Revolution Idle

Revolution Idle

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 15 16 21
1440p QHD 18 28 30 39
1080p Full HD 29 45 47 62

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 21
3840x2160 Medium 16
3840x2160 High 15
3840x2160 Ultra 9
2560x1440 Low 39
2560x1440 Medium 30
2560x1440 High 28
2560x1440 Ultra 18
1920x1080 Low 62
1920x1080 Medium 47
1920x1080 High 45
1920x1080 Ultra 29

Revolution Idle with AMD Ryzen 5 3600 + Intel Arc B390, In-Depth Analysis

# Revolution Idle – AMD Ryzen 5 3600 + Intel Arc B390

The AMD Ryzen 5 3600 paired with the Intel Arc B390 produces a benchmark profile that is firmly constrained by the graphics solution in Revolution Idle. Across all tested resolutions and settings, the measured frame rates remain modest, with the combo achieving a 62 FPS peak at 1080p Low and dropping to a 9 FPS floor at 4K Ultra. The data indicates a system where the GPU is the primary bottleneck, while the CPU’s six-core, twelve-thread configuration provides sufficient headroom for this idle-genre title. The following sections break down the measured performance, scaling behavior, and component-level implications.

Resolution Scaling

The transition from 1080p to 4K reveals a steep and consistent performance drop across every settings preset. At Low settings, the average frame rate falls from 62 FPS at 1920x1080 to 39 FPS at 2560x1440, then further to 21 FPS at 3840x2160. This represents a 66% reduction from 1080p to 4K, indicating that the rendering load scales heavily with pixel count. The pattern is similar at High settings, where the average drops from 45 FPS at 1080p to 28 FPS at 1440p and finally to 15 FPS at 4K — a 67% decline across the full resolution range.

Medium settings show the same trajectory: 47 FPS at 1080p, 30 FPS at 1440p, and 16 FPS at 4K. The Ultra preset, which is the most demanding, starts at 29 FPS at 1080p, falls to 18 FPS at 1440p, and bottoms out at 9 FPS at 4K. The consistency of these percentage drops — roughly two-thirds loss from 1080p to 4K regardless of preset — strongly suggests that the limiting factor is the GPU’s fill rate and shading throughput rather than any CPU-side constraint. If the processor were the bottleneck, the resolution scaling would flatten out at higher pixel counts, but the data shows no such leveling.

The 4K results are particularly telling. At Ultra, the 9 FPS average is barely playable for any interactive use, while even Low at 4K only reaches 21 FPS. The 1440p tier offers a middle ground, with Low hitting 39 FPS and High reaching 28 FPS. The scaling behavior indicates that the Intel Arc B390, with its 24 ROPs and 48 TMUs, struggles to maintain throughput as pixel count increases. The system shared memory configuration means bandwidth is dependent on the host platform, which likely exacerbates the drop at 4K where memory pressure grows. The resolution scaling data points to a GPU that is adequate for 1080p but progressively overwhelmed at higher resolutions.

Settings Recommendations

Based on the measured rows, the optimal experience for this combo is at 1920x1080 with Low settings, where the average frame rate reaches 62 FPS. This is the only configuration that achieves a consistently smooth frame rate, and it provides a comfortable margin above the next-best option. At 1080p Medium, the average drops to 47 FPS, which is still playable but with a narrower margin; the minimum recorded at this setting is 40 FPS, indicating occasional dips that could be noticeable in fast-moving scenes. The 1080p High preset averages 45 FPS, which is marginally lower than Medium, suggesting that the additional visual features in High cost more performance than they deliver for this hardware.

For users prioritizing visual fidelity over raw frame rate, 1440p Low at 39 FPS is a viable compromise, though it falls below the 60 FPS threshold. The 1440p Medium setting at 30 FPS and 1440p High at 28 FPS are borderline, with the minimum at Medium recorded at 25 FPS. At 4K, no setting is recommended for active play; even Low at 21 FPS will feel laggy, and Ultra at 9 FPS is effectively a slideshow. The data suggests that this game, being an idle genre title, may not require high frame rates for its core gameplay loop, but the measured numbers still indicate that 1080p Low is the only preset that delivers a fully fluid experience.

The Ultra preset, while visually the most demanding, offers no practical benefit at any resolution for this combo. At 1080p it averages 29 FPS, at 1440p it drops to 18 FPS, and at 4K it falls to 9 FPS. The performance cost of Ultra over High is substantial: a 36% reduction at 1080p (45 to 29 FPS) and a 40% reduction at 1440p (28 to 18 FPS). Given the modest gains in visual quality for an idle game, the Ultra preset is not worth the frame rate penalty. The best experience per the measured data is unequivocally 1080p Low, with 1080p Medium as a secondary option if the user prefers slightly better visuals and can tolerate the 15 FPS drop.

