Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 39 55 78
1440p QHD 71 74 105 149
1080p Full HD 112 118 167 236

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 55
3840x2160 High 39
3840x2160 Ultra 37
2560x1440 Low 149
2560x1440 Medium 105
2560x1440 High 74
2560x1440 Ultra 71
1920x1080 Low 236
1920x1080 Medium 167
1920x1080 High 118
1920x1080 Ultra 112

Pc Building Simulator with Intel Core Ultra 7 265 + AMD Radeon RX 7600 XT, In-Depth Analysis

Pc Building Simulator is a simulation title that behaves differently from typical AAA shooters, with benchmark results showing that the Intel Core Ultra 7 265 and AMD Radeon RX 7600 XT combination delivers playable frame rates across most settings, but the data reveals a clear bottleneck dynamic where the GPU becomes the limiting factor at higher resolutions while the CPU's 20-core architecture ensures headroom at lower settings.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 265 brings 20 cores and 20 threads to the table, a configuration that is notably unusual because it lacks hyperthreading, meaning each core handles exactly one thread. This is a deliberate design choice for the Arrow Lake architecture, and the benchmark data suggests that Pc Building Simulator does not heavily tax this configuration. The base clock sits at 2.40 GHz, with a boost clock of 5.30 GHz, and the processor is built on a 3 nm process node from TSMC, packing 17,800 million transistors into a 243 mm² die. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and a shared 30 MB L3 cache, which is substantial for a desktop part.

Looking at the CPU's synthetic benchmarks, the multi-core performance is strong: Cinebench R23 multi-core scores 42,216, while single-core reaches 5,960. The PassMark multi-thread score is 49,682, and single-thread is 4,689. These numbers place the CPU at the 93rd percentile among all processors, with an average benchmark score of 64,640. The nearest rivals are tightly clustered: the AMD EPYC 4464P scores 64,823 (-0.3% delta), the Intel Core Ultra 7 265F scores 64,438 (+0.3%), the AMD EPYC 7343 scores 64,202 (+0.7%), and the AMD EPYC 9124 scores 65,104 (-0.7%). This indicates the Ultra 7 265 sits in a competitive performance band, but for Pc Building Simulator specifically, the game's simulation logic appears to scale well with the available threads.

The data shows that at 1080p with Low settings, the combo achieves 236 FPS, which is far above any refresh-rate requirement. This suggests the CPU is not a limiting factor at lower resolutions — the game's simulation loops, which handle PC component interactions, likely benefit from the high boost clock of 5.30 GHz. At 4K Ultra, the frame rate drops to 37 FPS, and the CPU's role becomes secondary to the GPU's workload. The PassMark physics score of 2,923 and the data compression score of 522,983 indicate strong general-purpose compute, which aligns with the game's need to simulate hardware configurations in real time. The CPU's 65 W TDP also means thermal headroom is not a concern for sustained simulation loads, though the data does not directly measure in-game CPU utilization.

The fact that the CPU holds its own against server-class EPYC parts in average benchmark scores (within -0.7% to +0.7%) suggests that Pc Building Simulator's single-threaded aspects, such as UI rendering and component selection logic, are well-served by the 5.30 GHz boost. However, the measured FPS scaling from 1080p Low (236 FPS) to 4K Low (78 FPS) shows a 67% drop, which is primarily a GPU limitation, not a CPU one. The CPU's 20 threads are likely underutilized in this game, but the high clock speed ensures that any single-threaded bottleneck is minimized. The L3 cache of 30 MB shared across 20 cores provides ample bandwidth for the game's asset streaming, and the dual-channel DDR5 memory support with 102.4 GB/s bandwidth further supports smooth simulation updates.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 7600 XT is the graphics workhorse in this pairing, and its 16 GB of GDDR6 memory is a standout feature that directly influences Pc Building Simulator's performance at high resolutions. The GPU is based on the Navi 33 chip with RDNA 3.0 architecture, manufactured on a 6 nm process by TSMC, with 13,300 million transistors on a 204 mm² die. The boost clock reaches 2755 MHz, with a game clock of 2470 MHz and a base of 1980 MHz. Memory runs at 2250 MHz (18 Gbps effective) across a 128-bit bus, yielding 288.0 GB/s of bandwidth.

The 16 GB VRAM capacity is particularly relevant for Pc Building Simulator because the game renders detailed PC components, cases, and liquid cooling loops, which can consume significant memory at 4K. The benchmark data shows that at 4K High settings, the combo achieves 39 FPS, while at 4K Low it reaches 78 FPS. This scaling indicates that the GPU's shading units (2,048) and ROPs (64) are the primary drivers of performance, not memory capacity, since even at 4K Ultra the game does not appear to hit a VRAM wall — the frame rate is 37 FPS, which is more consistent with compute limits. The GPU's pixel rate of 176.3 GPixel/s and texture rate of 352.6 GTexel/s are modest for 4K rendering, explaining why Ultra settings push the frame rate below 40 FPS.

