Pc Building Simulator
This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 58 | 82 | 116 |
| 1440p QHD | 106 | 111 | 157 | 222 |
| 1080p Full HD | 168 | 176 | 249 | 352 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i5-12600KF + NVIDIA GeForce RTX 3080, In-Depth Analysis
Pc Building Simulator places modest demands on hardware compared to modern AAA titles, but the Intel Core i5-12600KF and NVIDIA GeForce RTX 3080 combination still shows clear scaling patterns across resolutions and presets. The measured data provides a complete matrix of 1080p, 1440p, and 4K performance across Low, Medium, High, and Ultra settings, allowing for a precise analysis of where this combo excels and where its limits appear.
Settings Recommendations
The measured FPS rows reveal that this system delivers playable frame rates at every preset, but the optimal choice depends heavily on the target resolution. At 1920x1080, the Ultra preset averages 168 FPS, which is already far beyond the refresh rate of most displays. Pushing to High yields 176 FPS, a marginal gain of only 8 FPS, while Medium jumps to 249 FPS and Low reaches 352 FPS. For 1080p users with standard 144Hz monitors, Ultra provides the best visual fidelity without sacrificing smoothness, as the 168 FPS average comfortably exceeds 144 FPS. The difference between Ultra and High at this resolution is small enough that Ultra is the clear recommendation for image quality.
At 2560x1440, the calculus shifts. Ultra averages 106 FPS, which is still playable on high-refresh monitors but leaves little headroom for demanding scenes. High averages 111 FPS, only 5 FPS more, so the visual upgrade from High to Ultra costs nearly nothing in performance. Medium delivers 157 FPS, a significant jump of 46 FPS over High, making it the best choice for competitive play or 165Hz displays. Low at 222 FPS is excessive for most users. The recommendation for 1440p is Medium for maximum smoothness or Ultra for visual quality, as both presets exceed 100 FPS.
At 3840x2160, the RTX 3080 begins to strain. Ultra averages 55 FPS, which is technically playable but below the 60 FPS threshold many consider minimum. High averages 58 FPS, barely better. Medium averages 82 FPS with a minimum of 70 FPS, providing a much more comfortable experience. Low averages 116 FPS, which is excellent for 4K. For 4K users, Medium is the optimal preset: it delivers 82 FPS average with a documented minimum of 70 FPS, ensuring consistent frame pacing. High and Ultra hover near 55-58 FPS, which can result in noticeable stutter during demanding simulation scenes. Low at 116 FPS is the choice for users prioritizing frame rate over all visual effects.
The data indicates that this combo is best utilized at 1440p with Medium or Ultra settings, or at 1080p with Ultra. At 4K, users must accept either Medium settings for smoothness or High/Ultra for visuals with frame rates in the mid-50s.
FAQ
Q: What is the highest average FPS this combo achieves at 1080p?
A: The highest recorded average at 1920x1080 is 352 FPS on Low settings. Medium achieves 249 FPS, High 176 FPS, and Ultra 168 FPS.
Q: Does the RTX 3080 maintain 60 FPS at 4K Ultra in Pc Building Simulator?
A: No. At 3840x2160 Ultra, the average FPS is 55, which falls below the 60 FPS threshold. High settings also average 58 FPS. Medium settings average 82 FPS, exceeding 60 FPS.
Q: How much performance is lost when moving from 1080p to 4K at the same settings?
A: At Ultra settings, the average drops from 168 FPS at 1080p to 106 FPS at 1440p, then to 55 FPS at 4K. This represents a 67% reduction from 1080p to 4K. At Medium settings, the drop is from 249 FPS to 157 FPS to 82 FPS, a 67% reduction as well.
Q: What is the minimum FPS recorded for this combo?
A: The only settings with documented minimum FPS values are Medium presets. At 4K Medium, the minimum is 70 FPS; at 1440p Medium, it is 134 FPS; at 1080p Medium, it is 212 FPS. All other presets lack minimum data.
Q: How does the combo rank among all tested combinations in this game?
A: The combo ranks 1022 out of 3723 tested combinations, placing it in the top 27% of all systems tested for Pc Building Simulator.
Q: Is the CPU or GPU more likely to be the bottleneck at 1080p Low settings?
A: At 1080p Low, the average FPS is 352, which is extremely high. Given that the RTX 3080 has a 10 GB GDDR6X memory buffer and the game is a simulation title, the CPU's 10 cores and 16 threads are likely the limiting factor at this extreme frame rate, as GPU load would be relatively low.
GPU Role
The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip manufactured on an 8 nm process from Samsung. The GPU features 8704 shading units, 272 texture mapping units, and 96 render output units, along with 68 ray tracing cores and 272 tensor cores. Its base clock is 1440 MHz with a boost clock of 1710 MHz, and memory runs at 1188 MHz with 19 Gbps effective speed. The 10 GB of GDDR6X memory is paired with a 320-bit bus, producing a bandwidth of 760.3 GB/s.