GPU Role

The Intel Arc B390 is the dominant factor in this combo’s Revolution Idle performance. Its benchmark profile is very limited, with a single 3DMark Steel Nomad DX12 score of 1482, placing it in the 9th percentile of all GPUs. This is a deeply entry-level result, and the nearest rivals in the database are NVIDIA’s GT 520MX (score 1463, 1.3% slower), GeForce 800M (score 1460, 1.5% slower), GT 625 OEM (score 1446, 2.5% slower), and GT 710 (score 1443, 2.7% slower). The Arc B390 outperforms these by only a single-digit percentage, meaning it sits at the very bottom of the discrete GPU hierarchy, despite being built on Intel’s 3 nm process with the Xe3-LPG architecture.

The GPU’s clock behavior shows a base of 300 MHz and a boost of 2500 MHz, which is a wide frequency range. The 1536 shading units provide a theoretical FP32 throughput of 7.680 TFLOPS, but the measured game performance suggests that this compute capability is not translating into effective frame rates. The memory configuration is System Shared, meaning there is no dedicated VRAM; the GPU relies on the host’s system memory, with bandwidth listed as System Dependent. This is a critical limitation for a game like Revolution Idle, which may have modest memory demands but still suffers from the latency and bandwidth constraints of shared memory. The 12 RT cores and 24 ROPs further indicate a part designed for basic workloads rather than high-end gaming.

The measured FPS data aligns with the GPU’s low percentile ranking. At 1080p Low, the 62 FPS average is the best case, but this is still far below what a mainstream GPU would achieve. The 4K results, with a maximum average of 21 FPS at Low, confirm that the Arc B390 lacks the pixel throughput for high-resolution gaming. The GPU’s DirectX 12 Ultimate support (12_2) and Vulkan 1.4 API compatibility are modern, but the raw hardware is too weak to leverage these features effectively in this title. The data indicates that the GPU is the sole bottleneck at all resolutions and settings, as the CPU’s performance metrics (detailed in the CPU Role section) are far stronger relative to their peers.

Measured FPS Breakdown

At 1920x1080, the measured results show a clear progression from Low to Ultra. Low settings achieve an average of 62 FPS, which is the highest recorded value in the entire dataset. Medium settings average 47 FPS, with a minimum of 40 FPS and a maximum of 54 FPS, indicating a stable but reduced experience. High settings average 45 FPS, slightly below Medium, with no min or max values recorded. Ultra settings drop to an average of 29 FPS, representing a 53% reduction from Low. The spread between Low and Ultra at 1080p is 33 FPS, showing that settings have a major impact at this resolution.

At 2560x1440, the pattern continues but with lower absolute numbers. Low settings average 39 FPS, which is a 37% drop from the 1080p Low result. Medium settings average 30 FPS, with a minimum of 25 FPS and a maximum of 34 FPS. High settings average 28 FPS, and Ultra falls to 18 FPS. The delta between Low and Ultra at 1440p is 21 FPS, a smaller absolute gap than at 1080p but a similar proportional reduction (54%). The 1440p results are consistently about 60-65% of the 1080p figures, confirming the resolution scaling trend.

At 3840x2160, the numbers become marginal. Low settings average 21 FPS, Medium averages 16 FPS (with a minimum of 13 FPS and maximum of 18 FPS), High averages 15 FPS, and Ultra drops to 9 FPS. The difference between Low and Ultra at 4K is only 12 FPS, showing that the GPU is so constrained that even reducing settings cannot recover meaningful performance. The 4K Medium minimum of 13 FPS indicates that frame times can become quite erratic at this resolution. Across all settings, the 4K results are roughly one-third of the 1080p values, reinforcing that this combo is not suited for 4K gaming in Revolution Idle.

How This Combo Ranks

In the database of tested combos for Revolution Idle, this pairing of the AMD Ryzen 5 3600 and Intel Arc B390 ranks 2629 out of 2986 total combinations. This places it in the bottom 12% of all tested systems, a position that is directly attributable to the GPU’s weak performance. The CPU alone, with a percentile rank of 71 among all processors, is a mid-range part, but the GPU’s 9th percentile ranking drags the overall combo down significantly. The rank of 2629 means that only 357 tested combos perform worse, and the vast majority of systems in the database deliver higher frame rates in this game.

The gap between the CPU and GPU performance tiers is stark. The Ryzen 5 3600’s average benchmark score of 17035 places it nearly at parity with its nearest rivals: the Intel Core i7-1260P (score 17007, 0.2% faster), the AMD EPYC 7573X (score 17070, 0.2% slower), the Intel Core i5-11400 (score 17067, 0.2% slower), and the AMD EPYC 7742 (score 16998, 0.2% faster). This shows that the CPU is a solidly mid-range part, competitive with a range of desktop and mobile processors. In contrast, the GPU’s nearest rivals are all over a decade old, and the Arc B390 only beats them by 1.3% to 2.7%. The combo rank of 2629 is thus a direct reflection of this imbalance, where a capable processor is hamstrung by an extremely weak graphics solution.

