Outriders

Outriders

AVERAGE FPS
45
playable

This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 25 34
1440p QHD 26 36 48 65
1080p Full HD 41 57 75 104

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 34
3840x2160 Medium 25
3840x2160 High 19
3840x2160 Ultra 13
2560x1440 Low 65
2560x1440 Medium 48
2560x1440 High 36
2560x1440 Ultra 26
1920x1080 Low 104
1920x1080 Medium 75
1920x1080 High 57
1920x1080 Ultra 41

Outriders with AMD Ryzen 7 5800X3D + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 7 5800X3D paired with the Intel Arc B370 presents a striking imbalance in Outriders, where a high-end 3D V-Cache CPU is yoked to an integrated-class GPU. The benchmark data reveals a system that is entirely GPU-bound at every measurable setting, with the processor’s substantial capabilities left largely untapped.

Resolution Scaling

The FPS drop from 1080p to 4K is severe and consistent, clearly identifying the Intel Arc B370 as the limiting component. At Low settings, the average frame rate falls from 104 FPS at 1920x1080 to 65 FPS at 2560x1440, a reduction of 39 FPS, before collapsing to 34 FPS at 3840x2160. This represents a 67% performance loss from 1080p to 4K at Low settings, a scaling pattern that indicates the GPU is overwhelmed by the pixel count increase.

At High settings, the scaling is even more brutal. The average drops from 57 FPS at 1080p to 36 FPS at 1440p, and then down to 19 FPS at 4K. The 4K result is below playable thresholds, while the 1440p result is marginal at best. The Ultra preset tells a similar story, starting at 41 FPS at 1080p, declining to 26 FPS at 1440p, and plummeting to 13 FPS at 4K—the latter being a slideshow by any measure.

The Medium preset offers the only complete min/max data, showing a 75 FPS average at 1080p with a minimum of 64 FPS, dropping to 48 FPS at 1440p (min 40, max 55), and then 25 FPS at 4K (min 21, max 29). The min FPS values at 1440p and 4K are particularly telling; they demonstrate that even the floor of performance is too low for a smooth experience at higher resolutions.

This scaling behavior suggests that Outriders is heavily pixel-bound on this hardware. The Ryzen 7 5800X3D, with its 8 cores and 16 threads, is not the bottleneck. The fact that the 4K High average (19 FPS) is only slightly above the 4K Ultra average (13 FPS) indicates that the GPU is saturated regardless of the quality preset, and the difference in FPS is a direct consequence of the increased shading and texture work, not CPU overhead.

Settings Recommendations

The data is unambiguous: this combo is only viable at 1080p. At that resolution, the Low preset delivers a 104 FPS average, which is excellent for a fast-paced looter shooter. The Medium preset also provides a solid experience with a 75 FPS average and a 64 FPS minimum, ensuring that frame pacing remains stable during heavy combat. High settings at 1080p yield a 57 FPS average, which is playable but begins to show the GPU’s limitations.

At 1440p, the Low preset’s 65 FPS average is the only acceptable option, but it requires a significant visual compromise. Medium at 1440p (48 FPS) feels sluggish, and High (36 FPS) and Ultra (26 FPS) are not recommended for any competitive or action-oriented play. The 4K resolution is effectively unplayable, with even the Low preset’s 34 FPS average falling well below the 60 FPS target that modern displays expect.

The optimal experience, per the measured rows, is 1080p Low for maximum fluidity, or 1080p Medium if visual fidelity is prioritized over the headroom provided by the Low preset. The 104 FPS at Low provides a significant buffer against drops, while the 75 FPS at Medium still offers a playable experience with better image quality. Pushing to High at 1080p (57 FPS) is a risky trade-off, as any demanding scene could push the frame rate into the 40s, which is noticeable in a game that relies on twitch reflexes.

How This Combo Ranks

This specific pairing ranks 2679 out of 2913 tested combos in Outriders, placing it in the bottom 8% of all configurations. This is a poor result, driven entirely by the GPU’s low performance ceiling. The Intel Arc B370’s benchmark profile is telling: it scores 1184 in 3DMark Steel Nomad DX12, which places it in the 5th percentile of all GPUs. Its nearest rivals are ancient parts like the ATI Mobility Radeon HD 5570 (score 1186, delta -0.2%), the ATI Radeon HD 5770 (score 1190, delta -0.5%), and the AMD Radeon HD 7650M (score 1192, delta -0.7%). The Arc B370 is essentially trading blows with hardware from over a decade ago.

