Evolve

Evolve

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 24 31
1440p QHD 23 33 42 54
1080p Full HD 34 49 62 80

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 24
3840x2160 High 19
3840x2160 Ultra 13
2560x1440 Low 54
2560x1440 Medium 42
2560x1440 High 33
2560x1440 Ultra 23
1920x1080 Low 80
1920x1080 Medium 62
1920x1080 High 49
1920x1080 Ultra 34

Evolve with Intel Core Ultra 7 265 + Intel Arc B370, In-Depth Analysis

Evolve, a 2015 FPS built around asymmetrical multiplayer hunting, places a heavy burden on both processor and graphics hardware to maintain smooth frame rates during chaotic combat. The data for the Intel Core Ultra 7 265 paired with the Intel Arc B370 shows a configuration that is decisively GPU-limited, with the processor’s substantial core count and high boost clock providing ample headroom while the integrated graphics struggle to deliver playable performance at higher resolutions. Benchmark results indicate that this combination ranks 2639 out of 2872 tested combos, placing it in the bottom tier of systems for this title, and the measured FPS numbers confirm that only the lowest settings at 1080p approach a smooth experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor based on the Arrow Lake-S architecture, built on a 3 nm process by TSMC. It operates with a base clock of 2.40 GHz and a boost clock of 5.30 GHz, which gives it strong single-thread performance when needed. In the context of Evolve, which is a game from 2015 that primarily relies on a few heavily-threaded tasks for game logic and AI, this processor is far more capable than the workload demands. The data shows the CPU’s Cinebench R23 multicore score at 42216 and single-core score at 5960, indicating excellent processing power for both multi-threaded and single-threaded scenarios.

The processor’s cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. This large cache pool helps reduce memory latency, which is beneficial for keeping the game’s simulation and physics responsive. The CPU supports DDR5 memory on a dual-channel bus with a bandwidth of 102.4 GB/s, and it provides PCIe Gen 5 with 20 lanes for the CPU. The 65 W TDP is modest for a 20-core part, and the integrated graphics are an Arc Xe-LPG Graphics 32EU solution, which is the same GPU family that the Arc B370 is based on.

For Evolve, the CPU’s role is largely to maintain a stable frame delivery pipeline, and the data suggests it does so without becoming a bottleneck. The measured FPS at 1080p Low is 80 average FPS, which is still far below what the CPU could theoretically support. The processor’s Passmark single-thread score of 4689 and multithread score of 49682 indicate that it can handle many concurrent entities, such as monsters and players, with ease. The nearest rival comparison shows the Ultra 7 265 is essentially tied with the AMD EPYC 4464P, which has an average score of 64823 versus 64640 for the Ultra 7 265, a delta of -0.3%. This means the CPU is performing as expected for its class, but it is not the limiting factor in this combo.

The CPU’s performance percentile versus all CPUs is 93, meaning it is in the top 7% of all processors tested. However, this high percentile does not translate to high frame rates in Evolve because the GPU is the constraint. The core count of 20 is far more than Evolve can utilize, as most 2015 titles were optimized for 4 to 8 threads. The boost clock of 5.30 GHz is beneficial for the game’s main thread, which handles input and game state updates, but again, the GPU’s low throughput prevents the CPU from showing its full potential. The data indicates that if the GPU were stronger, the CPU would easily support 144+ FPS at 1080p, but with the Arc B370, the system is capped at much lower numbers.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is an integrated GPU based on the Xe3-LPG architecture, built on a 3 nm process by Intel. It is part of the Arc Graphics-M (Panther Lake) generation and has a base clock of 300 MHz with a boost clock of 2400 MHz. The memory configuration is entirely system-dependent, with "System Shared" size, type, bus width, and bandwidth, meaning it relies on the CPU’s DDR5 memory rather than dedicated VRAM. This is a critical limitation for Evolve, which was designed for discrete GPUs with their own memory pools.

The GPU has 1280 shading units, 40 texture mapping units (TMUs), and 20 raster output units (ROPs). It also includes 10 ray tracing cores, though Evolve does not use ray tracing. The pixel rate is 48.00 GPixel/s, and the texture rate is 96.00 GTexel/s. The FP32 performance is 6.144 TFLOPS, with FP16 at 12.29 TFLOPS (2:1). The TDP is just 25 W, which is extremely low for a gaming GPU, and it has no power connectors or slot width, as it is an IGP. The API support includes DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which is modern, but the raw computational power is limited.

