Outriders

Outriders

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 36 48 66
1440p QHD 50 69 92 126
1080p Full HD 79 109 145 163

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 66
3840x2160 Medium 48
3840x2160 High 36
3840x2160 Ultra 26
2560x1440 Low 126
2560x1440 Medium 92
2560x1440 High 69
2560x1440 Ultra 50
1920x1080 Low 163
1920x1080 Medium 145
1920x1080 High 109
1920x1080 Ultra 79

Outriders with AMD Ryzen 5 4600G + Intel Arc B580, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture (Renoir codename), built on TSMC's 7 nm process. Its base clock is 3.70 GHz with a boost clock of 4.20 GHz. The chip carries 8 MB of shared L3 cache, plus 512 KB of L2 per core and 64 KB of L1 per core. It supports dual-channel DDR4 memory with a theoretical bandwidth of 51.2 GB/s, and it connects via PCIe Gen 3 with 20 CPU lanes.

In synthetic CPU benchmarks, this processor scores 726 in 3DMark single-thread and 4,889 in 3DMark max-threads. Cinebench R23 results show 1,919 single-core and 13,593 multi-core. Geekbench reports 1,460 single-core and 6,637 multi-core. PassMark multithread sits at 15,992, with single-thread at 2,653. The CPU's average benchmark score is 17,507, placing it in the 71st percentile of all CPUs tested.

Against its nearest rivals, the Ryzen 5 4600G is effectively tied with the AMD Ryzen 3 PRO 5355GE (0.1% higher) and the Intel Core 7 150U (0.6% higher). It trails the AMD Ryzen 3 8300GE by 0.6% and the Intel Core i3-14100T by 0.8%. These deltas are all within roughly one percentage point, indicating that the 4600G sits in a tightly contested performance band for general compute.

For Outriders, the CPU's 6 cores and 12 threads are relevant because the game is a looter shooter that must handle physics, enemy AI, and streaming of world geometry simultaneously. At 1080p Low settings, the measured average FPS reaches 163, which is the highest frame rate recorded across all tested configurations. This suggests that at lower graphical loads, the CPU can feed the GPU fast enough to exceed 160 FPS. However, the single-thread score of 726 in 3DMark is modest, and the PassMark find prime numbers score of 32 is quite low, indicating that heavily single-threaded workloads may not be this chip's strength. The data shows that the 4600G provides sufficient throughput for Outriders at high frame rates when the GPU is not the primary bottleneck.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture (Battlemage generation) using TSMC's 5 nm process, with a chip designated BMG-G21. It packs 19,600 million transistors on a 272 mm² die. The GPU has 2,560 shading units, 160 texture mapping units, 80 ROPs, and 20 ray tracing cores. Its base and boost clocks are both 2670 MHz, with memory running at 2375 MHz (19 Gbps effective). The memory subsystem consists of 12 GB of GDDR6 on a 192-bit bus, delivering 456.0 GB/s of bandwidth. The card's FP32 throughput is 13.67 TFLOPS, with FP16 at 27.34 TFLOPS (2:1). It has a TDP of 190 W and requires a 450 W suggested power supply, using a single 8-pin connector.

In GPU benchmarks, the Arc B580 scores 3,068 in 3DMark Steel Nomad DX12, 92,821 in Geekbench OpenCL, and 109,672 in Geekbench Vulkan. PassMark G3D shows 15,748, while PassMark GPU compute is 7,729. The average benchmark score is 23,021, placing the GPU in the 68th percentile of all GPUs tested.

The nearest rivals show a tight cluster: the AMD Radeon RX 580 2048SP is 0.2% higher, the NVIDIA GeForce RTX 2080 is 0.6% lower, the NVIDIA GeForce RTX 3080 is 0.7% higher, and the NVIDIA P106-100 is 1% higher. These deltas suggest the Arc B580 performs similarly to these older or differently-positioned cards in aggregate benchmarks, despite being a much newer design.

For Outriders, the GPU's 12 GB VRAM and 456.0 GB/s bandwidth are substantial. The measured FPS at 4K Ultra is 26 FPS average, which is low, but this is more likely a compute limitation than a VRAM capacity issue—Outriders at 4K Ultra would need significant shader and texture throughput. The 80 ROPs and 213.6 GPixel/s pixel rate are key for fill-rate-heavy scenes. At 1080p Low, the GPU achieves 163 FPS, showing that when the CPU keeps up and settings are reduced, the Arc B580 can push very high frame rates. The transition from 1080p Low to 4K Low shows a drop from 163 to 66 FPS, a 59% reduction, which is consistent with a GPU that is heavily resolution-dependent.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals clear scaling patterns across resolutions. Starting at 1080p Low, the combo averages 163 FPS. Moving to 1440p Low, it drops to 126 FPS, a 23% reduction. At 4K Low, it falls to 66 FPS, which is a 60% drop from the 1080p Low figure. This steep decline when going from 1440p to 4K indicates that the GPU becomes the dominant limiter at higher resolutions.