The CPU, in contrast, is a top-tier part. The Ryzen 7 5800X3D sits in the 80th percentile of all CPUs, with an average benchmark score of 27896. Its nearest rivals include the AMD Ryzen 7 6800U (score 27887, delta 0%), the Intel Core i9-10900K (score 27872, delta 0.1%), and the AMD Ryzen AI 5 PRO 340 (score 27932, delta -0.1%). All of these are within a 0.3% delta, indicating that the 5800X3D is performing exactly as expected for a high-end desktop processor.

The disconnect between the CPU’s 80th percentile ranking and the GPU’s 5th percentile ranking explains the combo’s low overall position. In Outriders, the GPU is the sole arbiter of performance, and this GPU is not equipped for modern gaming at higher resolutions. The combo’s rank is a direct consequence of the GPU’s legacy-tier performance, not any fault of the CPU.

FAQ

*Q: What is the best resolution to play Outriders with this hardware?*

A: The data shows that 1920x1080 is the only resolution where the combo achieves playable frame rates. At 1080p, the Low preset averages 104 FPS and the Medium preset averages 75 FPS. Moving to 2560x1440 reduces the Low preset to 65 FPS, and 3840x2160 drops it to 34 FPS, making higher resolutions impractical.

Q: How does the Intel Arc B370 compare to its nearest GPU rivals?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12. It is nearly identical to the ATI Mobility Radeon HD 5570 (score 1186, delta -0.2%), the ATI Radeon HD 5770 (score 1190, delta -0.5%), and the AMD Radeon HD 7650M (score 1192, delta -0.7%). All are within 1.4% of the Arc B370’s score.

Q: Is the Ryzen 7 5800X3D a bottleneck in this game?

A: No. The CPU is in the 80th percentile of all processors, and its nearest rival, the Intel Core i9-10900K, has a nearly identical average score (27872 vs 27896, delta 0.1%). The FPS scaling across resolutions indicates the GPU is the limiting factor, as the CPU’s performance is far beyond what the GPU can feed.

Q: What is the expected frame time consistency at 1080p Medium?

A: The measured data for 1080p Medium shows an average of 75 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. This 11 FPS gap between average and minimum suggests reasonable stability, though the 23 FPS variance between min and max could produce occasional stutters in busy scenes.

*Q: Can this combo handle 4K gaming in Outriders?*

A: No. At 3840x2160, the Ultra preset averages 13 FPS, High averages 19 FPS, Medium averages 25 FPS, and Low averages 34 FPS. All of these are far below the 60 FPS threshold required for smooth gameplay, confirming that 4K is not feasible.

*Q: How does the combo’s rank in Outriders compare to its individual component performance?*

A: The combo ranks 2679 out of 2913. This poor ranking (bottom 8%) is inconsistent with the CPU’s 80th percentile standing, but consistent with the GPU’s 5th percentile standing. The GPU’s performance is the primary driver of the combo’s low position.

GPU Role

The Intel Arc B370 is the decisive factor in this benchmark, and its specifications explain the lackluster results. It is an integrated graphics solution (IGP) based on the Xe3-LPG architecture, built on Intel’s 3 nm process. Its base clock is 300 MHz, boosting to 2400 MHz, and it draws only 25 W. The memory is system-shared, with a bus width and bandwidth that are system-dependent, meaning performance scales with the host system’s RAM speed and configuration.

The GPU has 1280 shading units, 40 TMUs, and 20 ROPs, along with 10 ray tracing cores. Its pixel rate is 48.00 GPixel/s and its texture rate is 96.00 GTexel/s. The FP32 throughput is 6.144 TFLOPS, which is modest by modern discrete GPU standards. Critically, the GPU’s 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, and its nearest rivals are the ATI Mobility Radeon HD 5570 and the ATI Radeon HD 5770, both from 2010.

