Ready Or Not
This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 50 | 55 | 63 |
| 1440p QHD | 67 | 96 | 105 | 121 |
| 1080p Full HD | 107 | 152 | 167 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with AMD Ryzen 7 5700 + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 7 5700 paired with the Intel Arc B570 represents a distinct configuration in the Ready Or Not benchmark database. The data places this combo at rank 2361 out of 2947 tested combinations, situating it in the lower-middle tier of system performance for this specific tactical shooter. This ranking signals that while the hardware is capable of running the game, a significant portion of tested configurations outperform it. The percentile positioning suggests this pairing prioritizes broad capability over maximizing frame rates, which aligns with the component choices: an 8-core processor built for efficient throughput and a mid-range GPU designed for mainstream resolutions.
How This Combo Ranks
The combo’s rank of 2361 out of 2947 tested combinations places it at roughly the 20th percentile of all tested systems in Ready Or Not. This means approximately 80% of the configurations in the database deliver higher average frame rates, making this pairing a decidedly mid-to-lower-tier option for the game. The rank reflects the combined influence of the CPU and GPU, and the data suggests the Intel Arc B570 is the limiting factor. The CPU’s benchmark percentile of 78 against all processors indicates it is a capable component, while the GPU’s percentile of 65 against all graphics cards is notably lower, dragging the overall combo ranking down.
Examining the CPU’s direct rivals clarifies its standing. The Ryzen 7 5700’s average benchmark score of 25517 is nearly identical to the Intel Xeon D-2752TER at 25530, a delta of -0.1%. It also sits within 0.3% of the AMD Ryzen 7 5825U’s 25446. These tight margins mean the CPU contributes a consistent, predictable level of performance that is neither a bottleneck nor a standout advantage. The CPU’s single-thread score of 901 in 3DMark and multi-thread score of 6617 show a balanced design, but the game’s frame rates will be dictated more by the GPU.
The GPU’s position among rivals is similarly tight but with a different implication. The Arc B570’s average benchmark score of 20556 is within 0.5% of the NVIDIA GeForce RTX 3070 Mobile (20534) and the Intel Arc A750 (20582). This clustering suggests the GPU operates in a well-defined performance band. However, the combo’s overall rank being in the 2361 spot highlights that this GPU band, when paired with this CPU, does not translate into top-tier Ready Or Not performance. The data indicates the system is built for consistent 60+ FPS at 1080p and 1440p, but the Ultra preset at 4K will push it beyond comfortable limits.
GPU Role
The Intel Arc B570’s specifications directly shape its performance in Ready Or Not. It comes with 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. For a tactical shooter that often features dense environments with many AI characters and interactive objects, this memory capacity is adequate for 1080p and 1440p textures, but the 4K Ultra preset may strain it. The memory clock runs at 2375 MHz, which translates to 19 Gbps effective, a figure that aligns with its mid-range positioning.
The GPU’s core configuration includes 2304 shading units, 144 texture mapping units, and 80 raster output units. The base and boost clocks are identical at 2500 MHz, meaning the card runs at a fixed frequency under load, which simplifies performance prediction. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are respectable for the class, but the FP32 performance of 11.52 TFLOPS is the key metric for raw compute in a game like Ready Or Not, which relies heavily on shader work for its lighting and effects.
The 18 ray tracing cores are present but the game does not show a measurable ray tracing workload in the provided data. The GPU’s 5 nm process node and 19,600 million transistors indicate a modern design, but its 150 W TDP and dual-slot cooler suggest it is built for efficiency rather than extreme performance. In the measured FPS, the GPU’s limits become clear at 4K Ultra, where the average drops to 35 FPS. This is a stark contrast to 1080p Low at 192 FPS, showing that the GPU scales with resolution but lacks the headroom for maximum settings at higher pixel counts.
