Outriders
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 19 | 25 | 34 |
| 1440p QHD | 26 | 36 | 48 | 65 |
| 1080p Full HD | 41 | 57 | 75 | 104 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 7 5800X + Intel Arc B370, In-Depth Analysis
The AMD Ryzen 7 5800X paired with the Intel Arc B370 produces a performance profile in Outriders that is heavily dictated by resolution and graphics settings, with the GPU acting as the primary bottleneck at higher loads. The data shows a system that can deliver smooth frame rates at 1080p with adjusted settings, but which struggles significantly at 4K, highlighting the Arc B370’s limitations as an entry-level graphics solution.
Resolution Scaling
The measured frame rates reveal a steep performance cliff as resolution increases, a classic indicator of GPU-bound rendering. At 1080p with Low settings, the system achieves an average of 104 FPS. Moving to 1440p at the same Low preset drops the average to 65 FPS, a reduction of 39 frames, or roughly 37.5%. This substantial decline is typical of a system where the graphics card is working harder to fill more pixels, but the CPU still has headroom to spare.
The scaling becomes even more pronounced at 4K. At 3840x2160 with Low settings, the average FPS plummets to 34, which is less than one-third of the 1080p Low result. This pattern strongly suggests that the Intel Arc B370, with its modest specifications, is the limiting component. The GPU’s rendering workload increases exponentially with pixel count, and its 25 W TDP and 6.144 TFLOPS of FP32 performance are insufficient to maintain playable frame rates at the highest resolution.
The gap between 1440p and 4K is particularly telling. At 1440p High, the system posts 36 FPS, while at 4K High, it drops to 19 FPS. This 17 FPS difference (a 47.2% reduction) is far larger than the proportional increase in pixel count would suggest, indicating that the GPU is hitting a hard performance wall. The data suggests that 4K gaming is not viable for this combination, as even the lowest settings yield only 34 FPS, which is below the threshold for smooth gameplay in a fast-paced looter shooter.
Conversely, the scaling between 1080p and 1440p at lower settings shows a more moderate decline, suggesting that the CPU and GPU are more balanced in that range. The 1080p to 1440p drop at Low settings (104 to 65 FPS) is significant, but the 1440p result remains playable. This indicates that the system’s sweet spot lies within the 1080p to 1440p range, where the Ryzen 7 5800X’s strong single-core performance can keep feeding the GPU without the latter being completely overwhelmed.
CPU Role
The AMD Ryzen 7 5800X is a high-end desktop processor with 8 cores and 16 threads, based on the Zen 3 architecture. Its benchmark scores are robust: it achieves a Cinebench R23 multi-core score of 15476 and a single-core score of 1574.5, placing it in the 81st percentile of all CPUs. For Outriders, a game that relies on a mix of physics, AI, and asset streaming, this processor provides substantial headroom at lower resolutions.
At 1080p with Low settings, the system produces 104 FPS, which is a strong result that likely benefits from the CPU’s high boost clock of 4.70 GHz and its 32 MB of L3 cache. The data shows that the 5800X can drive frame rates well above 100 FPS in this scenario, suggesting that the CPU is not the primary constraint at this resolution and setting. The processor’s PassMark single-thread score of 3445 and 3DMark single-thread score of 943 indicate excellent per-core performance, which is crucial for games that are not fully multi-threaded.
However, the CPU’s influence wanes as resolution increases. At 4K Ultra, the average FPS drops to 13, a figure that is far below what the CPU is capable of delivering. This indicates that the Intel Arc B370 is completely saturated, and the CPU is left idling, waiting for the GPU to finish rendering each frame. The Ryzen 7 5800X’s nearest rivals, such as the Intel Core Ultra 5 135H (with a deltaPct of 0.1) and the AMD Ryzen 5 5600XT (with a deltaPct of 0.6), show that the processor is competitive, but this does not translate into higher frame rates when the GPU is the bottleneck.
The 3DMark 16-thread score of 7586 and max-thread score of 7578 show that the CPU scales well with multi-threaded workloads, but Outriders does not appear to be pushing the CPU to its limits based on the FPS data. The system’s inability to maintain high frame rates at 4K is not a CPU deficiency but a direct consequence of the GPU’s performance ceiling.
FAQ
Q: Why does the frame rate drop so dramatically between 1080p and 4K?
A: The data shows a steep scaling curve, with 104 FPS at 1080p Low dropping to 34 FPS at 4K Low. This is because the Intel Arc B370’s rendering capacity is quickly exhausted as pixel count increases, making the GPU the limiting factor at higher resolutions.
Q: Is the Ryzen 7 5800X holding back the system in this game?
A: No. Benchmark results indicate the CPU has strong performance, with an 81st percentile ranking and high single-core scores. At 1080p Low, the system reaches 104 FPS, suggesting the CPU can handle the game’s demands. The bottleneck shifts to the GPU at higher resolutions.
Q: What is the best resolution to play at with this hardware?
A: Based on the measured FPS, 1080p is the most viable resolution. At 1080p Medium, the system averages 75 FPS, which is smooth for a looter shooter. 1440p is playable but requires lower settings to stay above 60 FPS.
Q: How does the Arc B370 compare to its nearest rivals?
A: The Arc B370 has an average benchmark score of 1184, which is nearly identical to the ATI Mobility Radeon HD 5570 (1186, deltaPct -0.2) and the ATI Radeon HD 5770 (1190, deltaPct -0.5). This indicates it sits in a very low performance tier.
Q: Can this system handle Ultra settings in Outriders?