The RX 7600 XT's benchmark scores place it at the 60th percentile among all GPUs, with an average score of 17,083. Its nearest rivals are the NVIDIA GeForce GTX 690 (17,037, +0.3%), AMD Radeon HD 7970M (17,019, +0.4%), NVIDIA GeForce RTX 3070 (17,208, -0.7%), and NVIDIA Tesla M4 (16,932, +0.9%). This tight clustering around the 17,000 mark suggests the RX 7600 XT is a mid-range performer, and the data confirms this in-game: at 1440p High, the frame rate is 74 FPS, which is smooth but not exceptional. The GPU's FP32 throughput of 22.57 TFLOPS is adequate for Pc Building Simulator's relatively simple shaders, but the 128-bit memory bus limits bandwidth at high resolutions.

The 4K Medium result of 55 FPS (with min 47 and max 63) shows that the GPU can maintain playable frame rates when settings are moderated. The 190 W TDP and dual-slot design suggest the card is power-efficient for its class, and the 1x 8-pin power connector means most systems can accommodate it. The PCIe 4.0 x8 interface is sufficient for this game, as the data does not show any bandwidth-related stalls. Critically, the GPU's 16 GB VRAM provides a safety margin for Pc Building Simulator's texture-heavy UI and component models, but the measured frame rates at 4K Ultra (37 FPS) indicate that raw compute, not memory capacity, is the limiting factor.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data provides clear guidance for optimizing the experience in Pc Building Simulator with this hardware combination. At 1080p, all settings presets are playable, but the data shows diminishing returns beyond Medium. The Medium preset at 1080p delivers 167 FPS average (min 142, max 192), while High yields 118 FPS and Ultra drops to 112 FPS. The gap between High and Ultra is only 6 FPS (118 vs 112), which suggests Ultra is not worth the visual overhead unless the user prioritizes maximum quality. Low at 1080p produces 236 FPS, which is excessive for most displays and indicates the CPU is not the bottleneck.

At 1440p, the Medium preset is the sweet spot: 105 FPS average (min 90, max 121) is smooth and responsive, while High drops to 74 FPS and Ultra to 71 FPS. The difference between High and Ultra at 1440p is negligible (3 FPS), so High is the better choice for visual fidelity without sacrificing performance. Low at 1440p hits 149 FPS, but the visual compromise is likely too severe for a game that revolves around inspecting hardware details. The 4K results are more constrained: Medium at 55 FPS (min 47, max 63) is the only preset that maintains a playable average above 50 FPS, while High (39 FPS) and Ultra (37 FPS) fall below the 40 FPS threshold for smooth simulation. Low at 4K reaches 78 FPS, which is playable but sacrifices the visual detail that makes the game engaging.

The best experience per the measured rows is the Medium preset at 1440p, which balances the 105 FPS average with the visual quality needed to read component labels and inspect builds. For 1080p users, Medium at 167 FPS is the optimal choice, as it provides a high refresh-rate experience without the marginal gains of High or Ultra. At 4K, Medium is the only viable preset for sustained play, and the 55 FPS average (with a 47 FPS minimum) ensures the simulation remains fluid during complex builds. The data does not support using High or Ultra at 4K, as both fall below 40 FPS, which would impair the precise mouse-driven interactions required for assembly.

FAQ

Q: Can this system handle 4K gaming in Pc Building Simulator?

A: Yes, but only at Medium settings, which deliver 55 FPS average (min 47, max 63). High and Ultra at 4K drop to 39 FPS and 37 FPS respectively, which are below the threshold for smooth simulation.

Q: What is the best settings preset for 1080p?

A: Medium at 1080p provides 167 FPS average (min 142, max 192), which is the best balance of speed and visual quality. High (118 FPS) and Ultra (112 FPS) offer only marginal improvements over each other, while Low (236 FPS) exceeds what most monitors can display.

Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?

A: The Intel Core Ultra 7 265 scores 64,640 on average, which is within 0.7% of the AMD EPYC 4464P (64,823), AMD EPYC 9124 (65,104), AMD EPYC 7343 (64,202), and Intel Core Ultra 7 265F (64,438). This places it at the 93rd percentile of all CPUs.

Q: Is 16 GB of VRAM necessary for this game?

A: The RX 7600 XT's 16 GB GDDR6 memory is more than sufficient for Pc Building Simulator, as the frame rates at 4K Ultra (37 FPS) are limited by compute performance, not memory capacity. The data shows no evidence of VRAM-related stuttering or texture pop-in.

Q: What frame rates can I expect at 1440p with High settings?

A: The measured average is 74 FPS at 1440p High, which is smooth for the game's simulation-heavy gameplay. Ultra at 1440p yields 71 FPS, so High is recommended for the better performance-to-quality ratio.

Q: Why does the frame rate drop so much from 1080p to 4K?

