Pc Building Simulator
This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 19 | 26 | 37 |
| 1440p QHD | 34 | 36 | 50 | 71 |
| 1080p Full HD | 54 | 56 | 80 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 7 5800X + Intel Arc B370, In-Depth Analysis
Pc Building Simulator is a simulation title that is far more demanding on the graphics subsystem than on the processor, and the data for the AMD Ryzen 7 5800X paired with the Intel Arc B370 confirms this imbalance. The combination ranks 2761st out of 3002 tested configs in this game, placing it in the bottom 8% of all pairings. The measured frame rates show a system that is fundamentally GPU-limited at every resolution and setting, where the processor's substantial multi-threaded capabilities are largely held in reserve while the integrated graphics solution becomes the primary bottleneck.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X is a high-core-count desktop processor from the 5000 series, built on the Zen 3 architecture (codename Vermeer) using a 7 nm process from TSMC. It provides 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. This is a processor that benchmarks exceptionally well across the board; its Cinebench R23 multicore score of 15476 and single-core score of 1574.5 place it in the 81st percentile of all CPUs. In synthetic multithreaded workloads like Passmark's multithread test, it scores 27732, and its 3DMark 16-thread score reaches 7586, which demonstrates strong parallel processing capability.
However, in Pc Building Simulator, the CPU's role is almost irrelevant to the final frame rate output. The data shows a clear pattern: the processor is never the limiting factor. The evidence for this lies in how the frame rates scale with resolution. When moving from 1080p to 1440p to 4K, the frame rate drops consistently, which is the classic signature of a GPU-bound scenario. If the CPU were the bottleneck, the frame rates would remain relatively flat across resolutions because the CPU work per frame is constant regardless of render target size.
The Ryzen 7 5800X's nearest rivals in the overall CPU benchmark database include the Intel Core Ultra 5 135H (0.1% faster), the Intel Xeon Phi 7210 (0.4% slower), and the AMD Ryzen 5 5600XT (0.6% faster). These deltas are minuscule, indicating that the 5800X sits in a tightly packed performance cluster for general computing. Its 16 threads and 32 MB of L3 cache are more than adequate for a simulation game where the computational load is light. In Pc Building Simulator, the CPU is effectively idling relative to the GPU.
The processor's 3DMark 8-thread score of 6035 and max-thread score of 7578 show that it scales well from 8 to 16 threads, adding nearly 25% more performance when fully utilized. Yet, the game does not demand this headroom. The measured FPS data at 1080p Low (113 FPS) versus 1080p Ultra (54 FPS) shows a 52% performance drop that has nothing to do with CPU clock speeds or core counts; it is entirely driven by the graphical settings' impact on the GPU. The CPU's boost clock of 4.70 GHz is sufficient to feed the GPU at any setting, but the GPU cannot return the favor at higher presets.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B370 is the polar opposite of the Ryzen 7 5800X in terms of performance tier. This is an integrated graphics processor (IGP) from Intel's Panther Lake generation, built on the Xe3-LPG architecture using a 3 nm process. It has a base clock of 300 MHz and a boost clock of 2400 MHz. Critically, it uses System Shared memory, meaning there is no dedicated VRAM; the GPU borrows from system memory, and bandwidth is "System Dependent." This is a fundamental limitation for gaming, as memory bandwidth is often the determining factor for fill-rate-dependent workloads.
The GPU's benchmark results are stark. Its only recorded test, 3DMark Steel Nomad DX12, yields a score of 1184, which places it in the 5th percentile of all GPUs. This is an extraordinarily low score. Its nearest rivals are all legacy or low-end parts: the ATI Mobility Radeon HD 5570 (0.2% slower), the ATI Radeon HD 5770 (0.5% slower), and the AMD Radeon HD 7650M (0.7% slower). The Arc B370 is faster than these by less than 1%, which puts its performance in the range of graphics cards from over a decade ago.
In Pc Building Simulator, the GPU is the clear bottleneck. The shader count is 1280 shading units, with 40 texture mapping units and 20 raster output units. The pixel rate is 48.00 GPixel/s and the texture rate is 96.00 GTexel/s. These are modest figures for modern gaming. The FP32 performance of 6.144 TFLOPS is theoretically capable, but the System Shared memory and the lack of dedicated VRAM create a significant performance ceiling. The GPU's TDP is just 25 W, which is typical for an integrated solution and further underscores its limited capacity for sustained gaming workloads.
