Downfall

Downfall

AVERAGE FPS
214
excellent

This combination delivers exceptional performance with an average of 214 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 77 123 151 184
1440p QHD 124 198 242 296
1080p Full HD 174 278 339 384

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 184
3840x2160 Medium 151
3840x2160 High 123
3840x2160 Ultra 77
2560x1440 Low 296
2560x1440 Medium 242
2560x1440 High 198
2560x1440 Ultra 124
1920x1080 Low 384
1920x1080 Medium 339
1920x1080 High 278
1920x1080 Ultra 174

Downfall with Intel Core i3-12100F + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Downfall with Intel Core i3-12100F + NVIDIA GeForce RTX 5080

The measured data for Downfall pairs a 4-core Intel Core i3-12100F with the NVIDIA GeForce RTX 5080, a combination that places 221st out of 3716 tested combos in this game. Across 12 measured configurations spanning three resolutions and four settings presets, the data indicates this pairing delivers high frame rates in nearly every scenario, with the GPU's 16 GB of GDDR7 memory and the CPU's 4.30 GHz boost clock interacting in ways that become clearer when examining the settings and resolution scaling patterns.

Settings Recommendations

The measured rows show a clear hierarchy across the four settings presets at every resolution. At 1080p, Low settings produce an average of 384 FPS, Medium drops to 339 FPS, High delivers 278 FPS, and Ultra falls to 174 FPS. The step from Medium to High costs 61 FPS (18%), while the jump from High to Ultra costs 104 FPS (37%). This pattern repeats at 1440p and 4K, with Ultra consistently imposing the largest relative penalty.

For the best experience per the measured data, Medium settings at 1440p offer the most balanced result. The average of 242 FPS at 2560x1440 with Medium settings is still far above display refresh rate capabilities, and the measured minimum of 206 FPS indicates solid frame pacing. The minimum FPS data is only provided for Medium settings across all three resolutions, which suggests this preset maintains more consistent frame delivery than the others. At 1080p Medium, the minimum is 288 FPS with a maximum of 390 FPS, showing a tight band around the 339 average.

Ultra settings are the only preset that drops below 100 FPS at 4K, averaging 77 FPS. While playable, this represents a significant sacrifice given that High at 4K averages 123 FPS. The data supports High settings at 4K as the optimal choice for that resolution, as it retains the visual quality improvements over Medium while nearly doubling the Ultra frame rate. At 1080p and 1440p, Medium settings provide the best combination of high averages and the only measured minimum FPS data, indicating more stable performance across the frame delivery timeline.

CPU Role

The Intel Core i3-12100F brings 4 cores and 8 threads to this pairing, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. The processor's L3 cache totals 12 MB shared across all cores, which is modest by modern standards. Benchmark data shows a single-thread score of 893 in 3dmark and 1674 in Cinebench R23 single-core, while multi-thread results reach 4023 in 3dmark max threads and 11860 in Cinebench R23 multi-core.

The CPU's percentile ranking against all processors is 68, placing it above the median but well below high-end parts. Its nearest rival, the Intel Core 3 N355, has an identical average benchmark score with a 0% delta, while the Intel Core i5-9500 is 0.3% behind. This positioning suggests the i3-12100F is a competent mid-range processor, but the data indicates it may become a limiting factor in low-resolution, high-FPS scenarios where the GPU has spare capacity.

The 1080p Low setting produces 384 FPS average. At such high frame rates, the CPU's 4-core, 8-thread configuration must handle game logic, draw calls, and physics updates rapidly. The 3dmark 16-thread score of 4051 versus the 4-thread score of 2859 shows that the processor benefits from additional threads beyond its physical core count, but the 8-thread score of 4026 is nearly identical to the 16-thread result, indicating that 8 threads effectively saturate the CPU's capability. In Downfall, a horror game likely not heavily threaded, the 4 physical cores may constrain maximum FPS more than the GPU would otherwise allow.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing. Its specifications include 10752 shading units, 336 texture mapping units, and 112 raster output units, along with 84 ray tracing cores and 336 tensor cores. The GPU operates with a base clock of 2295 MHz and a boost clock of 2617 MHz, with memory clocked at 1875 MHz (30 Gbps effective). The 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth.

