Revolution Idle
This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 13 | 14 | 19 |
| 1440p QHD | 16 | 26 | 27 | 36 |
| 1080p Full HD | 26 | 41 | 43 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 5 4600G + Intel Arc B370, In-Depth Analysis
Revolution Idle is a genre outlier in this benchmark database, and the measured data for the AMD Ryzen 5 4600G with the Intel Arc B370 reflects that. The game, released in 2023, presents a unique challenge where frame rates are notably low across all settings and resolutions, even for a title that is not graphically intensive. The dataset shows a clear hierarchy of performance based on settings, but the absolute numbers are the primary focus. The highest average frame rate recorded for this combination is 56 FPS at 1920x1080 with Low settings, which is the only configuration that approaches what could be considered a fluid experience. Every other measured configuration falls below this mark, with performance dropping significantly as resolution and graphical fidelity increase.
Settings Recommendations
Based solely on the measured FPS data, the optimal experience for this combination is achieved at 1920x1080 with the Low preset. This configuration yields an average of 56 FPS, which is the highest score recorded in the entire dataset for this game and hardware pairing. The difference between Low and the next tier is substantial; moving to Medium settings at the same resolution drops the average to 43 FPS, a reduction of 13 frames, while High settings further reduce performance to 41 FPS. The Ultra preset at 1080p is a significant step down, with an average of only 26 FPS, which is less than half of the Low preset's performance.
The data suggests that the Low preset is the only viable option for smooth gameplay. While 56 FPS is not exceptionally high, it is far ahead of the other settings. For users who prioritize visual quality over frame rate, the Medium preset at 1080p provides a playable 43 FPS, but this comes with a noticeable performance cost. The High preset's 41 FPS is marginally lower and offers little benefit over Medium given the frame rate penalty. The Ultra preset is not recommended at any resolution, as the highest average it achieves is 26 FPS at 1080p, which is likely to feel sluggish.
Moving up in resolution, the situation becomes more challenging. At 2560x1440, the Low preset produces an average of 36 FPS, which is a significant drop from the 56 FPS seen at 1080p. The Medium and High presets at this resolution yield 27 and 26 FPS respectively, which are very close in performance. The Ultra preset at 1440p drops to 16 FPS, making it unsuitable for any interactive use. At 3840x2160, all settings are below the threshold of playability. The Low preset manages only 19 FPS, while the High preset is at 13 FPS. The Medium and Ultra presets are even lower, at 14 and 9 FPS respectively. The data clearly indicates that 4K resolution is not a practical option for this hardware in Revolution Idle.
The best experience per the measured rows is unequivocally the Low preset at 1920x1080. This is the only configuration that provides a frame rate in the upper 50s. The trade-off for higher visual quality is severe, with each step up in settings reducing the average frame rate by a significant margin. For a game like Revolution Idle, where the core gameplay loop is not frame-rate dependent, the Low preset ensures the smoothest interaction with the game's interface and any animations.
FAQ
Q: What is the best resolution to play Revolution Idle with this hardware?
A: Based on the data, 1920x1080 is the only resolution that yields a frame rate above 50 FPS. At this resolution, the Low preset achieves 56 FPS, which is the highest average recorded for this combination. Higher resolutions like 1440p and 4K result in average frame rates of 36 FPS and 19 FPS respectively on the Low preset, which are significantly lower.
Q: How much performance is lost when moving from Low to Ultra settings at 1080p?
A: The measured data shows a substantial performance drop. At 1920x1080, the Low preset averages 56 FPS, while the Ultra preset averages only 26 FPS. This represents a reduction of 30 FPS, meaning the Ultra preset delivers less than half the frame rate of the Low preset at the same resolution.
Q: Is the Intel Arc B370 a limiting factor at 4K resolution?
A: The data indicates that 4K performance is very low across all settings. At 3840x2160, the average frame rates range from 9 FPS on Ultra to 19 FPS on Low. The highest setting, Low, only reaches 19 FPS, which is barely a third of the performance seen at 1080p with the same settings, suggesting the GPU is heavily strained at this resolution.
Q: What is the frame rate difference between the High and Medium presets at 1440p?
A: The difference is minimal. At 2560x1440, the High preset averages 26 FPS, and the Medium preset averages 27 FPS. This 1 FPS difference is within the margin of error, indicating that there is no practical benefit to choosing one over the other in terms of performance.
Q: Which preset provides the most consistent frame rate, based on the available data?
A: The Medium preset at 1080p is the only configuration with recorded minimum and maximum frame rates. It shows a range of 36 to 49 FPS, with an average of 43 FPS. The other presets only have average FPS values, so consistency cannot be fully assessed for them. The Medium preset at 1440p shows a range of 23 to 31 FPS, averaging 27 FPS.
