Counter-Strike 2

Counter-Strike 2

AVERAGE FPS
346
excellent

This combination delivers exceptional performance with an average of 346 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 125 160 215 258
1440p QHD 223 287 384 462
1080p Full HD 337 434 580 688

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 258
3840x2160 Medium 215
3840x2160 High 160
3840x2160 Ultra 125
2560x1440 Low 462
2560x1440 Medium 384
2560x1440 High 287
2560x1440 Ultra 223
1920x1080 Low 688
1920x1080 Medium 580
1920x1080 High 434
1920x1080 Ultra 337

Counter-Strike 2 with Intel Core i3-12100F + NVIDIA GeForce RTX 5080, In-Depth Analysis

Counter-Strike 2 is a competitive FPS where frame rate consistency matters more than absolute visual fidelity. The measured data for this combination of an Intel Core i3-12100F and NVIDIA GeForce RTX 5080 shows a system that can push extremely high frame rates at any resolution, but the settings you choose will have a dramatic impact on how many frames you get, especially as you move down in resolution. The data indicates that the High preset is the optimal balance of visual quality and performance across all three tested resolutions, providing a significant uplift over Ultra settings while maintaining a much more demanding visual profile than Low. At 1080p, the jump from 337 FPS on Ultra to 434 FPS on High is a massive 97 FPS gain, a far larger margin than the visual difference between those two presets typically justifies. The pattern holds at higher resolutions, where High delivers a substantial frame rate advantage over Ultra while still looking significantly better than Medium or Low. For a game like Counter-Strike 2, where every millisecond of input latency matters, chasing the extra visual fidelity of Ultra is not worth the frame rate penalty.

Settings Recommendations

The measured data clearly shows that the High preset is the sweet spot for this hardware combination. Across all three resolutions, High delivers a frame rate that is dramatically higher than Ultra while offering a much better visual experience than Medium or Low. At 1080p, High produces 434 FPS, which is 97 FPS more than Ultra's 337 FPS. This gap widens to 64 FPS at 1440p, where High hits 287 FPS versus Ultra's 223 FPS, and 35 FPS at 4K, with High reaching 160 FPS compared to Ultra's 125 FPS. The performance cost of moving from High to Ultra is substantial, while the visual improvement is typically marginal in a fast-paced tactical shooter.

Low settings offer the highest frame rates, with 688 FPS at 1080p, 462 FPS at 1440p, and 258 FPS at 4K, but they sacrifice too much visual clarity for competitive play. Medium settings are a middle ground, providing 580 FPS at 1080p, 384 FPS at 1440p, and 215 FPS at 4K, but they still lack the visual polish that High offers. The data suggests that High is the recommended preset because it maintains a frame rate well above the refresh rate of most high-end monitors at every resolution, while providing the visual detail needed to spot enemies at distance. The difference between High and Medium at 1080p is 146 FPS, and at 4K it is 55 FPS, which indicates that the GPU is still the primary scaling factor at these settings. For players with a 240Hz or 360Hz monitor, the High preset at 1080p or 1440p will max out the display's capabilities, while the 4K High preset is still smooth enough for play on a 144Hz panel.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, and its specifications clearly support the measured results. With 16 GB of GDDR7 memory on a 256-bit bus, the card has ample memory bandwidth of 960.0 GB/s, which is more than sufficient for Counter-Strike 2 at any resolution. The GPU's boost clock of 2617 MHz and its 10752 shading units are the primary drivers of the frame rates seen in the data. The card's FP32 performance of 56.28 TFLOPS is a strong indicator of its raw rasterization capability, which is exactly what a game like Counter-Strike 2 relies on most, as it does not heavily utilize ray tracing or tensor core features.

