Downfall

Downfall

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 29 35 43
1440p QHD 29 46 56 68
1080p Full HD 40 64 78 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 35
3840x2160 High 29
3840x2160 Ultra 18
2560x1440 Low 68
2560x1440 Medium 56
2560x1440 High 46
2560x1440 Ultra 29
1920x1080 Low 96
1920x1080 Medium 78
1920x1080 High 64
1920x1080 Ultra 40

Downfall with AMD Ryzen 5 3600 + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 5 3600 paired with the Intel Arc B370 delivers playable but constrained performance in Downfall, a horror title that scales heavily with graphical settings. The data shows a combination that is firmly entry-level, with the CPU offering solid multi-threaded capabilities while the GPU acts as the primary bottleneck, especially at higher resolutions and presets. This analysis breaks down the measured results to show exactly where this combo stands and how to get the most out of it.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 (Matisse) architecture, built on a 7 nm process. It runs with a base clock of 3.60 GHz and a boost clock of 4.20 GHz, fitting into the AMD Socket AM4 platform. In the context of Downfall, this CPU provides a solid foundation, but the benchmark results indicate that its role shifts depending on the resolution and settings being used.

At 1080p, the CPU is more influential than at higher resolutions. The measured FPS at 1920x1080 with Low settings reaches 96 FPS average, which is the highest score in the entire dataset. This suggests that at lower graphical loads, the Ryzen 5 3600 is capable of feeding the GPU enough data to hit high frame rates. The processor’s single-thread performance, as indicated by a 3dmark_single_thread score of 696 and a Cinebench R23 single-core score of 2124, is adequate for the game's logic and physics at these settings. However, the CPU's multi-threaded strength is evident in its other benchmarks, such as a Cinebench R23 multicore score of 15045 and a Passmark multithread score of 17700, which shows it can handle background tasks and game threads without becoming a major issue.

When compared to its nearest rivals, the Ryzen 5 3600 sits in a tight performance band. It is 0.2% ahead of the Intel Core i7-1260P and the AMD EPYC 7742, while being 0.2% behind the Intel Core i5-11400 and the AMD EPYC 7573X. This indicates that its overall processing power is right in the middle of its peer group, providing no significant advantage or disadvantage in raw compute. For a game like Downfall, which is primarily a GPU-bound title at higher settings, this level of CPU performance is rarely the limiting factor. The data shows that the CPU’s 32 MB of shared L3 cache and dual-channel DDR4 memory support are sufficient to keep the system responsive, but the true bottleneck in this combo lies elsewhere.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is the clear limiting factor in this pairing. It is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, built on a 3 nm process by Intel. Its performance class is reflected in its percentile ranking, sitting at just the 5th percentile versus all GPUs. This is a very low score, placing it far below most discrete graphics cards. The GPU's 3dmark_steel_nomad_dx12 score of 1184 puts it on par with older, low-end parts like the ATI Radeon HD 5770, which it trails by 0.5%, and the ATI Mobility Radeon HD 5570, which it beats by 0.2%.

The Arc B370 has a base clock of 300 MHz and a boost clock of 2400 MHz, with a TDP of just 25 W. It features 1280 shading units, 40 TMUs, and 20 ROPs, along with 10 ray tracing cores. Its memory configuration is "System Shared," meaning it uses a portion of the system's main memory rather than dedicated VRAM. This is a significant drawback for gaming, as the bandwidth and latency of system memory are typically inferior to dedicated graphics memory. The FP32 performance is rated at 6.144 TFLOPS, which gives a theoretical idea of its compute capability, but the shared memory architecture will hamper real-world gaming performance.

In Downfall, the GPU's limitations are evident. At 1080p Low, it manages 96 FPS, but this drops to 64 FPS at High and 40 FPS at Ultra. This steep decline with increasing settings shows that the GPU is struggling to handle the increased shading, texture, and post-processing loads. The GPU is the primary reason for the low frame rates at 4K, where even Low settings only yield 43 FPS. The data indicates that this is not a component designed for high-fidelity gaming, and its performance in Downfall is consistent with its low benchmark percentile.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling in Downfall clearly demonstrates that the Intel Arc B370 is the bottleneck. Moving from 1920x1080 to 2560x1440 and then to 3840x2160 causes a significant and consistent drop in performance across all settings. This behavior is characteristic of a GPU-bound system, where the rendering resolution directly impacts the workload on the graphics processor.

For example, at High settings, the average FPS drops from 64 at 1080p to 46 at 1440p, and then down to 29 at 4K. This represents a 28% drop from 1080p to 1440p, and a further 37% drop from 1440p to 4K. The pattern is similar at Low settings, with FPS falling from 96 at 1080p to 68 at 1440p and 43 at 4K. The fact that the frame rate nearly halves when quadrupling the pixel count from 1080p to 4K indicates that the GPU's fill rate and memory bandwidth are being saturated.

