Pc Building Simulator
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 19 | 26 | 37 |
| 1440p QHD | 34 | 36 | 50 | 71 |
| 1080p Full HD | 54 | 56 | 80 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i7-14700KF + Intel Arc B370, In-Depth Analysis
# Pc Building Simulator: Intel Core i7-14700KF + Intel Arc B370
The combination of the Intel Core i7-14700KF and Intel Arc B370 delivers playable performance in Pc Building Simulator only at lower resolutions and settings, with the data showing a clear ceiling at 1080p. The GPU sits at the 5th percentile among all GPUs, placing it far below mainstream parts, and its nearest rivals include the ATI Mobility Radeon HD 5570 and AMD Radeon HD 7650M, which historically anchored low-end laptops. At 4K Ultra, the average frame rate collapses to 18 FPS, while dropping to 1080p Low yields 113 FPS, indicating that this game can run smoothly if expectations are adjusted to the hardware's modest capabilities.
FAQ
Q: What is the best resolution to play Pc Building Simulator with this hardware?
A: 1920x1080 is the only resolution where the data shows consistently playable frame rates across all settings. At 1080p Low, the average is 113 FPS, while High and Ultra still produce 56 and 54 FPS respectively. The 1440p and 4K rows all fall below 71 FPS, with several dropping into the 18-37 FPS range.
Q: How does the Intel Arc B370 compare to its closest GPU rivals?
A: The Arc B370 has an average benchmark score of 1184, which is 0.2% below the ATI Mobility Radeon HD 5570 (1186) and 0.5% below the ATI Radeon HD 5770 (1190). It sits 0.7% behind the AMD Radeon HD 7650M (1192) and 1.4% ahead of the AMD FirePro M2000 (1168). These are all sub-1200 scores, confirming the B370's position at the very low end.
Q: Is the Intel Core i7-14700KF a strong processor for this game?
A: Yes, the CPU is far more capable than the GPU. It ranks in the 94th percentile among all CPUs, with an average benchmark score of 70163. Its nearest rival, the Intel Core Ultra 7 265K, scores 70879, which is 1% higher, while the AMD Ryzen 9 7950X scores 69515, 0.9% lower. The CPU is not the bottleneck in this pairing.
Q: What FPS can I expect at 1440p with Medium settings?
A: The measured data shows an average of 50 FPS at 2560x1440 with Medium settings, with a minimum of 43 FPS and a maximum of 58 FPS. This is the only 1440p setting that stays above 50 FPS on average, but it still falls short of the 60 FPS threshold that many users target.
Q: Does the Arc B370 have dedicated VRAM?
A: No, the GPU uses System Shared memory for both capacity and bandwidth. The memory type is System Shared, and the bandwidth is System Dependent, meaning performance scales with the host system's RAM speed and channel configuration rather than a fixed on-board allocation.
Q: How does the CPU's single-thread performance compare to its multi-thread performance?
A: The i7-14700KF excels in multi-threaded workloads, scoring 44167 in Cinebench R23 multicore and 21462 in Geekbench multicore. Single-thread scores are also strong: 6235 in Cinebench R23 singlecore and 2578 in Geekbench singlecore. The 20-core, 28-thread configuration drives the multi-thread advantage.
GPU Role
The Intel Arc B370 is the limiting component in this configuration for Pc Building Simulator. Its 3DMark Steel Nomad DX12 score of 1184 places it at the 5th percentile among all GPUs, and the nearest rivals are all legacy parts from the early 2010s, including the ATI Radeon HD 5770 and AMD Radeon HD 7650M. The GPU has 1280 shading units, 40 texture mapping units, and 20 raster output units, with a boost clock of 2400 MHz and a base clock of 300 MHz. The FP32 compute throughput is 6.144 TFLOPS, which is modest by modern standards.
The memory subsystem is entirely system-dependent. The Arc B370 has no dedicated VRAM; instead, it uses System Shared memory with a bus width and bandwidth that are both System Shared and System Dependent. This means the effective performance in Pc Building Simulator will vary based on the host platform's DDR4 or DDR5 memory configuration. The GPU's TDP is 25 W, and it uses no power connectors, consistent with its integrated graphics form factor.
In this game, the GPU's limitations manifest clearly across the resolution spectrum. At 1080p Low, the average FPS is 113, but at 4K Low, it drops to 37. The data shows a 76 FPS penalty from 1080p to 4K at Low settings, which is a steep decline that points to the GPU's fill-rate and memory-bandwidth constraints. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s, and these figures cap how many pixels and texels the part can process per second, regardless of the CPU's headroom.
Settings Recommendations
For the best experience measured in the data, 1920x1080 with Low settings is the clear choice. The average FPS of 113 provides a comfortable margin above 60 FPS, and the absence of minimum FPS data for this row suggests consistent performance. Medium settings at 1080p still deliver 80 FPS on average, with a minimum of 68 FPS and a maximum of 92 FPS, which is also a viable option if the user wants improved visuals without sacrificing smoothness.
