90 GHz and a boost clock of 5.50 GHz. The CPU’s benchmark scores show strong single-threaded performance, with a Geekbench single-core score of 2713 and a Cinebench R23 single-core score of 2020. This is relevant because Roblox typically relies on a few primary threads for game logic and physics. The processor’s high boost clock and efficient single-core performance allow it to feed frames to the GPU without becoming a bottleneck, especially at lower settings.

In the measured FPS data, the CPU’s influence is most visible when comparing Low and Medium settings at 1080p. The jump from 88 FPS on Low to 55 FPS on Medium shows that while the CPU can handle the game logic, the increased GPU load from higher settings reduces overall throughput. The CPU’s multi-core performance, evidenced by a Cinebench R23 multi-core score of 35850, does not translate into higher frame rates in Roblox, as the game does not scale well with many cores. Instead, the single-threaded capability is the primary driver for maintaining high frame rates at low graphical loads.

The CPU's 30 MB of shared L3 cache and 3 MB per-core L2 cache help reduce memory latency, which can benefit game logic and asset streaming. However, the data shows that even with this powerful processor, the frame rates at 1080p Low (88 FPS) are not significantly higher than those at 1440p Low (74 FPS), suggesting that the GPU is already starting to limit performance at 1080p. The CPU's percentile ranking of 94 compared to all other CPUs indicates it is a high-end part, but its performance in this specific game is capped by the GPU.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265K and Intel Arc B580 is ranked 3711 out of 3711 tested combos in Roblox. This places it at the very bottom of the database’s performance list for this game. While this ranking might seem alarming, it is important to note that the ranking is specific to Roblox and this particular pairing. The CPU itself performs well in general benchmark tests, with an average benchmark score of 70879 and a percentile rank of 94 among all CPUs. Its nearest rivals include the Intel Xeon 6511P, which scores 71051 (0.2% higher), and the AMD Ryzen 7 9700F, which scores 69996 (1.3% lower).

The GPU also has average benchmark scores that place it in the 68th percentile of all GPUs. The Intel Arc B580’s average benchmark score is 23021, with nearest rivals including the NVIDIA GeForce RTX 2080 (0.6% higher) and the AMD Radeon RX 580 2048SP (0.2% lower). Despite these individual component strengths, the combo’s performance in Roblox is the lowest recorded. This suggests that either the game is poorly optimized for the Intel Arc B580’s Xe2-HPG architecture, or the specific driver and game interaction causes unexpected performance degradation. The data shows that the measured FPS is far lower than what the components' raw benchmarks would suggest, indicating a software or compatibility bottleneck rather than a hardware one.

GPU Role

The Intel Arc B580 is based on the Xe2-HPG architecture and features 12 GB of GDDR6 memory on a 192-bit bus, providing 456.0 GB/s of bandwidth. The GPU has a base and boost clock of 2670 MHz and 2560 shading units. Its raw compute performance is rated at 13.67 TFLOPS for FP32 operations. The GPU’s benchmark scores show a Passmark G3D score of 15748 and a Geekbench Vulkan score of 109672. These figures place it in the 68th percentile of all GPUs, with nearest rivals like the NVIDIA GeForce RTX 3080 showing a 0.7% higher average score.

In Roblox, the GPU is the clear limiting factor at higher settings. The data shows a dramatic drop in FPS as settings increase. At 1080p, the FPS goes from 88 on Low to 55 on Medium, a 37.5% decrease. This trend continues with High at 40 FPS and Ultra at 31 FPS. The same pattern holds at higher resolutions, where the GPU’s rendering load increases. The 12 GB VRAM is likely sufficient for Roblox’s textures, but the GPU’s raw throughput is insufficient to maintain high frame rates at Ultra settings. The GPU’s 80 ROPs and 160 TMUs are tasked with processing the game’s geometry and effects, and the data indicates that these units are saturated at higher presets.

