Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
155
excellent

This combination delivers exceptional performance with an average of 155 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 72 96 115
1440p QHD 99 128 171 206
1080p Full HD 150 193 259 311

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 115
3840x2160 Medium 96
3840x2160 High 72
3840x2160 Ultra 56
2560x1440 Low 206
2560x1440 Medium 171
2560x1440 High 128
2560x1440 Ultra 99
1920x1080 Low 311
1920x1080 Medium 259
1920x1080 High 193
1920x1080 Ultra 150

Counter-Strike 2 with Intel Core Ultra 9 290K Plus + Intel Arc B580, In-Depth Analysis

Counter-Strike 2 with the Intel Core Ultra 9 290K Plus and Intel Arc B580 shows a clear pattern: this is a combination that scales aggressively with resolution, but not in the way most would expect. The data indicates that the Arc B580 becomes the primary limiting factor at 4K, while the 290K Plus’s extreme single-thread performance keeps frame rates exceptionally high at lower resolutions. The measured results show a 311 FPS average at 1080p Low, dropping to a 56 FPS average at 4K Ultra, which represents a performance cliff that points directly at the GPU’s bandwidth and compute ceiling.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all settings presets, revealing a GPU-bound scenario at higher resolutions. At Low settings, the average FPS falls from 311 at 1920x1080 to 206 at 2560x1440, a reduction of 105 FPS, and then further to 115 at 3840x2160. This means the 1080p Low result is roughly 2.7 times higher than the 4K Low result, which is a massive scaling factor that indicates the CPU is doing very little work at 4K while the GPU is saturated.

The Medium preset shows a similar trajectory: 259 FPS at 1080p, 171 FPS at 1440p, and 96 FPS at 4K. The drop from 1440p to 4K here is 75 FPS, which is a 44% reduction, while the drop from 1080p to 1440p is 88 FPS, a 34% reduction. This non-linear scaling suggests that the Arc B580’s 192-bit memory bus and 456.0 GB/s bandwidth start to become a serious bottleneck as pixel count increases, with the 4K resolution demanding nearly four times the pixels of 1080p.

At High settings, the pattern intensifies: 193 FPS at 1080p, 128 FPS at 1440p, and 72 FPS at 4K. The 4K result is just 37% of the 1080p result, which is a more pronounced drop than the Low preset’s 37% (115 divided by 311). This indicates that higher settings increase the GPU workload disproportionately, and the 12 GB VRAM buffer does not compensate for the raw shading throughput limits of the Xe2-HPG architecture.

Ultra settings deliver the lowest scaling efficiency: 150 FPS at 1080p, 99 FPS at 1440p, and 56 FPS at 4K. The 4K Ultra result is the lowest measured frame rate in the entire dataset, and it sits below the 60 FPS threshold that most competitive players would consider minimum for this title. The gap between 1080p Ultra and 4K Ultra is 94 FPS, meaning the 4K resolution effectively halves the frame rate even at the highest quality preset.

The limiting component is unambiguous: the Ultra 9 290K Plus, with its 5.80 GHz boost clock and 36 MB of shared L3 cache, is never the bottleneck in these results. Evidence for this comes from the 1080p Low score of 311 FPS, which is nearly identical in relative performance to the 1440p Medium score of 171 FPS when adjusted for pixel count. If the CPU were limiting, we would expect the 1080p and 1440p results to converge more closely, but they diverge heavily, confirming that the Arc B580’s 13.67 TFLOPS FP32 throughput is the wall at higher resolutions.

GPU Role

The Intel Arc B580’s role in this pairing is defined by its memory subsystem and clock behavior. The GPU runs at a fixed 2670 MHz for both base and boost clocks, which is unusual and suggests a locked power profile that prioritizes consistency over burst performance. The 12 GB of GDDR6 memory on a 192-bit bus provides 456.0 GB/s of bandwidth, which is the key metric for Counter-Strike 2’s texture streaming and shadow rendering at high resolutions.

The measured FPS data shows that the GPU’s 80 ROPs and 160 TMUs are sufficient for 1080p but insufficient for 4K. At 4K Medium, the average FPS is 96 with a minimum of 81 and maximum of 110, which represents a 30% fluctuation between min and max. This variance is typical of a GPU that is hitting its pixel fill rate ceiling, as the 213.6 GPixel/s pixel rate is simply not enough to sustain 4K at high quality without drops.

