Pc Building Simulator
This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 32 | 45 | 63 |
| 1440p QHD | 58 | 61 | 86 | 121 |
| 1080p Full HD | 91 | 96 | 136 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 5600GT + Intel Arc B570, In-Depth Analysis
# CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5600GT sits in the upper-middle tier of CPUs tested on this benchmark database, holding the 74th percentile across all processors. This Zen 3 part, built on TSMC's 7 nm process, packs six cores and twelve threads with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The 16 MB of L3 cache and 65 W TDP are paired with a dual-channel DDR4 memory bus delivering 51.2 GB/s of bandwidth.
In synthetic workloads, the 5600GT demonstrates balanced performance. Its Cinebench R23 multicore score of 17,272 and single-core score of 2,438 indicate a solid CPU for simulation titles, which often rely on both single-thread responsiveness for game logic and multi-thread throughput for background systems. The Geekbench multicore score of 7,986 and single-core score of 1,843 align with this characterization. The 3DMark threaded tests show a predictable scaling pattern: 1,794 for 2 threads, 3,446 for 4 threads, 4,968 for 8 threads, and 5,523 for 16 threads, with the max-thread score of 5,554 only marginally higher. This near-flat scaling beyond 8 threads suggests that Pc Building Simulator, while capable of using multiple cores, does not derive significant additional benefit beyond eight threads.
The CPU's average benchmark score of 20,733 places it within a close cluster of rivals. The Intel Core i5-12490F scores 20,802, a mere 0.3% higher, while the Intel Xeon 6325P and Intel Core Ultra 5 125U both sit 0.4% above, at 20,821 and 20,826 respectively. The AMD EPYC 7J13 at 20,845 is 0.5% higher. This grouping indicates that the 5600GT is statistically indistinguishable from these alternatives in aggregate CPU performance.
For Pc Building Simulator specifically, the CPU's role is significant but not dominant. The game's simulation mechanics — tracking component compatibility, power draw, and thermal loads — are primarily single-thread-bound tasks. The 5600GT's single-core score of 913 in 3DMark and 2,438 in Cinebench R23 suggests it handles these workloads with sufficient headroom. The PassMark single-thread score of 3,348 reinforces this conclusion. The CPU's 74th percentile ranking means it outperforms roughly three-quarters of all tested processors, which is more than adequate for a simulation game that does not push extreme core counts.
# GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570, based on the Xe2-HPG architecture and Battlemage generation, ranks in the 65th percentile among all GPUs. This 5 nm part from TSMC features 2,304 shading units, 144 texture mapping units, and 80 raster output pipelines. The GPU operates at a fixed 2,500 MHz base and boost clock, with memory running at 2,375 MHz (19 Gbps effective) across a 160-bit bus. The 10 GB of GDDR6 memory provides 380.0 GB/s of bandwidth.
The B570's compute capabilities include 11.52 TFLOPS of FP32 performance and 23.04 TFLOPS of FP16 (2:1 ratio). Pixel rate is 200.0 GPixel/s, texture rate is 360.0 GTexel/s. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. With a 150 W TDP, dual-slot design, and single 8-pin power connector, this card is positioned as a mainstream offering.
In synthetic benchmarks, the B570 shows notable strengths. Its 3DMark Steel Nomad DX12 score of 2,649 indicates solid modern API performance. The Geekbench Vulkan score of 96,844 is substantially higher than the OpenCL score of 83,514, suggesting the architecture favors Vulkan workloads. PassMark results are mixed: G3D score of 14,195 is strong, but DirectX 11 and DirectX 12 scores of 118 and 72 respectively are low, likely reflecting driver overhead rather than raw capability. The G2D score of 661 is unremarkable.
The GPU's average benchmark score of 20,556 places it in a tight competitive band. The NVIDIA GeForce RTX 3070 Mobile scores 20,534, just 0.1% lower. The Intel Arc A750 is 0.1% higher at 20,582. The NVIDIA Quadro M4000M and AMD Radeon R9 M390X sit 0.4% and 0.5% away, at 20,480 and 20,662 respectively. This clustering means the B570 is essentially tied with these rivals in aggregate GPU performance.
For Pc Building Simulator, the GPU's role is primarily visual rendering — displaying the workshop environment, component models, and case internals. The game is not graphically demanding compared to AAA shooters, but the B570's 10 GB VRAM is more than sufficient for this title's texture loads at any resolution. The 380.0 GB/s memory bandwidth ensures that texture streaming and scene updates do not bottleneck even at 4K. The GPU's 65th percentile ranking indicates it sits above the median, making it more than capable for this simulation genre.
# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals how this combo scales across resolutions. At 1080p Medium settings, the system achieves 136 FPS average. Moving to 1440p Medium drops this to 86 FPS, a 36.8% reduction. At 4K Medium, the average falls to 45 FPS, a 47.7% drop from 1440p. This scaling pattern — approximately 37% loss from 1080p to 1440p, then 48% loss from 1440p to 4K — indicates that the GPU becomes increasingly the limiting factor at higher resolutions.
The Low settings tell a similar story. At 1080p Low, the system hits 192 FPS, which drops to 121 FPS at 1440p (−37.0%) and 63 FPS at 4K (−47.9%). High settings show 96 FPS at 1080p, 61 FPS at 1440p (−36.5%), and 32 FPS at 4K (−47.5%). Ultra settings follow the pattern: 91 FPS at 1080p, 58 FPS at 1440p (−36.3%), and 30 FPS at 4K (−48.3%).
The consistency of these percentage drops across all settings is telling. Regardless of whether the game runs at Low or Ultra, the resolution scaling penalty is nearly identical. This uniformity suggests that the bottleneck at higher resolutions is primarily fill-rate and memory-bandwidth bound — the GPU's 200.0 GPixel/s pixel rate and 380.0 GB/s bandwidth are the constraining factors. The CPU, with its six cores and 4.60 GHz boost, has ample headroom even at 1080p where the GPU is less stressed.
The 1080p Low result of 192 FPS approaches what might be a CPU-imposed ceiling for this combination. The jump from Low to Medium at 1080p costs 56 FPS (192 to 136), while the jump from Medium to High costs 40 FPS (136 to 96), and High to Ultra costs only 5 FPS (96 to 91). This diminishing penalty at higher settings indicates that the game's visual effects at Ultra are not significantly more demanding than High, but the CPU's single-thread performance begins to limit frame rates in the 190+ range.
At 4K, all settings produce playable-to-marginal results. The 4K Medium average of 45 FPS with a minimum of 38 FPS and maximum of 52 FPS provides a usable experience, while 4K Ultra at 30 FPS is borderline. The data suggests this combo is best suited for 1080p and 1440p gaming, with 4K reserved for lower settings.
# Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS rows, the Medium preset at 1440p offers the most balanced experience. The 86 FPS average with a minimum of 73 and maximum of 99 FPS provides smooth gameplay while maintaining visual fidelity. This combination delivers 42% more frames than High at the same resolution (86 vs 61 FPS) while the visual difference between Medium and High is typically modest in simulation games.
At 1080p, Medium at 136 FPS is the recommended sweet spot. The minimum of 115 FPS ensures no perceptible stutter, and the maximum of 156 FPS provides headroom for demanding scenes. While Low achieves 192 FPS, the visual quality loss is unnecessary given that Medium already exceeds 120 FPS. High at 96 FPS is acceptable but represents a 29% drop from Medium for marginal visual gains. Ultra at 91 FPS offers no meaningful improvement over High.
For 4K users, Medium at 45 FPS is the only viable preset for sustained playability. The 38 FPS minimum is below ideal but acceptable for a simulation title where reaction time is less critical. Low at 63 FPS is smoother but sacrifices too much visual detail at this resolution. High at 32 FPS and Ultra at 30 FPS both fall below the 35 FPS threshold that most players consider minimally playable.
The data shows a consistent pattern: Medium provides the best frame-rate-to-visual-quality ratio across all resolutions. At 1080p, it delivers 136 FPS (42% above High). At 1440p, it achieves 86 FPS (41% above High). At 4K, it maintains 45 FPS (41% above High). This consistent 40% advantage over High settings, combined with the minimal visual differences typical between Medium and High in simulation games, makes Medium the unequivocal recommendation.
# How This Combo Ranks — use comboRankInGame vs other tested combos
The AMD Ryzen 5 5600GT paired with the Intel Arc B570 ranks 2,402 out of 3,002 tested combinations for Pc Building Simulator. This places the combo in the 20th percentile — meaning roughly 80% of tested systems deliver higher frame rates in this game. This ranking is notably lower than the individual component percentiles (CPU at 74th, GPU at 65th), indicating that this specific pairing underperforms relative to what the component scores might suggest.
The discrepancy between component-level and combo-level performance warrants analysis. In Pc Building Simulator, the game's simulation logic appears to favor certain architectural traits. The 5600GT's Zen 3 architecture, while strong in synthetic benchmarks, may not translate optimally to this game's specific workload patterns. Similarly, the B570's driver overhead, suggested by the low PassMark DirectX scores, could be hampering performance in this title which likely uses DirectX 11 or 12 API paths.
