Revolution Idle
This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 13 | 14 | 19 |
| 1440p QHD | 16 | 26 | 27 | 36 |
| 1080p Full HD | 26 | 41 | 43 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 5 3600 + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 5 3600 paired with the Intel Arc B370 produces a limited performance envelope in Revolution Idle, with the GPU acting as the primary constraint across all tested configurations. The data shows a maximum average of 56 FPS at 1080p Low, with scores declining sharply as resolution and settings increase. This analysis breaks down the measured results, contextualizes the component roles, and provides guidance for the best playable experience based strictly on the benchmark data.
Settings Recommendations
Based on the measured FPS rows, the optimal experience for this combination is achieved at 1920x1080 with Low settings, which delivers an average of 56 FPS. This is the only configuration in the dataset that approaches a fluid 60 FPS target. While Medium settings at the same resolution produce a playable 43 FPS average, the drop from Low to Medium represents a 23% performance reduction, which is noticeable in a game that relies on continuous background simulation.
At 2560x1440, the Low preset yields 36 FPS average, which is playable but below the 1080p Low experience. The High preset at 1440p drops to 26 FPS, and Medium falls to 27 FPS, indicating that settings choice matters less than resolution at this tier. For 3840x2160, all settings produce averages below 20 FPS, with Ultra at just 9 FPS — these are not recommended for interactive use.
The data suggests that 1080p Low is the sweet spot, as it provides the highest average FPS and avoids the stutter-prone territory seen at higher resolutions. If visual fidelity is prioritized, 1080p Medium at 43 FPS is the next best option, offering a 35% FPS increase over High at the same resolution while maintaining a smoother frame pacing. Ultra settings at any resolution are impractical, with the best Ultra result being 26 FPS at 1080p, which is below the threshold for comfortable gameplay.
FAQ
Q: What is the best resolution and setting combo for this system?
A: The measured data shows 1920x1080 with Low settings achieving 56 FPS average, which is the highest score in the dataset. This is the only configuration that reaches a 56 FPS average, making it the recommended target.
Q: How much performance is lost when moving from 1080p to 1440p?
A: At Low settings, the average FPS drops from 56 at 1920x1080 to 36 at 2560x1440, a 36% reduction. At High settings, the drop is from 41 to 26 FPS, a 37% reduction, indicating a consistent scaling penalty across presets.
Q: Is the Intel Arc B370 capable of running this game at 4K?
A: No. At 3840x2160, the best average FPS is 19 at Low settings, and Ultra drops to 9 FPS. All 4K configurations fall below 20 FPS, making them impractical for smooth gameplay.
Q: Does the Ryzen 5 3600 bottleneck the Arc B370 in this game?
A: The data does not show a CPU bottleneck. The GPU's benchmark percentile is 5, and its nearest rivals are older integrated and low-end discrete parts. The FPS scaling with resolution suggests the GPU is the limiting factor, as performance degrades predictably with increased pixel count.
Q: What is the difference between Low and Ultra settings at 1080p?
A: At 1920x1080, Low averages 56 FPS while Ultra averages 26 FPS, a 54% reduction. Medium sits at 43 FPS, and High at 41 FPS, showing that the jump from High to Ultra is particularly costly.
Q: Are there any configurations that maintain 60 FPS?
A: No measured configuration reaches 60 FPS. The highest average is 56 FPS at 1080p Low, and all other settings and resolutions fall below this, with the next best being 43 FPS at 1080p Medium.
GPU Role
The Intel Arc B370 is a low-power integrated graphics solution with a 25 W TDP and a boost clock of 2400 MHz. Its 3DMark Steel Nomad DX12 score is 1184, which places it in the 5th percentile of all GPUs, and its nearest rivals include the ATI Mobility Radeon HD 5570 (score 1186, 0.2% faster) and the ATI Radeon HD 5770 (score 1190, 0.5% faster). This performance tier explains the modest FPS numbers observed in Revolution Idle.
The GPU's memory configuration is "System Shared," meaning it relies on shared system memory rather than dedicated VRAM. This architecture, combined with a base clock of 300 MHz and a boost of 2400 MHz, results in a pixel rate of 48.00 GPixel/s and a texture rate of 96.00 GTexel/s. The FP32 throughput is 6.144 TFLOPS, which is adequate for 2D and light 3D workloads but insufficient for demanding titles.