The VRAM capacity of 12 GB is not the issue here; rather, it is the bandwidth. Counter-Strike 2 at 4K Ultra likely requires more than 456.0 GB/s to feed the shading units efficiently, and the 56 FPS average at that preset confirms this. The GPU’s percentile ranking of 68 among all GPUs puts it in the upper-middle tier, which aligns with its measured performance: it beats older cards like the RX 580 2048SP by a negligible 0.2% in average benchmark score but trails the RTX 2080 by 0.6%.

The 19 Gbps effective memory clock is a double-edged sword: it provides high bandwidth for the price, but the 192-bit bus width means that each memory controller has to work harder. This is visible in the 4K scaling, where the 115 FPS at Low represents a 52% drop from the 206 FPS at 1440p Low. The GPU’s FP32 performance of 13.67 TFLOPS is modest by modern standards, and Counter-Strike 2’s particle effects and volumetric smoke push this to its limits at 4K.

How This Combo Ranks

In the benchmark database, this specific combination of the Intel Core Ultra 9 290K Plus and Intel Arc B580 ranks 2124 out of 2870 tested combos for Counter-Strike 2. This is a percentile placement of roughly 74% (calculated by dividing 2124 by 2870), meaning that approximately 26% of tested combos perform worse. However, the rank is heavily influenced by the GPU’s limitations, not the CPU’s.

The CPU itself is a powerhouse: the Ultra 9 290K Plus has a percentile rank of 96 among all CPUs, with an average benchmark score of 84003. Its nearest rivals include the Intel Core Ultra 9 285K, which scores 83807 and is just 0.2% slower, and the AMD EPYC 4584PX at 83090, which is 1.1% slower. This puts the 290K Plus in elite company, with the AMD EPYC 7F72 being the only rival that beats it, and only by 1.3%.

The GPU, by contrast, is far less impressive in relative terms. The Arc B580 has a percentile rank of 68 among all GPUs and an average benchmark score of 23021. Its nearest rivals are the RX 580 2048SP at 23061 (0.2% slower), the RTX 2080 at 22895 (0.6% faster), and the RTX 3080 at 23172 (0.7% slower). This means the GPU is statistically equivalent to those three cards in raw compute, but its real-world Counter-Strike 2 performance is dictated by its memory bandwidth and driver optimization.

The combo rank of 2124 suggests that pairing this top-tier CPU with a mid-range GPU is suboptimal for this game. The data indicates that the CPU is capable of pushing well over 300 FPS at 1080p, but the GPU cannot consistently deliver that at higher resolutions. If the same CPU were paired with a stronger GPU, the rank would improve significantly, but the pack does not provide such a comparison.

Settings Recommendations

Based on the measured FPS rows, the optimal settings for this combo depend entirely on the target resolution. At 1920x1080, the Low preset delivers 311 FPS, which is ideal for competitive play where maximum refresh rate matters. The Medium preset at 259 FPS is a better balance for visual fidelity without sacrificing too much performance, and the minimum FPS of 220 ensures no drops below 200 FPS. The High preset at 193 FPS is still playable for 144Hz monitors, but the Ultra preset at 150 FPS is the point where visual quality gains diminish against the risk of frame drops.

At 2560x1440, the Low preset’s 206 FPS is the only option that guarantees triple-digit frame rates, while the Medium preset’s 171 FPS with a minimum of 146 is acceptable for high-refresh 1440p panels. The High preset at 128 FPS is borderline for 144Hz displays, and the Ultra preset at 99 FPS is not recommended for competitive play. The data clearly shows that Medium is the sweet spot at 1440p, as it provides a 75 FPS advantage over High while only losing 35 FPS to Low.

At 3840x2160, the situation is dire. The Low preset’s 115 FPS is the only playable option, and even that is marginal for 120Hz displays. The Medium preset’s 96 FPS with a minimum of 81 and maximum of 110 is too variable for consistent aim, and the High preset at 72 FPS is a slideshow for competitive standards. The Ultra preset at 56 FPS is unusable for any serious play. If 4K is the target, Low settings are mandatory, and even then, the experience will be inferior to 1080p or 1440p on this hardware.

For the best overall experience, the 1080p Medium preset is the recommendation. It delivers 259 FPS average, which is well above the 240Hz refresh rate of top-tier monitors, and the 220 FPS minimum guarantees no stutters. This preset also leaves headroom for background processes and streaming, which is critical for a competitive FPS.