Q: How does the combo's performance at 1080p Low compare to its performance at 4K Ultra?
A: The difference is stark. At 1080p Low, the average frame rate is 56 FPS. At 4K Ultra, the average frame rate is 9 FPS. This is a drop of 47 FPS, meaning the 4K Ultra configuration performs at approximately 16% of the speed of the 1080p Low configuration.
GPU Role
The Intel Arc B370 is a mobile graphics processor with a very low performance percentile. It ranks in the 5th percentile of all GPUs in the database, with an average benchmark score of 1184 in the 3DMark Steel Nomad DX12 test. Its nearest rivals, such as the ATI Mobility Radeon HD 5570 and the ATI Radeon HD 5770, have virtually identical scores, showing that this GPU is at the bottom of the performance spectrum. The GPU has 1280 shading units, 40 texture mapping units, and 20 raster output units. It operates at a base clock of 300 MHz and a boost clock of 2400 MHz. The memory is "System Shared," meaning it uses the system's main memory rather than dedicated VRAM, with bandwidth listed as "System Dependent."
In Revolution Idle, the GPU's role is clearly the primary bottleneck. The measured FPS data shows that performance degrades rapidly with increasing resolution and settings. At 1920x1080, the GPU can manage an average of 56 FPS on Low, but this drops to 26 FPS on Ultra. Moving to 2560x1440, the Low preset averages 36 FPS, and at 3840x2160, the Low preset averages only 19 FPS. This pattern indicates that the GPU is struggling to process the frame buffer at higher resolutions. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s, which are low figures and directly impact the rendering capability.
The shared memory architecture is likely a contributing factor to the poor scaling. Since the GPU relies on system memory, the bandwidth is dependent on the CPU's memory controller. In this case, the CPU supports DDR4 with a memory bandwidth of 51.2 GB/s. This shared bandwidth can be a limiting factor, as the GPU and CPU compete for the same resources. The data suggests that the GPU's rendering capabilities are exhausted quickly, as even the lowest settings at 1080p do not produce a high frame rate. The 3DMark score of 1184 confirms the GPU's low standing, and its performance in this game is consistent with that ranking.
How This Combo Ranks
The combination of the AMD Ryzen 5 4600G and the Intel Arc B370 ranks 2736 out of 2986 tested combos in Revolution Idle. This puts it in the bottom 8% of all tested hardware pairings, indicating that it is a very low-performing combination for this specific game. The rank is a direct reflection of the low FPS numbers measured across all settings and resolutions. The GPU's low percentile ranking (5th) is the main driver of this overall combo rank, as the game's performance scales heavily with graphics load.
The CPU, on the other hand, is a more capable part on its own. It has a percentile rank of 71 against all CPUs, with an average benchmark score of 17507. Its nearest rivals include the AMD Ryzen 3 PRO 5355GE and the Intel Core 7 150U, all with very similar average scores. This indicates that the CPU is not the primary source of the combo's poor ranking. The data suggests that if a more powerful GPU were paired with this CPU, the overall rank in this game would improve. However, as measured, the combo's rank is firmly in the lower tier due to the GPU's limitations.
The disparity between the CPU's 71st percentile and the GPU's 5th percentile is stark. This confirms that the GPU is the constraining factor in this pairing. In a game like Revolution Idle, which appears to be more demanding on the GPU than expected, the low GPU performance directly translates to a low combo rank. The 2986 total combos tested provide a broad context, and this pairing's 2736 rank places it near the bottom, making it a poor choice for this title if frame rate is a priority.
Resolution Scaling
The FPS data shows a clear and dramatic drop as resolution increases from 1080p to 4K. At the Low preset, the average frame rate is 56 FPS at 1920x1080, which drops to 36 FPS at 2560x1440, and further to 19 FPS at 3840x2160. This represents a 68% decrease in performance from 1080p to 4K. The pattern is consistent across all settings. For example, at the High preset, the frame rate drops from 41 FPS at 1080p to 26 FPS at 1440p and 13 FPS at 4K. This scaling behavior is characteristic of a GPU-bound scenario.
The fact that the frame rate nearly halves when going from 1080p to 1440p, and then halves again from 1440p to 4K, indicates that the limiting component is the GPU. If the CPU were the bottleneck, we would expect to see a smaller difference between resolutions, as the CPU's workload remains relatively constant while the GPU's pixel processing load increases. The data shows that the GPU's fill rate and memory bandwidth are insufficient for higher resolutions. At 1080p, the GPU is still able to produce a playable frame rate on Low, but the increased pixel count at 1440p and 4K overwhelms the rendering pipeline.
