Roblox

Roblox

AVERAGE FPS
382
excellent

This combination delivers exceptional performance with an average of 382 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 164 202 229 252
1440p QHD 290 358 405 445
1080p Full HD 435 536 606 667

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 252
3840x2160 Medium 229
3840x2160 High 202
3840x2160 Ultra 164
2560x1440 Low 445
2560x1440 Medium 405
2560x1440 High 358
2560x1440 Ultra 290
1920x1080 Low 667
1920x1080 Medium 606
1920x1080 High 536
1920x1080 Ultra 435

Roblox with Intel Core i3-12100F + NVIDIA GeForce RTX 5080, In-Depth Analysis

The pairing of the Intel Core i3-12100F with the NVIDIA GeForce RTX 5080 produces a fascinating dataset in Roblox, where the sheer power of the GPU is consistently throttled by the processor’s limitations. Across all measured resolutions, the frame rates are exceptionally high, yet the scaling patterns reveal a system that is heavily CPU-bound at lower settings, with the GPU only beginning to stretch its legs at the most demanding 4K Ultra preset. The data shows a clear hierarchy of performance dictated by both resolution and graphical fidelity, making this a compelling case study in component bottlenecking within a CPU-intensive sandbox title.

Resolution Scaling

The measured FPS data demonstrates a classic resolution scaling curve, though the magnitude of the drop is heavily influenced by the quality preset. At Low settings, the average frame rate falls from 667 FPS at 1920x1080 to 445 FPS at 2560x1440, and finally to 252 FPS at 3840x2160. This represents a 62% reduction in frame rate from 1080p to 4K, which is a substantial hit, but the absolute numbers remain so high that the experience is fluid at any resolution. The story is similar at Medium settings, where the average drops from 606 FPS at 1080p to 405 FPS at 1440p, and then to 229 FPS at 4K. This scaling suggests that as the resolution increases, the workload shifts from the CPU to the GPU, but the CPU is still the primary limiting factor even at 1440p.

At High settings, the scaling pattern shifts. The average frame rate at 1080p is 536 FPS, dropping to 358 FPS at 1440p and 202 FPS at 4K. The percentage drop from 1080p to 4K is roughly 62%, which is consistent with the Low and Medium presets. However, the absolute frame rates are lower at each resolution compared to Low, indicating that the increased graphical workload is starting to engage the RTX 5080 more meaningfully. The most dramatic shift occurs at Ultra settings, where the 4K average plummets to 164 FPS. This is a 62% drop from the 435 FPS seen at 1080p Ultra, but more importantly, it is a significant 19% reduction compared to the 202 FPS at 4K High. This is the only data point where the GPU appears to become the dominant bottleneck, as the gap between High and Ultra at 4K (38 FPS) is much larger than the gap at 1080p (101 FPS).

The data indicates that at 1080p and 1440p, regardless of preset, the Core i3-12100F is the limiting component. The frame rates are so high that they far exceed the refresh rates of typical monitors, suggesting the CPU is maxed out on its 4 cores and 8 threads. The RTX 5080, with its 16 GB of GDDR7 memory and 960.0 GB/s of bandwidth, is effectively idle, waiting for the processor to feed it instructions. Only at 4K Ultra does the GPU begin to assert its influence, as the pixel throughput demand finally exceeds what the CPU can prepare. The 164 FPS average at 4K Ultra is still remarkably high for a modern title, but the scaling pattern makes it clear that this is a system with an enormous amount of untapped GPU potential in Roblox.

How This Combo Ranks

In the context of all tested combinations for Roblox, this specific pairing of the Core i3-12100F and RTX 5080 holds a rank of 222 out of 3711 combos. This places it in the top 6% of all systems tested, which is an impressive standing given the relatively modest CPU. The ranking suggests that while the GPU is a top-tier part, the overall combo performance is dragged down by the processor’s limited multi-threaded capabilities. The data shows that the combo performs exceptionally well in absolute terms, but it is not at the very top of the charts, which would likely be occupied by systems with flagship CPUs.

The rank of 222 becomes more informative when considering the CPU’s benchmark percentile. The Core i3-12100F sits at the 68th percentile against all CPUs, meaning it outperforms a majority of processors in general compute tasks, but it is far from elite. In Roblox, which is known to be sensitive to single-thread performance, the i3-12100F’s strong single-core scores (893 in 3dmark_single_thread and 1674 in cinebench_r23_singlecore) are beneficial. However, its 4-core, 8-thread configuration limits its ability to handle the game’s background tasks and physics calculations, preventing the combo from climbing higher in the rankings. The GPU’s 87th percentile ranking against all GPUs is much higher, highlighting the mismatch in tier between the two components.