Resolution Scaling
The FPS data from 1080p to 4K reveals a classic GPU-bound scaling pattern. At 1080p High, the average is 152 FPS, which drops to 96 FPS at 1440p High, and further to 50 FPS at 4K High. This represents a 36.8% decline from 1080p to 1440p and a 67.1% decline from 1080p to 4K. The scaling is not linear, indicating that the GPU’s fill rate and memory bandwidth become increasingly taxed as pixel count rises. The 380.0 GB/s bandwidth is sufficient for 1080p but appears to be a constraint at 4K, where the 10 GB frame buffer is also more likely to be saturated.
The pattern is consistent across all settings. At Low, the averages are 192 FPS at 1080p, 121 FPS at 1440p, and 63 FPS at 4K. The percentage drop from 1080p to 4K is 67.2%, nearly identical to the High preset’s drop. This consistency suggests the scaling is purely resolution-driven, not settings-driven. The CPU has enough headroom to feed the GPU at all resolutions, as evidenced by the high FPS at 1080p Low, so the limiting component shifts entirely to the GPU as resolution increases.
The Medium preset shows min and max FPS data, providing insight into frame pacing. At 1080p Medium, the average is 167 FPS with a min of 142 and max of 192. At 1440p Medium, the average is 105 FPS with a min of 90 and max of 121. At 4K Medium, the average is 55 FPS with a min of 47 and max of 63. The min-to-max range is fairly tight, suggesting stable frame delivery without significant stutters, but the 4K numbers indicate that the GPU is working near its limits, as the min FPS of 47 approaches the lower bounds of playability for a tactical shooter.
Measured FPS Breakdown
The measured FPS data provides a complete picture of the combo’s performance across resolutions and settings. At 1080p, the system performs exceptionally well. The Low preset delivers an average of 192 FPS, which is above the refresh rate of most gaming monitors. The Medium preset averages 167 FPS, with a recorded range of 142 to 192 FPS, indicating smooth performance. The High preset averages 152 FPS, still very fluid. The Ultra preset drops to 107 FPS, which remains playable but introduces a noticeable step down from the other presets, suggesting the Ultra settings impose a heavy GPU load.
At 1440p, the performance remains strong but shows the GPU working harder. The Low preset averages 121 FPS, which is excellent for the resolution. The Medium preset averages 105 FPS, with a range of 90 to 121 FPS, indicating good stability. The High preset averages 96 FPS, which is just below the 100 FPS threshold that many players consider ideal. The Ultra preset drops to 67 FPS, which is still playable but requires the user to accept lower frame rates for higher visual fidelity. The data shows a clear progression where each settings tier costs approximately 15-20% performance.
At 4K, the system struggles to maintain high frame rates. The Low preset averages 63 FPS, which is just above the 60 FPS target but leaves no headroom for dips. The Medium preset averages 55 FPS, with a min of 47 FPS, which can result in noticeable hitches during intense firefights. The High preset averages 50 FPS, and the Ultra preset drops to 35 FPS, which is below the threshold for smooth gameplay in a fast-paced shooter. The data shows that 4K is only viable with the Low or Medium presets, and even then, the frame rates are not ideal for competitive play.
Settings Recommendations
Based on the measured FPS, the optimal settings depend on the target resolution and frame rate priorities. For 1080p, the High preset at 152 FPS is the recommended default. It provides a significant visual upgrade over Medium (167 FPS) and Low (192 FPS) while still delivering frame rates that exceed the refresh rate of most monitors. The Ultra preset at 107 FPS is only advisable if the user values maximum graphical fidelity over frame rate, and even then, the drop from High is substantial.
For 1440p, the Medium preset at 105 FPS is the best balance of visual quality and performance. The High preset at 96 FPS is also viable, but it falls below the 100 FPS mark, which some players find noticeable. The Low preset at 121 FPS offers the smoothest experience but sacrifices too much visual detail for a game that relies on environmental awareness. The Ultra preset at 67 FPS is not recommended, as the frame rate dips below 60 FPS in demanding scenes.
For 4K, the Low preset at 63 FPS is the only setting that consistently stays above 60 FPS. The Medium preset at 55 FPS is borderline, with a min FPS of 47 that can lead to stuttering. The High and Ultra presets at 50 FPS and 35 FPS, respectively, are not recommended for a tactical shooter where quick reactions are essential. The data suggests that 4K is not this combo’s primary use case, and users should either lower the resolution or accept significant frame rate compromises.
