Minimum

Minimum

AVERAGE FPS
78
good

This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 36 42 55
1440p QHD 51 71 79 105
1080p Full HD 78 103 125 161

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 55
3840x2160 Medium 42
3840x2160 High 36
3840x2160 Ultra 30
2560x1440 Low 105
2560x1440 Medium 79
2560x1440 High 71
2560x1440 Ultra 51
1920x1080 Low 161
1920x1080 Medium 125
1920x1080 High 103
1920x1080 Ultra 78

Minimum with Intel Core i7-14700F + Intel Arc B580, In-Depth Analysis

The Intel Core i7-14700F paired with the Intel Arc B580 presents a fascinating case study in Minimum, a third-person shooter from 2014. The benchmark data reveals a combination that scales predictably across resolutions, yet the relationship between the CPU and GPU shifts dramatically depending on the workload. This analysis breaks down the measured performance, contextualizes it against other tested hardware, and explores what the frame rates imply about the limiting components in this specific configuration.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The transition from 1080p to 4K exposes the Arc B580 as the primary bottleneck, but the magnitude of the drop varies heavily by preset. At Low settings, the average frame rate falls from 161.3 FPS at 1920x1080 to 105.4 FPS at 2560x1440, a 34.7% reduction, and then to 54.7 FPS at 3840x2160, which is a further 48.1% drop. This steep decline at 4K is a clear signal that the GPU is being saturated. Conversely, at Ultra settings, the drop from 1080p (78.3 FPS) to 1440p (51.3 FPS) is 34.5%, and to 4K (30.2 FPS) is another 41.1%. The pattern is consistent: moving to 4K nearly halves the frame rate regardless of preset, indicating that the Arc B580's 12 GB of VRAM and memory bandwidth are not the constraint—the raw processing power is.

Interestingly, the spread between Low and Ultra settings narrows as resolution increases. At 1080p, the gap between Low (161.3 FPS) and Ultra (78.3 FPS) is 83 FPS. At 4K, that gap shrinks to 24.5 FPS (54.7 vs 30.2). This compression suggests that at lower resolutions, the CPU has enough headroom to push the GPU harder, but at 4K, the GPU's pixel rate (213.6 GPixel/s) and texture rate (427.2 GTexel/s) become the absolute ceiling. The data implies that for a 4K experience, the i7-14700F is never the limiting factor; instead, the Arc B580 is working at its functional maximum, struggling to maintain playable rates even on Low.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination sits at rank 1359 out of 1733 tested combos, placing it in the lower 21.6% of all configurations. This ranking is surprisingly low given the hardware involved, but it reflects the game's age and the fact that many tested combos likely include higher-end GPUs. The Intel Arc B580's individual percentile is 66 (meaning it outperforms 66% of all GPUs), while the i7-14700F sits at the 94th percentile for CPUs. The disparity between these two percentiles—94th for the CPU versus 66th for the GPU—explains the combo's middling rank. The data suggests the GPU is dragging the pairing down; the CPU is a top-tier performer, but the GPU's average benchmark score of 23021 is closely matched by the AMD Radeon 760M (22999) and NVIDIA P106-100 (22950), both of which are far less powerful in theory.

The combo rank of 1359 out of 1733 is not a measure of absolute failure; rather, it reflects that the Arc B580's performance in this game is typical of mid-range GPUs. The nearest rivals for the GPU—the NVIDIA GeForce RTX 4060, which scores 23181 (0.7% higher), and the RTX 4060 Mobile at 22729 (1.3% lower)—are all within a 2% window. This tells a clear story: the combo's rank is dictated by the GPU's placement in the mid-range tier, not by any CPU deficiency. The CPU's nearest rivals, like the AMD Ryzen 9 9900X (0.6% higher), are irrelevant to this game's outcome, as the measured FPS at 1080p Low (161.3 FPS) is already far beyond what a 2014 title would demand from a processor.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700F is a 20-core, 28-thread processor with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. In a game from 2014 like Minimum, which was designed for quad-core CPUs, this processor is massively over-provisioned. The benchmark results confirm this: at 1080p Low, the combo averages 161.3 FPS, which is likely near the game's engine limits. The CPU's Cinebench R23 multi-core score of 35443 and single-core score of 5003 indicate exceptional throughput, but the game only uses a fraction of those resources. The data shows no evidence of CPU bottlenecking, as frame rates scale almost linearly with resolution changes—a hallmark of GPU-bound scenarios.