For Medium settings, the pattern is similar but with slightly different magnitudes. 1080p Medium averages 145 FPS with a minimum of 124 and a maximum of 167. At 1440p Medium, the average is 92 FPS (min 78, max 105), a 37% drop from 1080p. At 4K Medium, the average falls to 48 FPS (min 41, max 55), a 67% drop from 1080p Medium. The increasing percentage drop as resolution rises confirms that the Arc B580's rendering throughput is the bottleneck.

High settings show a slightly different slope. 1080p High averages 109 FPS. 1440p High averages 69 FPS, a 37% drop. 4K High averages 36 FPS, a 67% drop from 1080p High. The consistent ~37% drop from 1080p to 1440p across Medium and High suggests that the scaling penalty is roughly proportional to pixel count until the GPU saturates.

Ultra settings are the most demanding. 1080p Ultra averages 79 FPS. 1440p Ultra averages 50 FPS, a 37% drop. 4K Ultra averages 26 FPS, a 67% drop from 1080p Ultra. The fact that the percentage drop from 1080p to 4K is nearly identical (67%) across Medium, High, and Ultra settings points to a GPU-bound scenario at 4K across all quality levels. The CPU's influence is most visible at 1080p Low, where 163 FPS suggests the Ryzen 5 4600G can still feed the GPU adequately, but the 4K numbers show that the Arc B580 simply cannot maintain playable frame rates at Ultra settings.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the AMD Ryzen 5 4600G and the Intel Arc B580 ranks 2,819 out of 3,710 tested combos in Outriders. This places it in the bottom quartile of all combinations tested, specifically at the 76th percentile from the bottom (or 24th percentile from the top). Given that the CPU sits in the 71st percentile of all CPUs and the GPU in the 68th percentile of all GPUs, the combo ranking is notably worse than either component's individual percentile would suggest.

This discrepancy indicates that the pairing does not translate its component-level strengths into game-specific performance. The data shows that in Outriders, this combo underperforms relative to what the individual hardware benchmarks might predict. The rank of 2,819 out of 3,710 means that roughly 891 other combinations perform worse, but also that over 2,800 combinations perform better in this specific game.

One possible explanation is that Outriders is particularly sensitive to the CPU's single-thread performance or the GPU's driver overhead. The CPU's 3DMark single-thread score of 726 and PassMark single-thread of 2,653 are not exceptional, and the Arc B580's PassMark DirectX 11 score of 128 and DirectX 12 score of 76 are low in absolute terms, though these are synthetic markers. The measured FPS at 1080p Low (163) shows the combo is capable of high frame rates, so the ranking may reflect that many other combos achieve even higher numbers or sustain better minimums. The combo's rank in this game should be interpreted as a specific outcome for Outriders, not a general statement about either component's quality.

FAQ

Q: What is the highest average FPS this combo achieves in Outriders?

A: The highest measured average FPS is 163, recorded at 1920x1080 with Low settings. The next highest is 145 FPS at 1080p Medium, followed by 126 FPS at 1440p Low.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the combo averages 26 FPS. This is the lowest measured average across all tested configurations. For comparison, 4K High averages 36 FPS, 4K Medium averages 48 FPS, and 4K Low averages 66 FPS.

Q: What is the frame time consistency at 1080p Medium?

A: At 1920x1080 with Medium settings, the average FPS is 145, with a minimum of 124 and a maximum of 167. This gives a range of 43 FPS between the minimum and maximum, indicating moderate variance. At 1440p Medium, the range is from 78 to 105 FPS, a 27 FPS spread, while 4K Medium ranges from 41 to 55 FPS, a 14 FPS spread.

Q: How does this combo rank compared to all other tested combinations?

A: This combo ranks 2,819 out of 3,710 total tested combos in Outriders. This places it in the lower portion of the overall distribution, with roughly 24% of tested combos performing worse and 76% performing better.

Q: What is the CPU's benchmark percentile and how does it compare to its nearest rivals?

A: The Ryzen 5 4600G's average benchmark score is 17,507, placing it in the 71st percentile of all CPUs. Its nearest rival, the AMD Ryzen 3 PRO 5355GE, scores 17,482, which is 0.1% lower. The Intel Core 7 150U scores 17,395 (0.6% lower), while the AMD Ryzen 3 8300GE scores 17,614 (0.6% higher) and the Intel Core i3-14100T scores 17,648 (0.8% higher).

Q: What is the GPU's benchmark percentile and how does it compare to its nearest rivals?

A: The Intel Arc B580's average benchmark score is 23,021, placing it in the 68th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 580 2048SP, scores 23,061, which is 0.2% higher. The NVIDIA GeForce RTX 2080 scores 22,895 (0.6% lower), the NVIDIA GeForce RTX 3080 scores 23,172 (0.7% higher), and the NVIDIA P106-100 scores 23,249 (1% higher).