The GPU's benchmark results show a passmark G3D score of 36565 and a 3dmark Steel Nomad DX12 score of 8637. Its percentile ranking against all GPUs is 87, with the nearest rival being the AMD Radeon 8060S at 0.6% higher average score. The RTX 5080's average benchmark score of 56083 places it in the upper tier of graphics cards, though the data shows it is not the absolute fastest.

In Downfall, the GPU's 16 GB VRAM capacity appears sufficient for all tested settings, as no configuration shows signs of memory-related stuttering or frame drops. The measured FPS at 4K Ultra (77 FPS average) versus 4K High (123 FPS average) indicates that the GPU is capable of handling the resolution but that Ultra settings impose significant rendering costs. The GPU's 56.28 TFLOPS FP32 performance and 879.3 GTexel/s texture rate provide ample raw throughput for this horror title, which does not appear to feature the most demanding graphical effects based on the high frame rates achieved.

How This Combo Ranks

The combo rank of 221 out of 3716 tested combinations places this pairing in the top 6% of all tested configurations in Downfall. This strong ranking reflects the GPU's high performance ceiling, as the CPU's percentile of 68 is substantially lower than the GPU's percentile of 87. The data suggests that this pairing is GPU-bound in most scenarios, particularly at higher resolutions and settings where the CPU has less influence on final frame rates.

At 1080p Low, the combination achieves 384 FPS, which is likely near the CPU's practical limit for this game. The gap between 1080p Low (384 FPS) and 1080p Medium (339 FPS) is 45 FPS, while the gap between 1440p Low (296 FPS) and 1440p Medium (242 FPS) is 54 FPS. These differences indicate that the GPU is still the primary bottleneck even at lower resolutions, as the CPU's performance ceiling does not appear to cap frame rates below the GPU's output capability.

The ranking data shows that 221st place out of 3716 combos means this pairing outperforms the vast majority of tested systems. However, the gap between this combo and top-ranked configurations is likely substantial, given that the CPU ranks in the 68th percentile while the GPU ranks in the 87th percentile. The 4-core CPU may prevent this combo from reaching the absolute highest frame rates possible with the RTX 5080, but the overall results remain strong for gameplay purposes.

FAQ

Q: What is the best resolution and settings combination for this hardware in Downfall?

A: The data shows that 1440p Medium provides 242 FPS average with a measured minimum of 206 FPS and maximum of 278 FPS, offering both high performance and the most complete frame time data available in the measured results.

Q: Is the Intel Core i3-12100F a bottleneck for the RTX 5080 in this game?

A: The CPU's 4 cores and 8 threads with a 4.30 GHz boost clock appear sufficient for most configurations, but the 1080p Low result of 384 FPS suggests there may be a CPU-imposed ceiling at very high frame rates. The CPU's 68th percentile ranking versus the GPU's 87th percentile indicates the processor is the weaker component.

Q: How much VRAM does the RTX 5080 have and is it enough for Downfall?

A: The RTX 5080 includes 16 GB of GDDR7 memory with 960.0 GB/s bandwidth. All tested configurations, including 4K Ultra, show no indication of VRAM limitations, as frame rates remain consistent across the measured data.

Q: What is the difference between Low and Ultra settings at 1080p?

A: Low settings average 384 FPS while Ultra averages 174 FPS, a difference of 210 FPS. This 55% reduction in frame rate represents the rendering cost of enabling all visual features in Downfall.

Q: How does this combo compare to other tested systems in Downfall?

A: This pairing ranks 221st out of 3716 tested combos, placing it in the top 6% of all configurations. The GPU's average benchmark score of 56083 with an 87th percentile ranking drives this strong position.

