Allods Online

Allods Online

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 30 47 61
1440p QHD 36 57 91 116
1080p Full HD 57 91 144 184

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 47
3840x2160 High 30
3840x2160 Ultra 19
2560x1440 Low 116
2560x1440 Medium 91
2560x1440 High 57
2560x1440 Ultra 36
1920x1080 Low 184
1920x1080 Medium 144
1920x1080 High 91
1920x1080 Ultra 57

Allods Online with AMD Ryzen 7 5700 + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 7 5700 paired with the Intel Arc B570 ranks at position 2945 out of 3670 tested combinations in Allods Online. This places the combo in the lower half of tested configurations, indicating that while it can run the game, it does not deliver top-tier performance relative to other hardware pairings in the database. The rank reflects a mid-to-low standing, with the data showing that the combination is more suited to achieving playable frame rates at moderate settings rather than pushing high-refresh-rate or maximum-quality experiences.

How This Combo Ranks

The combo’s rank of 2945 out of 3670 puts it in the 20th percentile of tested systems, meaning roughly 80% of other combinations perform better in this specific MMORPG. This is a significant data point because Allods Online is a 2010 title with a long tail of hardware compatibility, but the measured results suggest that the Ryzen 7 5700 and Arc B570 do not synergize optimally for this workload. The CPU itself holds a 78th percentile ranking among all processors, while the GPU sits at a 65th percentile among all graphics cards. The gap between the CPU’s strong relative standing and the combo’s poor in-game rank indicates that the bottleneck is not the processor but rather the graphics solution or driver overhead in this particular title.

Benchmark results show the CPU’s average score is 25517, with nearest rivals like the Intel Xeon D-2752TER at 25530 (0.1% faster) and the AMD Ryzen 5 7640U at 25485 (0.1% slower). The GPU’s average benchmark score is 20556, with the NVIDIA GeForce RTX 3070 Mobile at 20534 (0.1% slower) and the Intel Arc A750 at 20582 (0.1% faster) as direct competitors. These synthetic scores suggest the hardware is capable, yet in-game performance lags behind, likely due to the game’s engine favoring certain architectures or the B570’s driver maturity in older DirectX titles.

The data shows that at 1080p with Low settings, the combo achieves 184 FPS, which is excellent, but at 4K Ultra the frame rate collapses to 19 FPS. This wide spread indicates that the system can handle light loads but struggles under heavy graphical demands. The rank of 2945 reflects this inconsistency—it is not a uniformly weak pairing, but one that requires careful settings management to extract acceptable performance.

GPU Role

The Intel Arc B570 features 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth. Its base and boost clocks are both 2500 MHz, with memory running at 2375 MHz (19 Gbps effective). The GPU has 2304 shading units, 144 TMUs, and 80 ROPs, along with 18 ray tracing cores. Its pixel rate is 200.0 GPixel/s and texture rate is 360.0 GTexel/s, with FP32 performance at 11.52 TFLOPS.

In Allods Online, the GPU’s memory capacity and bandwidth are sufficient for the game’s textures and draw distances, but the architecture’s performance scaling is uneven. At 1080p Medium, the average FPS is 144, dropping to 91 at High, and 57 at Ultra. This 144-to-57 FPS drop from Medium to Ultra represents a 60% reduction, which is steep for a game of this era. The 10 GB VRAM is rarely a limiting factor here, as even at 4K Ultra the game likely does not exceed that allocation, but the GPU’s compute throughput becomes the constraint.

The B570’s benchmark scores show a Passmark G3D score of 14195 and a 3DMark Steel Nomad DX12 score of 2649, indicating solid raw performance. However, in Allods Online, the GPU’s DirectX 9 and 11 scores (164 and 118 respectively on Passmark) suggest that older API paths are not fully optimized. The game’s engine, which predates modern DirectX 12 features, may not utilize the B570’s Xe2-HPG architecture efficiently, leading to lower frame rates than the hardware’s potential suggests. The 150 W TDP and dual-slot design are adequate for the task, but the PCIe 4.0 x8 interface could introduce bandwidth limitations in certain scenarios, though the data does not isolate this variable.