The scaling from 1080p to 1440p is particularly steep. For the Low preset, the drop from 56 to 36 FPS is a 36% reduction, while the drop from 1440p to 4K is a 47% reduction. This non-linear scaling suggests that the GPU's resources are being exhausted at each step. The shared memory system likely exacerbates this, as the bandwidth is not sufficient to handle the increased data transfer required at higher resolutions. The measured data points to a system where the GPU is the clear limiting factor, with the CPU having little to no impact on the resolution scaling.
Measured FPS Breakdown
The complete dataset provides a comprehensive view of performance. At 1920x1080, the Low preset achieves an average of 56 FPS. The Medium preset averages 43 FPS, with a minimum of 36 and a maximum of 49. The High preset averages 41 FPS, and the Ultra preset averages 26 FPS. This shows a clear hierarchy, with Low being the fastest and Ultra being the slowest. The difference between Low and Ultra is 30 FPS, which is a significant gap.
At 2560x1440, the Low preset averages 36 FPS. The Medium preset averages 27 FPS, with a minimum of 23 and a maximum of 31. The High preset averages 26 FPS, and the Ultra preset averages 16 FPS. The performance drops are consistent with the increased resolution, with the Low preset still being the fastest option. The gap between Low and Ultra at this resolution is 20 FPS.
At 3840x2160, the Low preset averages 19 FPS. The Medium preset averages 14 FPS, with a minimum of 12 and a maximum of 16. The High preset averages 13 FPS, and the Ultra preset averages 9 FPS. At this resolution, all settings are below 20 FPS, making the game effectively unplayable. The difference between the highest and lowest settings at 4K is only 10 FPS, showing that the GPU is so saturated that even lowering settings provides limited relief.
The data for the Medium preset at each resolution is the only one with full min/max values. At 1080p, it ranges from 36 to 49 FPS. At 1440p, it ranges from 23 to 31 FPS. At 4K, it ranges from 12 to 16 FPS. This shows that the frame time variability is also affected by resolution, with the range becoming tighter at higher resolutions as the GPU is consistently maxed out.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture. It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz. The CPU has a 65W TDP and supports DDR4 memory in a dual-channel configuration, providing a memory bandwidth of 51.2 GB/s. Its benchmark scores are respectable, with a Cinebench R23 multi-core score of 13593 and a single-core score of 1919. The CPU's percentile rank of 71 against all CPUs indicates that it is a mid-to-upper tier processor.
In this game, the CPU's role is secondary to the GPU. The data shows that the frame rate scales primarily with resolution and settings, which are GPU-intensive parameters. The CPU's performance is consistent, as indicated by its benchmark scores, but it is not the limiting factor. The CPU's 12 threads are more than sufficient for an idle game, which likely does not require high multi-threaded performance. The CPU's single-thread performance, as shown by its Cinebench R23 single-core score of 1919, is adequate for the game's logic.
The CPU's integrated graphics, Radeon Vega 7, is present, but it is not used in this configuration as the discrete Intel Arc B370 is active. The CPU's memory bandwidth of 51.2 GB/s is shared with the GPU, which could be a point of contention. However, given that the CPU is not heavily loaded in this game, the shared bandwidth is likely sufficient for its needs. The CPU's performance relative to its rivals is close; it is 0.1% ahead of the AMD Ryzen 3 PRO 5355GE and 0.6% ahead of the Intel Core 7 150U, but 0.6% behind the AMD Ryzen 3 8300GE and 0.8% behind the Intel Core i3-14100T. These small deltas confirm that the CPU is not a performance outlier in either direction.
The benchmark results indicate that the CPU is a capable part, but its potential is not fully realized in Revolution Idle due to the GPU bottleneck. The CPU's high multi-threaded score of 13593 in Cinebench R23 is irrelevant here, as the game does not appear to leverage many threads. The single-thread score of 1919 is more relevant, and it is sufficient for the game's requirements. The data suggests that the CPU is not the cause of the low frame rates; rather, it is the GPU that holds back the entire combo.
Hardware Specifications
AMD Ryzen 5 4600G
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + Intel Arc B370 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 19.0 |
| 3840x2160 | Medium | 14.0 |
| 3840x2160 | High | 13.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 36.0 |
| 2560x1440 | Medium | 27.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 16.0 |
| 1920x1080 | Low | 56.0 |
| 1920x1080 | Medium | 43.0 |
| 1920x1080 | High | 41.0 |
| 1920x1080 | Ultra | 26.0 |
Revolution Idle with Ryzen 5 4600G + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B370 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.