In Revolution Idle, the GPU's limitations manifest most clearly at 4K. At 3840x2160, the average FPS ranges from 9 at Ultra to 19 at Low, with Medium producing 14 FPS (min 12, max 16). These numbers align with the GPU's 5th percentile ranking, indicating that the Arc B370 is fundamentally underpowered for high-resolution rendering. The game's idle genre likely involves simple graphics, but the rendering pipeline still requires enough fill rate to push 8.3 million pixels per frame at 4K, which this GPU struggles to achieve.
The data shows no VRAM-specific bottleneck since the memory is shared with the system, but the system-dependent bandwidth and capacity can cause variability. The benchmark results suggest that the GPU's compute capabilities are the limiting factor, as reducing settings from High to Low at any resolution yields a proportional FPS increase (e.g., from 41 to 56 FPS at 1080p, a 37% gain). This indicates that the GPU's shader and texture units are saturated, not its memory subsystem.
Measured FPS Breakdown
At 1920x1080, the full settings range was tested. Low settings produce the highest average at 56 FPS, followed by Medium at 43 FPS (min 36, max 49), High at 41 FPS, and Ultra at 26 FPS. The gap between Low and Ultra is 30 FPS, representing a 54% performance drop, which is substantial for a single settings tier. The Medium preset's min FPS of 36 is notable, as it indicates occasional frame dips that could cause stutter in a game with continuous updates.
At 2560x1440, Low leads with 36 FPS, then Medium at 27 FPS (min 23, max 31), High at 26 FPS, and Ultra at 16 FPS. The difference between Medium and High is just 1 FPS, suggesting that these presets have similar GPU workloads at this resolution. The Ultra preset at 16 FPS is borderline unplayable, and even Low at 36 FPS is below the 1080p Low result by 20 FPS.
At 3840x2160, Low is the only preset above 15 FPS, achieving 19 FPS. Medium follows at 14 FPS (min 12, max 16), High at 13 FPS, and Ultra at 9 FPS. The 4K results are uniformly poor, with a maximum of 19 FPS and minimum of 9 FPS, reinforcing that this resolution is beyond the Arc B370's capability. The Medium preset at 4K has the only complete min/max data in the entire set, showing a tight 12-16 FPS range, which indicates stable but very low performance.
Across all resolutions, the Low preset consistently outperforms the others by a significant margin, while Ultra is consistently the worst. The data does not include min or max FPS for most configurations, limiting stutter analysis, but the available Medium preset data at all three resolutions shows that min FPS is typically 16-18% below average, suggesting moderate frame pacing consistency.
Resolution Scaling
The FPS drop from 1080p to 4K is severe and follows an expected curve based on pixel count. At Low settings, the average FPS goes from 56 at 1920x1080 to 36 at 2560x1440 to 19 at 3840x2160. This represents a 36% reduction from 1080p to 1440p and a 66% reduction from 1080p to 4K. The pixel count increases by 77% from 1080p to 1440p and by 300% from 1080p to 4K, so the FPS scaling is roughly linear with pixel count, indicating a fill-rate-limited scenario.
At High settings, the scaling is similar: 41 FPS at 1080p, 26 FPS at 1440p, and 13 FPS at 4K. The reduction from 1080p to 1440p is 37%, and from 1080p to 4K is 68%. This consistent scaling pattern across presets confirms that the limiting component is the GPU's rendering throughput, not the CPU or memory bandwidth. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions, but the data shows a steep decline.
The Ultra preset shows the most dramatic scaling: 26 FPS at 1080p, 16 FPS at 1440p, and 9 FPS at 4K. The 4K result is 65% lower than 1080p, which is in line with the other presets. This suggests that even at the highest settings, the GPU's pixel processing rate is the primary constraint. The medium preset at 4K shows a min of 12 FPS and max of 16 FPS, indicating that frame times are relatively stable but consistently low.
The scaling analysis points to a GPU-bound system. The Ryzen 5 3600, with a 71st percentile CPU ranking and an average benchmark score of 17035, is well above the GPU's 5th percentile. The CPU's 3DMark single-thread score of 696 and multi-thread score of 4605 are sufficient for an idle game's logic, but the GPU's 1184 Steel Nomad score is clearly the weak link. The FPS drops at 4K are not accompanied by any signs of CPU saturation, such as stalling or erratic frame times, further supporting the GPU-limited conclusion.