FAQ
Q: What is the best resolution for this combo in Ready Or Not?
A: The data shows 1080p is the strongest resolution, with all presets averaging above 107 FPS. 1440p is also viable for Medium and High presets, but 4K only achieves playable frame rates on Low settings.
Q: How does the Ultra preset affect performance compared to High?
A: At 1080p, the Ultra preset drops the average from 152 FPS to 107 FPS, a 29.6% decrease. At 1440p, it drops from 96 FPS to 67 FPS, a 30.2% decrease. At 4K, it drops from 50 FPS to 35 FPS, a 30% decrease.
Q: Is the CPU or GPU the limiting factor in this game?
A: The data indicates the GPU is the limiting component. The CPU’s benchmark percentile of 78 is higher than the GPU’s 65, and the FPS scaling from 1080p to 4K shows a steady decline that is characteristic of GPU-bound workloads.
Q: What is the average FPS at 1440p High settings?
A: The measured average is 96 FPS. This is below the 100 FPS threshold but remains playable for most users.
Q: Can this combo handle 4K gaming in Ready Or Not?
A: Yes, but only with the Low preset, which averages 63 FPS. The Medium preset at 55 FPS is borderline, and the High and Ultra presets are not recommended due to sub-60 FPS averages.
Q: How does the Arc B570 compare to its nearest GPU rival in raw benchmarks?
A: The Arc B570’s average benchmark score of 20556 is within 0.1% of the Intel Arc A750’s 20582 and within 0.1% of the NVIDIA GeForce RTX 3070 Mobile’s 20534, indicating near-identical synthetic performance.
CPU Role
The AMD Ryzen 7 5700 plays a supporting role in this combo, and its specifications confirm it is not the bottleneck for Ready Or Not. The CPU features 8 cores and 16 threads based on the Zen 3 architecture, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. The 16 MB of L3 cache and 7 nm process node contribute to solid single-threaded performance, which is crucial for game logic and AI. The 3DMark single-thread score of 901 and Cinebench R23 single-core score of 2916 show the CPU can handle the game’s primary thread demands without holding back the GPU.
The CPU’s multi-threaded capabilities are also relevant for a game like Ready Or Not, which simulates multiple AI characters and environmental interactions. The Cinebench R23 multi-core score of 20655 and Geekbench multi-core score of 9959 indicate strong parallel processing, but the measured FPS at 1080p Low (192 FPS) shows the CPU can feed the GPU far beyond what the Arc B570 can render at higher settings. This is confirmed by the CPU’s 78th percentile ranking against all processors, placing it well above average.
The CPU’s memory support for DDR4 at dual-channel with 51.2 GB/s bandwidth is sufficient for the game’s demands. The data shows that the CPU’s performance is consistent with its rivals, as evidenced by the nearest rival deltas of -0.1% to 0.3%. The Intel Xeon D-2752TER and AMD Ryzen 5 7640U perform nearly identically in synthetic benchmarks, meaning the Ryzen 7 5700 provides no unique advantage or disadvantage. The CPU’s role is to provide stable, predictable frame delivery, and it does so, leaving the GPU as the primary determinant of visual settings and resolution. The boost clock of 4.60 GHz ensures that single-threaded tasks, like the game’s main loop, are handled efficiently, but the overall frame rate ceiling is set by the Arc B570’s 11.52 TFLOPS of compute performance.
Hardware Specifications
AMD Ryzen 7 5700
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700 + Intel Arc B570 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 50.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 121.0 |
| 2560x1440 | Medium | 105.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 67.0 |
| 1920x1080 | Low | 192.0 |
| 1920x1080 | Medium | 167.0 |
| 1920x1080 | High | 152.0 |
| 1920x1080 | Ultra | 107.0 |
Ready Or Not with Ryzen 7 5700 + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with Arc B570 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with Ryzen 7 5700 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.