The processor's 33 MB of shared L3 cache and 2 MB per-core L2 cache provide ample bandwidth for game logic and draw calls, but Minimum's age means it likely cannot leverage the 20 cores effectively. The 94th percentile ranking for the CPU (versus all CPUs) suggests it is a powerhouse for modern multi-threaded workloads, but in this specific title, the single-core performance (Geekbench single-core score of 2711) is what matters most. The boost clock of 5.40 GHz is more than sufficient to handle the game's physics and AI, which is why the frame rate at 1080p High (103 FPS) remains strong. The conclusion from the data is that the CPU is a silent partner here—it provides a stable platform, but it is never the reason frame rates fall below 100 FPS at any resolution.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers 161.3 FPS on Low, 125.1 FPS on Medium, 103 FPS on High, and 78.3 FPS on Ultra. The step from Low to Medium is a 22.5% drop, from Medium to High a 17.7% drop, and from High to Ultra a 24% drop. These are substantial, but all settings remain playable. Moving to 2560x1440, the figures are 105.4 FPS (Low), 78.5 FPS (Medium), 70.5 FPS (High), and 51.3 FPS (Ultra). The 1440p results show that High settings still hold above 70 FPS, which is smooth, but the Ultra preset dips to just above 50 FPS, which is borderline for fast-paced action.

At 3840x2160, the numbers become more critical: 54.7 FPS on Low, 42.4 FPS on Medium, 35.9 FPS on High, and 30.2 FPS on Ultra. The 4K Low result is the only one that approaches a fluid experience, and even it is below the 60 FPS threshold commonly desired for shooters. The data shows a clear pattern: 1080p is fully playable at all presets, 1440p requires dropping to High or below for a stable 60+ FPS, and 4K is only viable at Low, and even then with compromises. The min FPS values are not provided, but the averages alone suggest that Ultra at 4K (30.2 FPS) will feel stuttery, while Low at 1080p (161.3 FPS) leaves enormous headroom for background tasks or streaming.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B580 is built on the Xe2-HPG architecture with a 5 nm process node and features 2560 shading units, 160 TMUs, and 80 ROPs. Its base and boost clocks are both 2670 MHz, with memory running at 2375 MHz (19 Gbps effective) on a 192-bit bus, yielding a bandwidth of 456.0 GB/s. The 12 GB of GDDR6 VRAM is generous for a 2014 game, but the GPU's compute power—13.67 TFLOPS FP32—is what limits performance at higher resolutions. The data supports this: the frame rate at 4K Ultra (30.2 FPS) is exactly half of the 1080p Ultra (78.3 FPS), which is a textbook example of a fill-rate bottleneck. The pixel rate of 213.6 GPixel/s is simply insufficient for 3840x2160 at high quality settings.

The GPU's 66th percentile ranking places it just above the average, but its rivals include the NVIDIA GeForce RTX 4060 (23181 average score, 0.7% higher) and the RTX 4060 Mobile (22729, 1.3% lower). This puts the Arc B580 in a tight competitive cluster where 1-2% differences are negligible. In Minimum, the GPU's 19,600 million transistors and 272 mm² die size are working hard, but the architecture favors newer titles with DX12 Ultimate support. The game's release in 2014 predates the Arc's driver optimizations for modern APIs, so the measured performance may not fully reflect the GPU's capabilities in contemporary games. The fact that the combo drops from 161.3 FPS at 1080p Low to 54.7 FPS at 4K Low—a 66% reduction—shows the GPU is the dominant factor in this pairing.

