Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 32 45 63
1440p QHD 58 61 86 121
1080p Full HD 91 96 136 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 32
3840x2160 Ultra 30
2560x1440 Low 121
2560x1440 Medium 86
2560x1440 High 61
2560x1440 Ultra 58
1920x1080 Low 192
1920x1080 Medium 136
1920x1080 High 96
1920x1080 Ultra 91

Pc Building Simulator with AMD Ryzen 7 5800X3D + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 7 5800X3D and Intel Arc B570 pairing in Pc Building Simulator represents a configuration where the CPU’s high-end cache architecture meets a mid-range GPU, producing a predictable bottleneck profile. The 5800X3D is a Zen 3 (Vermeer) part with 8 cores and 16 threads, running at a base clock of 3.40 GHz and a boost clock of 4.50 GHz. Its defining feature is the 96 MB of shared L3 cache, which is substantial for a desktop part of this generation. The CPU’s 3DMark single-thread score is 884, while its 16-thread score reaches 7299, indicating strong scaling across its 16 threads. In Cinebench R23, it achieves 1452 points in single-core and 14317 in multi-core, positioning it as a capable processor for simulation workloads that often rely on single-thread performance for game logic. The CPU’s percentile vs. all CPUs is 80, meaning it outperforms the majority of tested processors, with its average benchmark score of 27896 placing it in a tight cluster with rivals like the AMD Ryzen 7 6800U (27887) and Intel Core i9-10900K (27872), showing a negligible delta of 0.1% or less. This CPU is not the limiting factor in this game; its 3Dmark 2-thread score of 1746 and 4-thread score of 3392 confirm it can handle the lightly-threaded tasks typical of a simulation genre.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 7 5800X3D’s role in Pc Building Simulator is to provide consistent, high-frequency execution for the game’s simulation logic, which rarely utilizes all 16 threads. The CPU’s 8 cores and 16 threads with a 4.50 GHz boost clock ensure that the game’s physics and building mechanics run without stutter, but the measured FPS data suggests the GPU is the primary constraint at higher settings. At 1080p Low, the combo achieves 192 FPS, which is far beyond the CPU’s 3Dmark single-thread score of 884 would suggest for a bottleneck, indicating that even this single-thread performance is ample for the game. The 5800X3D’s 3Dmark 8-thread score of 5906 is nearly identical to its 16-thread score of 7299, showing that the CPU’s performance plateaus after 8 threads, which aligns with a simulation title that may not be heavily multi-threaded. In Cinebench R15, the multi-core score of 2413 against a single-core score of 241 shows a scaling efficiency of roughly 10x from 1 to 16 threads, which is reasonable but not linear, further suggesting that the game’s workload is not pushing the CPU to its limits. The CPU’s Passmark multithread score of 28309 and integer math score of 88608 are high, but these are synthetic metrics; in-game, the CPU’s role is to feed the GPU with draw calls and manage the simulation state, which it does effectively given the high FPS at lower resolutions. The data shows that at 1080p Ultra, the FPS drops to 91, which is a 53% reduction from the Low setting, but this drop is more attributable to GPU load than CPU limitations, as the CPU’s boost clock remains constant. The 5800X3D’s nearest rivals include the Intel Core i9-10900K, which has a similar avg score (27872) and a deltaPct of 0.1, meaning the CPU is not a differentiator in this game; the GPU will determine the experience.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B570, based on the Xe2-HPG architecture (Battlemage), is the primary driver of FPS variance in this combo. It features 10 GB of GDDR6 memory on a 160-bit bus, providing 380.0 GB/s of bandwidth, which is adequate for 1080p and 1440p gaming but becomes a limiting factor at 4K. The GPU’s clocks are fixed at 2500 MHz base and boost, with memory running at 2375 MHz (19 Gbps effective), and its FP32 performance is 11.52 TFLOPS. In Passmark, the GPU scores 14195 in G3D and 7281 in GPU compute, placing it at the 65th percentile vs. all GPUs. Its nearest rivals include the Intel Arc A750 (avg score 20582, deltaPct -0.1) and NVIDIA GeForce RTX 3070 Mobile (avg score 20534, deltaPct 0.1), indicating the B570 is a mid-range performer. In Pc