Don T Starve Together
This combination provides smooth gameplay with an average of 79 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 39 | 47 | 68 |
| 1440p QHD | 53 | 66 | 79 | 114 |
| 1080p Full HD | 77 | 96 | 114 | 165 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Don T Starve Together with Intel Core i3-12100F + Intel Arc B570, In-Depth Analysis
Don’t Starve Together pairs the Intel Core i3-12100F with the Intel Arc B570 in a combination that lands at rank 873 out of 1,161 tested combos for this game. That places this rig in the lower third of the database, which is a curious result given the hardware’s individual benchmark standings. The CPU sits at the 68th percentile among all processors, and the GPU at the 65th percentile among all graphics cards, yet the pairing only manages to beat roughly 25% of other tested systems here. The data suggests that this game, with its stylized 2D aesthetic, is not demanding in ways that modern high-end components excel at, but rather responds to specific traits in this pairing that hold it back. The gap between component percentiles and the combo rank implies a bottleneck or an optimization quirk rather than a straightforward lack of power. For a survival title that has been active since its 2016 release, the measured results show that the i3-12100F and Arc B570 combination is serviceable but far from optimal, especially when pushing toward higher resolutions where the GPU’s 10 GB VRAM buffer becomes a limiting factor.
How This Combo Ranks
The combo’s rank of 873 out of 1,161 tested configurations places it in the 25th percentile or worse for Don’t Starve Together. This is a significant underperformance relative to what the individual components suggest. The Intel Core i3-12100F, with an average benchmark score of 13,494, sits just ahead of the Intel Core 3 N355 (13,492, 0% delta) and the Intel Core i5-9500 (13,452, 0.3% ahead), while trailing the Intel Core 5 120UL (13,594, -0.7%) and the Intel Core i7-1250U (13,351, 1.1% behind). On the GPU side, the Arc B570’s average score of 20,556 places it nearly identical to the NVIDIA GeForce RTX 3070 Mobile (20,534, 0.1% ahead) and the Intel Arc A750 (20,582, 0.1% behind). Despite these mid-pack component standings, the combo’s in-game rank is disproportionately low. This indicates that Don’t Starve Together’s engine does not scale well with the Arc B570’s architecture, or that the 4-core CPU becomes a severe constraint in certain scenarios. The data shows a system that should handle 1080p gaming comfortably but instead falls behind many older or less powerful pairings in this specific title.
GPU Role
The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth. Its base and boost clocks are both locked at 2500 MHz, which is an unusual flat curve that suggests the card runs at maximum frequency under load without boosting headroom. The 2304 shading units, 144 TMUs, and 80 ROPs provide a theoretical pixel rate of 200.0 GPixel/s and a texture rate of 360.0 GTexel/s, with FP32 performance at 11.52 TFLOPS. In Don’t Starve Together, these specs manifest in a peculiar way. At 1080p High settings, the combo achieves 96 FPS average, but dropping to Low settings jumps to 165 FPS. The jump from High to Low is a 72% increase, which is substantial and points to the GPU being heavily utilized even at lower resolutions. However, the game’s 2D sprite-based visuals should not tax the GPU this much. The Arc B570’s 10 GB VRAM is more than sufficient for this title, so the memory size is not the issue; rather, the driver overhead or the Xe2-HPG architecture’s handling of this older game engine likely causes the performance ceiling. The GPU’s benchmark percentile of 65% is misleading here because synthetic tests like 3DMark Steel Nomad (2,649) and PassMark G3D (14,195) do not reflect the arcane rendering paths this game uses.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a clear GPU-bound trend, but with some unexpected plateaus. At High settings, the average FPS drops from 96 at 1080p to 66 at 1440p, then 39 at 4K. That is a 31% drop from 1080p to 1440p, and a 41% drop from 1440p to 4K. For Low settings, the numbers are 165, 114, and 68, respectively. The 1440p Low result of 114 FPS is nearly identical to the 1080p Medium result of 114 FPS, suggesting that the CPU becomes a co-limiter at lower settings and resolutions. The most telling data point is at 1080p Ultra, which hits 77 FPS, while 1440p Ultra drops to 53 FPS, and 4K Ultra plummets to 32 FPS. The scaling from 1080p to 4K at Ultra is a 58% reduction, which is steep but expected. The pattern indicates that the Arc B570’s raw throughput is the primary limiter at 4K, but at 1080p, the i3-12100F’s 4 cores and 8 threads start to hold back the GPU, especially on Low settings where the CPU should be the bottleneck. The 165 FPS at 1080p Low is the highest measured, but it is not twice the 4K Low result of 68 FPS, which would be ideal if the GPU scaled linearly with pixel count.