High settings at 1080p drop the average to 56 FPS, and Ultra falls to 54 FPS. Both are playable but marginal, especially if the user experiences frame-time spikes. The data does not list minimum FPS for these rows, so the average could mask occasional dips. At 1440p, Low settings yield 71 FPS, which is the only 1440p row that clears the 60 FPS threshold. Medium at 1440p averages 50 FPS with a 43 FPS minimum, which is borderline. High and Ultra at 1440p produce 36 and 34 FPS respectively, which are not recommended for smooth play.
At 4K, no setting is recommended. Low averages 37 FPS, Medium averages 26 FPS with a 22 FPS minimum, and both High and Ultra fall to 19 and 18 FPS. These are all below playable thresholds for a game that involves precise mouse interactions with PC components. The practical recommendation is 1080p Low or Medium, with 1080p High as a fallback if the user prioritizes visual fidelity over frame rate.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings, totaling 12 distinct configurations. At 3840x2160, the results are uniformly low. Low settings produce 37 FPS on average, Medium produces 26 FPS with a minimum of 22 and a maximum of 30, High produces 19 FPS, and Ultra produces 18 FPS. None of these approach the 60 FPS target, and even the fastest 4K configuration (Low) is only 62% of that target.
At 2560x1440, the results improve but remain mixed. Low settings deliver 71 FPS on average, which is the strongest 1440p result. Medium averages 50 FPS, with the minimum and maximum at 43 and 58 FPS. High drops to 36 FPS, and Ultra sits at 34 FPS. The gap between Low and Medium is 21 FPS, while the gap between Medium and High is 14 FPS, indicating diminishing returns as settings rise.
At 1920x1080, the full range of playable frame rates appears. Low settings average 113 FPS, Medium averages 80 FPS with a minimum of 68 and a maximum of 92, High averages 56 FPS, and Ultra averages 54 FPS. The spread from Low to Ultra is 59 FPS, which is the widest of any resolution, suggesting that the GPU has enough headroom at 1080p to accommodate different quality levels. The Medium row is the only one with full min/max data at any resolution, and its 68 FPS minimum is still comfortably above 60 FPS.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings. At Low settings, the average FPS falls from 113 at 1080p to 71 at 1440p and then to 37 at 4K, representing a 67% reduction from 1080p to 4K. At Medium settings, the progression is 80 to 50 to 26, a 68% reduction. High settings drop from 56 to 36 to 19, a 66% reduction, and Ultra drops from 54 to 34 to 18, a 67% reduction.
The consistency of this scaling pattern across all four settings is notable. The percentage loss from 1080p to 4K is nearly identical regardless of quality level, which indicates that the bottleneck is resolution-driven rather than settings-driven. The GPU's pixel rate of 48.00 GPixel/s is the key constraint: 4K contains four times as many pixels as 1080p, and the Arc B370 simply does not have the rasterization throughput to maintain frame rates at that pixel count.
The data also shows that the scaling is not linear. From 1080p to 1440p, the FPS drops by roughly 37-42% depending on the setting, while from 1440p to 4K, the additional drop is roughly 48-52%. This steeper decline at higher resolutions suggests that the GPU is running out of memory bandwidth or fill-rate capacity as pixel count increases. The System Shared memory bandwidth is system-dependent, and the data implies that this configuration cannot feed the GPU enough data at 4K to keep it busy.
CPU Role
The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process node. It has a base clock of 3.40 GHz and a boost clock of 5.60 GHz, with a 125 W TDP. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. These specifications place it in the 94th percentile among all CPUs, with an average benchmark score of 70163.
In Pc Building Simulator, the CPU's role is to handle the simulation logic, which includes tracking component inventories, power draw calculations, and thermal modeling. The game is not graphically intense, but it does rely on single-threaded performance for UI responsiveness and multi-threaded performance for background simulation tasks. The i7-14700KF's single-thread scores are strong: 628 in Cinebench R15, 2618 in Cinebench R20, and 6235 in Cinebench R23. Multi-thread scores are even more impressive, with 4452 in R15, 18550 in R20, and 44167 in R23.
The nearest CPU rivals are all within 1% of the i7-14700KF's average score. The AMD Ryzen 7 9700F scores 69996, which is 0.2% lower, and the AMD Ryzen 9 7940HX scores 69875, 0.4% lower. The AMD Ryzen 9 7950X scores 69515, 0.9% lower, while the Intel Core Ultra 7 265K scores 70879, 1% higher. This tight grouping indicates that the i7-14700KF is not an outlier; it is competitive with the best CPUs in its class.
However, the data shows that the CPU is not the limiting factor in this pairing. At 1080p Low, the GPU produces 113 FPS, which is a strong result, but the CPU could likely push higher if the GPU allowed it. The 4K results (18-37 FPS) are far below what the CPU is capable of driving, confirming that the Arc B370 is the bottleneck. The CPU's 20 cores and 28 threads are more than sufficient for Pc Building Simulator's simulation demands, and its high boost clock of 5.60 GHz ensures responsive single-threaded interaction in the game's UI.
Hardware Specifications
Intel Core i7-14700KF
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + Intel Arc B370 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 37.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 71.0 |
| 2560x1440 | Medium | 50.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 34.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 80.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 54.0 |
Pc Building Simulator with ii7-14700KF + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with Arc B370 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii7-14700KF + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.