The 3DMark Steel Nomad DX12 score for the Arc B370 is 1184, and its percentile versus all GPUs is 5, meaning it performs worse than 95% of all GPUs tested. The nearest rivals are the ATI Mobility Radeon HD 5570 with a score of 1186 (delta -0.2%), the ATI Radeon HD 5770 with 1190 (delta -0.5%), and the AMD Radeon HD 7650M with 1192 (delta -0.7%). These are all over a decade old, which puts the Arc B370’s performance in context: it is roughly equivalent to a mid-range GPU from 2010 or a low-end laptop GPU from that era. This directly explains the measured FPS in Evolve.

In Evolve, the GPU is the primary bottleneck. At 1080p, the average FPS ranges from 34 at Ultra settings to 80 at Low settings. The boost clock of 2400 MHz helps the GPU achieve its maximum throughput, but the lack of dedicated VRAM means it must constantly move data between the CPU’s memory, which adds latency and reduces effective bandwidth. The "System Dependent" bandwidth is a major issue because Evolve’s textures and geometry require fast memory access, and sharing the system bus with the CPU causes contention. The data shows that at 4K Ultra, the average FPS drops to 13, which is unplayable, and even at 1080p High, it only reaches 49 FPS. This indicates that the Arc B370 is barely sufficient for 720p or 1080p at low-to-medium settings in this title.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the overall performance ranking of this CPU and GPU combo in Evolve?

A: The combo ranks 2639 out of 2872 tested combinations, placing it in the bottom 8% of systems. This low ranking reflects the GPU’s weak performance relative to other tested configurations.

Q: How does the Intel Core Ultra 7 265 compare to its nearest CPU rivals?

A: The Ultra 7 265 has an average benchmark score of 64640, which is 0.3% lower than the AMD EPYC 4464P’s 64823 and 0.7% lower than the AMD EPYC 9124’s 65104. It is 0.3% higher than the Intel Core Ultra 7 265F’s 64438 and 0.7% higher than the AMD EPYC 7343’s 64202.

Q: What is the GPU’s performance percentile and what does that mean for gaming?

A: The Arc B370 is in the 5th percentile of all GPUs, meaning that 95% of tested GPUs perform better. Its 3DMark Steel Nomad score of 1184 is similar to the ATI Radeon HD 5770, which was released over a decade ago, indicating very low gaming performance.

Q: What are the best measured FPS results for this combo in Evolve?

A: The highest average FPS is 80, achieved at 1920x1080 with Low settings. The next best is 62 FPS at 1920x1080 with Medium settings, and 54 FPS at 2560x1440 with Low settings. All other settings and resolutions produce average FPS below 50.

Q: Does the CPU’s high core count help in Evolve?

A: No, the benchmark data shows that the CPU is not the bottleneck. The Ultra 7 265 has 20 cores and a boost clock of 5.30 GHz, but Evolve’s frame rates are limited by the GPU. The CPU’s Cinebench R23 multicore score of 42216 is far higher than what this game requires.

Q: How does the combo perform at 4K resolution?

A: At 3840x2160, the average FPS is 13 at Ultra, 19 at High, 24 at Medium, and 31 at Low. These numbers are all far below the 60 FPS target for smooth gameplay, making 4K effectively unplayable with this configuration.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 265 and the Intel Arc B370 achieves a rank of 2639 out of 2872 tested combos in Evolve. This places the system in the 8th percentile of all tested configurations, meaning that 91.9% of other combos deliver higher frame rates in this game. The rank is driven almost entirely by the GPU, as the CPU’s percentile versus all CPUs is 93, while the GPU’s percentile versus all GPUs is 5. This stark contrast highlights a severe imbalance: the processor is a high-end desktop part, but the graphics solution is an integrated unit that performs like a low-end discrete GPU from previous generations.

The data shows that this ranking is consistent with the measured FPS. For example, the 1080p Medium average FPS of 62 is below the 75th percentile of what other combos achieve at that resolution and settings, based on the overall rank. The 4K Ultra average FPS of 13 is in the bottom 5% of all results for that setting. The combo’s rank is not an anomaly; it is a direct consequence of the Arc B370’s 3DMark score of 1184, which is only 0.5% below the ATI Radeon HD 5770’s score of 1190. That GPU was not capable of running Evolve at high settings when the game launched in 2015, and the Arc B370 shows similar limitations.

