Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 18 19 26 37
1440p QHD 34 36 50 71
1080p Full HD 54 56 80 113

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 37
3840x2160 Medium 26
3840x2160 High 19
3840x2160 Ultra 18
2560x1440 Low 71
2560x1440 Medium 50
2560x1440 High 36
2560x1440 Ultra 34
1920x1080 Low 113
1920x1080 Medium 80
1920x1080 High 56
1920x1080 Ultra 54

Pc Building Simulator with Intel Core Ultra 7 265 + Intel Arc B370, In-Depth Analysis

# Pc Building Simulator Performance Analysis: Intel Core Ultra 7 265 + Intel Arc B370

This combination of Intel's Core Ultra 7 265 processor and the integrated Arc B370 graphics lands near the bottom of the measured performance spectrum for Pc Building Simulator, ranking 2761 out of 3002 tested combos. The data paints a clear picture: this is an integrated-graphics solution that can handle the game at lower settings, but it will struggle at higher presets or resolutions. The Arc B370's 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, just 0.2% behind the ATI Mobility Radeon HD 5570 and 0.5% behind the ATI Radeon HD 5770. This is not a gaming powerhouse, but the CPU's strong multi-threaded performance — a Cinebench R23 multi-core score of 42216, which sits in the 93rd percentile of all CPUs — means the system has plenty of headroom for the simulation aspects of the game.

Settings Recommendations

The measured data shows a clear hierarchy across the four tested presets, and the optimal choice depends heavily on your target resolution and tolerance for frame drops. At 1920x1080, the Low preset delivers an average of 113 FPS, which is the only setting in this entire dataset that crosses the 100 FPS threshold. Medium drops to 80 FPS average with a minimum of 68 FPS and maximum of 92 FPS, while High produces 56 FPS and Ultra falls to 54 FPS. For smooth, responsive gameplay on a 60Hz display, Medium at 1080p is the sweet spot — it provides a comfortable margin above 60 FPS with only rare dips below that threshold, and the jump from Low to Medium is worth the 33 FPS cost for better visual fidelity.

At 2560x1440, the situation changes dramatically. Low produces 71 FPS average, which is still playable, but Medium drops to 50 FPS with a minimum of 43 FPS — this is where you start feeling the integrated GPU's limits. High yields 36 FPS and Ultra drops to 34 FPS, both of which are borderline for a game that requires precise mouse movements for component placement. For 1440p, Low is the recommended preset if you want consistent frame times, though Medium is acceptable if you prioritize visuals over a rock-solid frame rate. At 3840x2160, no preset achieves even 40 FPS: Low produces 37 FPS, Medium 26 FPS, High 19 FPS, and Ultra 18 FPS. None of these are comfortable for this type of simulation game, so 4K should be avoided entirely with this combo.

The pattern across all resolutions is consistent: the gap between Low and Medium is significant (33 FPS at 1080p, 21 FPS at 1440p, 11 FPS at 4K), while the gap between High and Ultra is much smaller (2 FPS at 1080p, 2 FPS at 1440p, 1 FPS at 4K). This suggests that the Ultra preset is adding very little over High for the performance cost, making High the better choice if you decide to push beyond Medium. For the best overall experience, run Medium at 1080p — it offers a 48% FPS improvement over High while still looking substantially better than Low, and the measured minimum of 68 FPS indicates the frame pacing remains stable.

GPU Role

The Intel Arc B370 is an integrated graphics solution built on the Xe3-LPG architecture, using the Panther Lake chip. It operates with a base clock of 300 MHz and a boost clock of 2400 MHz, which is a wide frequency range that allows it to scale down aggressively when idle but reach modest performance when needed. The GPU has 1280 shading units, 40 texture mapping units, and 20 raster operation units, along with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s, with FP32 performance of 6.144 TFLOPS and FP16 of 12.29 TFLOPS. The memory configuration is entirely system-shared, meaning the GPU draws from the same DDR5 pool as the CPU, with bandwidth described as system-dependent.

This shared-memory architecture is the primary bottleneck in Pc Building Simulator. The game's rendering demands at higher resolutions and settings push the memory bandwidth limits, which explains the steep FPS drops as resolution increases. At 1080p Low, the GPU manages 113 FPS, but at 4K Low it falls to 37 FPS — a 67% reduction. The 3DMark Steel Nomad DX12 score of 1184, which places the B370 in the 5th percentile of all GPUs and within 1.4% of the AMD FirePro M2000, confirms that this is entry-level integrated performance. The GPU's 25W TDP and IGP slot width mean it has no dedicated power connectors and relies entirely on the system's power delivery, which further limits sustained performance under load.

