Revolution Idle
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 24 | 32 |
| 1440p QHD | 28 | 44 | 46 | 61 |
| 1080p Full HD | 44 | 69 | 72 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i3-12100F + Intel Arc B570, In-Depth Analysis
Revolution Idle is not a typical twitch shooter, but the benchmark data for the Intel Core i3-12100F and Intel Arc B570 combination still reveals clear performance scaling across resolutions. At 1080p with Low settings, the combo produces 96 FPS. Moving to 1440p Low drops that to 61 FPS, a 36% reduction. At 4K Low, the average falls to 32 FPS, which is a 48% drop from 1440p and a 67% drop from 1080p. This steep decline as resolution increases points directly to the GPU becoming the primary bottleneck. The CPU is not the limiting factor here; the Arc B570’s rendering throughput is what caps performance at higher pixel counts. The pattern holds across all settings presets, but the relative drops are most pronounced at Low, where the CPU has the least work to do and the GPU’s fill rate is exposed.
The scaling from 1440p to 4K is particularly punishing. At High settings, 1440p yields 44 FPS, while 4K High manages only 23 FPS—a 48% loss. Medium settings tell a similar story: 46 FPS at 1440p versus 24 FPS at 4K, a 48% reduction. Even at Low, where the game is least demanding, the drop from 61 FPS at 1440p to 32 FPS at 4K represents a 48% decline. This consistency suggests the game’s rendering load scales almost linearly with pixel count, and the Arc B570’s 380.0 GB/s memory bandwidth and 160-bit bus are simply insufficient to feed the GPU at 4K resolutions. The data clearly indicates that 4K is not a viable target for this pairing, regardless of settings. The 1080p to 1440p transition is more forgiving, with High settings dropping from 69 FPS to 44 FPS (36% loss), but the trend is unmistakable.
What this means in practice is that the limiting component is unequivocally the GPU. The Intel Core i3-12100F, with its 4 cores and 8 threads, shows no signs of holding back the frame rate in this idle game. The FPS differences across resolutions are far too large to be attributed to CPU load. If the CPU were the bottleneck, we would expect to see similar frame rates at 1080p and 1440p, with a hard ceiling around 96 FPS. Instead, the data shows a smooth scaling curve, which is the hallmark of a GPU-bound scenario. For anyone considering this combo, the takeaway is simple: treat 1080p as the primary target, use 1440p as a stretch goal, and avoid 4K unless you are prepared for sub-30 FPS gameplay.
Resolution Scaling
The measured FPS data for this combo shows a clear and consistent pattern of performance degradation as resolution increases. At 1080p, the Arc B570 paired with the i3-12100F delivers playable frame rates across all settings, from a low of 44 FPS at Ultra to a high of 96 FPS at Low. The jump to 1440p cuts performance by roughly a third: High settings drop from 69 FPS to 44 FPS, Medium from 72 FPS to 46 FPS, and Low from 96 FPS to 61 FPS. The Ultra preset suffers the most proportionally, falling from 44 FPS to 28 FPS, a 36% reduction. This is a substantial hit, but 1440p remains usable for most presets, with only Ultra dipping below the 30 FPS threshold.
The transition to 4K is where this combo collapses. Every preset at 3840x2160 falls below 33 FPS, with Ultra managing a paltry 15 FPS and High scraping by at 23 FPS. Even Low settings, which produced 96 FPS at 1080p, only reach 32 FPS at 4K. The data suggests that the Arc B570’s 10 GB of GDDR6 memory and 380.0 GB/s bandwidth are simply not enough to handle the fill rate demands of 4K rendering in this title. The min FPS data points, where available, reinforce this: at 4K Medium, the frame rate dips to 20 FPS, and at 1440p Medium it bottoms out at 39 FPS. These lows indicate that the GPU is consistently hitting its limits, not just occasionally stuttering.
The pattern is highly predictable. From 1080p to 1440p, the average FPS loss across all settings is approximately 36%. From 1440p to 4K, that loss jumps to approximately 48%. This non-linear scaling is typical of a GPU that is being overwhelmed by pixel count. The game’s idle genre means there is likely minimal CPU-side simulation work, so the entire frame time is dominated by GPU rasterization. The conclusion is that this combo is best suited for 1080p gaming, with 1440p being a secondary option for users who prioritize visual fidelity over frame rate. 4K should be considered unsupported for this pairing.