The data suggests that the same CPU paired with a stronger GPU would rank dramatically higher, but as configured, this combo is limited to low-resolution, low-settings gaming. The 62 FPS peak at 1080p Low is the only result that approaches playable smoothness, and even that is below the 75th percentile of all combos. The rank of 2629 out of 2986 is a quantitative measure of how far this system falls behind the median tested configuration, and it serves as a clear indicator that the GPU is the limiting component in every scenario.

FAQ

Q: What is the best resolution and settings for this combo in Revolution Idle?

A: The best measured result is 1920x1080 with Low settings, achieving an average of 62 FPS. This is the only configuration that reaches a smooth frame rate, with 1080p Medium at 47 FPS being a secondary option.

Q: How does the Intel Arc B390 compare to its nearest GPU rivals?

A: The Arc B390 scores 1482 in 3DMark Steel Nomad DX12, which is 1.3% higher than the NVIDIA GT 520MX, 1.5% higher than the GeForce 800M, 2.5% higher than the GT 625 OEM, and 2.7% higher than the GT 710. It ranks in the 9th percentile of all GPUs.

Q: How much performance is lost when moving from 1080p to 4K?

A: At Low settings, the average FPS drops from 62 at 1080p to 21 at 4K, a 66% reduction. At High settings, the drop is from 45 to 15 FPS, a 67% reduction. The consistent scaling indicates the GPU is the bottleneck.

Q: Is the AMD Ryzen 5 3600 a strong processor for this game?

A: The CPU has an average benchmark score of 17035, placing it in the 71st percentile of all processors. It is within 0.2% of rivals like the Intel Core i7-1260P and Intel Core i5-11400, indicating it is not the limiting factor.

Q: What is the combo's overall rank among tested systems?

A: This combo ranks 2629 out of 2986 total tested combinations in Revolution Idle, placing it in the bottom 12% of all systems.

Q: Does the Ultra preset provide any benefit at any resolution?

A: No. At 1080p, Ultra averages 29 FPS; at 1440p, it averages 18 FPS; at 4K, it averages 9 FPS. The performance cost over High is 36% at 1080p and 40% at 1440p, with no playable results.

CPU Role

The AMD Ryzen 5 3600 is a six-core, twelve-thread processor based on the Zen 2 architecture, fabricated on TSMC’s 7 nm process. Its base clock is 3.60 GHz with a boost clock of 4.20 GHz, and it features a 32 MB shared L3 cache. In synthetic benchmarks, the CPU demonstrates solid multi-threaded performance: Cinebench R23 multicore scores 15045, while the single-core score is 2124. Geekbench multicore reaches 7372, and Passmark multithread scores 17700. These figures place the CPU in the 71st percentile of all processors, with an average benchmark score of 17035.

The nearest rivals to the Ryzen 5 3600 are the Intel Core i7-1260P (0.2% faster), the AMD EPYC 7573X (0.2% slower), the Intel Core i5-11400 (0.2% slower), and the AMD EPYC 7742 (0.2% faster). This tight clustering shows that the Ryzen 5 3600 performs essentially at parity with a wide range of modern processors, from mobile parts to server-class EPYC chips. The CPU’s 12 threads provide ample parallelism for Revolution Idle, which as an idle game is unlikely to stress the processor heavily. The data shows no indication that the CPU limits frame rates; across all resolution and settings combinations, the FPS scales consistently with GPU load, which is the signature of a GPU-bound scenario.

The CPU’s memory support for DDR4 at dual-channel bandwidth of 51.2 GB/s is adequate for this title, and the PCIe Gen 4 interface with 16 lanes provides sufficient bandwidth for the GPU, though the Arc B390 uses system shared memory. The launch MSRP of the Ryzen 5 3600 was $199, reflecting its mid-range positioning. In the context of this combo, the CPU is clearly the stronger component, and its performance headroom is wasted due to the GPU’s limitations. The measured FPS data, combined with the CPU’s high percentile rank, confirms that the Ryzen 5 3600 is not the bottleneck in Revolution Idle; the Intel Arc B390 is entirely responsible for the low frame rates.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + Intel Arc B390 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 21.0
3840x2160 Medium 16.0
3840x2160 High 15.0
3840x2160 Ultra 9.0
2560x1440 Low 39.0
2560x1440 Medium 30.0
2560x1440 High 28.0
2560x1440 Ultra 18.0
1920x1080 Low 62.0
1920x1080 Medium 47.0
1920x1080 High 45.0
1920x1080 Ultra 29.0

Revolution Idle with Ryzen 5 3600 + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B390 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.