In practical terms, the Arc B370 behaves like a GPU that can handle light 1080p gaming but is not designed for high-refresh or high-resolution scenarios. The fact that it supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4 means it has modern API coverage, but the raw compute resources are simply too limited for demanding scenarios. The ray tracing cores are present, but with only 10 of them, you should not expect playable ray-traced performance in any title that uses it heavily. For Pc Building Simulator specifically, the GPU is the limiting factor at every resolution above 1080p Low — the CPU is never the bottleneck in this configuration.

FAQ

Q: Can this system run Pc Building Simulator at 4K?

A: Technically yes, but not comfortably. The measured data shows 37 FPS at 4K Low, 26 FPS at 4K Medium, 19 FPS at 4K High, and 18 FPS at 4K Ultra. None of these reach the 60 FPS target, and even the Low preset's 37 FPS would feel stuttery in a game that requires precise cursor control.

Q: What is the best preset for 1080p gameplay?

A: Medium at 1080p provides the best balance, with an average of 80 FPS and a measured minimum of 68 FPS. This gives you a comfortable margin above 60 FPS while offering significantly better visuals than Low, which runs at 113 FPS but with reduced detail.

Q: How does the Arc B370 compare to its nearest GPU rivals?

A: The 3DMark Steel Nomad DX12 score of 1184 puts it 0.2% behind the ATI Mobility Radeon HD 5570 (1186), 0.5% behind the ATI Radeon HD 5770 (1190), 0.7% behind the AMD Radeon HD 7650M (1192), and 1.4% ahead of the AMD FirePro M2000 (1168). This places it at the 5th percentile of all GPUs.

Q: Is the Intel Core Ultra 7 265 a strong processor for simulation games?

A: Yes, the CPU is very capable. Its Cinebench R23 multi-core score of 42216 places it in the 93rd percentile of all CPUs, and its PassMark multi-thread score of 49682 reflects strong parallel performance. The 20 cores and 20 threads handle simulation workloads well; the GPU is the limiting factor in this combo.

Q: What is the difference between High and Ultra settings in this game?

A: The performance difference is minimal. At 1080p, High produces 56 FPS and Ultra produces 54 FPS — only a 2 FPS difference. At 1440p, both are within 2 FPS (36 vs 34), and at 4K, the gap is just 1 FPS (19 vs 18). The Ultra preset costs performance without delivering proportional visual gains.

Q: Does this system have any headroom for future upgrades?

A: The CPU is not the bottleneck — it ranks 93rd percentile overall and is only 0.3% behind the Intel Core Ultra 7 265F in average benchmark score. Adding a discrete GPU would be the logical upgrade path, as the Arc B370's integrated graphics are the clear performance limiter in this configuration.

Measured FPS Breakdown

The measured frame rate data covers three resolutions and four settings presets, providing a complete picture of this combo's capabilities. At 1920x1080, the results are as follows: Low produces an average of 113 FPS, Medium produces 80 FPS with a minimum of 68 and maximum of 92, High produces 56 FPS, and Ultra produces 54 FPS. This resolution is the only one where the system approaches playable performance at all presets, with Low and Medium both exceeding the 60 FPS threshold.

Moving to 2560x1440, the performance drops significantly across the board. Low produces 71 FPS, Medium produces 50 FPS with a minimum of 43 and maximum of 58, High produces 36 FPS, and Ultra produces 34 FPS. The step from Low to Medium at this resolution is particularly steep — a 30% reduction in average FPS — which indicates that the integrated GPU's memory bandwidth is being saturated. High and Ultra are both below 40 FPS, making them difficult to recommend for any gameplay scenario.

At 3840x2160, the system is clearly out of its depth. Low produces 37 FPS, Medium produces 26 FPS with a minimum of 22 and maximum of 30, High produces 19 FPS, and Ultra produces 18 FPS. Even the lowest preset fails to reach 40 FPS, and the Ultra preset's 18 FPS is barely interactive. The minimum FPS data available for Medium at 4K (22 FPS) shows that frame pacing becomes inconsistent at this resolution, which would cause noticeable stuttering during gameplay.

The data also reveals that the scaling between presets is not linear. From Low to Medium, the average FPS drops by 33 FPS at 1080p, 21 FPS at 1440p, and 11 FPS at 4K. From Medium to High, the drops are 24 FPS, 14 FPS, and 7 FPS respectively. From High to Ultra, the drops are just 2 FPS, 2 FPS, and 1 FPS. This suggests that the Ultra preset offers marginal visual improvements over High while costing a small amount of performance, and that the Medium preset is where the GPU's capabilities start to strain.

