Pc Building Simulator
This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 39 | 55 | 78 |
| 1440p QHD | 71 | 75 | 106 | 149 |
| 1080p Full HD | 113 | 118 | 168 | 237 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i5-12600KF + NVIDIA GeForce RTX 5050, In-Depth Analysis
Pc Building Simulator is a simulation title that stresses system configuration and assembly, but the benchmark data for the Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5050 reveals a clear performance curve that scales predictably with resolution and settings. The measured frames per second (FPS) show this is a combination that excels at 1080p and remains playable at 1440p, but requires careful settings management to stay smooth at 4K.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, indicating that the GPU becomes the primary bottleneck as pixel count increases. At Low settings, the average FPS falls from 237 at 1920x1080 to 149 at 2560x1440, a reduction of 37%, and then to 78 at 3840x2160, which is 67% lower than the 1080p result. This pattern shows that the RTX 5050’s rendering throughput is heavily taxed by the fourfold increase in pixels from 1080p to 4K, with the CPU having less influence at higher resolutions.
The scaling from 1440p to 4K is particularly telling. At Medium settings, the average drops from 106 FPS at 2560x1440 to 55 FPS at 3840x2160, a 48% decline. Similarly, at High settings, the average falls from 75 FPS to 39 FPS, a 52% reduction. These large percentage drops suggest that the RTX 5050’s 8 GB of GDDR6 memory and 128-bit memory bus are adequate for 1440p but become strained when pushing 4K, where the fill rate and bandwidth demands increase dramatically.
At 1080p, the scaling from Low to Ultra shows a more moderate decline, with Low at 237 FPS, Medium at 168 FPS, High at 118 FPS, and Ultra at 113 FPS. The difference between High and Ultra is only 4%, which indicates that the GPU is not fully saturated at these settings and that the CPU’s 10 cores and 16 threads are feeding frames efficiently. However, at 4K, the gap between High (39 FPS) and Ultra (37 FPS) narrows to just 5%, while Low (78 FPS) is double the Ultra result, confirming that the GPU’s shading units and ROPs are the limiting factor at this resolution.
The data suggests that for a smooth experience above 60 FPS, 1440p is the practical ceiling for this combo. At 4K, only the Low preset achieves an average above 60 FPS, and even that result is barely above the threshold at 78 FPS. The Medium preset at 4K, with a minimum FPS of 47 and maximum of 64, shows significant frame time variance, which can lead to noticeable stutter in a game that involves navigating menus and viewing detailed system components.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, featuring 16,900 million transistors on a 149 mm² die. Its 8 GB of GDDR6 memory operates at 2500 MHz (20 Gbps effective) across a 128-bit bus, providing a bandwidth of 320.0 GB/s. This memory configuration is sufficient for 1080p and 1440p gaming, but the 4K results indicate that the 8 GB capacity and 128-bit interface are not ideal for high-resolution textures in a simulation game that can render many on-screen elements.
The GPU’s clock speeds are a base of 2317 MHz and a boost of 2572 MHz, which are relatively high for a 130 W TDP card. This boost clock helps maintain performance at lower resolutions where the GPU is not fully saturated. The pixel rate of 82.30 GPixel/s and texture rate of 205.8 GTexel/s are modest figures, and they directly correlate with the observed FPS drops at 4K. For instance, the 37 FPS average at 4K Ultra corresponds to the GPU’s inability to process enough pixels and textures per second to maintain higher frame rates.
The RTX 5050 has 2560 shading units, 80 TMUs, and 32 ROPs, along with 20 RT cores and 80 tensor cores. The FP32 performance is 13.17 TFLOPS, which is adequate for DirectX 12 Ultimate (12_2) titles like Pc Building Simulator, but the data shows that this compute power is not enough to overcome the memory bandwidth limitations at 4K. The GPU’s percentile rank against all GPUs is 66, and its average benchmark score of 21035 places it near the AMD Radeon RX Vega M GL (21153, deltaPct -0.6) and NVIDIA RTX A4000 Mobile (21379, deltaPct -1.6), indicating it is a mid-range performer.
The 8 GB VRAM is a critical factor in this game, as Pc Building Simulator can use significant memory for textures of components and environments. At 4K High, the average FPS of 39 suggests that the GPU is swapping or compressing textures, which reduces performance. In contrast, at 1440p Medium, the 106 FPS average with a minimum of 90 FPS shows that the memory bandwidth is sufficient for this resolution, providing a stable experience.
Settings Recommendations
Based on the measured rows, the Medium preset at 2560x1440 offers the best balance of visual quality and performance for this combo, delivering an average of 106 FPS with a minimum of 90 FPS and a maximum of 122 FPS. This is the only settings level where the FPS stays comfortably above 60 at all times, ensuring smooth gameplay without the risk of frame drops during intense scenes. The High preset at 1440p, with an average of 75 FPS, is also acceptable but may dip below 60 in complex scenarios, although no minimum FPS was recorded for that row.
For 1080p users, the High preset at 118 FPS is the recommended choice, as it provides a significant visual upgrade over Medium (168 FPS) without the minimal gain seen in Ultra (113 FPS). The 5 FPS difference between High and Ultra at 1080p is not worth the additional rendering load, especially since the game’s simulation elements are more CPU-dependent at this resolution. The Low preset at 237 FPS is excessive for most displays, but it demonstrates the headroom this combo has at 1080p.
At 4K, the Low preset is the only viable option for playable frame rates, with an average of 78 FPS. The Medium preset at 55 FPS is borderline, and its minimum of 47 FPS indicates that it will stutter in demanding scenes. The High (39 FPS) and Ultra (37 FPS) presets are not recommended for 4K, as they fall well below the 60 FPS target and will feel sluggish in a game that requires precise cursor movement and menu navigation. The data suggests that users should either drop to 1440p for higher settings or accept the Low preset at 4K for a smooth experience.