If the CPU were the limiting factor, we would expect to see less of a difference between resolutions, as the CPU's workload (draw calls, physics) remains relatively constant regardless of resolution. Instead, the data shows a proportional scaling with resolution, which is a classic sign of a GPU bottleneck. The Ryzen 5 3600 is capable of producing high frame rates at 1080p Low (96 FPS), but the GPU cannot maintain that performance as the pixel count increases. This confirms that for this combo, the Arc B370 is the component that will dictate the playable settings and resolutions in Downfall.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the grand scheme of all tested combinations for Downfall, this pairing of the AMD Ryzen 5 3600 and Intel Arc B370 ranks at 2688 out of 2928 total combinations. This places it in the bottom 8% of all systems tested, highlighting its entry-level status. The rank is a direct consequence of the GPU's weak performance, as the CPU is more capable than the ranking suggests.

The combo's position is heavily influenced by the GPU's low benchmark scores. While the CPU is in the 71st percentile compared to all CPUs, the GPU is in the 5th percentile. This stark contrast means that the system's overall gaming performance is dragged down by the graphics component. Out of 2928 combos, this pairing is only faster than 240 other combinations, which are likely comprised of even older or more integrated hardware.

This low rank has practical implications. It means that in most other benchmark configurations, users will see higher frame rates in Downfall. The data suggests that this combo is not suitable for a high-refresh-rate monitor or for playing at high resolutions with demanding settings. It is a system that will be comfortable with older games or esports titles at low settings, but for a horror game like Downfall that relies on atmosphere and lighting, it will require significant compromises to achieve playable performance.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of what to expect from this combo in Downfall. Here is the breakdown:

1920x1080 (1080p):

  • Low: 96 FPS average. This is the only setting that achieves a frame rate suitable for a smooth experience.
  • Medium: 78 FPS average, with a minimum of 67 FPS and a maximum of 90 FPS. This is still playable, but the minimum frame rate shows occasional dips.
  • High: 64 FPS average. This is a playable frame rate, but it may be on the edge of comfort for some players.
  • Ultra: 40 FPS average. This is a significant drop and is likely to feel stuttery and less responsive.

2560x1440 (1440p):

  • Low: 68 FPS average. This is the most playable option at this resolution.
  • Medium: 56 FPS average, with a minimum of 48 FPS and a maximum of 64 FPS. The frame rate is playable, but the minimums indicate potential hitches.
  • High: 46 FPS average. This is borderline playable, but it will feel less smooth.
  • Ultra: 29 FPS average. This is not a good experience, as the frame rate dips below 30 FPS, which is often considered the minimum for playable performance.

3840x2160 (4K):

  • Low: 43 FPS average. This is the only 4K option that approaches playability.
  • Medium: 35 FPS average, with a minimum of 30 FPS and a maximum of 40 FPS. The frame rate is below the ideal 60 FPS and will be noticeable.
  • High: 29 FPS average. This is not playable for most users.
  • Ultra: 18 FPS average. This is a slideshow and should be avoided entirely.

The data shows a clear hierarchy. The best experience is at 1080p Low, followed by 1080p Medium. At 1440p, only Low is recommended, and at 4K, no setting provides a truly smooth experience.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal experience for Downfall with this combo is at 1920x1080 with Medium settings. This preset yields an average FPS of 78, with a minimum of 67 FPS and a maximum of 90 FPS. This provides a good balance between visual fidelity and smoothness, staying above the 60 FPS threshold most of the time. The minimum frame rate of 67 FPS suggests that there are no severe stutters, making for a consistent and enjoyable experience.

If a player prioritizes maximum smoothness over visuals, 1920x1080 with Low settings is the best choice, delivering 96 FPS average. This is ideal for a high-refresh-rate monitor, but the visual quality will be noticeably reduced. For those with a 1440p monitor, the data suggests that 2560x1440 with Low settings is the only viable option, providing 68 FPS average. This is a playable frame rate, but it comes at the cost of lower graphical details.

The data does not support using Ultra settings at any resolution. Even at 1080p, Ultra only achieves 40 FPS average, which is not a smooth experience. At 1440p and 4K, Ultra settings result in frame rates in the 18-29 FPS range, which are unplayable. Similarly, High settings at 4K are not recommended, as they only produce 29 FPS. The best overall recommendation is to stick with 1080p and use the Medium preset, which offers the best compromise between the game's visual atmosphere and a responsive, playable frame rate. If you have a 1440p display, you must accept Low settings. The GPU's shared memory and low performance make any higher settings at this resolution a poor trade-off.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + Intel Arc B370 in Downfall

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 35.0
3840x2160 High 29.0
3840x2160 Ultra 18.0
2560x1440 Low 68.0
2560x1440 Medium 56.0
2560x1440 High 46.0
2560x1440 Ultra 29.0
1920x1080 Low 96.0
1920x1080 Medium 78.0
1920x1080 High 64.0
1920x1080 Ultra 40.0

Downfall with Ryzen 5 3600 + Other GPUs

See how Downfall performs with the same CPU but different graphics cards.

Downfall with Arc B370 + Other CPUs

See how Downfall performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.