Settings Recommendations
The benchmark data provides clear guidance on which settings preset offers the best balance of visual quality and performance for this combo. At 1080p, the High preset delivers 69 FPS, which is smooth and responsive. The Medium preset is nearly identical at 72 FPS, with a min FPS of 62, making it the safer choice for maintaining a stable frame rate. The Ultra preset drops to 44 FPS, which is still playable but represents a 39% reduction from High for what is likely a marginal visual improvement in an idle game. Low settings hit 96 FPS, but the visual downgrade is probably not worth the extra frames unless you are chasing maximum refresh rate. For most users, High at 1080p is the sweet spot: it offers the best visual fidelity without sacrificing playability.
At 1440p, the choices become more constrained. High settings produce 44 FPS, which is borderline for smooth gameplay. Medium is slightly better at 46 FPS, with a min of 39 FPS, indicating that frame drops can occur during busy scenes. Low settings jump to 61 FPS, which is the only preset at this resolution that consistently exceeds 60 FPS. Ultra is not recommended, as it falls to 28 FPS. For 1440p, the data suggests that Medium is the optimal choice if you can tolerate occasional dips below 40 FPS. If you demand a locked 60 FPS experience, Low is the only viable option. The visual difference between Low and Medium in an idle game is likely minimal, so Low is a practical recommendation for 1440p.
For 4K, the data is unequivocal: none of the presets are playable. The highest average is 32 FPS at Low, which is below the standard 60 FPS target and even dips into the territory where motion appears choppy. High and Medium hover around 23-24 FPS, and Ultra is an unplayable 15 FPS. The best experience at 4K would be to avoid it entirely and stick to 1440p or 1080p. If you are forced to play at 4K, Low settings are the only option, but the 32 FPS average will not provide a satisfying experience. The measured min FPS values, where present, show that even the “stable” presets can drop below their averages, so the real-world experience at 4K will be worse than the averages suggest.
GPU Role
The Intel Arc B570 is the dominant factor in this game’s performance. Its specifications—10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s bandwidth—are modest by modern standards, and the benchmark results reflect that. The GPU’s base and boost clocks are both locked at 2500 MHz, which is a relatively high frequency, but the memory subsystem is the limiting factor. The 160-bit bus width is narrow, and the 380.0 GB/s bandwidth is insufficient for 4K workloads, as evidenced by the steep FPS drops at that resolution. The GPU’s 2304 shading units and 144 TMUs are capable of producing solid 1080p results, but the pixel rate of 200.0 GPixel/s is the bottleneck at higher resolutions.
The Arc B570’s performance in this game places it in the 65th percentile of all GPUs, with an average benchmark score of 20556. Its nearest rivals are the NVIDIA GeForce RTX 3070 Mobile (0.1% faster) and the Intel Arc A750 (0.1% slower). This means the B570 is a mid-range GPU that competes with last-generation mobile parts and the previous Arc generation. The data shows that this level of performance is sufficient for 1080p High settings in Revolution Idle, but it struggles at 1440p and fails at 4K. The GPU’s 10 GB VRAM is not the issue, as an idle game is unlikely to exceed that capacity; rather, it is the raw fill rate and memory bandwidth that constrain performance.
The GPU’s architecture, Xe2-HPG on a 5 nm process from TSMC, is efficient, but the 19,600 million transistors on a 272 mm² die are not enough to compete with higher-tier parts. The measured FPS data aligns perfectly with the GPU’s benchmark scores: it is a 1080p-class performer. The 4K results, with averages below 25 FPS for most presets, are consistent with a GPU that is being pushed far beyond its intended resolution target. For this game, the Arc B570 is the clear bottleneck, and any attempt to improve performance would require a more powerful GPU with higher memory bandwidth and more shading units.
FAQ
Q: What is the best resolution for this combo in Revolution Idle?
A: The data shows 1080p is the only resolution where all presets maintain playable frame rates, with High settings delivering 69 FPS and Low reaching 96 FPS. 1440p is playable only on Low (61 FPS) or Medium (46 FPS), while 4K fails to reach 33 FPS on any preset.
Q: Is the Intel Core i3-12100F holding back the Arc B570?
A: No. The FPS scales consistently with resolution, which indicates a GPU bottleneck. If the CPU were the limiting factor, frame rates would be similar across resolutions. The i3-12100F’s 4 cores and 8 threads are sufficient for this idle game, as evidenced by the 96 FPS result at 1080p Low.
Q: Why is the Ultra preset so much slower than High?