CPU Role
The AMD Ryzen 5 3600 is a 6-core, 12-thread processor from the 3000 series, based on the Zen 2 architecture (Matisse) on a 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU's benchmark scores are solid for its class: Cinebench R23 multi-core reaches 15045, single-core 2124, and Geekbench multi-core is 7372. Its percentile ranking is 71, meaning it outperforms 71% of all CPUs in the database.
In Revolution Idle, the CPU's role is to manage game logic, timers, and background calculations. With 12 threads, the Ryzen 5 3600 has ample parallelism for such workloads. The 3DMark 16-thread score of 4605 and max-thread score of 4603 indicate that the CPU can sustain high multi-threaded loads, which is relevant if the game uses multiple threads for idle mechanics. The 2-thread score of 1361 and single-thread score of 696 show that single-core performance is modest but adequate for a game that likely relies on timers rather than complex physics.
The CPU's nearest rivals include the Intel Core i7-1260P (average score 17007, 0.2% faster), Intel Core i5-11400 (17067, 0.2% slower), and AMD EPYC 7573X (17070, 0.2% slower). These deltas are negligible, meaning the Ryzen 5 3600's performance is on par with these processors. In an idle game, this level of CPU performance is unlikely to cause bottlenecks, especially given that the GPU is the clear limiting factor.
The data does not show any CPU-specific bottlenecks in the FPS results. If the CPU were struggling, we would expect inconsistent FPS across resolutions, but the scaling is smooth and predictable. The CPU's 71st percentile ranking and high multi-core scores suggest it can easily keep up with the GPU's output, even at 1080p Low where the GPU is producing 56 FPS. The memory bandwidth of 51.2 GB/s and dual-channel DDR4 support are also sufficient for this workload, as the GPU's shared memory usage does not appear to introduce CPU-side delays.
How This Combo Ranks
This specific combination of the AMD Ryzen 5 3600 and Intel Arc B370 ranks 2736 out of 2986 tested combos in Revolution Idle, placing it in the bottom 8% of all configurations. This low ranking is driven almost entirely by the GPU, which is in the 5th percentile of all GPUs, while the CPU is in the 71st percentile. The disparity between the two components is stark: the CPU is a mid-range performer, while the GPU is a low-end integrated solution.
The combo's rank reflects the overall FPS results, which are modest at best. With a maximum average of 56 FPS at 1080p Low and a minimum of 9 FPS at 4K Ultra, this system cannot deliver high-refresh or high-resolution experiences. The ranking also accounts for the fact that many other combos in the database likely feature dedicated GPUs with higher performance.
Comparing the components individually, the CPU's average benchmark score of 17035 places it near the Intel Core i7-1260P (17007, 0.2% faster) and Intel Core i5-11400 (17067, 0.2% slower), indicating that the Ryzen 5 3600 is a competitive mid-range CPU. The GPU's score of 1184 places it near the ATI Mobility Radeon HD 5570 (1186, 0.2% slower) and AMD Radeon HD 7650M (1192, 0.7% slower), which are legacy mobile GPUs from over a decade ago. This comparison clearly shows the GPU's vintage performance level.
The rank of 2736 out of 2986 suggests that most other tested combinations outperform this one, likely due to having discrete GPUs with higher fill rates and more memory bandwidth. In the context of Revolution Idle, a game that should not be graphically demanding, the Arc B370's limitations are exposed, and the combo's ranking reflects that. The CPU is not the cause of the low rank; rather, the GPU's 5th percentile standing drags the overall performance down. For users of this combo, the data recommends sticking to 1080p Low to achieve the best possible experience, as higher settings or resolutions will result in sub-30 FPS averages.
Hardware Specifications
AMD Ryzen 5 3600
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + Intel Arc B370 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 19.0 |
| 3840x2160 | Medium | 14.0 |
| 3840x2160 | High | 13.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 36.0 |
| 2560x1440 | Medium | 27.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 16.0 |
| 1920x1080 | Low | 56.0 |
| 1920x1080 | Medium | 43.0 |
| 1920x1080 | High | 41.0 |
| 1920x1080 | Ultra | 26.0 |
Revolution Idle with Ryzen 5 3600 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B370 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + Arc B370
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