Outriders
This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 81 | 100 | 113 |
| 1440p QHD | 99 | 112 | 125 | 140 |
| 1080p Full HD | 116 | 131 | 145 | 163 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 5080 delivers a notably balanced experience in Outriders, with the GPU clearly dominating the performance curve at higher resolutions while the CPU remains sufficient for high refresh rates at 1080p. Benchmark results show this combo achieving playable frame rates across all tested settings, though the Ultra preset at 4K drops below the 60 FPS threshold, making High the recommended ceiling for that resolution. The data indicates a system where GPU-bound scenarios scale predictably with resolution, while CPU limitations become apparent only in the lowest settings at 1080p, where the 4600G’s six cores and twelve threads still manage to keep average FPS above 160.
FAQ
*Q: What is the best resolution for this combo in Outriders?*
A: At 1920x1080, the average FPS ranges from 116 on Ultra to 163 on Low, while 2560x1440 delivers between 99 and 140 average FPS. 3840x2160 provides 58 to 113 average FPS, but only the Low and Medium presets exceed 60 FPS. For a consistent high-refresh experience, 1080p is optimal, while 1440p remains viable for High settings.
Q: How does the Ultra preset compare to High at each resolution?
A: At 4K, Ultra averages 58 FPS versus High’s 81 FPS, a 23 FPS drop. At 1440p, Ultra averages 99 FPS compared to High’s 112 FPS, an 13 FPS reduction. At 1080p, Ultra averages 116 FPS while High reaches 131 FPS, a 15 FPS difference. The gap narrows as resolution decreases, but Ultra consistently costs more than 10% performance.
Q: Does the Ryzen 5 4600G bottleneck the RTX 5080 in this game?
A: Benchmark data shows the combo ranks 1419 out of 3710 tested combinations, placing it in the upper third. At 1080p Low, the average FPS of 163 suggests strong CPU throughput, but the 4600G’s passmark single-thread score of 2653 and multithread score of 15992 indicate it trails newer CPUs. The CPU’s 71st percentile ranking among all processors suggests moderate headroom, not a severe bottleneck.
Q: What is the minimum FPS recorded for this combo?
A: The only measured minimum FPS values are 85 at 4K Medium, 106 at 1440p Medium, and 124 at 1080p Medium. No minimums were recorded for Low, High, or Ultra presets, so those averages should be treated as indicative of typical performance rather than worst-case dips.
*Q: Is the RTX 5080’s 16 GB VRAM sufficient for Outriders?*
A: With 16 GB of GDDR7 memory and a 960.0 GB/s bandwidth, the RTX 5080 has ample memory capacity for this title. The measured FPS at 4K Ultra (58 average) indicates the GPU’s compute limits, not VRAM exhaustion, since higher settings would likely consume more memory but the card still maintains playable averages at lower presets.
Q: How does this combo compare to the RTX 5080’s nearest rivals?
A: The RTX 5080’s average benchmark score of 56083 is 0.6% higher than the AMD Radeon 8060S (55757), 0.7% above the AMD Radeon RX 6750 GRE 12 GB (55698), and 2.3% higher than the AMD Radeon Pro W5700X (54828). It trails the AMD Radeon RX 9070 GRE (57367) by 2.2%. These small deltas suggest near-identical rasterized performance among this group.
Settings Recommendations
For the best experience, the High preset at 2560x1440 provides the strongest balance of visual quality and performance. The data shows 112 average FPS at 1440p High, which comfortably exceeds 60 FPS and approaches the 144 Hz refresh rate common on modern monitors. At 1080p, High delivers 131 average FPS, making it ideal for high-refresh displays, while Ultra at 1080p still achieves 116 average FPS for those prioritizing visual fidelity.
At 4K, the choice narrows significantly. Ultra averages just 58 FPS, which falls below the 60 FPS standard and risks noticeable stutter in fast-paced combat. High at 4K averages 81 FPS, a substantial improvement that justifies the visual downgrade. Medium at 4K offers 100 average FPS with a recorded minimum of 85 FPS, making it the safest choice for 4K players who want both smoothness and some graphical detail. Low at 4K reaches 113 average FPS, but the visual compromise is severe for a looter shooter where enemy readability matters.
The Medium preset deserves special mention across all resolutions. At 1080p Medium, the combo averages 145 FPS with a minimum of 124 FPS, showing excellent frame pacing. At 1440p Medium, it averages 125 FPS with a minimum of 106 FPS. At 4K Medium, it averages 100 FPS with a minimum of 85 FPS. This preset consistently delivers the highest minimum FPS relative to its average, suggesting more stable performance than High or Ultra. For players who notice frame drops, Medium is the recommended fallback.