A: The drop is primarily due to the GPU's limited pixel rate (176.3 GPixel/s) and texture rate (352.6 GTexel/s). At 4K, the GPU must render four times the pixels of 1080p, and the RX 7600 XT's mid-range compute (22.57 TFLOPS FP32) cannot sustain high frame rates at Ultra settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a classic GPU-bound scaling pattern when moving from 1080p to 4K. At Low settings, the frame rate drops from 236 FPS at 1080p to 149 FPS at 1440p (a 37% reduction) and then to 78 FPS at 4K (a 67% reduction from 1080p). This scaling is nearly proportional to the pixel count: 1440p has 1.78 times the pixels of 1080p, and 4K has 4 times the pixels. The fact that Low settings show this near-linear drop indicates the CPU is not the bottleneck at any resolution — if it were, the frame rates would plateau or drop more sharply at lower resolutions where the CPU has more work relative to the GPU.

At Medium settings, the scaling is similar: 167 FPS at 1080p, 105 FPS at 1440p (37% drop), and 55 FPS at 4K (67% drop). The consistency of this scaling across settings confirms that the AMD Radeon RX 7600 XT is the limiting component. The GPU's 128-bit memory bus and 288.0 GB/s bandwidth are adequate for 1080p and 1440p, but at 4K, the pixel throughput demand exceeds what the 2,048 shading units can deliver. The 4K Ultra result of 37 FPS (a 67% drop from 1080p Ultra's 112 FPS) reinforces this, as the GPU's compute resources are saturated.

The CPU's role in this scaling is minimal, as evidenced by the fact that the Ultra 7 265's 20 cores and 5.30 GHz boost clock can feed the GPU at all resolutions. If the CPU were the bottleneck, the 1080p Low result (236 FPS) would not be achievable, and the scaling from 1440p to 4K would be more severe. The data shows that for Pc Building Simulator, the RX 7600 XT is the primary determinant of frame rates, and the 16 GB VRAM does not alleviate the compute limitation at 4K. This is an important consideration for users who want to play at 4K: they must accept Medium settings (55 FPS) or lower the resolution to 1440p for higher frame rates.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete measured FPS dataset for the Intel Core Ultra 7 265 + AMD Radeon RX 7600 XT combination in Pc Building Simulator is as follows, broken down by resolution and settings preset.

1920x1080 (1080p):

  • Low: 236 FPS average
  • Medium: 167 FPS average, with a minimum of 142 FPS and a maximum of 192 FPS
  • High: 118 FPS average
  • Ultra: 112 FPS average

At 1080p, all presets are well above the 60 FPS threshold for smooth gameplay. The gap between Low and Medium is 69 FPS (236 vs 167), while the gap between High and Ultra is only 6 FPS (118 vs 112). The Medium preset's minimum of 142 FPS ensures no frame drops below 100 FPS during complex scenes, making it the most consistent option for high-refresh-rate displays.

2560x1440 (1440p):

  • Low: 149 FPS average
  • Medium: 105 FPS average, with a minimum of 90 FPS and a maximum of 121 FPS
  • High: 74 FPS average
  • Ultra: 71 FPS average

At 1440p, the Medium preset remains the performance sweet spot, with a 105 FPS average and a 90 FPS minimum that keeps gameplay fluid. High and Ultra are nearly identical in performance (74 vs 71 FPS), which suggests the Ultra preset's additional effects are not worth the 3 FPS penalty. Low at 149 FPS is fast but sacrifices the visual detail needed to read component specifications.

3840x2160 (4K):

  • Low: 78 FPS average
  • Medium: 55 FPS average, with a minimum of 47 FPS and a maximum of 63 FPS
  • High: 39 FPS average
  • Ultra: 37 FPS average

At 4K, the data shows a sharp performance cliff between Medium and High. Medium maintains a playable 55 FPS average with a 47 FPS minimum, while High drops to 39 FPS and Ultra to 37 FPS, both below the 40 FPS threshold for a smooth simulation experience. Low at 78 FPS is playable but visually barren for a game that emphasizes hardware aesthetics.

The combo's overall rank in the game is 1,877 out of 3,002 tested combinations, placing it in the 62nd percentile of all configurations. The data shows consistent performance scaling across settings, with the RX 7600 XT's 16 GB VRAM never becoming a limiting factor, and the Ultra 7 265's high single-thread performance ensuring the simulation logic runs without CPU-induced frame dips. For users seeking the best balance of visual quality and frame rate, the 1440p Medium preset (105 FPS) delivers the most satisfying experience, while 1080p Medium (167 FPS) is optimal for high-refresh-rate monitors.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7600 XT

VRAM 16 GB GDDR6
Base Clock —
Boost Clock 2755 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 7600 XT in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 55.0
3840x2160 High 39.0
3840x2160 Ultra 37.0
2560x1440 Low 149.0
2560x1440 Medium 105.0
2560x1440 High 74.0
2560x1440 Ultra 71.0
1920x1080 Low 236.0
1920x1080 Medium 167.0
1920x1080 High 118.0
1920x1080 Ultra 112.0

Pc Building Simulator with iUltra 7 265 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RX 7600 XT + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 7600 XT

Explore FPS benchmarks for other games using this same hardware combination.