In Pc Building Simulator, the GPU's role is evident in the scaling from Low to Ultra settings. At 1080p, Low averages 352 FPS while Ultra averages 168 FPS, a 184 FPS difference. This gap narrows at higher resolutions: at 4K, Low averages 116 FPS and Ultra averages 55 FPS, a 61 FPS difference. The pattern suggests that at 1080p, the GPU has ample headroom and the frame rate is constrained by other factors, likely the CPU. At 4K, the GPU becomes the dominant constraint, as the pixel throughput demand increases fourfold.
The RTX 3080's memory bandwidth of 760.3 GB/s appears sufficient for this game. At 4K Ultra, the average FPS of 55 indicates the GPU is working near its limits, but the 10 GB VRAM buffer is not exhausted, as the game's simulation nature typically does not require massive texture loads. The FP32 performance of 29.77 TFLOPS provides ample compute for the game's rendering, but the measured results show that the GPU's fill rate and pixel rate (164.2 GPixel/s) are the limiting factors at 4K Ultra.
Benchmark data places the RTX 3080 at the 68th percentile among all GPUs, with an average benchmark score of 23172. Its nearest rivals include the NVIDIA P106-100 at -0.3% delta, AMD Radeon Pro Vega 16 at -0.3%, AMD Radeon RX 6600M at -0.4%, and AMD Radeon R9 M290X at -0.4%. This indicates the RTX 3080 sits at a performance tier where small percentage differences separate it from several other cards.
Measured FPS Breakdown
At 1920x1080, the data shows a clear progression across presets. Low settings average 352 FPS with no documented minimum or maximum. Medium averages 249 FPS with a minimum of 212 and maximum of 287. High averages 176 FPS. Ultra averages 168 FPS. The step from Low to Medium costs 103 FPS, from Medium to High costs 73 FPS, and from High to Ultra costs only 8 FPS. This suggests diminishing returns from High to Ultra, while Medium offers a significant performance advantage.
At 2560x1440, the same pattern emerges but with lower absolute numbers. Low averages 222 FPS. Medium averages 157 FPS with a minimum of 134 and maximum of 181. High averages 111 FPS. Ultra averages 106 FPS. The transition from Low to Medium loses 65 FPS, Medium to High loses 46 FPS, and High to Ultra loses just 5 FPS. The Ultra preset is nearly identical to High in performance, making High redundant unless visual differences are imperceptible.
At 3840x2160, the numbers compress further. Low averages 116 FPS. Medium averages 82 FPS with a minimum of 70 and maximum of 95. High averages 58 FPS. Ultra averages 55 FPS. Here, the gap between Medium and High is 24 FPS, and between High and Ultra is only 3 FPS. Low to Medium loses 34 FPS. The minimum FPS of 70 at Medium settings is notable, as it ensures the experience stays above 60 FPS even in demanding scenes.
Across all resolutions, the Medium preset consistently provides the best balance of performance and visual quality, with documented minimum FPS values that indicate stable frame pacing. The Ultra preset shows only marginal gains over High, suggesting that the game's Ultra settings impose a heavy performance penalty without proportional visual improvement.
Resolution Scaling
The data reveals consistent scaling behavior as resolution increases. At Low settings, FPS drops from 352 at 1080p to 222 at 1440p to 116 at 4K. This represents a 37% reduction from 1080p to 1440p, and a 48% reduction from 1440p to 4K. The total reduction from 1080p to 4K is 67%. At Medium settings, the progression is 249 to 157 to 82, with reductions of 37% then 48%, again totaling 67%. At High settings, 176 to 111 to 58, with reductions of 37% then 48%. At Ultra settings, 168 to 106 to 55, with reductions of 37% then 48%.
The consistent 37% and 48% reductions across all settings indicate that resolution scaling is independent of preset. This uniformity suggests that the limiting component changes predictably with resolution. At 1080p, the high frame rates (352 FPS at Low) imply the CPU is the bottleneck, as the RTX 3080 would be underutilized at such low pixel counts. At 4K, the frame rates drop to levels where the GPU's pixel throughput becomes the constraint.
The scaling pattern also reveals that the RTX 3080's 10 GB memory and 760.3 GB/s bandwidth are not causing disproportionate drops at 4K. If VRAM capacity were an issue, the 4K results would show more severe degradation relative to 1440p. Instead, the consistent percentage drops indicate that the GPU's compute and fill rate are the limiting factors at 4K, while at 1080p, the CPU's 10 cores and 16 threads with a boost clock of 4.90 GHz are the primary constraint.