The measured FPS data confirms this. At 1080p Low, the system achieves 113 FPS, which is playable. But at 1080p Ultra, it drops to 54 FPS. The gap between Low and Ultra at any resolution is roughly 2x, which shows that the GPU's compute units and memory interface are saturated by higher graphical loads. The GPU supports DirectX 12 Ultimate, OpenGL 4.6, and Vulkan 1.4, but the hardware lacks the raw throughput to leverage those APIs effectively in this title. The Arc B370 is functionally a modern-day equivalent of a low-end discrete GPU from 2010, and Pc Building Simulator's rendering demands quickly overwhelm it.
FAQ
Q: Is the AMD Ryzen 7 5800X the bottleneck in Pc Building Simulator at 1080p?
A: No. The data shows the CPU is not the limiting factor. The frame rate drops significantly when moving from 1080p to 4K (from 113 FPS to 37 FPS at Low settings), which indicates the GPU is the bottleneck. The Ryzen 7 5800X has more than enough headroom, as shown by its 81st percentile CPU ranking and 27732 Passmark multithread score.
Q: How does the Intel Arc B370 compare to its closest rivals?
A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. Its nearest rival is the ATI Mobility Radeon HD 5570, which scores 1186 and is 0.2% faster. The ATI Radeon HD 5770 is 0.5% faster, and the AMD Radeon HD 7650M is 0.7% faster. The AMD FirePro M2000 is the only rival that is slower, at 1.4% behind.
Q: What is the best resolution to play Pc Building Simulator with this combo?
A: 1920x1080 is the only resolution where the system can maintain a consistently playable frame rate. At 1080p Medium, the average FPS is 80, with a minimum of 68 and maximum of 92. At 1440p, even Low settings drop to 71 FPS, and at 4K, the average FPS drops to 37 on Low, which is below the threshold for smooth gameplay.
Q: How much performance is lost when increasing from High to Ultra settings?
A: At 1080p, High settings yield 56 FPS and Ultra yields 54 FPS, a loss of only 3.6%. At 1440p, High yields 36 FPS and Ultra yields 34 FPS, a loss of 5.6%. At 4K, High yields 19 FPS and Ultra yields 18 FPS, a loss of 5.3%. The difference is minimal, suggesting Ultra is not much more demanding than High in this game.
Q: Does the Arc B370's System Shared memory affect performance in this game?
A: Yes, significantly. The GPU has no dedicated VRAM, and its memory bandwidth is listed as "System Dependent." This means the GPU must share memory bandwidth with the CPU, which is a major contributor to the low frame rates, especially at higher resolutions where memory throughput requirements increase.
Q: What does the combo rank in Pc Building Simulator among all tested configurations?
A: The combination of the AMD Ryzen 7 5800X and Intel Arc B370 ranks 2761st out of 3002 tested combos in this game. This places it in the bottom 8% of all systems tested, which aligns with the GPU's 5th percentile performance ranking.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive picture of how this system performs across all three standard resolutions and four quality presets. At 1920x1080, the system starts at a respectable 113 FPS on Low settings, which is the only configuration that approaches high-refresh-rate territory. Medium settings drop to 80 FPS, with a recorded minimum of 68 FPS and maximum of 92 FPS. High settings yield 56 FPS, and Ultra produces 54 FPS. The drop from Low to Ultra at 1080p is 59 FPS, a 52% reduction.
Moving to 2560x1440, the performance degrades noticeably. Low settings produce 71 FPS, which is still playable but shows a 37% drop from 1080p Low. Medium settings yield 50 FPS, with a minimum of 43 and maximum of 58. High settings drop to 36 FPS, and Ultra produces 34 FPS. The gap between Low and Ultra at 1440p is 37 FPS, a 52% reduction, mirroring the percentage drop at 1080p.
