Revolution Idle

Revolution Idle

AVERAGE FPS
57
playable

This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 28 29 39
1440p QHD 34 54 56 75
1080p Full HD 55 85 89 118

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 39
3840x2160 Medium 29
3840x2160 High 28
3840x2160 Ultra 18
2560x1440 Low 75
2560x1440 Medium 56
2560x1440 High 54
2560x1440 Ultra 34
1920x1080 Low 118
1920x1080 Medium 89
1920x1080 High 85
1920x1080 Ultra 55

Revolution Idle with Intel Core i3-12100F + NVIDIA GeForce RTX 5050, In-Depth Analysis

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5050 delivers a predictable but sharply tiered performance profile in Revolution Idle. Across the four tested preset levels, the combination shows a clear pattern: the GPU dominates at lower resolutions, while the CPU’s 4-core/8-thread architecture becomes a limiting factor as the workload scales. This analysis breaks down the measured frames per second (FPS) data to explain what the numbers mean for gameplay, how the components interact, and where this specific configuration lands relative to other tested hardware.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals a system that is heavily GPU-bound at lower resolutions but shifts toward a more balanced state at higher ones. At 1920x1080 with High settings, the combo produces 85 FPS. Moving to 2560x1440 cuts that to 54 FPS, a reduction of 31 FPS or roughly 36%. The jump to 3840x2160 High settings yields just 28 FPS, which is a 57 FPS drop from 1080p — a 67% loss in performance. This steep decline indicates that the RTX 5050’s 8 GB of GDDR6 memory and 128-bit bus are being saturated as pixel count increases, with the GPU’s compute resources (13.17 TFLOPS FP32) struggling to keep up with the 4K workload.

The pattern holds across all settings. For Medium, 1080p delivers 89 FPS, 1440p drops to 56 FPS, and 4K falls to 29 FPS. Low settings show the same trajectory: 118 FPS at 1080p, 75 FPS at 1440p, and 39 FPS at 4K. The scaling factor from 1080p to 4K is roughly 3x the pixel count, but the FPS does not drop by a corresponding 3x — instead, it drops by about 2.3x to 2.9x depending on the preset. This suggests that while the GPU is the primary bottleneck at 4K, the CPU is still contributing some headroom, preventing a fully linear collapse.

The limiting component at 1080p is clearly the GPU. With Low settings producing 118 FPS at 1080p but only 75 FPS at 1440p, the RTX 5050’s rasterization throughput is the ceiling. At 4K, however, the picture changes slightly. The gap between High (28 FPS) and Medium (29 FPS) is negligible, and even Low (39 FPS) is far from playable for smooth action. This indicates that at 4K, the GPU is so overburdened that preset changes have diminishing returns. The RTX 5050’s 320.0 GB/s memory bandwidth is a likely constraint, as 4K textures and framebuffer demands exceed what the 8 GB VRAM can efficiently handle, forcing the GPU to rely on slower memory operations.

FAQ

*Q: What is the highest average FPS this combo achieves in Revolution Idle?*

A: The maximum measured average FPS is 118, achieved at 1920x1080 with Low settings.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS drops to 18, which is the lowest recorded value across all tested configurations.

Q: Is there a significant difference between High and Medium settings at 1080p?

A: The difference is small — High averages 85 FPS while Medium averages 89 FPS, a gap of just 4 FPS. This suggests that High settings are nearly as efficient as Medium at this resolution.

Q: What is the combo’s rank among all tested configurations?

A: The combo ranks 1813 out of 2986 tested combinations, placing it in the lower-middle tier of the database.

Q: Does the RTX 5050’s VRAM capacity impact 4K performance?

A: Yes, the 8 GB VRAM is a likely factor. At 4K Ultra, FPS falls to 18, and even Low settings only reach 39 FPS, indicating the GPU’s memory subsystem is overwhelmed.

Q: How does the CPU’s thread count affect results in this idle game?

A: The i3-12100F’s 4 cores and 8 threads provide adequate single-thread performance for the game’s logic, but the 3DMark benchmarks show a multi-thread score of 4023, suggesting that heavy parallel workloads are not this chip’s strength, which can limit performance in complex scenes.

GPU Role

The NVIDIA GeForce RTX 5050 is the dominant component in this pairing, and its specifications directly explain the measured FPS numbers. The GPU has 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 320.0 GB/s. This is a modest amount for modern gaming, and the data reflects that. At 1080p, the GPU’s 2560 shading units and 80 texture mapping units (TMUs) are sufficient to push high frame rates — 118 FPS on Low settings shows the card can handle basic workloads easily. However, the 32 raster output units (ROPs) become a bottleneck at higher resolutions, as pixel fill rate (82.30 GPixel/s) is limited.

The clock speeds — 2317 MHz base and 2572 MHz boost — are respectable, but they cannot compensate for the memory constraints. The effective memory clock of 2500 MHz (20 Gbps effective) is standard for GDDR6, yet the 128-bit bus width halves the potential bandwidth compared to wider-bus cards. This is evident in the 4K results: High settings produce 28 FPS, and Ultra falls to 18 FPS. The RTX 5050’s 13.17 TFLOPS FP32 compute is not the limiting factor here; rather, the inability to feed the shaders with texture data fast enough causes the drop-off.