A: At 1080p, Ultra drops to 44 FPS from High’s 69 FPS, a 36% reduction. At 1440p, Ultra falls to 28 FPS from High’s 44 FPS. The Ultra preset places significantly more load on the GPU, likely through increased shadow quality or post-processing effects, which the Arc B570’s 200.0 GPixel/s pixel rate cannot handle efficiently.
Q: Can this combo run the game at 4K?
A: Technically yes, but not playably. The best 4K result is 32 FPS at Low settings, with High and Medium averaging 23-24 FPS and Ultra at 15 FPS. These frame rates are below the 30 FPS minimum for acceptable gameplay, so 4K is not recommended.
Q: How does the Arc B570 compare to its closest rivals?
A: The Arc B570’s average benchmark score is 20556, which is 0.1% slower than the Intel Arc A750 and 0.1% faster than the NVIDIA GeForce RTX 3070 Mobile. This places it in the 65th percentile of all GPUs, indicating mid-range performance that is adequate for 1080p gaming.
Q: What is the launch MSRP of the GPU and CPU?
A: The Intel Arc B570 has a launch MSRP of 219 USD, and the Intel Core i3-12100F has a launch MSRP of $97. These are the only pricing details available, and they do not reflect current market prices.
How This Combo Ranks
The combo of the Intel Core i3-12100F and Intel Arc B570 ranks 2373rd out of 2986 tested combinations in Revolution Idle. This places it in the bottom 20% of all combos, which is a poor showing for a modern CPU and GPU pairing. The rank is determined by the measured FPS across all resolutions and settings, and the data shows that this combo struggles at higher resolutions. The 4K results, in particular, drag the overall ranking down, as most modern combos can at least approach 30 FPS at 4K, while this one falls to 15 FPS at Ultra.
The low rank is not surprising given the GPU’s performance. The Arc B570 is in the 65th percentile of all GPUs, which means it is below average, and the i3-12100F is in the 68th percentile of all CPUs. When paired together, they do not synergize to produce better-than-average results. The combo’s rank of 2373 out of 2986 indicates that most other tested combinations, including those with older or cheaper parts, achieve higher frame rates in this game. The data suggests that this pairing is best suited for 1080p gaming, and its poor ranking reflects its inability to handle higher resolutions.
The ranking also highlights the GPU’s dominance in this game’s performance. The CPU’s benchmark scores, such as a Cinebench R23 multi-core score of 11860 and a single-core score of 1674, are respectable for a quad-core part, but they do not translate into better frame rates. The game is heavily GPU-bound, and the Arc B570’s mid-range performance is the sole reason for the combo’s low rank. For users considering this pairing, the data implies that it is not a top-tier choice for Revolution Idle, and other GPU options would yield significantly better results.
CPU Role
The Intel Core i3-12100F plays a secondary role in this game’s performance, as the benchmark data indicates that the GPU is the primary bottleneck. The CPU’s specifications—4 cores, 8 threads, a base clock of 3.30 GHz, and a boost clock of 4.30 GHz—are sufficient for an idle game, which typically has minimal CPU demands. The measured FPS at 1080p Low reaches 96 FPS, which suggests the CPU can feed the GPU with enough draw calls to hit high frame rates. The 12 MB of shared L3 cache and 1.25 MB L2 cache per core are more than adequate for this workload.
The CPU’s benchmark scores reinforce this conclusion. A single-thread score of 893 in 3DMark and a Cinebench R23 single-core score of 1674 are solid for a budget part, and the multi-thread scores, such as 11860 in Cinebench R23, show that the 4 cores can handle parallel workloads. However, these scores do not correlate with game performance, as the FPS scaling with resolution is purely GPU-driven. If the CPU were the limiting factor, the 1080p and 1440p results would be much closer, but the data shows a consistent 36-48% drop when moving up resolutions.
The i3-12100F’s nearest rivals in CPU benchmarks are the Intel Core 3 N355 (0% delta) and the Intel Core i5-9500 (0.3% faster), indicating that it performs similarly to other budget and older mainstream parts. This is sufficient for Revolution Idle, but it does not provide any headroom for more demanding games. The CPU’s TDP of 58 W and support for DDR4 and DDR5 memory make it a flexible choice, but for this specific game, the CPU is not the component to upgrade. The data shows that any performance gains would come from a faster GPU, not a faster CPU. The CPU’s role is to keep up with the GPU’s demands, and it does so without issue, as evidenced by the 96 FPS ceiling at 1080p Low.
Hardware Specifications
Intel Core i3-12100F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + Intel Arc B570 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 44.0 |
Revolution Idle with ii3-12100F + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B570 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with ii3-12100F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.