Pc Building Simulator
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 19 | 26 | 37 |
| 1440p QHD | 34 | 36 | 50 | 71 |
| 1080p Full HD | 54 | 56 | 80 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core Ultra 7 265K + Intel Arc B370, In-Depth Analysis
# Pc Building Simulator — Intel Core Ultra 7 265K + Intel Arc B370
This combination of the Intel Core Ultra 7 265K and the Intel Arc B370 integrated graphics produces a distinctive performance profile in Pc Building Simulator, one that is heavily weighted toward CPU throughput while the GPU portion of the equation struggles to keep pace. Benchmark results across three resolutions and four quality presets show a system that can deliver playable framerates at 1080p with lower settings, but which falls below 30 FPS at 4K under demanding presets. The data indicates a clear imbalance: the processor is a top-tier part, while the graphics solution ranks in the bottom percentile of all tested GPUs, making the measured results almost entirely a story of graphical limitation rather than CPU constraint.
Resolution Scaling
The FPS deltas from 1080p to 4K are substantial and reveal a system where the integrated GPU is the dominant bottleneck. At Low settings, the average framerate drops from 113 FPS at 1920x1080 to 71 FPS at 2560x1440, a reduction of approximately 37%, and then further to 37 FPS at 3840x2160, which is roughly 67% below the 1080p figure. This steep decline with each resolution step is characteristic of a graphics-bound scenario — the CPU has ample headroom, but the Arc B370's rendering throughput falls off quickly as pixel count rises.
The Medium preset tells a similar story, though the absolute numbers are lower. At 1080p Medium, the average is 80 FPS; at 1440p Medium, it drops to 50 FPS; at 4K Medium, it falls to 26 FPS. The scaling from 1440p to 4K here is a 48% reduction, which is slightly less severe than the Low preset's 48% drop from 1440p to 4K (from 71 to 37 FPS, also 48%). This consistency across presets suggests that the resolution scaling penalty is largely independent of quality level — the GPU's fill-rate and shading limitations manifest at every setting tier.
High and Ultra presets follow the same pattern but start from lower baselines. High averages go from 56 FPS at 1080p to 36 FPS at 1440p and 19 FPS at 4K. Ultra goes from 54 FPS at 1080p to 34 FPS at 1440p and 18 FPS at 4K. The gap between High and Ultra at each resolution is remarkably small — only 2 FPS at 1080p and 1 FPS at 4K — which indicates that the visual difference between these presets in this game imposes minimal additional GPU workload, or that the GPU is already saturated at High and cannot render Ultra any faster.
The limiting component is clearly the Intel Arc B370. The CPU, with a 94th percentile ranking among all processors, is far more powerful than what this game demands at these settings. The fact that framerates nearly triple when moving from 4K Ultra (18 FPS) to 1080p Low (113 FPS) while the CPU workload presumably remains similar points directly to the integrated graphics as the constraining factor. In a system with a discrete GPU, one would expect the CPU to become more relevant at lower resolutions, but here the Arc B370's 6.144 TFLOPS of FP32 throughput and 48.00 GPixel/s pixel rate simply cannot feed frames quickly enough to expose any CPU limitation.
How This Combo Ranks
The combination ranks 2761st out of 3002 tested combos in Pc Building Simulator, placing it in the bottom 8% of all system configurations. This low ranking is almost entirely attributable to the GPU's performance class. The Intel Arc B370 sits in the 5th percentile of all GPUs, with an average benchmark score of 1184 in 3DMark Steel Nomad DX12. Its nearest rivals — the ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, AMD Radeon HD 7650M, and AMD FirePro M2000 — are all within 1.4% of its score, with deltas ranging from -0.7% to +1.4%. These are all legacy or low-end mobile parts, confirming that the Arc B370's performance tier is near the very bottom of the GPU hierarchy.
In contrast, the Intel Core Ultra 7 265K is a high-end desktop processor. Its average benchmark score of 70879 places it in the 94th percentile of all CPUs. Its nearest rivals include the Intel Xeon 6511P (0.2% lower), Intel Xeon Platinum 8270 (0.7% lower), Intel Core i7-14700KF (1.0% higher), and AMD Ryzen 7 9700F (1.3% higher). This means the CPU is competitive with server-class Xeon parts and recent desktop flagship chips, yet the overall combo rank is dragged down to near the bottom because the GPU cannot translate that CPU power into high framerates in this game.
The disconnect between the two components' percentile standings is striking. A 94th-percentile CPU paired with a 5th-percentile GPU yields a combo that ranks in the 8th percentile overall. This suggests that in Pc Building Simulator, the GPU is overwhelmingly the more important factor for determining framerate — the CPU's substantial compute headroom provides no benefit when the GPU is the bottleneck at every resolution and setting tested. For users comparing this combo against others, the data says that any system with a mid-range discrete GPU would likely outperform it, regardless of CPU choice.