Resolution Scaling

The resolution scaling behavior of this combo is characterized by steep performance degradation as pixel count increases. From 1080p to 1440p, the average FPS drops by 37% at Low (113 to 71), 38% at Medium (80 to 50), 36% at High (56 to 36), and 37% at Ultra (54 to 34). This consistent ~37% reduction across all settings indicates that the GPU is the limiting factor — the workload scales predictably with pixel count, and the integrated graphics cannot compensate.

From 1440p to 4K, the scaling becomes even more punishing. Low drops from 71 to 37 FPS (48% reduction), Medium from 50 to 26 FPS (48% reduction), High from 36 to 19 FPS (47% reduction), and Ultra from 34 to 18 FPS (47% reduction). The fact that these reductions are nearly uniform across all settings suggests that the system is hitting a hard memory bandwidth or fill-rate ceiling at higher resolutions. The Arc B370's system-shared memory configuration means that as resolution increases, the GPU competes with the CPU for the same DDR5 bandwidth, exacerbating the bottleneck.

The cumulative effect from 1080p to 4K is a 67% reduction in FPS at Low (113 to 37), 68% at Medium (80 to 26), 66% at High (56 to 19), and 67% at Ultra (54 to 18). This consistent two-thirds reduction indicates that the limiting component scales linearly with resolution — the GPU is clearly the constraint, not the CPU. The Intel Core Ultra 7 265's strong multi-threaded performance (Cinebench R23 multi-core score of 42216) and high PassMark integer math score of 134773 suggest that CPU-side simulation logic is not a bottleneck at any resolution; the frame rate drops are entirely attributable to the integrated GPU's rendering limits.

For practical purposes, this means that if you are playing at 1080p and want to maintain a specific frame rate, you can adjust settings with predictable results. But if you move to 1440p or 4K, you must accept a significant performance hit regardless of the settings preset you choose. The data shows no scenario where resolution scaling is gentle — every step up in resolution costs roughly 37-48% of your average FPS.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake architecture, built on TSMC's 3 nm process with 17,800 million transistors on a 243 mm² die. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz, with a 65W TDP. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The processor supports DDR5 memory on a dual-channel bus with 102.4 GB/s bandwidth, and it has 20 PCIe Gen 5 lanes. Its integrated Arc Xe-LPG Graphics 32EU is separate from the discrete-class Arc B370 used in this test configuration.

In Pc Building Simulator, the CPU's role is primarily in simulation logic — managing the in-game PC building mechanics, component compatibility checks, and physics for the 3D environment. The benchmark data shows that the Core Ultra 7 265 is exceptionally strong in multi-threaded workloads: its Cinebench R23 multi-core score of 42216 places it in the 93rd percentile of all CPUs, and its PassMark multi-thread score of 49682 reinforces this. Single-thread performance is also solid, with a Cinebench R23 single-core score of 5960 and a PassMark single-thread score of 4689, which matters for games that have a primary simulation thread.

The CPU's nearest rivals in terms of average benchmark score are the AMD EPYC 4464P (64823, 0.3% lower), Intel Core Ultra 7 265F (64438, 0.3% higher), AMD EPYC 7343 (64202, 0.7% higher), and AMD EPYC 9124 (65104, 0.7% lower). This places the Core Ultra 7 265 in the same performance class as several server-grade EPYC processors, which is notable for a desktop part. The fact that this CPU is paired with an integrated GPU in the measured results means that the CPU's potential is largely untapped — the system is GPU-limited in every scenario tested.

The data strongly suggests that the CPU is not the bottleneck in this configuration. At 1080p Low, the system achieves 113 FPS, which is a respectable frame rate but not one that would stress a 20-core processor. The frame rate drops as resolution increases are uniform and consistent with GPU-bound behavior, not CPU-bound behavior. If the CPU were the limiting factor, we would expect to see similar frame rates across resolutions, but instead we see a 67% reduction from 1080p to 4K. This indicates that the Core Ultra 7 265 has substantial headroom for higher-performance discrete graphics — a point reinforced by its 93rd percentile CPU ranking and strong multi-threaded benchmark scores across Cinebench R15, R20, R23, and PassMark.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + Intel Arc B370 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 37.0
3840x2160 Medium 26.0
3840x2160 High 19.0
3840x2160 Ultra 18.0
2560x1440 Low 71.0
2560x1440 Medium 50.0
2560x1440 High 36.0
2560x1440 Ultra 34.0
1920x1080 Low 113.0
1920x1080 Medium 80.0
1920x1080 High 56.0
1920x1080 Ultra 54.0

Pc Building Simulator with iUltra 7 265 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B370 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265 + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.