The deltaPct values from the nearestRivals lists provide additional context. The CPU is within 0.7% of the Intel Core 5 120UL and within 1.1% of the Intel Core i7-1250U in average benchmark scores, showing that its compute performance is broadly similar to those parts. For the GPU, the RTX 5080 is only 0.6% ahead of the AMD Radeon 8060S and 0.7% ahead of the AMD Radeon RX 6750 GRE 12 GB in average scores, while being 2.2% behind the AMD Radeon RX 9070 GRE. This indicates that while the RTX 5080 is a powerful card, its performance margin over the nearest competitors is slim in synthetic benchmarks, which translates to a combo rank that is good but not dominant.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend heavily on the target resolution and desired frame rate. For 1920x1080, all presets deliver exceptionally high average frame rates, from 435 FPS at Ultra to 667 FPS at Low. The data shows that even the Ultra preset provides an average of 435 FPS, which is far beyond the 144 Hz or 240 Hz refresh rates of most gaming monitors. Therefore, at 1080p, the user can safely select the Ultra preset without any perceptible loss of smoothness, as the CPU is the limiting factor and the GPU has ample headroom. The Medium preset at 1080p, with an average of 606 FPS and a minimum of 515 FPS, offers a slight increase over Ultra but requires sacrificing visual quality for a frame rate that is already excessive.

At 2560x1440, the recommendation shifts slightly. The Ultra preset averages 290 FPS, which is still extremely high and suitable for high-refresh-rate displays. However, the High preset at 358 FPS and the Medium preset at 405 FPS provide additional headroom. Given that the minimum FPS for Medium at 1440p is 344, all presets remain well above the 60 FPS threshold for smooth gameplay. The data suggests that High settings at 1440p offer a strong balance, delivering 358 FPS average while reducing the graphical load compared to Ultra. This is the sweet spot for users with 1440p 144 Hz or 165 Hz monitors, as it provides a significant margin above the refresh rate.

At 3840x2160, the choice becomes more critical. The Ultra preset drops to an average of 164 FPS, which is still excellent and perfectly playable on a 4K 120 Hz or 144 Hz display. The High preset at 202 FPS offers a 23% performance uplift over Ultra, making it the better choice for maintaining higher frame rates without a massive visual hit. The Medium preset at 229 FPS and Low at 252 FPS are also viable, but they sacrifice more visual fidelity. For 4K gaming, the High preset appears to be the best measured option, as it provides a robust 202 FPS average while keeping the system from being too heavily CPU-bound. The data indicates that the gap between High and Ultra at 4K is the largest of any resolution, suggesting that Ultra is the only preset where the GPU is truly stressed.

FAQ

Q: Why does the frame rate drop so much from 1080p to 4K at Low settings?

A: The average frame rate falls from 667 FPS at 1920x1080 to 252 FPS at 3840x2160 on Low settings. This 62% reduction is due to the increased pixel workload on the GPU, but the Core i3-12100F remains the primary bottleneck, as even the 4K Low result of 252 FPS is far beyond the CPU’s ability to feed the GPU at lower resolutions.

Q: Is the RTX 5080 being fully utilized in this game?

A: The data suggests it is not. The combo ranks 222nd out of 3711, and the GPU’s benchmark percentile (87th) is much higher than the CPU’s (68th). The frame rates at 1080p and 1440p are so high (over 400 FPS) that the 4-core CPU is the limiting factor, leaving the GPU with significant untapped headroom.

Q: What is the best preset for a 1440p 144 Hz monitor?

A: The High preset at 2560x1440 provides an average of 358 FPS, which is well above 144 Hz. The Ultra preset at 290 FPS is also sufficient, but High offers a higher frame rate with a moderate reduction in graphical fidelity, making it the better choice for maximizing smoothness.

Q: Can this combo handle 4K gaming in Roblox?

A: Yes, the data shows that even the 4K Ultra preset averages 164 FPS, which is playable on high-refresh-rate 4K displays. The High preset at 4K is even better, averaging 202 FPS, indicating that the system has more than enough power for 4K in this title.

Q: How does the CPU’s single-thread performance affect Roblox?

A: Roblox is sensitive to single-thread performance, and the Core i3-12100F scores 893 in the 3dmark_single_thread test and 1674 in cinebench_r23_singlecore. These strong scores help maintain high frame rates, but the 4-core limit still prevents the system from reaching the top of the combo rankings.

Q: Is there a large difference between High and Ultra settings at 4K?