FAQ
Q: Why does this combo rank so low despite having a 68th percentile CPU and 65th percentile GPU?
A: The combo rank of 873 out of 1,161 reflects that Don’t Starve Together’s engine does not effectively utilize the Arc B570’s Xe2-HPG architecture. The CPU’s 4 cores and 8 threads, with a boost clock of 4.30 GHz, are sufficient for most modern games, but this title’s single-threaded nature and the GPU’s driver overhead create a mismatch. The data shows that the combo underperforms relative to its synthetic benchmark averages.
Q: What is the best resolution for this combo to maintain 60+ FPS?
A: At 1440p High settings, the combo averages 66 FPS, which is above the 60 FPS threshold. For a more stable experience, 1080p High averages 96 FPS, and 1080p Medium averages 114 FPS. At 4K, only Low settings reach 68 FPS, but Medium drops to 47 FPS, which is below 60.
Q: How does the Arc B570’s VRAM affect performance in this game?
A: The 10 GB GDDR6 memory with 380.0 GB/s bandwidth is far more than Don’t Starve Together requires. The game’s 2D assets do not consume significant VRAM, so the memory capacity is not a limiting factor. The performance issues are more likely related to the GPU’s 2500 MHz clock and how the game interacts with the 2304 shading units.
Q: Is the CPU or GPU the bottleneck at 1080p Low settings?
A: At 1080p Low, the combo achieves 165 FPS, which is the highest measured. This is likely CPU-limited because the GPU has to do less work, but the i3-12100F’s 4 cores (with a 3.30 GHz base clock) cannot push much higher. The 1440p Low result of 114 FPS is a 31% drop, indicating that the GPU is still contributing significantly even at low settings.
Q: How does this combo compare to its nearest GPU rival, the Intel Arc A750?
A: The Arc B570 and Arc A750 have nearly identical average scores (20,556 vs. 20,582, with the A750 being 0.1% faster). In this game, the difference is negligible, and both would likely produce similar FPS. The ranking data suggests that neither card excels in this title, but the B570’s 10 GB VRAM provides no advantage here.
Q: What causes the FPS drop from 1080p Medium (114 FPS) to 1440p Medium (79 FPS)?