Ultra is only advisable at 1080p, where the 116 average FPS still provides a good experience. At 1440p, Ultra’s 99 average FPS is playable but offers diminishing returns over High’s 112 FPS. At 4K, Ultra should be avoided entirely due to the sub-60 FPS average. The overall recommendation is High at 1080p or 1440p, with Medium as the 4K standard and Low reserved for maximum refresh rate chasing.
GPU Role
The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, and the measured FPS data reflects its capabilities. With 10752 shading units, 336 texture mapping units, and 112 raster operation pipelines, the GPU’s raw compute power scales predictably with resolution changes. The 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is critical for Outriders’ dense particle effects and texture streaming at high settings.
The GPU’s clock behavior shows a base of 2295 MHz and a boost of 2617 MHz, with memory running at 1875 MHz (30 Gbps effective). These figures contribute to the card’s FP32 performance of 56.28 TFLOPS, which explains why 4K Ultra (58 average FPS) is the only setting that pushes the GPU to its limits. The RTX 5080’s 84 RT cores and 336 tensor cores are less relevant for this title, as Outriders does not heavily utilize ray tracing, but they remain available for other workloads.
Comparing the RTX 5080 to its nearest rivals shows how close the top tier is. The average benchmark score of 56083 places it just 0.6% above the AMD Radeon 8060S (55757) and 0.7% above the AMD Radeon RX 6750 GRE 12 GB (55698). The 2.3% lead over the AMD Radeon Pro W5700X (54828) is more substantial, while the 2.2% deficit to the AMD Radeon RX 9070 GRE (57367) shows a real, if small, gap. In Outriders specifically, these differences would translate to a few FPS at most, meaning the RTX 5080’s performance here is representative of its class.
The GPU’s memory bandwidth becomes the limiting factor at 4K Ultra, where the 58 average FPS suggests the 960.0 GB/s bandwidth is saturated by the high-resolution textures and effects. Dropping to High at 4K reduces the memory pressure enough to reach 81 average FPS, a 40% improvement. This pattern confirms that the RTX 5080 is well-provisioned for 1440p and 1080p gaming, but 4K Ultra exceeds its comfortable envelope without upscaling technologies.
How This Combo Ranks
The AMD Ryzen 5 4600G + RTX 5080 combination ranks 1419 out of 3710 tested combos in Outriders, placing it in the 62nd percentile of all configurations. This is a strong showing, given that the CPU is a budget-oriented 4000-series part while the GPU is a flagship Blackwell product. The ranking indicates that the GPU carries most of the performance load, as the combo outperforms many systems with newer mid-range CPUs paired with lower-tier GPUs.
The CPU’s own percentile ranking of 71 among all processors suggests it is above average, but the RTX 5080’s percentile of 87 places it in the top 13% of GPUs. This asymmetry means the combo’s overall rank is pulled down by the CPU, but not disastrously so. The measured FPS data supports this interpretation: at 1080p Low, the combo achieves 163 average FPS, which is respectable but not class-leading for a flagship GPU. A stronger CPU would likely push that number higher, but the 4600G’s six cores and twelve threads still deliver sufficient throughput for most scenarios.
The nearest CPU rivals show how close the 4600G is to its peers. The AMD Ryzen 3 PRO 5355GE scores 17482 (0.1% lower), the AMD Ryzen 3 8300GE scores 17614 (0.6% higher), the Intel Core 7 150U scores 17395 (0.6% lower), and the Intel Core i3-14100T scores 17648 (0.8% higher). These deltas are all within 1%, meaning the 4600G’s performance is effectively tied with these alternatives. In Outriders, this translates to identical FPS within measurement error, so the combo’s rank is more influenced by the GPU than the CPU.
The combo’s 1419th place out of 3710 means there are 2291 worse-performing combinations and 1418 better ones. This central positioning suggests the system is well-balanced for 1080p and 1440p gaming, but not optimized for 4K. The fact that the 4K Ultra preset dips below 60 FPS while all other resolution/settings combinations exceed 58 average FPS reinforces this assessment.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture (Renoir) manufactured on TSMC’s 7 nm process. Its base clock of 3.70 GHz and boost clock of 4.20 GHz, combined with 8 MB of shared L3 cache, provide moderate single-thread and multithread performance. The CPU’s benchmark scores show a single-thread passmark result of 2653 and a multithread result of 15992, with a Cinebench R23 multicore score of 13593 and singlecore score of 1919. These figures place it in the 71st percentile of all CPUs, which is respectable for a 4000-series part.
In Outriders, the CPU’s role is to feed the RTX 5080 with enough draw calls and physics updates to keep the GPU busy. The measured FPS data shows that the CPU does not bottleneck the GPU at 4K, where the GPU is clearly the limiting factor. At 1080p Low, the 163 average FPS approaches the CPU’s practical limit, as the lower resolution reduces GPU load and exposes the 4600G’s single-thread ceiling. The 3DMark single-thread score of 726 and 2-thread score of 1430 confirm that the CPU’s per-core performance is modest compared to newer architectures.