FAQ

Q: What is the best resolution for this combo in Allods Online?

A: The measured data shows that 1080p provides the highest average frame rates across all settings, with 184 FPS at Low, 144 FPS at Medium, and 91 FPS at High. At 1440p, average FPS ranges from 116 at Low to 36 at Ultra, while 4K drops to 61 FPS at Low and 19 FPS at Ultra.

Q: How does the CPU compare to its nearest rivals?

A: The AMD Ryzen 7 5700 has an average benchmark score of 25517, placing it nearly identical to the Intel Xeon D-2752TER (25530, 0.1% faster) and AMD Ryzen 5 7640U (25485, 0.1% slower). It also edges out the AMD Ryzen 5 6600H (25550, 0.1% faster) by a similar margin.

Q: Does the GPU perform better in synthetic benchmarks than in-game?

A: Yes, the Intel Arc B570’s average benchmark score is 20556, with a Passmark G3D score of 14195. However, in Allods Online, the combo ranks 2945 out of 3670, suggesting that real-world performance is lower than synthetic scores imply, likely due to driver overhead or engine compatibility.

Q: What is the frame rate difference between Low and Ultra settings at 1440p?

A: At 1440p, the average FPS drops from 116 at Low to 36 at Ultra, a 68% reduction. The Medium setting averages 91 FPS, while High averages 57 FPS, showing that each settings tier significantly impacts performance.

Q: Is the CPU or GPU the limiting factor at 4K?

A: At 4K, the average FPS ranges from 61 at Low to 19 at Ultra, with Medium at 47 FPS and High at 30 FPS. Given that the CPU’s 8 cores and 16 threads are robust, the GPU’s compute limits likely dominate, as frame rates scale directly with graphical load rather than CPU-bound tasks.

Q: How does the combo’s rank compare to the individual hardware percentiles?

A: The CPU is in the 78th percentile, the GPU in the 65th percentile, but the combo ranks in the 20th percentile (2945 out of 3670) for this game. This discrepancy indicates that the pairing underperforms relative to the individual components’ capabilities.

Measured FPS Breakdown

At 1920x1080, the measured average FPS varies widely by settings: Low delivers 184 FPS, Medium delivers 144 FPS with a minimum of 122 and maximum of 165, High delivers 91 FPS, and Ultra delivers 57 FPS. The Medium setting shows a 43 FPS spread between min and max, indicating some scene-dependent variability, but the overall trend is a steady decline as settings increase.

Moving to 2560x1440, the average FPS drops to 116 at Low, 91 at Medium (with min 77 and max 104), 57 at High, and 36 at Ultra. The gap between Low and Ultra here is 80 FPS, which is proportionally similar to the 1080p gap of 127 FPS but smaller in absolute terms. The Medium setting’s min-to-max spread of 27 FPS is tighter than at 1080p, suggesting more consistent performance at this resolution.

At 3840x2160, the average FPS is 61 at Low, 47 at Medium (with min 40 and max 55), 30 at High, and 19 at Ultra. The Medium setting’s min-to-max spread is 15 FPS, the narrowest of all resolutions, indicating that at 4K the system is more consistently bound by GPU limits rather than CPU or driver fluctuations. The jump from Low to Medium is 14 FPS, from Medium to High is 17 FPS, and from High to Ultra is 11 FPS, showing that each settings tier has a diminishing but non-linear impact.

Resolution Scaling

The data reveals a clear pattern in resolution scaling. At Low settings, the average FPS drops from 184 at 1080p to 116 at 1440p (a 37% reduction) and then to 61 at 4K (a 47% reduction from 1440p). At Medium settings, the drop is from 144 at 1080p to 91 at 1440p (37%) and then to 47 at 4K (48%). High settings show 91 at 1080p, 57 at 1440p (37%), and 30 at 4K (47%). Ultra settings go from 57 at 1080p to 36 at 1440p (37%) and then to 19 at 4K (47%).