The benchmark data shows that the RTX 5080 is not the limiting factor in this system until you reach the highest settings and resolutions. The GPU's percentile ranking of 87 compared to all other GPUs indicates that it is a high-end part, and its average benchmark score of 56083 places it just 2.3% ahead of the AMD Radeon Pro W5700X and 2.2% behind the AMD Radeon RX 9070 GRE, according to the nearestRivals data. The 0.6% deltaPct over the AMD Radeon 8060S and 0.7% over the AMD Radeon RX 6750 GRE 12 GB shows that the RTX 5080 is at the top of its performance tier. In practice, the data shows that even at 4K Ultra, the RTX 5080 still manages 125 FPS, which demonstrates its capability to handle the most demanding settings in this game, though the frame rate drop from High to Ultra suggests that the GPU is being pushed harder at those extreme settings.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its 12 MB of shared L3 cache is modest by modern standards, but it is sufficient for a game that is not heavily cache-dependent. The CPU's single-thread performance is its strongest asset for gaming, as evidenced by its Geekbench single-core score of 1932 and its Cinebench R23 single-core score of 1674. These numbers indicate that the i3-12100F has strong per-core performance, which is critical for Counter-Strike 2's game logic and simulation thread.

However, the CPU's multi-threaded performance is where it falls short relative to its GPU counterpart. The Cinebench R23 multi-core score of 11860 and the 3DMark max threads score of 4023 show that the i3-12100F is a budget-oriented part, and its percentile ranking of 68 compared to all CPUs reflects this. The nearestRivals data shows that it is essentially tied with the Intel Core 3 N355 (0% deltaPct) and just 1.1% ahead of the Intel Core i7-1250U, while being 0.7% behind the Intel Core 5 120UL. This suggests that the CPU is not a high-end part, but its strong single-thread performance is what matters most for this game. At 1080p Low, where the GPU is not the limiting factor, the CPU must keep up with the 688 FPS demand, and the data shows that it can, but this is likely the point where the CPU starts to become a bottleneck. The fact that the frame rate drops from 688 FPS at 1080p Low to 462 FPS at 1440p Low, and then to 258 FPS at 4K Low, indicates that the GPU is taking over the workload as resolution increases, but at 1080p Low, the CPU is likely near its limit.

FAQ

Q: What is the best settings preset for this system in Counter-Strike 2?

A: The High preset is the recommended choice. It delivers 434 FPS at 1080p, 287 FPS at 1440p, and 160 FPS at 4K, which is a significant improvement over Ultra (337, 223, and 125 FPS respectively) while maintaining a much better visual experience than Medium or Low.

Q: Is the RTX 5080 or the i3-12100F the bottleneck in this system?

A: The data indicates that the GPU is the primary driver of performance at higher resolutions and settings. At 4K Ultra, the frame rate is 125 FPS, which is limited by the GPU. At 1080p Low, the frame rate is 688 FPS, which is likely CPU-limited, as the i3-12100F has a 4-core/8-thread configuration, and the frame rate drops significantly when resolution increases, which shifts the load to the GPU.

Q: How much of a frame rate difference is there between 1080p and 4K at High settings?

A: At High settings, the average frame rate drops from 434 FPS at 1080p to 287 FPS at 1440p, and then to 160 FPS at 4K. This represents a 274 FPS drop from 1080p to 4K, or a 63% reduction in frame rate.

Q: Is the 16 GB of VRAM on the RTX 5080 sufficient for Counter-Strike 2?

A: The data shows that the RTX 5080 has 16 GB of GDDR7 memory, which is more than adequate for this game. The highest measured setting is 4K Ultra, which produces 125 FPS, and there is no indication that VRAM capacity is a limiting factor at any resolution or settings combination in the measured data.

Q: How does the i3-12100F compare to its closest rivals in CPU benchmarks?

A: The i3-12100F has an average benchmark score of 13494, which is essentially tied with the Intel Core 3 N355 (0% deltaPct) and the Intel Core i5-9500 (0.3% deltaPct), while being 1.1% ahead of the Intel Core i7-1250U and 0.7% behind the Intel Core 5 120UL.

Q: What is the frame rate consistency like at Medium settings?

A: The Medium settings row is the only one with min and max FPS data. At 1080p Medium, the average is 580 FPS with a minimum of 493 FPS and a maximum of 668 FPS. At 1440p Medium, the average is 384 FPS with a minimum of 327 FPS and a maximum of 442 FPS. At 4K Medium, the average is 215 FPS with a minimum of 183 FPS and a maximum of 247 FPS.