Building Simulator, the GPU’s role is to render the scene, and the measured FPS shows a clear dependency on settings. At 1080p Low, the GPU pushes 192 FPS, but at 1080p Ultra, it drops to 91 FPS, a decrease of 101 FPS (52.6%). This drop is due to increased shading and texture work, not VRAM capacity, as the 10 GB buffer is likely sufficient for this game’s textures. At 1440p, the Ultra setting yields 58 FPS, while at 4K Ultra, it falls to 30 FPS, highlighting the GPU’s inability to sustain high frame rates at higher resolutions. The GPU’s 3Dmark Steel Nomad DX12 score of 2649 confirms its mid-range status, and the measured data shows that the B570 is the bottleneck at 4K, where even Low settings (63 FPS) cannot reach the 1080p Low performance (192 FPS). The GPU’s memory bandwidth of 380.0 GB/s is a key factor; at 4K, the increased resolution demands more bandwidth, and the 160-bit bus is insufficient, leading to the observed FPS drops.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1080p to 4K in Pc Building Simulator reveals a classic GPU-bound scenario, with the CPU maintaining headroom throughout. At High settings, the average FPS drops from 96 at 1080p to 61 at 1440p and 32 at 4K. This represents a 36.5% drop from 1080p to 1440p and a 47.5% drop from 1440p to 4K, which is a steeper decline than the pixel count increase (1.78x from 1080p to 1440p, 2.25x from 1440p to 4K), indicating that other factors like memory bandwidth and shading units are being saturated. At Low settings, the FPS drops from 192 at 1080p to 121 at 1440p and 63 at 4K, which is a 37% drop and a 48% drop, respectively, showing a consistent scaling pattern. This consistency suggests that the GPU’s rendering pipeline is the limiting factor, not the CPU. The Medium settings show a similar trend: 136 FPS at 1080p, 86 at 1440p, and 45 at 4K, with the 1440p to 4K drop being 47.7%. The Ultra settings, which are the most demanding, show a drop from 91 FPS at 1080p to 58 at 1440p and 30 at 4K, with a 48.3% drop from 1440p to 4K. This pattern—roughly a 50% drop from 1440p to 4K across all settings—indicates that the GPU is the bottleneck, as a CPU-bound scenario would show less variation with resolution. The data shows that the 5800X3D’s performance is sufficient to keep the GPU fed, as even at 1080p Low (192 FPS), the CPU does not throttle, and at 4K Ultra (30 FPS), the CPU is not the constraint. The resolution scaling suggests that to improve FPS at 4K, the GPU would need more bandwidth and compute, not a faster CPU.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete picture of this combo’s performance across three resolutions and four settings presets. At 1920x1080, the average FPS ranges from 192 at Low to 91 at Ultra. The Medium setting yields 136 FPS with a minimum of 115 and a maximum of 156, while High produces 96 FPS. The gap between Low and High is 96 FPS, and between High and Ultra is 5 FPS, showing diminishing returns at the top end. At 2560x1440, the average FPS drops to 121 at Low, 86 at Medium (min 73, max 99), 61 at High, and 58 at Ultra. The difference between High and Ultra at 1440p is only 3 FPS, which is the smallest margin across all resolutions, suggesting that Ultra settings at 1440p are not significantly more demanding than High. At 3840x2160, the average FPS is 63 at Low, 45 at Medium (min 38, max 52), 32 at High, and 30 at Ultra. The jump from Low to Medium is 18 FPS, and from Medium to High is 13 FPS, while High to Ultra is only 2 FPS. This 4K data shows that the GPU is heavily taxed, with Low settings barely reaching 60 FPS, which is below the 1080p Medium performance (136 FPS). The minimum and maximum FPS data for Medium settings across all resolutions show that the frame times are relatively stable, with the 1080p Medium min of 115 FPS and max of 156 FPS indicating a variance of 41 FPS, while the 4K Medium min of 38 FPS and max of 52 FPS shows a variance of 14 FPS, meaning lower resolutions have more frame time volatility. The Ultra settings lack min/max data, but the averages are consistent with the trend. Overall, the data shows that 1080p is playable at all settings, 1440p is playable at Low through High, and 4K is only playable at Low, with Medium being borderline.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution for this combo to maintain a 60 FPS average in Pc Building Simulator?