This legacy-tier performance is the reason why Outriders struggles at higher settings. The 6.144 TFLOPS of compute power is insufficient for the game’s shading and post-processing loads at 1440p and 4K. The system-shared memory, whose bandwidth is “System Dependent,” likely further hampers performance, as the GPU must contend with the CPU for memory access. The 25 W TDP is a clear indicator of its intended market—low-power portable devices—not high-performance desktop gaming. The data shows that the GPU is the bottleneck across all tested configurations, and its low benchmark scores relative to its rivals confirm that this is not a matter of game optimization, but of raw hardware capability.

CPU Role

The AMD Ryzen 7 5800X3D is a high-end desktop processor whose capabilities are largely wasted in this configuration. It features 8 cores and 16 threads, based on the Zen 3 architecture (Vermeer), manufactured on TSMC’s 7 nm process. It has a base clock of 3.40 GHz and a boost clock of 4.50 GHz, with a TDP of 105 W. Its defining feature is the 96 MB of shared L3 cache, which is a massive pool that benefits gaming workloads by reducing memory latency.

The CPU’s benchmark scores are strong across the board. In Cinebench R23, it scores 14317 multi-core and 1452 single-core. In Geekbench, it scores 11765 multi-core and 2017 single-core. Its PassMark multi-thread score is 28309, and its single-thread score is 3234. The 3DMark scores show a clear scaling pattern: 1746 for 2 threads, 3392 for 4 threads, 5906 for 8 threads, and 7299 for 16 threads. This indicates excellent thread scaling, which is typical of a well-designed 8-core part.

The CPU is in the 80th percentile of all CPUs, and its nearest rivals are all within 0.3% of its average score of 27896. The Intel Core i9-10900K, a highly respected 10th-gen part, is only 0.1% behind. This demonstrates that the 5800X3D is not holding the system back in any way. In Outriders, the CPU’s 16 threads and large cache are more than sufficient to feed the GPU, but the GPU’s low performance means the CPU spends most of its time idle, waiting for the next frame to be rendered. The data indicates that the CPU’s role is to provide a stable platform, but it cannot compensate for the GPU’s lack of raw throughput.

Measured FPS Breakdown

The measured FPS data provides a complete picture of the combo’s performance across three resolutions and four settings presets.

At 1920x1080, the Low settings produce an average of 104 FPS. The Medium settings yield an average of 75 FPS, with a minimum of 64 FPS and a maximum of 87 FPS. The High settings result in an average of 57 FPS. The Ultra settings drop to an average of 41 FPS.

At 2560x1440, the Low settings average 65 FPS. The Medium settings average 48 FPS, with a minimum of 40 FPS and a maximum of 55 FPS. The High settings average 36 FPS. The Ultra settings average 26 FPS.

At 3840x2160, the Low settings average 34 FPS. The Medium settings average 25 FPS, with a minimum of 21 FPS and a maximum of 29 FPS. The High settings average 19 FPS. The Ultra settings average 13 FPS.

The pattern is clear: each step up in resolution or settings costs a significant number of frames. The jump from 1080p Low to 1440p Low costs 39 FPS, and the jump from 1440p Low to 4K Low costs another 31 FPS. The setting presets show a similar trend, with Ultra costing roughly half the FPS of Low at every resolution. The Medium preset is the only one with complete min/max data, and it shows that the minimum FPS tracks the average closely (e.g., 64 min vs 75 avg at 1080p), suggesting that the GPU maintains a consistent load without severe spikes. The absence of min/max data for other presets limits deeper analysis, but the averages alone are sufficient to conclude that this combo is only suitable for 1080p gaming at lower quality settings.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + Intel Arc B370 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 34.0
3840x2160 Medium 25.0
3840x2160 High 19.0
3840x2160 Ultra 13.0
2560x1440 Low 65.0
2560x1440 Medium 48.0
2560x1440 High 36.0
2560x1440 Ultra 26.0
1920x1080 Low 104.0
1920x1080 Medium 75.0
1920x1080 High 57.0
1920x1080 Ultra 41.0

Outriders with Ryzen 7 5800X3D + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with Arc B370 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with Ryzen 7 5800X3D + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.