CPU Role
The Intel Core Ultra 7 265K brings 20 cores and 20 threads to the table, with a base clock of 3.90 GHz and a boost clock of 5.50 GHz. This is an Arrow Lake-S part built on a 3 nm process at TSMC, featuring 30 MB of shared L3 cache and 3 MB of L2 per core. Its Cinebench R23 multi-core score of 35850 and single-core score of 2020 place it firmly in high-end desktop territory. Passmark multi-thread results show 58594 points, with single-thread performance at 4928 points.
For a simulation game like Pc Building Simulator, CPU performance typically matters more than in fast-paced shooters, because simulation logic and AI calculations can be single-thread-bound. However, the measured FPS data shows no evidence of CPU limitation in this configuration. At 1080p Low, the system reaches 113 FPS, which is respectable but far from the framerates a 20-core processor could enable with a stronger GPU. The fact that 4K Ultra yields only 18 FPS — a 6.3x reduction from 1080p Low — while the CPU workload per frame should be roughly constant suggests the GPU is the sole limiter.
The CPU's 20 threads could theoretically support heavy simulation workloads, and its 5.50 GHz boost clock should handle single-threaded game logic efficiently. But in this combo, those capabilities are never exercised to their full extent. The Arc B370's 25 W TDP and integrated graphics nature mean it draws from system memory, and its memory bandwidth is listed as "System Dependent" — a further potential bottleneck that the CPU cannot mitigate. The Core Ultra 7's dual-channel DDR5 support with 102.4 GB/s bandwidth is ample for the CPU itself, but shared memory for graphics could create contention that limits performance further.
Compared to its nearest CPU rivals, the 265K is slightly behind the Core i7-14700KF (1.0% higher average score) and slightly ahead of the Xeon 6511P (0.2% lower) and Xeon Platinum 8270 (0.7% lower). These differences are negligible in real-world gaming, reinforcing that the CPU is not the differentiator here. In Pc Building Simulator, the data indicates that even a much weaker CPU paired with a stronger GPU would deliver higher framerates than this combo achieves.
Measured FPS Breakdown
At 1920x1080, the system's best performance comes at Low settings, where the average FPS is 113. This is the only preset at this resolution that exceeds 100 FPS. Medium follows at 80 FPS average, with a minimum of 68 and maximum of 92. High drops to 56 FPS, and Ultra to 54 FPS. The gap between High and Ultra is just 2 FPS, suggesting that Ultra's additional effects are largely GPU-bound and cannot be rendered faster given the same hardware.
Moving to 2560x1440, all framerates decrease substantially. Low averages 71 FPS, Medium 50 FPS (minimum 43, maximum 58), High 36 FPS, and Ultra 34 FPS. The Medium preset's 43 FPS minimum is notable because it dips below the 45 FPS threshold some users consider the minimum for smooth gameplay, indicating that even mid-range settings at 1440p can produce noticeable stutter in demanding scenes.
At 3840x2160, the system struggles to maintain playable framerates. Low averages 37 FPS, Medium 26 FPS (minimum 22, maximum 30), High 19 FPS, and Ultra 18 FPS. None of the 4K presets achieve 60 FPS, and only Low comes close to 40 FPS. The Medium preset's maximum of 30 FPS means the system never reaches a smooth 30 FPS floor at this resolution, and High/Ultra are borderline unplayable for most users.
Across all resolutions, the scaling from 1080p to 4K is consistent: roughly a 2x reduction at Low (113 to 37 FPS, a 67% drop), a 3x reduction at Medium (80 to 26 FPS, a 68% drop), and about a 3x reduction at High (56 to 19 FPS, a 66% drop). These similar percentage drops indicate that the GPU's performance degrades proportionally with pixel count, which is expected for a fill-rate-limited integrated solution.
FAQ
Q: What is the best resolution to play Pc Building Simulator with this combo?
A: Based on the measured data, 1920x1080 is the only resolution where the system consistently exceeds 50 FPS. At 1080p Low it averages 113 FPS, Medium 80 FPS, High 56 FPS, and Ultra 54 FPS. At 1440p, only Low (71 FPS) and Medium (50 FPS) exceed 40 FPS.
Q: Can this combo handle 4K gaming in Pc Building Simulator?
A: The data shows 4K framerates ranging from 18 FPS at Ultra to 37 FPS at Low. Medium averages 26 FPS with a minimum of 22 FPS. None of the 4K presets reach 60 FPS, and only Low approaches playable levels.
Q: How does the Intel Arc B370 compare to its nearest GPU rivals?
A: The Arc B370's 3DMark Steel Nomad DX12 score is 1184. Its nearest rivals are the ATI Mobility Radeon HD 5570 (1186, 0.2% higher), ATI Radeon HD 5770 (1190, 0.5% higher), AMD Radeon HD 7650M (1192, 0.7% higher), and AMD FirePro M2000 (1168, 1.4% lower). All are within 1.4% of the Arc B370's score.