A: Based on the measured data, 2560x1440 at High settings yields an average of 61 FPS, which is just above the 60 FPS threshold. Alternatively, 1920x1080 at Ultra settings achieves 91 FPS, providing more headroom. At 3840x2160, only Low settings (63 FPS) reach above 60 FPS, making 1440p High the most balanced option for a 60 FPS target.

Q: How does the Intel Arc B570 compare to its nearest rival in terms of average benchmark score?

A: The Intel Arc B570 has an average benchmark score of 20556, while its nearest rival, the Intel Arc A750, scores 20582, with a deltaPct of -0.1, meaning the B570 is slightly slower. The NVIDIA GeForce RTX 3070 Mobile scores 20534 with a deltaPct of 0.1, making the B570 marginally faster than that mobile part.

Q: Is the AMD Ryzen 7 5800X3D a bottleneck at 4K Ultra settings?

A: No, the data shows the CPU is not the bottleneck. At 3840x2160 Ultra, the average FPS is 30, which is a 67% drop from the 1080p Low performance (192 FPS). This drop is attributed to the GPU’s rendering load, as the CPU’s 3Dmark 16-thread score of 7299 indicates it has ample headroom. The CPU’s single-thread score of 884 is also sufficient for the game’s logic at any resolution.

Q: What is the FPS difference between Low and Ultra settings at 1920x1080?

A: At 1920x1080, the Low setting produces an average of 192 FPS, while the Ultra setting produces 91 FPS. This is a difference of 101 FPS, representing a 52.6% reduction in performance when moving from the lowest to the highest preset.

Q: Which settings preset provides the most stable frame times at 2560x1440?

A: The Medium preset at 2560x1440 has a minimum of 73 FPS and a maximum of 99 FPS, with an average of 86 FPS. This 26 FPS variance is the tightest among all settings at that resolution, suggesting more consistent frame pacing compared to other presets, which lack min/max data.

Q: Does the combo rank high among all tested configurations for this game?

A: The combo ranks 2997 out of 3723 tested combos in Pc Building Simulator, placing it in the lower portion of the database. This ranking reflects the GPU’s mid-range performance, as the CPU is in the 80th percentile vs. all CPUs, but the GPU is only in the 65th percentile.

Settings Recommendations — which preset gives the best experience per the measured rows

For the best experience, the data suggests that 2560x1440 at High settings (61 FPS average) is the optimal balance for a playable framerate with high visual fidelity. At 1080p, Ultra settings (91 FPS) are viable, but the 5 FPS difference from High (96 FPS) is negligible, so High at 1080p offers a better performance-per-setting ratio. If prioritizing frame rate, 1080p Low (192 FPS) is the best choice, but this sacrifices visual quality. The Medium preset at 1440p (86 FPS) provides a 25 FPS advantage over High (61 FPS) with only a moderate visual downgrade, making it a compelling option for users with 1440p monitors. At 4K, the data shows that only Low settings (63 FPS) achieve a playable framerate, but the Medium preset (45 FPS) may be acceptable for users tolerant of lower FPS, given its min of 38 FPS is still above 30. The Ultra preset at 4K (30 FPS) is not recommended as it is below the 60 FPS target and offers minimal visual improvement over High (32 FPS). Based on the measured rows, the recommended configuration is 2560x1440 at High settings for a balanced experience, or 1920x1080 at Ultra if the user prefers maximum visual quality at a lower resolution. The data shows that the GPU’s performance scales poorly with settings at 4K, so users should avoid Ultra at that resolution unless they accept sub-30 FPS performance.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo of AMD Ryzen 7 5800X3D and Intel Arc B570 ranks 2997 out of 3723 tested combos in Pc Building Simulator, placing it in the 20th percentile of all configurations (since 2997/3723 = 80.5% of combos rank higher). This ranking is lower than the individual components’ percentiles would suggest: the CPU is in the 80th percentile vs. all CPUs, and the GPU is in the 65th percentile vs. all GPUs. The discrepancy is because the combo ranking is specific to this game, and the data shows that the GPU is the limiting factor. The 5800X3D’s nearest rivals, such as the Intel Core i9-10900K (avg score 27872), would likely perform similarly in this game, but the GPU’s nearest rivals, like the Intel Arc A750 (avg score 20582), would produce nearly identical FPS. Given that the combo rank is 2997, it is below the median, and the measured FPS data confirms that this is not a high-performance pairing for this title. The 4K Ultra performance of 30 FPS is below the playable threshold, and even at 1080p, the Ultra preset (91 FPS) is not exceptional. The ranking indicates that many other combos, likely those with higher-end GPUs, achieve better results. For users with this combo, the data suggests that the CPU is not the bottleneck, so upgrading the GPU would improve the rank, while upgrading the CPU would have minimal impact on this game’s performance.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + Intel Arc B570 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 32.0
3840x2160 Ultra 30.0
2560x1440 Low 121.0
2560x1440 Medium 86.0
2560x1440 High 61.0
2560x1440 Ultra 58.0
1920x1080 Low 192.0
1920x1080 Medium 136.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

Pc Building Simulator with Ryzen 7 5800X3D + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B570 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.