Minimum

Minimum

AVERAGE FPS
75
good

This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 35 41 54
1440p QHD 49 65 77 100
1080p Full HD 76 100 119 156

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 54
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 26
2560x1440 Low 100
2560x1440 Medium 77
2560x1440 High 65
2560x1440 Ultra 49
1920x1080 Low 156
1920x1080 Medium 119
1920x1080 High 100
1920x1080 Ultra 76

Minimum with AMD Ryzen 5 7500X3D + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 5 7500X3D and AMD Radeon RX 6600 pairing in Minimum presents a clear case of a processor far outpacing its graphics counterpart. The benchmark data shows a system where the GPU dictates playable settings and resolutions, while the CPU’s substantial headroom remains largely untapped. This analysis breaks down the measured performance, scaling behavior, and the practical implications for players using this specific configuration.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7500X3D brings a 6-core, 12-thread configuration with a base clock of 4.00 GHz and a boost clock of 4.50 GHz. This Zen 4 (Raphael) chip, built on a 5 nm process, features a substantial 96 MB of shared L3 cache, a hallmark of the X3D series designed to reduce memory latency in gaming workloads. Its PassMark single-thread score of 3494 and multithread score of 25047 place it in the 89th percentile of all CPUs, indicating a very strong performer for its generation.

However, the data suggests that Minimum does not heavily stress this processor. At 1080p with Low settings, the system achieves 156 FPS, but the bottleneck is clearly elsewhere. The CPU’s nearest rivals in average benchmark score—the Intel Core Ultra X9 388H (0.2% higher), Intel Core i9-13950HX (0.5% higher), and AMD Ryzen AI Max 385 (0.6% higher)—all sit within a single percentage point of the 7500X3D’s 44573 average. This clustering shows that the CPU’s raw compute capability is competitive with top-tier mobile and desktop parts, yet the RX 6600 cannot translate this into proportionally higher frame rates in Minimum.

The game’s age (released in 2014) likely means it is not optimized for many threads. The 7500X3D’s high single-thread performance, evidenced by its 3494 score, should theoretically provide excellent frame pacing. Data compression results (271649) and floating-point math (43594) further illustrate a CPU that can handle complex calculations with ease. In practice, the measured FPS at 4K Ultra (26 FPS) versus 1080p Ultra (76 FPS) shows a massive 50 FPS drop, directly tied to the GPU’s inability to keep up with higher pixel counts, not a CPU limitation. The CPU is a silent partner, providing a stable foundation that is never the limiting factor in any of the twelve measured configurations.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6600 is the definitive performance ceiling for this combo. This RDNA 2.0 architecture GPU (Navi 23 chip) operates with a base clock of 1626 MHz and a boost clock of 2491 MHz, with a game clock rated at 2044 MHz. It is equipped with 8 GB of GDDR6 memory on a 128-bit bus, yielding a bandwidth of 224.0 GB/s. The GPU’s PassMark G3D score of 15096 places it in the 63rd percentile of all GPUs, a respectable but not high-end standing.

The GPU’s nearest rivals show a tight competition. The NVIDIA Quadro K6000 matches its average score exactly (0.0% delta), while the GeForce RTX 4050 Mobile is 0.1% slower and the Tesla K20m is 0.3% slower. This indicates the RX 6600 sits in a specific performance tier. The data from Minimum confirms this: the GPU’s 8 GB VRAM is sufficient for the game’s textures, but its raw compute power (8.928 TFLOPS FP32) becomes the primary constraint as resolution and settings increase.

The RX 6600’s DirectX 12 score of 51 in PassMark is low, but Minimum likely uses older APIs where the card performs better, given the 1080p Low result of 156 FPS. The texturing rate of 279.0 GTexel/s and pixel rate of 159.4 GPixel/s are the theoretical limits that govern the measured frame rates. The 4K Medium result, which shows a min FPS of 35 and max of 48, illustrates the GPU’s struggle with memory bandwidth under load. The 128-bit bus and 224 GB/s bandwidth are the critical bottlenecks at higher resolutions, where every frame requires fetching more texture and geometry data.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals an inverse relationship between resolution and performance, classic evidence of a GPU-bound scenario. From 1080p to 1440p to 4K, the average frame rates for each setting tier drop consistently, while the CPU’s potential remains constant. This scaling is the key indicator that the RX 6600 is the limiting component, not the Ryzen 5 7500X3D.

  • Low settings: 1080p (156 FPS) → 1440p (100 FPS) → 4K (54 FPS). This is a 35.9% drop from 1080p to 1440p, and a further 46% drop to 4K. The GPU is overwhelmed by the pixel count, even at the lowest graphical fidelity.
  • Medium settings: 1080p (119 FPS) → 1440p (77 FPS) → 4K (41 FPS). The drop from 1080p to 1440p is 35.3%, and to 4K is 65.5% lower than 1080p. The min FPS at 4K (35 FPS) is below the 60 FPS threshold, indicating a non-smooth experience.
  • High settings: 1080p (100 FPS) → 1440p (65 FPS) → 4K (35 FPS). The percentage drops are 35% and 65% from 1080p, respectively. The 4K result at 35 FPS is playable for some, but not ideal for a fast-paced shooter.
  • Ultra settings: 1080p (76 FPS) → 1440p (49 FPS) → 4K (26 FPS). The 1080p to 1440p drop is 35.5%, and the 4K result is 65.8% lower than 1080p.