A: Ultra settings are not recommended. At 1080p Ultra, the average FPS is 41, and at 1440p Ultra, it drops to 26. At 4K Ultra, the system averages only 13 FPS, which is unplayable.
Q: Does the system have enough VRAM for this game?
A: The Intel Arc B370 uses System Shared memory, with bandwidth described as "System Dependent". The data does not specify a dedicated VRAM amount, so its capacity is tied to the system’s main memory, which can be a limiting factor at high settings.
Measured FPS Breakdown
The dataset provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the system delivers an average of 104 FPS on Low, 75 FPS on Medium (with a min of 64 and max of 87), 57 FPS on High, and 41 FPS on Ultra. These figures show a clear progression, with each settings tier reducing performance by roughly 15-20 FPS. The 1080p Medium result of 75 FPS is the highest playable average that maintains a consistent frame time, as indicated by its min/max range.
Moving to 2560x1440, the averages drop to 65 FPS on Low, 48 FPS on Medium (min 40, max 55), 36 FPS on High, and 26 FPS on Ultra. The 1440p Low result of 65 FPS is the only setting at this resolution that approaches the 60 FPS threshold for smooth gameplay. The Medium preset’s average of 48 FPS is playable but may exhibit stutter in action-heavy scenes, given the 40 FPS minimum.
At 3840x2160, the results are poor across the board. The system averages 34 FPS on Low, 25 FPS on Medium (min 21, max 29), 19 FPS on High, and 13 FPS on Ultra. None of these averages meet the 30 FPS minimum for a playable experience, and the 4K Medium minimum of 21 FPS suggests significant frame drops during intense gameplay. The data clearly indicates that 4K is not a viable option for this hardware combination.
The measured rows show a consistent pattern: reducing settings from Ultra to Low provides a performance boost of approximately 2.5x at 1080p (41 to 104 FPS), 2.5x at 1440p (26 to 65 FPS), and 2.6x at 4K (13 to 34 FPS). This consistent scaling factor suggests that the GPU’s workload is directly tied to the rendering complexity of each preset, with no unexpected bottlenecks emerging at any particular setting.
GPU Role
The Intel Arc B370 is a low-power integrated graphics solution with a TDP of just 25 W and a boost clock of 2400 MHz. Its specifications are minimal: 1280 shading units, 40 TMUs, and 20 ROPs. The GPU’s 3DMark Steel Nomad DX12 score is 1184, which places it in the 5th percentile of all GPUs. This is a very low ranking, confirming that the Arc B370 is designed for basic tasks rather than demanding gaming.
In Outriders, the GPU’s role is decisive. The data shows that at 1080p Low, the system can achieve 104 FPS, but this is likely the GPU’s maximum output in this scenario. The fact that the score drops to 34 FPS at 4K Low demonstrates that the GPU’s pixel fill rate and shading capacity are quickly overwhelmed. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are too low to handle the rendering load at higher resolutions.
The GPU’s nearest rivals are all older, low-end cards, with the ATI Radeon HD 5770 posting a score of 1190 (deltaPct -0.5) and the AMD Radeon HD 7650M at 1192 (deltaPct -0.7). This places the Arc B370 in the same performance tier as hardware from over a decade ago, which explains its inability to handle 4K gaming. The GPU’s memory is "System Shared," meaning it relies on the system’s DDR4 RAM, which introduces additional latency and bandwidth constraints compared to dedicated VRAM.
The 3DMark result of 1184 is the only benchmark provided for the GPU, and it aligns with the FPS data. The combination of low shading unit count and shared memory architecture means that the GPU cannot sustain high frame rates even at 1080p with Ultra settings (41 FPS). For a game like Outriders, which features detailed environments and particle effects, the Arc B370’s limited resources are a major handicap.
Settings Recommendations
Based on the measured FPS data, the recommended settings depend on the user’s target resolution and acceptable frame rate. For 1080p, the Medium preset is the best balance, delivering an average of 75 FPS with a minimum of 64 FPS. This ensures smooth gameplay without dipping below the 60 FPS threshold in most scenarios. The High preset at 1080p (57 FPS) is acceptable for players who prefer visual fidelity, but it risks occasional frame drops in intense combat.
At 1440p, the Low preset is the only option that provides a consistently playable experience, with an average of 65 FPS. The Medium preset at 1440p (48 FPS) is borderline, and its 40 FPS minimum could lead to noticeable stutter. Players targeting 1440p should stick to Low settings to maintain responsiveness, as the game’s looter shooter mechanics benefit from high frame rates.
For 4K, the data offers no viable recommendations. Even the Low preset at 4K averages only 34 FPS, which is below the 60 FPS target and often below the 30 FPS minimum for acceptable play. The Ultra preset at 4K (13 FPS) is effectively a slideshow. Users with this hardware should avoid 4K entirely and focus on 1080p or 1440p with lower settings.
The best overall experience, per the measured rows, is 1080p Medium. This preset provides a 75 FPS average, which is well within the smooth range for the genre, while still offering a moderate level of visual detail. The 64 FPS minimum ensures that the game remains playable even during demanding scenes with multiple enemies and effects. Compared to the High preset at 1080p (57 FPS), Medium offers a 31.6% performance improvement with a modest visual trade-off, making it the optimal choice for this system.
Hardware Specifications
AMD Ryzen 7 5800X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + Intel Arc B370 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 25.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 65.0 |
| 2560x1440 | Medium | 48.0 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 26.0 |
| 1920x1080 | Low | 104.0 |
| 1920x1080 | Medium | 75.0 |
| 1920x1080 | High | 57.0 |
| 1920x1080 | Ultra | 41.0 |
Outriders with Ryzen 7 5800X + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with Arc B370 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.