Q: Is the CPU or GPU the bottleneck in this system?
A: The data clearly indicates the GPU is the bottleneck. The CPU ranks in the 94th percentile of all processors, while the GPU ranks in the 5th percentile. Framerates scale heavily with resolution and settings, showing no indication of CPU limitation even at 1080p Low where the system reaches 113 FPS.
Q: What FPS can I expect at 1440p with Medium settings?
A: The measured average is 50 FPS, with a minimum of 43 FPS and maximum of 58 FPS. This is the only 1440p preset besides Low that averages 50 FPS or higher.
Q: How does this combo rank among all tested configurations in this game?
A: It ranks 2761st out of 3002 tested combos, placing it in the bottom 8% of all system configurations tested in Pc Building Simulator.
Settings Recommendations
The measured data suggests that the optimal experience depends heavily on the user's priority for framerate versus visual quality. At 1920x1080, Low settings provide the highest average FPS at 113, which is ideal for users who prioritize smoothness above all else. Medium at 1080p delivers 80 FPS average with a minimum of 68 FPS, which maintains a comfortable margin above the 60 FPS target while offering better visual fidelity. High at 1080p drops to 56 FPS, which is still playable but approaches the threshold where frame pacing issues may become noticeable. Ultra at 1080p averages 54 FPS, only 2 FPS below High, so the visual upgrade from Ultra may be worth the marginal framerate cost.
For users who must play at 2560x1440, Low settings (71 FPS average) are the only preset that consistently exceeds 60 FPS. Medium at 1440p averages 50 FPS but dips to 43 FPS minimum, which may cause perceptible stuttering in busy scenes. High and Ultra at 1440p (36 and 34 FPS respectively) are below the 40 FPS threshold many consider the minimum for acceptable gameplay, so they are not recommended unless the user accepts significant compromises.
At 3840x2160, no preset achieves a consistently smooth experience. Low averages 37 FPS, which is below 40 FPS but may be tolerable for a simulation game with slower pacing. Medium averages 26 FPS with a minimum of 22 FPS, which is likely to feel sluggish. High and Ultra at 18-19 FPS are essentially unplayable for most users. Given that the GPU's pixel rate is 48.00 GPixel/s and its FP32 throughput is 6.144 TFLOPS, the hardware simply lacks the fill-rate capacity for 4K gaming.
The best experience per the measured rows is 1080p Medium, which balances an 80 FPS average with a 68 FPS minimum — this keeps framerates above the 60 FPS target while providing better visual quality than Low. For users with 1440p displays, 1440p Low at 71 FPS average is the recommended choice. For 4K, users should either drop to 1080p or accept Low settings at 37 FPS, as no 4K preset provides a consistently smooth experience.
GPU Role
The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, built on a 3 nm process at Intel. It features 1280 shading units, 40 texture mapping units, and 20 ROPs, with 10 ray tracing cores. Its base clock is 300 MHz with a boost clock of 2400 MHz, and it has a TDP of just 25 W, confirming its low-power integrated nature. The memory configuration is "System Shared" — both size and type are system-dependent, meaning it relies on the host's DDR5 memory rather than dedicated VRAM.
In terms of raw compute, the Arc B370 delivers 6.144 TFLOPS of FP32 performance and 12.29 TFLOPS of FP16 (2:1 ratio). Its pixel rate is 48.00 GPixel/s and texture rate is 96.00 GTexel/s. These figures are modest by any modern standard — a mid-range discrete GPU would offer several times this throughput. The GPU's 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, and its nearest rivals are all legacy parts from over a decade ago.
The GPU's role in Pc Building Simulator is the decisive factor in this combo's performance. The measured FPS data shows that even the most CPU-intensive simulation scenarios are not CPU-bound, because the GPU cannot render frames quickly enough to utilize the Core Ultra 7's capabilities. The system shared memory architecture means that graphics operations compete with CPU memory accesses for bandwidth, and the "System Dependent" memory bandwidth figure suggests that performance could vary based on the specific memory configuration installed.
The 25 W TDP and IGP slot width indicate this is not designed for gaming workloads, and the data confirms that expectation. The GPU's percentile ranking of 5th means that 95% of tested GPUs perform better, and its nearest rivals are all ATI/AMD parts from the HD 5000/7000 era. In Pc Building Simulator, the GPU is the sole determinant of the low combo rank (2761st out of 3002), and no amount of CPU headroom can compensate for the Arc B370's fundamental throughput limitations. Users seeking higher framerates with this CPU would need a discrete GPU, as the integrated solution's 18-113 FPS range across tested settings represents its absolute ceiling.
Hardware Specifications
Intel Core Ultra 7 265K
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265K + Intel Arc B370 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 37.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 71.0 |
| 2560x1440 | Medium | 50.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 34.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 80.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 54.0 |
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Pc Building Simulator with Arc B370 + Other CPUs
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