At 3840x2160 (4K), the system struggles to maintain playable frame rates. Low settings produce 37 FPS, which is below the typical 60 FPS target. Medium settings yield 26 FPS, with a minimum of 22 and maximum of 30. High settings drop to 19 FPS, and Ultra produces 18 FPS. The drop from Low to Ultra at 4K is 19 FPS, a 51% reduction. The consistency of the ~52% performance reduction from Low to Ultra across all resolutions indicates that the GPU's compute units are uniformly saturated by the quality preset changes, independent of resolution.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling pattern is the most telling diagnostic in the dataset. When moving from 1080p to 1440p on Low settings, the average FPS drops from 113 to 71, a 37% reduction. Moving from 1440p to 4K on Low settings, the FPS drops from 71 to 37, a 48% reduction. The total drop from 1080p to 4K on Low is 76 FPS, a 67% reduction.
This scaling behavior is characteristic of a GPU-bound system. If the CPU were the limiting component, the frame rate would be roughly constant across resolutions, because the CPU's workload (physics, game logic, draw call processing) does not increase with pixel count. The fact that the frame rate halves when pixel count quadruples (from 1080p to 4K) indicates that the GPU's pixel fill rate and memory bandwidth are the primary constraints. The Arc B370's pixel rate of 48.00 GPixel/s and its System Shared memory are simply overwhelmed by the 8.3 million pixels in a 4K frame.
The scaling is slightly sub-linear. At 1080p, the GPU renders 2.07 million pixels. At 1440p, it renders 3.69 million pixels, a 78% increase in pixel count, but the FPS drops by only 37%. This suggests some inefficiency in the GPU's rendering pipeline, possibly due to driver overhead or the shared memory architecture. At 4K, the pixel count is 8.29 million, a 125% increase over 1440p, but the FPS drops by 48%. This indicates that the GPU is hitting a hard memory bandwidth limit, as the FPS decrease is proportionally less than the pixel count increase, meaning the GPU is spending more time waiting for memory access than processing pixels.
The data clearly shows that the limiting component is the Intel Arc B370. The Ryzen 7 5800X, with its 51.2 GB/s memory bandwidth and 32 MB L3 cache, is not the constraint. The CPU's 3DMark single-thread score of 943 and Cinebench R23 single-core score of 1574.5 are more than sufficient for a simulation game. The resolution scaling curve is a textbook example of a GPU bottleneck, where the integrated graphics solution cannot keep pace with increasing pixel counts.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend heavily on the target resolution. At 1920x1080, the Medium preset offers the best balance of visual quality and performance. The average FPS of 80 is well above the 60 FPS threshold for smooth gameplay, and the minimum FPS of 68 ensures no significant stuttering. Low settings at 113 FPS are excessive for this game genre, and the visual fidelity loss is not worth the extra frames. High settings at 56 FPS are borderline, and Ultra at 54 FPS is not much better, showing that the High and Ultra presets are poorly optimized relative to Medium.
At 2560x1440, the Low preset at 71 FPS is the only playable option. Medium settings drop to 50 FPS, which is below the preferred 60 FPS target and may cause visible judder. High settings at 36 FPS and Ultra at 34 FPS are not recommended for any gameplay scenario. The data suggests that 1440p is the practical limit for this combination, and even then, only with the lowest quality settings.
At 3840x2160, no preset is truly playable. Low settings at 37 FPS is the only option that approaches playability, but it still falls short of a smooth experience. Medium settings at 26 FPS and lower are not viable for active gameplay. The recommendation for 4K is to avoid it entirely with this hardware configuration; the system is not capable of delivering a consistent frame rate at this resolution.
For the best overall experience, the 1080p Medium preset is the clear winner. It provides an average FPS of 80, a minimum of 68, and a maximum of 92, which offers a smooth and stable gameplay experience that is appropriate for a simulation title. The Ultra preset at 1080p only yields 54 FPS, a 33% reduction from Medium, for what is likely a marginal visual improvement in a game that is not graphically intensive. The data indicates that the Medium preset is the sweet spot, as it avoids the performance cliff seen at High and Ultra while still providing a significantly better visual experience than Low.
Hardware Specifications
AMD Ryzen 7 5800X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + Intel Arc B370 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 37.0 |
| 3840x2160 | Medium | 26.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 71.0 |
| 2560x1440 | Medium | 50.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 34.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 80.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 54.0 |
Pc Building Simulator with Ryzen 7 5800X + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with Arc B370 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.