Measured FPS Breakdown
At 1920x1080, the RTX 5050 and i5-12600KF combination delivers exceptional performance across all settings. The Low preset averages 237 FPS, which is more than enough for any high-refresh-rate monitor. The Medium preset averages 168 FPS, with a minimum of 142 FPS and a maximum of 193 FPS, showing tight frame pacing. The High preset averages 118 FPS, and the Ultra preset averages 113 FPS, indicating that the GPU is nearly saturated at these settings, but the CPU’s 10 cores and 16 threads prevent any significant bottleneck.
At 2560x1440, the performance remains strong but scales down noticeably. The Low preset averages 149 FPS, which is still excellent for competitive play. The Medium preset averages 106 FPS, with a minimum of 90 FPS and a maximum of 122 FPS, making it the sweet spot for 1440p gaming. The High preset averages 75 FPS, which is playable but not as fluid as Medium. The Ultra preset averages 71 FPS, which is close to High and shows that the GPU is becoming the limiting factor at this resolution.
At 3840x2160, the performance drops significantly, and the settings choices become critical. The Low preset averages 78 FPS, which is the only 4K setting that maintains a playable frame rate. The Medium preset averages 55 FPS, with a minimum of 47 FPS and a maximum of 64 FPS, showing that it is barely playable but prone to dips. The High preset averages 39 FPS, and the Ultra preset averages 37 FPS, both of which are too low for a smooth experience. The 4K results highlight the RTX 5050’s 8 GB VRAM and 128-bit bus as the primary limitations, as the GPU’s compute power is not enough to overcome these memory constraints.
How This Combo Ranks
The Intel Core i5-12600KF and NVIDIA GeForce RTX 5050 combination ranks 1814 out of 3002 tested combos in Pc Building Simulator, placing it in the 60th percentile of all system configurations. This rank is lower than what the individual component benchmarks might suggest, as the CPU has a percentile rank of 79 against all CPUs, and the GPU has a percentile rank of 66 against all GPUs. The combination’s rank is dragged down by the GPU’s performance at 4K, which is a significant portion of the game’s benchmark testing.
The CPU’s nearest rivals in the benchmark database include the Intel Core i9-10900K (avgScore 27872, deltaPct -0.3), the AMD Ryzen 5 8500GE (avgScore 27712, deltaPct 0.3), the AMD Ryzen 7 6800U (avgScore 27887, deltaPct -0.3), and the AMD Ryzen 7 5800X3D (avgScore 27896, deltaPct -0.3). These scores are all within 0.3% of the i5-12600KF’s average benchmark score of 27799, indicating that the CPU is not a differentiator in this game, as the performance is largely GPU-bound at higher resolutions.
The GPU’s nearest rivals include the AMD Radeon RX Vega M GL (avgScore 21153, deltaPct -0.6), the AMD Radeon HD 8970M (avgScore 21237, deltaPct -1), the AMD Radeon RX 5600 XT (avgScore 20713, deltaPct 1.6), and the NVIDIA RTX A4000 Mobile (avgScore 21379, deltaPct -1.6). The RTX 5050’s average benchmark score of 21035 places it slightly below the RX Vega M GL and RTX A4000 Mobile, but above the RX 5600 XT. This data suggests that the GPU is a mid-range performer, and its rank in this game reflects its limitations at 4K.
The combo rank of 1814 out of 3002 indicates that there are many combinations that perform better in this game, likely due to GPUs with more VRAM and wider memory buses. The data shows that this combo is well-suited for 1080p and 1440p gaming, but its 4K performance is below average, which pulls down its overall rank.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. It has an 80 KB L1 cache per core, 1.25 MB L2 cache per core, and 20 MB of shared L3 cache. This CPU is ranked in the 79th percentile against all CPUs, with an average benchmark score of 27799, and its nearest rivals include the Intel Core i9-10900K and AMD Ryzen 7 5800X3D, both with scores within 0.3%.
In Pc Building Simulator, the CPU’s role is most apparent at 1080p, where the GPU is less stressed. The jump from Low (237 FPS) to Medium (168 FPS) to High (118 FPS) shows that the CPU can feed the GPU with enough frames, but the performance scaling is not linear, suggesting that the game’s simulation logic uses multiple threads. The CPU’s 16 threads handle the game’s background processes, such as component temperature calculations and power draw simulations, without causing frame drops.
At 1440p and 4K, the CPU’s influence diminishes, as the GPU becomes the bottleneck. The difference between High and Ultra at 1440p is only 4 FPS (75 vs 71), and at 4K it is 2 FPS (39 vs 37), indicating that the CPU is not limiting performance at these resolutions. The CPU’s boost clock of 4.90 GHz is beneficial for single-threaded tasks like menu navigation and part selection, which are common in this game.
The CPU’s 20 MB of shared L3 cache and dual-channel memory support (DDR4 and DDR5) provide adequate bandwidth for the game’s data streams. The 3DMark benchmarks show a single-thread score of 1016 and a max-thread score of 7952, with a 3DMark 16-thread score of 7956, indicating that the CPU scales well with multi-threaded workloads. However, in this game, the CPU’s performance is sufficient to avoid bottlenecks, as evidenced by the high FPS at 1080p, but it cannot compensate for the GPU’s memory limitations at 4K.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5050 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 78.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 149.0 |
| 2560x1440 | Medium | 106.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 71.0 |
| 1920x1080 | Low | 237.0 |
| 1920x1080 | Medium | 168.0 |
| 1920x1080 | High | 118.0 |
| 1920x1080 | Ultra | 113.0 |
Pc Building Simulator with ii5-12600KF + Other GPUs
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Pc Building Simulator with RTX 5050 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
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