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The complete measured FPS dataset for this combo in Outriders is as follows:

1920x1080 (1080p):

  • Low: average 163 FPS, no min/max reported
  • Medium: average 145 FPS, minimum 124 FPS, maximum 167 FPS
  • High: average 109 FPS, no min/max reported
  • Ultra: average 79 FPS, no min/max reported

2560x1440 (1440p):

  • Low: average 126 FPS, no min/max reported
  • Medium: average 92 FPS, minimum 78 FPS, maximum 105 FPS
  • High: average 69 FPS, no min/max reported
  • Ultra: average 50 FPS, no min/max reported

3840x2160 (4K):

  • Low: average 66 FPS, no min/max reported
  • Medium: average 48 FPS, minimum 41 FPS, maximum 55 FPS
  • High: average 36 FPS, no min/max reported
  • Ultra: average 26 FPS, no min/max reported

The data shows that the only settings with reported minimum and maximum values are the Medium presets at each resolution. At 1080p Medium, the spread between minimum and maximum is 43 FPS. At 1440p Medium, the spread narrows to 27 FPS. At 4K Medium, the spread is just 14 FPS. This tightening of the frame time distribution as resolution increases is consistent with the GPU becoming more saturated, which reduces the variability caused by CPU-side frame pacing or scene complexity fluctuations.

At 1080p, the difference between Low and Ultra is 84 FPS (163 vs 79). At 1440p, the difference between Low and Ultra is 76 FPS (126 vs 50). At 4K, the difference between Low and Ultra is 40 FPS (66 vs 26). The absolute difference between Low and Ultra shrinks as resolution increases, but the relative difference grows: at 1080p, Ultra is 48% of Low's performance; at 1440p, Ultra is 40% of Low's; at 4K, Ultra is 39% of Low's. This indicates that the GPU's performance ceiling at 4K limits the benefit of lowering settings from Ultra to Low compared to lower resolutions.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend heavily on the target resolution and desired frame rate.

At 1920x1080, the Medium preset delivers 145 FPS average with a minimum of 124 FPS. This is the highest minimum FPS recorded for any setting at any resolution, making it the most consistent high-performance option. The High preset at 109 FPS is also playable, but the drop from Medium to High is 36 FPS (from 145 to 109), which is substantial. The Ultra preset at 79 FPS approaches the lower bound of what many would consider smooth gameplay, though it remains above 60 FPS. The Low preset at 163 FPS is the highest average, but given that Medium provides 145 FPS with a stronger minimum, Medium is the recommended choice at 1080p for balancing visual quality and frame rate consistency.

At 2560x1440, the Medium preset averages 92 FPS with a minimum of 78 FPS. This keeps the minimum comfortably above 60 FPS, which is important for maintaining smooth gameplay during intense combat scenes. The High preset at 69 FPS is playable but leaves less headroom for drops. The Low preset at 126 FPS offers the best frame rate, but the visual sacrifice may not be worth it when Medium still exceeds 90 FPS average. The Ultra preset at 50 FPS dips below the 60 FPS threshold, so it is not recommended for players who prioritize smoothness. Medium is the clear recommendation at 1440p.

At 3840x2160, the situation is more constrained. The Low preset averages 66 FPS, which is the only 4K setting that stays above 60 FPS on average. The Medium preset averages 48 FPS with a minimum of 41 FPS, which may be acceptable for players who prefer visual fidelity over frame rate, but it falls below the 60 FPS target. The High preset at 36 FPS and Ultra at 26 FPS are both too low for smooth gameplay. Therefore, at 4K, the Low preset is the only option that provides a playable average frame rate, and even it has no reported minimum, so players should be cautious about potential dips.

The overall recommendation is to use Medium settings at 1080p or 1440p, and Low settings at 4K. The Medium preset at 1440p (92 FPS average, 78 FPS minimum) offers the best balance of resolution and frame rate consistency. For players who prioritize maximum visual quality, 1080p Ultra at 79 FPS is the only Ultra preset that maintains an average above 60 FPS, making it the highest-fidelity option that remains playable. The data shows that this combo cannot sustain 60 FPS at 4K Medium or above, so 4K gaming with this pairing requires Low settings or a reduction in resolution.

Hardware Specifications

AMD Ryzen 5 4600G

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 4600G + Intel Arc B580 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 66.0
3840x2160 Medium 48.0
3840x2160 High 36.0
3840x2160 Ultra 26.0
2560x1440 Low 126.0
2560x1440 Medium 92.0
2560x1440 High 69.0
2560x1440 Ultra 50.0
1920x1080 Low 163.0
1920x1080 Medium 145.0
1920x1080 High 109.0
1920x1080 Ultra 79.0

Outriders with Ryzen 5 4600G + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with Arc B580 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with Ryzen 5 4600G + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.