The 4K Medium result of 82 FPS with a 70 FPS minimum is particularly instructive. It shows that even at 4K, this combo can maintain smooth gameplay if settings are moderated. The drop from 1440p Medium (157 FPS) to 4K Medium (82 FPS) is 48%, which aligns with the pixel count increase from 3.7 million to 8.3 million pixels (a 125% increase, but with efficiency gains from reduced overhead).
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor from the Alder Lake architecture, built on Intel's 10 nm process. Its base clock is 3.70 GHz with a boost clock of 4.90 GHz. The cache hierarchy includes 80 KB L1 per core, 1.25 MB L2 per core, and 20 MB shared L3. The CPU supports DDR4 and DDR5 memory in dual-channel configuration, and its PCIe Gen 4 interface with 20 lanes provides adequate bandwidth for the RTX 3080.
Benchmark data shows the i5-12600KF scores 23391 in Cinebench R23 multicore and 3302 in single-core. In 3DMark, it achieves 7956 with 16 threads and 1016 in single-thread testing. PassMark multithread score is 27575, with single-thread at 3925. The CPU sits at the 79th percentile among all CPUs, with an average benchmark score of 27799. Its nearest rivals include the Intel Core i9-10900K at -0.3% delta, AMD Ryzen 5 8500GE at +0.3%, AMD Ryzen 7 6800U at -0.3%, and AMD Ryzen 7 5800X3D at -0.3%.
In Pc Building Simulator, the CPU's role is most apparent at low resolutions and low settings. At 1080p Low, the system achieves 352 FPS, a frame rate that would require substantial CPU throughput to feed the GPU. The 10 cores and 16 threads are well-suited for the simulation's logic, which involves tracking component temperatures, power draw, and system stability. The 4.90 GHz boost clock handles single-threaded tasks efficiently, as evidenced by the 3302 Cinebench R23 single-core score.
The 1080p Ultra result of 168 FPS versus 4K Ultra of 55 FPS illustrates the CPU-GPU balance. At 1080p, the CPU can still provide enough frames to keep the GPU busy, but the 67% reduction from 1080p to 4K indicates that the GPU becomes the bottleneck at higher pixel counts. The CPU's 20 MB L3 cache is sufficient for the game's data sets, and the dual-channel memory support ensures adequate bandwidth for simulation state updates.
Compared to its nearest rivals, the i5-12600KF performs within 0.3% of the Intel Core i9-10900K and AMD Ryzen 7 5800X3D. This indicates that for Pc Building Simulator, the CPU is not a differentiator at this performance tier; the GPU and settings choices have a far greater impact on the measured FPS.
How This Combo Ranks
The combination of the Intel Core i5-12600KF and NVIDIA GeForce RTX 3080 ranks 1022 out of 3723 tested combos in Pc Building Simulator. This places the combo in the top 27.5% of all systems tested. The ranking reflects the system's ability to deliver high frame rates at 1080p and 1440p, with 4K performance requiring settings compromises.
The rank suggests that while this combo is capable, there are many other configurations that outperform it. The RTX 3080's 68th percentile GPU ranking and the i5-12600KF's 79th percentile CPU ranking both contribute to the overall position, but the game's modest requirements mean that even lower-tier hardware can achieve playable results. The 1022nd rank out of 3723 indicates that approximately 2701 combos perform worse, which is a solid position for a mid-to-high-end setup.
The combo's performance in Pc Building Simulator is characterized by excellent 1080p and 1440p results, with 4K playable only at Medium settings. The 82 FPS average at 4K Medium is respectable, but the 55 FPS at 4K Ultra shows the GPU's limitations. The CPU's performance is sufficient to avoid bottlenecking in most scenarios, as evidenced by the 352 FPS at 1080p Low.
The rank of 1022 is influenced by the fact that many combos with more powerful GPUs or CPUs would achieve higher scores. However, the data also shows that this combo outperforms the majority of tested systems. The consistent scaling across resolutions and the stable minimum FPS values at Medium settings make this a reliable choice for simulation enthusiasts who prioritize smooth gameplay over maximum visual fidelity at 4K.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 3080 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.0 |
| 3840x2160 | Medium | 82.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 55.0 |
| 2560x1440 | Low | 222.0 |
| 2560x1440 | Medium | 157.0 |
| 2560x1440 | High | 111.0 |
| 2560x1440 | Ultra | 106.0 |
| 1920x1080 | Low | 352.0 |
| 1920x1080 | Medium | 249.0 |
| 1920x1080 | High | 176.0 |
| 1920x1080 | Ultra | 168.0 |
Pc Building Simulator with ii5-12600KF + Other GPUs
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Pc Building Simulator with RTX 3080 + Other CPUs
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