The combo's rank of 2,402 out of 3,002 indicates that while the system is functional, it is not competitive with higher-tier combinations. Players seeking maximum frame rates in Pc Building Simulator would need to look at systems with stronger single-thread CPU performance and more mature GPU drivers. However, the measured FPS data shows that this combo still delivers playable frame rates at most settings — the 20th percentile ranking reflects absolute performance, not playability.
# Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The complete measured FPS dataset for this combo in Pc Building Simulator is as follows:
1920x1080 (1080p)
- Low: 192 FPS average
- Medium: 136 FPS average, minimum 115 FPS, maximum 156 FPS
- High: 96 FPS average
- Ultra: 91 FPS average
2560x1440 (1440p)
- Low: 121 FPS average
- Medium: 86 FPS average, minimum 73 FPS, maximum 99 FPS
- High: 61 FPS average
- Ultra: 58 FPS average
3840x2160 (4K)
- Low: 63 FPS average
- Medium: 45 FPS average, minimum 38 FPS, maximum 52 FPS
- High: 32 FPS average
- Ultra: 30 FPS average
At 1080p, the system demonstrates strong performance across all settings. The 192 FPS Low result indicates CPU or game-logic limits are approached, given the game's simulation nature. Medium at 136 FPS with a 115 FPS minimum provides a robust experience with no frame-time concerns. High and Ultra at 96 and 91 FPS respectively show that the GPU can handle the visual load without significant penalty.
At 1440p, the system remains capable. Low at 121 FPS is excellent, Medium at 86 FPS with a 73 FPS minimum is smooth, and High at 61 FPS is acceptable. Ultra at 58 FPS is slightly below the 60 FPS target but not problematic for this genre. The drop from 1080p to 1440p is consistent at approximately 37% across all settings.
At 4K, the system struggles at higher settings. Low at 63 FPS is playable, Medium at 45 FPS with a 38 FPS minimum is usable, but High at 32 FPS and Ultra at 30 FPS fall below acceptable thresholds for consistent gameplay. The 4K Medium maximum of 52 FPS shows that the system can occasionally reach higher frame rates, but the average remains constrained by the GPU's 200.0 GPixel/s pixel rate.
# FAQ
Q: Is the AMD Ryzen 5 5600GT + Intel Arc B570 combo capable of running Pc Building Simulator at 4K?
A: Yes, but only at lower settings. At 4K Low, the combo achieves 63 FPS average. At 4K Medium, it maintains 45 FPS average with a 38 FPS minimum and 52 FPS maximum. High and Ultra settings at 4K fall to 32 and 30 FPS respectively, which are below recommended playability thresholds.
Q: What is the best resolution and settings combination for this system?
A: The data indicates 1440p Medium provides the best balance, delivering 86 FPS average with a 73 FPS minimum and 99 FPS maximum. This offers 41% higher frame rates than High settings at the same resolution, with minimal visual quality reduction in this simulation title.
Q: How does the CPU compare to its nearest rivals in aggregate performance?
A: The 5600GT's average benchmark score of 20,733 is within 0.5% of all four nearest rivals. The Intel Core i5-12490F is 0.3% higher at 20,802, the Intel Xeon 6325P and Intel Core Ultra 5 125U are 0.4% higher at 20,821 and 20,826, and the AMD EPYC 7J13 is 0.5% higher at 20,845.
Q: How does the GPU compare to its nearest rivals in aggregate performance?
A: The Arc B570's average benchmark score of 20,556 is within 0.5% of all four nearest rivals. The NVIDIA GeForce RTX 3070 Mobile is 0.1% higher at 20,534, the Intel Arc A750 is 0.1% higher at 20,582, the NVIDIA Quadro M4000M is 0.4% lower at 20,480, and the AMD Radeon R9 M390X is 0.5% higher at 20,662.
Q: What does the combo's rank of 2,402 out of 3,002 indicate?
A: The combo places in the 20th percentile of all tested combinations for Pc Building Simulator, meaning approximately 80% of tested systems deliver higher frame rates. This is lower than the individual component percentiles (CPU 74th, GPU 65th), suggesting the pairing underperforms relative to component-level expectations.
Q: Does the system benefit from higher settings at 1080p?
A: The measured data shows diminishing returns above Medium. Medium achieves 136 FPS, High drops to 96 FPS (−29%), and Ultra only improves to 91 FPS (a 5 FPS further drop). The 115 FPS minimum at Medium ensures consistency, while High and Ultra provide no meaningful visual benefit for the frame rate cost.
Hardware Specifications
AMD Ryzen 5 5600GT
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + Intel Arc B570 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 121.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 58.0 |
| 1920x1080 | Low | 192.0 |
| 1920x1080 | Medium | 136.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 91.0 |
Pc Building Simulator with Ryzen 5 5600GT + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with Arc B570 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.