The consistent 37% reduction from 1080p to 1440p across all settings suggests that the GPU is the primary scaling factor, as pixel count increases by 78% but frame rate drops by a smaller margin, indicating some headroom in the GPU’s fill rate. The 47% reduction from 1440p to 4K (a 125% pixel increase) shows that the GPU becomes more bandwidth-limited at higher resolutions, with the 380.0 GB/s memory bandwidth being a potential constraint. The CPU’s role in scaling appears minimal, as the same percentage drops occur regardless of settings, which would not be the case if the processor were the bottleneck.

The fact that the frame rate drop is nearly identical across settings tiers (37% and 47%) indicates that the scaling is resolution-driven rather than settings-driven. This points to the GPU as the limiting component, specifically its memory bandwidth and shading throughput, rather than the CPU’s 8 cores or 16 threads.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution. At 1080p, Medium settings provide 144 FPS average, which is smooth for an MMORPG, while High drops to 91 FPS and Ultra to 57 FPS. The Medium setting’s min of 122 FPS ensures that even in crowded scenes, the frame rate stays above 120, making it the best balance of visual quality and performance.

At 1440p, Medium delivers 91 FPS average with a min of 77 FPS, which is playable but not ideal for competitive play. High at 57 FPS is borderline, while Low at 116 FPS is the only setting that guarantees high refresh rates. For 1440p, the data suggests Medium is the maximum playable preset, as it maintains an average above 90 FPS while offering better visuals than Low.

At 4K, no settings tier achieves a comfortable playable frame rate. Low averages 61 FPS, which is acceptable for casual play, but Medium drops to 47 FPS and High to 30 FPS, with Ultra at 19 FPS. The data indicates that 4K is not a viable resolution for this combo in Allods Online, and users should stick to 1080p or 1440p for the best experience. The Medium preset at 1080p stands out as the sweet spot, offering 144 FPS average with a minimum of 122 FPS, which is well above the 60 FPS threshold for smooth gameplay.

CPU Role

The AMD Ryzen 7 5700 features 8 cores and 16 threads, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. It has 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of L3 cache. The CPU is built on TSMC’s 7 nm process with 10,700 million transistors on a 180 mm² die. Its memory support is DDR4 with dual-channel bandwidth of 51.2 GB/s.

In Allods Online, the CPU’s benchmark scores show strong multi-threaded performance: Cinebench R23 multicore scores 20655, while single-core scores 2916. The 3DMark tests show a max-thread score of 6617 and single-thread score of 901. Passmark multithread score is 24303, with single-thread at 3296. These numbers place the CPU in the 78th percentile, indicating it is well above average for general workloads.

However, in this game, the CPU’s role appears secondary to the GPU. The measured FPS data shows that at 1080p Low, the combo hits 184 FPS, which is high enough to suggest the CPU can feed the GPU adequately. But at 4K Ultra, the frame rate drops to 19 FPS, a 90% reduction from 1080p Low, which cannot be attributed to CPU limitations. The CPU’s 8 cores and 16 threads are more than sufficient for an MMORPG like Allods Online, which likely uses fewer than 8 threads. The data indicates that the CPU is not the bottleneck, as frame rates scale almost entirely with resolution and settings, not with CPU-bound tasks like player count or physics.

The CPU’s nearest rivals all have similar average scores, with the Xeon D-2752TER at 25530, Ryzen 5 7640U at 25485, Ryzen 5 6600H at 25550, and Ryzen 7 5825U at 25446. The Ryzen 7 5700’s deltaPct against these is within 0.3%, meaning the CPU performance is effectively identical to its peers. This suggests that any performance differences in-game are not due to CPU choice but rather GPU or driver factors. The CPU’s 65 W TDP and AM4 socket make it a power-efficient option, but its performance in Allods Online is capped by the GPU’s ability to render frames, not by the processor’s compute capacity.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + Intel Arc B570 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 47.0
3840x2160 High 30.0
3840x2160 Ultra 19.0
2560x1440 Low 116.0
2560x1440 Medium 91.0
2560x1440 High 57.0
2560x1440 Ultra 36.0
1920x1080 Low 184.0
1920x1080 Medium 144.0
1920x1080 High 91.0
1920x1080 Ultra 57.0

Allods Online with Ryzen 7 5700 + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B570 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.