Measured FPS Breakdown

At 1920x1080, the full dataset shows: Low averages 311 FPS, Medium averages 259 FPS with a minimum of 220 and maximum of 298, High averages 193 FPS, and Ultra averages 150 FPS. The gap between Low and Medium is 52 FPS, while the gap between Medium and High is 66 FPS, and the gap between High and Ultra is 43 FPS. This indicates that the Medium preset provides the best balance of quality and performance, as it only costs 52 FPS over Low but is 66 FPS faster than High.

At 2560x1440, the data shows: Low averages 206 FPS, Medium averages 171 FPS with a minimum of 146 and maximum of 197, High averages 128 FPS, and Ultra averages 99 FPS. The scaling from 1080p to 1440p is consistent: Low drops by 105 FPS, Medium by 88 FPS, High by 65 FPS, and Ultra by 51 FPS. The Medium preset’s minimum of 146 FPS is still above the 144Hz threshold, making it the only viable competitive option at this resolution.

At 3840x2160, the data shows: Low averages 115 FPS, Medium averages 96 FPS with a minimum of 81 and maximum of 110, High averages 72 FPS, and Ultra averages 56 FPS. The drop from 1440p to 4K is severe: Low loses 91 FPS, Medium loses 75 FPS, High loses 56 FPS, and Ultra loses 43 FPS. The Medium preset’s maximum of 110 FPS never reaches the 1440p Low average of 206 FPS, which highlights the GPU’s fundamental inability to handle 4K in this title.

The complete picture shows that the Ultra 9 290K Plus is overkill for this GPU. The 1080p Low result of 311 FPS is likely CPU-limited, as the GPU’s 13.67 TFLOPS should theoretically cap out around 300 FPS in this engine. The fact that it reaches 311 FPS suggests the CPU is still feeding the GPU effectively, but at 4K, the GPU’s 456.0 GB/s bandwidth and 80 ROPs become the hard limit.

FAQ

Q: What is the highest average FPS recorded for this combo?

A: The highest average FPS is 311, recorded at 1920x1080 with Low settings. This is the only measurement that exceeds 300 FPS, and it represents the CPU’s full potential in this pairing.

Q: Is the Intel Core Ultra 9 290K Plus the bottleneck at 4K?

A: No. The data shows that the CPU is not the limiting factor at 4K. The 4K Ultra average of 56 FPS is a 45% drop from the 1080p Ultra average of 150 FPS, which points to GPU saturation. The CPU’s single-thread benchmark score of 736 in Cinebench R15 and 4823 in Passmark single-thread confirms it has ample headroom.

Q: How does the Arc B580 compare to its nearest rivals in raw performance?

A: The Arc B580 has an average benchmark score of 23021, which is 0.2% faster than the RX 580 2048SP (23061), 0.6% slower than the RTX 2080 (22895), and 0.7% faster than the RTX 3080 (23172). These deltas are within statistical noise, meaning the B580 is effectively tied with these cards.

Q: What is the best resolution for competitive play with this combo?

A: The 1920x1080 Medium preset is the best choice, delivering 259 FPS average with a minimum of 220 FPS. This ensures no frame drops below 200 FPS, which is critical for high-refresh-rate competitive play. The 1440p Medium preset at 171 FPS is acceptable but has a lower minimum of 146 FPS.

Q: Can this combo handle 4K at playable frame rates?

A: Only at Low settings, where it averages 115 FPS. The Medium preset at 96 FPS is marginal, and the High and Ultra presets at 72 FPS and 56 FPS respectively are not playable for competitive play. The 4K Ultra result of 56 FPS is the worst measurement in the entire dataset.

Q: What does the combo rank of 2124 out of 2870 indicate?

A: This rank places the combo in the 74th percentile of all tested combinations for Counter-Strike 2. It indicates that while the CPU is top-tier (96th percentile among all CPUs), the GPU’s mid-range performance (68th percentile) drags the overall combo down relative to other pairings that use stronger graphics cards.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + Intel Arc B580 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 115.0
3840x2160 Medium 96.0
3840x2160 High 72.0
3840x2160 Ultra 56.0
2560x1440 Low 206.0
2560x1440 Medium 171.0
2560x1440 High 128.0
2560x1440 Ultra 99.0
1920x1080 Low 311.0
1920x1080 Medium 259.0
1920x1080 High 193.0
1920x1080 Ultra 150.0

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Counter-Strike 2 with Arc B580 + Other CPUs

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