A: The 31% drop in FPS from 1080p to 1440p at Medium settings indicates a GPU-bound scenario. The Arc B570’s 11.52 TFLOPS FP32 performance is being taxed by the resolution increase. The 1440p Medium result also shows a minimum FPS of 67, which suggests occasional dips that could affect gameplay smoothness.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake-S architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. It has a 12 MB shared L3 cache and 1.25 MB L2 cache per core, with 80 KB L1 per core. The TDP is 58 W, and it supports DDR4 and DDR5 memory on a dual-channel bus. In Don’t Starve Together, this CPU’s single-thread performance is adequate, as shown by its Cinebench R23 single-core score of 1,674 and Geekbench single-core score of 1,932. However, the game’s simulation and logic threads may not utilize all 8 threads effectively. The CPU’s 3DMark 16-thread score of 4,051 and 8-thread score of 4,026 are nearly identical, indicating that the processor does not scale beyond 8 threads, which is expected for a 4-core/8-thread part. The PassMark multithread score of 14,015 and single-thread score of 3,444 show a balanced design, but the game’s performance at 1080p Low (165 FPS) suggests that the CPU is reaching its limit around that frame rate. The boost clock of 4.30 GHz is respectable, but the 4-core limitation becomes apparent when comparing to rivals like the Intel Core i5-9500, which has 6 cores and 6 threads, yet only scores 0.3% higher on average. The CPU’s percentile of 68% means it is better than two-thirds of all processors, but Don’t Starve Together appears to be one of the titles where the core count matters more than raw clock speed.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1080p, Medium settings provide the best balance with 114 FPS average and a minimum of 97 FPS, ensuring smooth gameplay without the performance hit of High or Ultra. High settings at 1080p yield 96 FPS, which is still playable, but the jump to Medium adds 18 FPS with minimal visual difference in this 2D title. At 1440p, Medium settings again offer the best experience with 79 FPS average and a minimum of 67 FPS, though this is close to the 60 FPS threshold. High settings at 1440p drop to 66 FPS, which is acceptable but leaves less headroom for demanding scenes. Low settings at 1440p reach 114 FPS, but the visual quality loss is significant. At 4K, the only playable option is Low settings with 68 FPS average, as Medium drops to 47 FPS. The data suggests that Medium settings are the sweet spot for this combo, providing a 31% FPS boost over High at 1080p and a 20% boost at 1440p, while maintaining a stable minimum frame rate. Ultra settings are not recommended at any resolution, as they reduce FPS by 20% or more compared to High, with the 4K Ultra result of 32 FPS being nearly unplayable.
Measured FPS Breakdown
At 1920x1080, the combo delivers a wide range of performance across settings. Low settings achieve 165 FPS average, which is the highest of any configuration tested. Medium settings produce 114 FPS average with a minimum of 97 FPS and a maximum of 131 FPS, indicating a stable frame time. High settings drop to 96 FPS, and Ultra settings further reduce to 77 FPS. The difference between Low and Ultra is 88 FPS, a 53% reduction, showing that the GPU is the primary scaling factor at this resolution. At 2560x1440, the numbers are lower but follow a similar pattern. Low settings hit 114 FPS, Medium averages 79 FPS with a minimum of 67 FPS and maximum of 91 FPS, High averages 66 FPS, and Ultra averages 53 FPS. The step from Medium to High at 1440p is a 16% FPS loss, while the step from High to Ultra is a 20% loss. At 3840x2160, the performance becomes marginal. Low settings average 68 FPS, Medium averages 47 FPS with a minimum of 40 FPS and maximum of 54 FPS, High averages 39 FPS, and Ultra averages 32 FPS. The Medium settings at 4K show a minimum FPS of 40, which is below the playable threshold of 60 FPS, and the average of 47 FPS confirms this. The data shows that the Arc B570’s 10 GB VRAM and 380.0 GB/s bandwidth are not the limiting factors, as even Low settings at 4K only reach 68 FPS, suggesting a compute or driver limitation rather than a memory capacity issue. The scaling from 1080p Low to 4K Low is a 59% drop, while the scaling from 1080p Ultra to 4K Ultra is a 58% drop, indicating consistent GPU-bound behavior across all quality levels.
Hardware Specifications
Intel Core i3-12100F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + Intel Arc B570 in Don T Starve Together
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 114.0 |
| 2560x1440 | Medium | 79.0 |
| 2560x1440 | High | 66.0 |
| 2560x1440 | Ultra | 53.0 |
| 1920x1080 | Low | 165.0 |
| 1920x1080 | Medium | 114.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 77.0 |
Don T Starve Together with ii3-12100F + Other GPUs
See how Don T Starve Together performs with the same CPU but different graphics cards.
Don T Starve Together with Arc B570 + Other CPUs
See how Don T Starve Together performs with the same GPU but different processors.
Other Games with ii3-12100F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.