Resolution Scaling

The measured FPS data shows a clear pattern of diminishing returns as resolution increases, which points to the GPU becoming the dominant limiting factor at higher resolutions. At Low settings, the frame rate drops from 688 FPS at 1080p to 462 FPS at 1440p, and then to 258 FPS at 4K. This is a 63% reduction from 1080p to 4K, which is a large drop, but the absolute numbers are still exceptionally high. At High settings, the frame rate drops from 434 FPS at 1080p to 287 FPS at 1440p, and then to 160 FPS at 4K, which is a 63% reduction as well. This consistent percentage drop across different settings suggests that the GPU is scaling in a predictable manner with the pixel count, which is typical for a GPU-bound scenario.

However, the scaling is not perfectly linear. At 1080p Low, the 688 FPS figure is likely constrained by the CPU, as the i3-12100F's 4 cores may not be able to feed the RTX 5080 fast enough. This is evidenced by the fact that the drop from 1080p Low to 1440p Low (226 FPS) is larger than the drop from 1440p Low to 4K Low (204 FPS), which indicates that the CPU is less of a factor at 1440p and 4K. At High settings, the drops are 147 FPS from 1080p to 1440p, and 127 FPS from 1440p to 4K, which shows a more even scaling pattern, suggesting that the GPU is the primary bottleneck at High settings across all resolutions. The Ultra settings show a similar pattern, with a 114 FPS drop from 1080p to 1440p and a 98 FPS drop from 1440p to 4K, which reinforces that the RTX 5080 is the limiting component at these higher settings. Overall, the data indicates that the system is well-balanced for 1080p and 1440p gaming, but at 4K, the focus shifts entirely to GPU performance, where the RTX 5080 still delivers playable frame rates, but the CPU's role diminishes significantly.

Measured FPS Breakdown

At 1920x1080 resolution, the data shows a wide range of performance depending on the settings preset. The Low preset delivers the highest average frame rate at 688 FPS, which is the fastest of any resolution and settings combination in the entire dataset. The Medium preset produces 580 FPS on average, with a minimum of 493 FPS and a maximum of 668 FPS, showing that even in the most demanding moments, the frame rate stays well above 400 FPS. The High preset averages 434 FPS, which is a significant drop from Medium but still very high. The Ultra preset is the most demanding, averaging 337 FPS, which is the lowest frame rate at 1080p but still more than enough for any high-refresh-rate monitor.

At 2560x1440 resolution, the performance scales down as expected. The Low preset still produces a very high 462 FPS average, which is a 33% reduction from 1080p Low. The Medium preset averages 384 FPS, with a minimum of 327 FPS and a maximum of 442 FPS, indicating that the frame rate remains consistent even during heavy action. The High preset averages 287 FPS, which is a 34% reduction from 1080p High, showing a similar scaling factor. The Ultra preset averages 223 FPS, which is a 34% reduction from 1080p Ultra, and this is still a very playable frame rate for competitive play. At 3840x2160 resolution, the performance drops further. The Low preset averages 258 FPS, which is a 44% reduction from 1080p Low, and this is the point where the GPU's workload becomes the clear bottleneck. The Medium preset averages 215 FPS, with a minimum of 183 FPS and a maximum of 247 FPS, which is still a smooth experience. The High preset averages 160 FPS, which is a 44% reduction from 1080p High. The Ultra preset averages 125 FPS, which is the lowest average frame rate in the dataset, but it is still above the 120 FPS threshold that many players consider the minimum for high-refresh-rate gaming. The data shows a consistent pattern where each settings tier at each resolution delivers a frame rate that is roughly 25-30% lower than the tier above it, with the exception of the 1080p Low result, which is likely CPU-limited and does not scale as cleanly.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5080 in Counter-Strike 2

Resolution Settings Avg FPS
3840x2160 Low 258.0
3840x2160 Medium 215.0
3840x2160 High 160.0
3840x2160 Ultra 125.0
2560x1440 Low 462.0
2560x1440 Medium 384.0
2560x1440 High 287.0
2560x1440 Ultra 223.0
1920x1080 Low 688.0
1920x1080 Medium 580.0
1920x1080 High 434.0
1920x1080 Ultra 337.0

Counter-Strike 2 with ii3-12100F + Other GPUs

See how Counter-Strike 2 performs with the same CPU but different graphics cards.

Counter-Strike 2 with RTX 5080 + Other CPUs

See how Counter-Strike 2 performs with the same GPU but different processors.

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