Settings Recommendations — which preset gives the best experience per the measured rows

For a 1080p display, the High preset at 103 FPS is the sweet spot, offering a 24.4% improvement over Ultra (78.3 FPS) while maintaining visual fidelity. The Low preset at 161.3 FPS is only useful for competitive play where frame rate trumps visuals, but the jump to Medium at 125.1 FPS is a better balance. At 1440p, the High preset at 70.5 FPS is the recommended choice; it stays above 60 FPS and looks significantly better than Medium (78.5 FPS), which is only 11.3% faster. The Ultra preset at 51.3 FPS should be avoided due to the risk of noticeable stutter.

At 4K, the data is stark: only the Low preset (54.7 FPS) approaches playability, while Medium (42.4 FPS) and High (35.9 FPS) are too sluggish for a shooter. The Ultra preset at 30.2 FPS is effectively unplayable. Therefore, the recommendation is to cap resolution at 1440p for any preset above Low. The data implies that the Arc B580's 12 GB VRAM is never exhausted at 4K, but the GPU's compute throughput is the limiting factor. For the best overall experience, a 1440p High setting (70.5 FPS) provides a 47.9% higher frame rate than 4K Low (54.7 FPS) with substantially better image quality, making it the clear winner in the measured rows.

FAQ

*Q: Is the Intel Core i7-14700F bottlenecking the Intel Arc B580 in Minimum?*

A: No. The data shows the CPU is not a limiting factor. At 1080p Low, the combo achieves 161.3 FPS, and the frame rate scales predictably with resolution changes, indicating a GPU bottleneck. The i7-14700F's 5.40 GHz boost clock and 20 cores are far beyond this 2014 game's requirements.

Q: What is the best preset for 1440p gaming with this combo?

A: The High preset at 70.5 FPS is optimal. It provides a smooth experience above 60 FPS, while Ultra drops to 51.3 FPS, which is below the ideal threshold for a third-person shooter. Medium at 78.5 FPS is playable but sacrifices visual quality.

Q: Can this combo manage 4K at playable frame rates?

A: Only at the Low preset, which averages 54.7 FPS. Medium (42.4 FPS), High (35.9 FPS), and Ultra (30.2 FPS) are all too low for a responsive shooter experience, suggesting the Arc B580's 13.67 TFLOPS FP32 is insufficient for 4K.

Q: How does the Arc B580 compare to its nearest rival, the RTX 4060, in this game?

A: The GPU's average benchmark score is 23021, which is 0.7% lower than the RTX 4060 (23181). This 0.7% deltaPct indicates near-identical performance in the synthetic benchmarks, and the measured FPS in Minimum is likely within a similar small margin.

Q: Is 1080p Ultra a viable setting for this combo?

A: Yes, it averages 78.3 FPS, which is playable. However, the High preset at 103 FPS offers a 31.7% higher frame rate with minimal visual difference, making High the more sensible choice for gameplay.

Q: Does the 12 GB VRAM on the Arc B580 ever become a limitation at 4K?

A: The data does not support VRAM as a limiting factor. The frame rate drops from 54.7 FPS at 4K Low to 30.2 FPS at 4K Ultra, which is a 44.8% reduction. This is consistent with a compute bottleneck, not a memory capacity issue.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + Intel Arc B580 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 54.7
3840x2160 Medium 42.4
3840x2160 High 35.9
3840x2160 Ultra 30.2
2560x1440 Low 105.4
2560x1440 Medium 78.5
2560x1440 High 70.5
2560x1440 Ultra 51.3
1920x1080 Low 161.3
1920x1080 Medium 125.1
1920x1080 High 103.0
1920x1080 Ultra 78.3

Minimum with ii7-14700F + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with Arc B580 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with ii7-14700F + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.