Compared to other combos that include the same CPU but different GPUs, the data implies that the Ultra 7 265 would rank much higher with a discrete graphics card. However, this specific pairing is severely constrained. The rank of 2639 means that out of 2872 combinations, only 233 perform worse. This places the combo in the same performance tier as systems with very old integrated graphics or entry-level laptop GPUs. For a game like Evolve, which has moderate system requirements, this rank indicates that the system is only suitable for low-resolution, low-detail play. The gap between the CPU’s capability and the GPU’s output is the defining characteristic of this combo’s ranking.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data for this combo in Evolve provides a clear picture of its performance envelope. At 1920x1080, the lowest resolution tested, the system achieves an average of 80 FPS with Low settings. This is the only setting that comes close to a smooth experience, and even then, the average FPS is not consistently above 60, as there is no minimum FPS data for this row to confirm stability. Moving to Medium settings at 1080p, the average FPS drops to 62, with a minimum of 53 and a maximum of 72. This indicates that the GPU is already under significant load, and frame times are variable. High settings at 1080p yields an average of 49 FPS, and Ultra settings drops to 34 FPS. The step from Medium to High is a 21% performance loss, while the step from High to Ultra is a 31% loss, showing that the Ultra preset is particularly demanding.

At 2560x1440, the performance declines further. Low settings produce an average of 54 FPS, which is still playable but not smooth, and Medium settings average 42 FPS with a minimum of 35 and maximum of 48. High settings at 1440p average 33 FPS, and Ultra settings average 23 FPS. The drop from 1080p Low (80 FPS) to 1440p Low (54 FPS) represents a 32.5% reduction in frame rate, which is expected given the increased pixel count. The GPU’s fill rate of 48.00 GPixel/s becomes a limiting factor at this resolution, as 2560x1440 requires 3.7 million pixels per frame, and the GPU cannot maintain high throughput.

At 3840x2160, the results are uniformly poor. Low settings average 31 FPS, Medium averages 24 FPS with a minimum of 20 and maximum of 27, High averages 19 FPS, and Ultra averages 13 FPS. None of these are playable for a fast-paced FPS. The step from 1440p High (33 FPS) to 4K High (19 FPS) is a 42% loss, showing that the GPU is overwhelmed by the 4K pixel count. The minimum FPS at 4K Medium is 20, which means even the lowest frame rate is below the threshold for acceptable gameplay. The data consistently shows that the Arc B370’s shared memory architecture and low compute throughput prevent it from handling Evolve at any resolution above 1080p Medium without significant compromise.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the only viable settings for a reasonably playable experience are at 1920x1080 with the Low preset, which yields an average FPS of 80. This is the single row that approaches the 60 FPS target, though it does not guarantee smoothness due to the lack of minimum FPS data. For players who prioritize frame rate over visual fidelity, this is the recommended configuration. The Medium preset at 1080p, with an average of 62 FPS and a minimum of 53, is also acceptable for most users, as the minimum FPS stays above 50, which is generally considered playable for a 2015 FPS. However, the variance between 53 and 72 FPS could cause noticeable stuttering during intense combat.

At 2560x1440, the Low preset provides an average of 54 FPS, which is borderline. The minimum FPS is not recorded for this row, so there is no guarantee of consistency. The Medium preset at 1440p has a minimum of 35 FPS, which is too low for a smooth experience. Therefore, if a user must play at 1440p, Low settings are the only choice, but the experience will be suboptimal. For 4K, no preset is recommended, as even Low averages only 31 FPS, which is well below the playability threshold.

The data suggests that the best experience is to set the resolution to 1920x1080 and use Medium settings, which balances visual quality with a 62 FPS average and a minimum of 53 FPS. This provides a more stable frame rate than Low (which lacks minimum data) while still maintaining acceptable performance. The Ultra preset at any resolution is not recommended, as the highest average FPS for Ultra is 34 at 1080p, which is below 60. The High preset is also not ideal, as its best case is 49 FPS at 1080p. In summary, the measured rows indicate that this combo should be run at 1080p Medium for the best trade-off between visual quality and playability, with 1080p Low as a fallback if higher frame rates are desired. All other settings and resolutions are either too slow or too inconsistent for a game like Evolve, where reaction time is critical.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + Intel Arc B370 in Evolve

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 24.0
3840x2160 High 19.0
3840x2160 Ultra 13.0
2560x1440 Low 54.0
2560x1440 Medium 42.0
2560x1440 High 33.0
2560x1440 Ultra 23.0
1920x1080 Low 80.0
1920x1080 Medium 62.0
1920x1080 High 49.0
1920x1080 Ultra 34.0

Evolve with iUltra 7 265 + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with Arc B370 + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with iUltra 7 265 + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.