The GPU’s memory bandwidth of 456.0 GB/s is substantial, but it does not compensate for the lack of compute power needed for Roblox’s visual effects. The measured FPS at 4K Ultra (21 FPS) is particularly telling, showing that the GPU is struggling to maintain playable frame rates. The GPU’s performance relative to its rivals, such as the RTX 2080 which scores only 0.6% higher in average benchmarks, suggests that it should perform similarly, yet the Roblox data shows it underperforming expectations, further pointing to a potential driver or optimization issue.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 88 FPS, which is the best result for this combo. The Medium preset averages 55 FPS with a range of 47 to 64 FPS. The High preset averages 40 FPS, and the Ultra preset averages 31 FPS. This shows a clear performance hierarchy, with each step up in settings costing roughly 15-33 FPS.

At 2560x1440, the Low preset averages 74 FPS, which is still smooth. The Medium preset drops to 47 FPS with a range of 40 to 54 FPS. The High preset averages 33 FPS, and the Ultra preset averages 26 FPS. The drop from 1080p to 1440p is consistent, with Low losing 14 FPS, Medium losing 8 FPS, High losing 7 FPS, and Ultra losing 5 FPS. This indicates that the GPU is becoming more of a bottleneck at higher resolutions, as the frame rate impact is less pronounced at lower settings.

At 3840x2160, the Low preset averages 58 FPS, which is the only playable result at this resolution. The Medium preset averages 37 FPS with a range of 31 to 42 FPS. The High preset averages 26 FPS, and the Ultra preset averages 21 FPS. The transition from 1440p to 4K shows a more significant drop for Low settings (16 FPS loss) compared to Ultra (5 FPS loss), reinforcing that the GPU is the primary limiter. The min/max data for Medium settings shows that at 1080p, the frame rate varies by 17 FPS, at 1440p by 14 FPS, and at 4K by 11 FPS, indicating relatively stable frame pacing across resolutions.

Resolution Scaling

The resolution scaling data reveals how the system’s bottleneck shifts. From 1920x1080 to 2560x1440, the average FPS at Low settings drops from 88 to 74, a 15.9% reduction. From 2560x1440 to 3840x2160, the Low preset drops from 74 to 58, a 21.6% reduction. The total drop from 1080p to 4K at Low settings is 34.1%. This scaling pattern is characteristic of a GPU-bound scenario, where increasing pixel count directly impacts rendering time.

At Ultra settings, the scaling is different. The FPS drops from 31 at 1080p to 26 at 1440p (16.1% reduction) and then to 21 at 4K (19.2% reduction). The total drop is 32.3%. The similarity in percentage drops between Low and Ultra settings suggests that the GPU is consistently the limiting factor, even at lower settings. If the CPU were the bottleneck, we would expect to see a smaller FPS drop at 1080p versus 4K, as the CPU load would remain constant while the GPU load increases. Instead, the data shows a steady decline in FPS as resolution increases, confirming that the GPU is the dominant constraint.

The data also shows that the gap between Low and Ultra settings narrows as resolution increases. At 1080p, the difference is 57 FPS (88 vs 31). At 1440p, the difference is 48 FPS (74 vs 26). At 4K, the difference is 37 FPS (58 vs 21). This narrowing indicates that at higher resolutions, the GPU’s workload from pixel shading becomes so heavy that the setting preset has less relative impact on overall performance. The system is simply unable to maintain high frame rates at 4K regardless of settings, making 1080p the only resolution where the Low preset can deliver a truly smooth experience.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + Intel Arc B580 in Roblox

Resolution Settings Avg FPS
3840x2160 Low 58.0
3840x2160 Medium 37.0
3840x2160 High 26.0
3840x2160 Ultra 21.0
2560x1440 Low 74.0
2560x1440 Medium 47.0
2560x1440 High 33.0
2560x1440 Ultra 26.0
1920x1080 Low 88.0
1920x1080 Medium 55.0
1920x1080 High 40.0
1920x1080 Ultra 31.0

Roblox with iUltra 7 265K + Other GPUs

See how Roblox performs with the same CPU but different graphics cards.

Roblox with Arc B580 + Other CPUs

See how Roblox performs with the same GPU but different processors.

Other Games with iUltra 7 265K + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.