Q: Is 4K gaming viable with this hardware in Downfall?

A: Yes, 4K High averages 123 FPS and 4K Medium averages 151 FPS, both well above standard 60 Hz displays. Only 4K Ultra drops below 100 FPS with a 77 FPS average.

Measured FPS Breakdown

At 1920x1080, the measured results show Low at 384 FPS average, Medium at 339 FPS with a minimum of 288 and maximum of 390, High at 278 FPS, and Ultra at 174 FPS. The spread from Low to Ultra is 210 FPS, representing a 45% reduction from the lowest to highest preset. The Medium preset's minimum FPS of 288 is noteworthy because it exceeds the average FPS of the High preset (278), indicating that Medium provides more consistent performance than the next step up.

At 2560x1440, Low averages 296 FPS, Medium averages 242 FPS with a minimum of 206 and maximum of 278, High averages 198 FPS, and Ultra averages 124 FPS. The Medium preset's minimum of 206 FPS is higher than the High preset's average of 198 FPS, reinforcing the pattern seen at 1080p. The resolution increase from 1080p to 1440p reduces frame rates by 23% at Low settings (384 to 296), 29% at Medium (339 to 242), 29% at High (278 to 198), and 29% at Ultra (174 to 124).

At 3840x2160, Low averages 184 FPS, Medium averages 151 FPS with a minimum of 128 and maximum of 173, High averages 123 FPS, and Ultra averages 77 FPS. The 4K Ultra result is the only measured configuration below 100 FPS, and it represents the most demanding scenario tested. The Medium preset at 4K maintains a minimum of 128 FPS, which is still comfortably above standard refresh rates. The scaling from 1440p to 4K reduces frame rates by 38% at Low (296 to 184), 38% at Medium (242 to 151), 38% at High (198 to 123), and 38% at Ultra (124 to 77).

Resolution Scaling

The frame rate progression from 1080p to 1440p to 4K reveals consistent scaling patterns across all settings presets. The transition from 1080p to 1440p reduces FPS by approximately 29% across Medium, High, and Ultra settings, with Low slightly lower at 23%. The transition from 1440p to 4K reduces FPS by approximately 38% across all four presets, showing remarkable consistency.

This uniform scaling behavior indicates that the GPU is the primary limiting component across all tested configurations. If the CPU were a significant bottleneck, the frame rate drops between resolutions would compress at lower resolutions where CPU overhead becomes more dominant. The fact that 1080p Low achieves 384 FPS while 1440p Low achieves 296 FPS (a 23% drop) and 4K Low achieves 184 FPS (a 38% drop from 1440p) follows the expected pattern for a GPU-bound scenario.

The absolute FPS values at each resolution suggest that the RTX 5080 has ample headroom in this game. Even at 4K Ultra, the 77 FPS average exceeds the performance of most systems at lower settings. The 16 GB of GDDR7 memory and 960.0 GB/s bandwidth provide sufficient resources for high-resolution textures and effects, as evidenced by the smooth scaling pattern without any anomalous drops at higher resolutions.

The data indicates that this combo is balanced in a way that favors higher resolutions. At 1080p, the system produces frame rates far beyond what most displays can show, with the CPU potentially limiting maximum output. At 1440p, the balance shifts toward the GPU, and at 4K, the GPU is clearly the dominant factor. For users prioritizing visual quality, the 4K High setting at 123 FPS represents the best combination of resolution and performance in the measured data.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5080 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 184.0
3840x2160 Medium 151.0
3840x2160 High 123.0
3840x2160 Ultra 77.0
2560x1440 Low 296.0
2560x1440 Medium 242.0
2560x1440 High 198.0
2560x1440 Ultra 124.0
1920x1080 Low 384.0
1920x1080 Medium 339.0
1920x1080 High 278.0
1920x1080 Ultra 174.0

Downfall with ii3-12100F + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with RTX 5080 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5080

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