A: Yes, at 3840x2160, the High preset averages 202 FPS while Ultra averages 164 FPS, a difference of 38 FPS. This is the largest gap between High and Ultra across all resolutions, indicating that Ultra is the only preset that significantly engages the RTX 5080’s full capabilities.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, built on the Blackwell 2.0 architecture with a 5 nm process node from TSMC. It features 10752 shading units and 112 ROPs, with a boost clock of 2617 MHz. The card is equipped with 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s, which is more than sufficient for Roblox’s modest texture and asset requirements. In synthetic benchmarks, the GPU scores 36565 in passmark_g3d and 8637 in 3dmark_steel_nomad_dx12, placing it at the 87th percentile against all GPUs. Its nearest rival, the AMD Radeon 8060S, is only 0.6% behind in average score, while the AMD Radeon RX 9070 GRE is 2.2% ahead.

In Roblox, the GPU’s role is primarily to render the blocky voxel environments and simple shaders, which is not a demanding task for a card of this caliber. The measured FPS data shows that the RTX 5080 is only truly taxed at the 4K Ultra preset, where the average drops to 164 FPS. At lower resolutions and settings, the GPU is effectively idle, waiting for the CPU to submit draw calls. The high memory bandwidth of 960.0 GB/s and the 16 GB frame buffer are overkill for Roblox, as the game does not utilize large textures or complex geometry. The GPU’s pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are far beyond what Roblox requires, confirming that the card is not the limiting factor in most scenarios.

The benchmark data indicates that the RTX 5080’s performance is consistent with its high-end positioning, but its impact on Roblox is muted by the CPU bottleneck. The gap between High and Ultra at 4K (38 FPS) is the clearest indication of the GPU beginning to matter, as the increased shading and post-processing demands finally push the card to work harder. Even then, the 164 FPS average at 4K Ultra reflects the card’s raw power, but it is a fraction of what the GPU could achieve if paired with a more capable processor. The GPU’s 87th percentile ranking shows it is a top-tier part, but in this specific game, its potential is largely unrealized.

CPU Role

The Intel Core i3-12100F is the clear bottleneck in this configuration, despite being a capable budget processor. Built on the Alder Lake architecture with a 10 nm process, it offers 4 cores and 8 threads, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its cache configuration includes 80 KB of L1 per core, 1.25 MB of L2 per core, and a shared 12 MB of L3 cache. In synthetic benchmarks, the CPU scores 11860 in cinebench_r23_multicore and 1674 in cinebench_r23_singlecore, with a passmark_single_thread score of 3444. It holds the 68th percentile against all CPUs, and its nearest rival, the Intel Core 3 N355, is within 0% deltaPct in average score, while the Intel Core i5-9500 is 0.3% behind.

Roblox is a CPU-intensive game due to its physics simulation and single-threaded rendering pipeline. The i3-12100F’s strong single-core performance, evidenced by the 893 score in 3dmark_single_thread, helps it achieve high frame rates, but the 4-core limit becomes a liability. The measured FPS data shows that at 1080p Low, the CPU maxes out at 667 FPS, which is likely the ceiling for this processor in Roblox. The frame rates do not scale proportionally with the GPU’s power, confirming that the CPU is the limiting factor at lower resolutions. The 8 threads are insufficient to handle the game’s background tasks, such as asset streaming and physics updates, while also maintaining high FPS.

The benchmark results show that the CPU’s multi-threaded score of 11860 in cinebench_r23_multicore is modest compared to higher-end parts, and its passmark_multithread score of 14015 reflects its limited core count. In Roblox, this translates to a situation where the CPU is always the first component to reach its limit. The combo rank of 222 out of 3711 is a direct result of this CPU limitation, as the system would likely rank much higher with a processor that has more cores or higher multi-threaded throughput. The data shows that the i3-12100F is a good match for entry-level gaming, but when paired with a flagship GPU like the RTX 5080, it creates a significant imbalance that prevents the system from achieving its full potential in this title.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5080 in Roblox

Resolution Settings Avg FPS
3840x2160 Low 252.0
3840x2160 Medium 229.0
3840x2160 High 202.0
3840x2160 Ultra 164.0
2560x1440 Low 445.0
2560x1440 Medium 405.0
2560x1440 High 358.0
2560x1440 Ultra 290.0
1920x1080 Low 667.0
1920x1080 Medium 606.0
1920x1080 High 536.0
1920x1080 Ultra 435.0

Roblox with ii3-12100F + Other GPUs

See how Roblox performs with the same CPU but different graphics cards.

Roblox with RTX 5080 + Other CPUs

See how Roblox performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.