The 4600G’s memory bandwidth of 51.2 GB/s (dual-channel DDR4) is another consideration. While the GPU has its own 960.0 GB/s bandwidth, the CPU’s slower memory access can impact frame pacing in CPU-bound scenarios. The 1080p Low result of 163 average FPS suggests this is not a severe issue, but the lack of measured minimum FPS values for Low leaves some uncertainty. The Medium preset at 1080p shows a minimum of 124 FPS, which indicates the CPU can maintain decent frame times even under load.
Comparing the 4600G to its nearest rivals shows that it is not a weak link. The 0.1% delta against the AMD Ryzen 3 PRO 5355GE and 0.6% against the Intel Core 7 150U mean these CPUs would perform identically in Outriders. The 0.8% gap to the Intel Core i3-14100T is similarly negligible. What matters more is the CPU’s 65 W TDP and 7 nm process, which allow it to sustain boost clocks without thermal throttling in most systems. The 4600G’s integrated Radeon Vega 7 graphics are irrelevant in this configuration, but they do not interfere with the discrete GPU.
Measured FPS Breakdown
The measured FPS data covers three resolutions and four settings, providing a comprehensive view of the combo’s performance envelope. Starting with 3840x2160, the Ultra preset averages 58 FPS, which is below the 60 FPS target. High at 4K improves to 81 average FPS, a 40% increase over Ultra. Medium at 4K averages 100 FPS with a minimum of 85 FPS and maximum of 115 FPS, showing consistent performance. Low at 4K reaches 113 average FPS, which is the highest 4K result but comes with the lowest visual quality.
At 2560x1440, the pattern shifts. Ultra averages 99 FPS, which is playable but not ideal for high-refresh displays. High improves to 112 average FPS, while Medium averages 125 FPS with a minimum of 106 FPS and maximum of 143 FPS. Low at 1440p reaches 140 average FPS, making it the only 1440p setting that could drive a 144 Hz monitor at its full refresh rate. The step from Ultra to High at 1440p is 13 FPS, while High to Medium is also 13 FPS, showing diminishing returns as settings increase.
At 1920x1080, the combo shows its strongest performance. Ultra averages 116 FPS, which is adequate for 120 Hz displays. High averages 131 FPS, Medium averages 145 FPS with a minimum of 124 FPS and maximum of 167 FPS, and Low averages 163 FPS. The spread from Low to Ultra is 47 FPS, which is the largest absolute range across all resolutions. This indicates that at 1080p, both the CPU and GPU have headroom to scale with settings changes, whereas at 4K, the GPU saturates before the CPU becomes a factor.
The only recorded minimum FPS values are from the Medium preset: 85 at 4K, 106 at 1440p, and 124 at 1080p. These minimums are 85% of the corresponding averages (100, 125, 145 respectively), suggesting that Medium provides the most stable frame pacing. The lack of minimum FPS data for other presets means those averages could have more variance, but the fact that Medium shows consistent behavior across all resolutions makes it a reliable choice for players sensitive to frame drops.
The resolution scaling is linear in a GPU-bound sense. Moving from 1080p to 1440p reduces average FPS by roughly 15-20% across all settings (e.g., High goes from 131 to 112, a 14.5% drop; Ultra goes from 116 to 99, a 14.7% drop). Moving from 1440p to 4K reduces FPS by 30-40% (e.g., High goes from 112 to 81, a 27.7% drop; Ultra goes from 99 to 58, a 41.4% drop). The larger drop at 4K Ultra reflects the GPU’s memory bandwidth and compute limits, while the smaller drops at lower settings indicate the CPU is keeping pace.
For players targeting 60 FPS, the data shows that 4K High (81 average), 4K Medium (100 average), all 1440p settings, and all 1080p settings are viable. For 120 FPS, only 1080p Low (163), Medium (145), and High (131) qualify, along with 1440p Low (140). For 144 FPS, 1080p Low and Medium are the only options. This breakdown makes it clear that the RTX 5080 is powerful enough for high refresh rates at 1080p, but the 4600G’s CPU limits prevent the combo from reaching the same heights at 1440p or 4K.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5080 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 113.0 |
| 3840x2160 | Medium | 100.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 58.0 |
| 2560x1440 | Low | 140.0 |
| 2560x1440 | Medium | 125.0 |
| 2560x1440 | High | 112.0 |
| 2560x1440 | Ultra | 99.0 |
| 1920x1080 | Low | 163.0 |
| 1920x1080 | Medium | 145.0 |
| 1920x1080 | High | 131.0 |
| 1920x1080 | Ultra | 116.0 |
Outriders with Ryzen 5 4600G + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5080 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.