The GPU’s 66th percentile ranking among all GPUs (based on an average benchmark score of 21035) places it in the mid-range, and its nearest rival, the AMD Radeon RX 5600 XT, scores 20713 with a deltaPct of 1.6, meaning the RTX 5050 is slightly faster. Yet in Revolution Idle, the RTX 5050’s performance at 4K is sub-30 FPS on all but Low settings, underscoring that this GPU is best suited for 1080p or 1440p gaming. The 8 GB VRAM is sufficient for 1080p and 1440p textures, but 4K assets exceed its capacity, leading to the sharp performance cliff observed.

How This Combo Ranks

In the context of all tested combinations, this pairing sits at rank 1813 out of 2986, which places it in the 39th percentile — below the median. This is a modest result for a CPU and GPU that individually rank at the 68th and 66th percentiles respectively. The discrepancy suggests that the combination is not optimized for Revolution Idle’s specific demands, or that the game’s engine does not scale well with the hardware’s strengths. The CPU’s average benchmark score is 13494, while the GPU’s is 21035, but in-game performance lags behind what these numbers might predict.

The rank of 1813 indicates that most other combos outperform this pairing in this particular title. This could be due to the CPU’s 4-core limitation — many games benefit from more cores, and the i3-12100F’s 4 threads (8 total) may be insufficient for the game’s background simulation tasks, which are common in idle games. The combo’s position suggests that while the RTX 5050 is capable, the CPU holds back overall performance, especially in scenarios where the game’s logic thread becomes a bottleneck. Comparatively, the CPU’s nearest rival, the Intel Core 3 N355, scores 13492 with a deltaPct of 0, indicating near-identical processing power, yet the combination’s rank shows that pairing choices matter significantly.

Measured FPS Breakdown

The data provides 12 distinct measurements, covering four resolutions and three settings (High, Low, Medium, Ultra). At 1920x1080, the results are strong: Low leads with 118 FPS, followed by Medium at 89 FPS, High at 85 FPS, and Ultra at 55 FPS. The Medium setting has a recorded range of 76 to 103 FPS, showing some variance but generally smooth performance. At 2560x1440, the numbers drop: Low achieves 75 FPS, Medium 56 FPS (range 48-65), High 54 FPS, and Ultra 34 FPS. This resolution is still playable for most settings, though Ultra dips below the 60 FPS threshold.

At 3840x2160, the performance collapses. Low is the only setting above 30 FPS, averaging 39 FPS. Medium averages 29 FPS (range 25-34), High averages 28 FPS, and Ultra falls to 18 FPS. The gap between Low and Medium at 4K is 10 FPS, but between Medium and High it is just 1 FPS, indicating that the GPU is so saturated that preset changes have minimal impact. The 1080p to 1440p scaling is more graceful — a 30-40% FPS drop — but the 1440p to 4K jump is severe, with a 50-65% reduction. This pattern confirms that the RTX 5050 is a 1080p/1440p card, with 4K only viable on the lowest settings.

Settings Recommendations

For the best experience, the data points to 1920x1080 with High settings as the optimal balance. High averages 85 FPS, which is only 4 FPS less than Medium but offers better visual fidelity. The 4 FPS difference is negligible, making High the clear choice at this resolution. If ultra-smooth performance is a priority, Low at 118 FPS is available, but the jump from High to Low is 33 FPS, which may not justify the visual downgrade for most users. At 2560x1440, High settings (54 FPS) are borderline, while Medium (56 FPS) offers a marginal improvement. Low (75 FPS) is the only setting that consistently exceeds 60 FPS, so for 1440p gamers, Low is recommended for competitive smoothness.

At 3840x2160, the situation is dire. Low settings (39 FPS) are the only option that approaches playability, but even this is below the 60 FPS standard. Medium (29 FPS) and High (28 FPS) are nearly identical, so there is no benefit to choosing High over Medium. Ultra (18 FPS) is essentially unplayable. For 4K users, the recommendation is to either drop to Low or reduce the resolution to 1440p, as the GPU cannot sustain adequate frame rates at native 4K with this CPU pairing. The data suggests that 1080p High is the sweet spot, delivering a stable experience without the performance penalties of higher resolutions.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its 12 MB of shared L3 cache is modest, and the 3DMark benchmarks show a single-thread score of 893 and a multi-thread score of 4023. In Revolution Idle, an idle game that typically relies on a single main thread for game logic, the CPU’s single-thread performance is sufficient to avoid bottlenecking the GPU at lower resolutions. The 1080p results — 85 FPS on High — are limited by the GPU, not the CPU, as the GPU is the weaker component in this pairing.

However, at 4K, the CPU’s role becomes more complex. While the GPU is clearly the primary bottleneck, the CPU’s 4 cores may struggle with the game’s background simulations, which can run in parallel. The passmark multi-thread score of 14015 and the 3dmark_16_threads score of 4051 indicate that the CPU’s multi-threaded performance is not strong, and this could cause frame hitches or stutters in complex game states. The CPU’s 68th percentile ranking among all CPUs (average benchmark score 13494) is respectable, but it is not enough to compensate for the GPU’s limitations at 4K. The nearest rival, the Intel Core 5 120UL, scores 13594 with a deltaPct of -0.7, meaning the i3-12100F is slightly faster, yet in-game, the combo’s rank remains low, suggesting that the CPU’s thread count is a limiting factor for this specific title.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5050 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 39.0
3840x2160 Medium 29.0
3840x2160 High 28.0
3840x2160 Ultra 18.0
2560x1440 Low 75.0
2560x1440 Medium 56.0
2560x1440 High 54.0
2560x1440 Ultra 34.0
1920x1080 Low 118.0
1920x1080 Medium 89.0
1920x1080 High 85.0
1920x1080 Ultra 55.0

Revolution Idle with ii3-12100F + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 5050 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.