This consistent ~35% penalty for moving from 1080p to 1440p, and a further ~47% penalty for moving to 4K, points directly at the GPU’s fill rate and bandwidth limits. The CPU’s performance would not degrade with resolution; it would only show variation if the frame rate were CPU-bound, which it is not. The data implies that the 7500X3D has enough headroom to push far beyond these numbers if paired with a stronger GPU, making this combo strictly for 1080p or light 1440p gaming.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

Here are the exact measured average FPS values for the AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 in Minimum:

1920x1080 (1080p)

  • Low: 156 FPS average
  • Medium: 119 FPS average (min 101, max 137)
  • High: 100 FPS average
  • Ultra: 76 FPS average

2560x1440 (1440p)

  • Low: 100 FPS average
  • Medium: 77 FPS average (min 65, max 88)
  • High: 65 FPS average
  • Ultra: 49 FPS average

3840x2160 (4K)

  • Low: 54 FPS average
  • Medium: 41 FPS average (min 35, max 48)
  • High: 35 FPS average
  • Ultra: 26 FPS average

The variance data for Medium settings is instructive. At 1080p, the spread between min and max is 36 FPS (101 to 137). At 1440p, it narrows to 23 FPS (65 to 88). At 4K, it drops to 13 FPS (35 to 48). This tightening of the frame-time range at higher resolutions suggests that the GPU is consistently saturated, leaving less room for fluctuation. Conversely, the larger variance at 1080p implies that while the GPU is the bottleneck, it has brief periods where it can catch up, creating more variable frame delivery.

The 1440p Ultra result of 49 FPS is notable because it crosses the 50 FPS threshold, often considered the minimum for a fluid experience in a TPS. The 4K High result of 35 FPS is exactly half the 1080p High result of 100 FPS, showing a linear scaling pattern that is typical of a GPU that is fully utilized.

FAQ

*Q: What is the best resolution to play Minimum with this combo?*

A: The data clearly supports 1920x1080 (1080p) as the primary resolution. All four settings tiers at 1080p produce average FPS above 75, with Low and Medium exceeding 119 FPS. While 1440p is playable, the 49 FPS Ultra result and 65 FPS High result are less consistent than the 1080p offerings.

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is the definitive limiting factor. Evidence comes from the resolution scaling: the average FPS drops by approximately 35% when moving from 1080p to 1440p, and a further 47% from 1440p to 4K, regardless of settings. The CPU’s compute scores (PassMark 25047 multithread) and high single-thread performance (3494) far exceed what is needed to maintain the observed frame rates.

*Q: Can this system achieve 60 FPS at 4K in Minimum?*

A: No. The highest 4K average FPS is 54 with Low settings, which is below the 60 FPS target. All other 4K settings (Medium 41, High 35, Ultra 26) fall further behind. The RX 6600’s 8 GB VRAM and 224 GB/s bandwidth are insufficient for this game at 4K.

Q: How does the RX 6600 compare to its closest rivals in raw performance?

A: The PassMark average score for the RX 6600 is 19036. Its nearest rival, the NVIDIA Quadro K6000, scores 19030, a difference of 0.0%. The GeForce RTX 4050 Mobile is 0.1% slower (19049), and the Tesla K20m is 0.3% slower (19089). This shows the RX 6600 performs at parity with these specific cards.

Q: What is the difference in performance between Low and Ultra settings at 1440p?

A: At 1440p, Low settings produce an average of 100 FPS, while Ultra settings produce 49 FPS. This is a 51 FPS difference, meaning Ultra settings deliver only 49% of the frame rate of Low settings. The High setting (65 FPS) sits between the two, showing a clear trade-off between visual fidelity and smoothness.

Q: Is there a significant performance drop between 1080p Medium and 1440p Medium?

A: Yes. 1080p Medium averages 119 FPS, while 1440p Medium averages 77 FPS. This is a 35.3% reduction in average frame rate. The minimum FPS also drops from 101 to 65, indicating a less stable experience at the higher resolution.

Settings Recommendations

Based on the measured rows, the optimal settings depend on the player’s priority for frame rate versus visual quality.

For maximal smoothness, the 1080p Low preset offers the highest average FPS at 156. This is ideal for competitive play where response time is critical. The 1080p Medium preset is a strong alternative, providing a 119 FPS average with a min of 101 FPS, ensuring it stays well above the 60 FPS threshold and likely above 100 FPS for most of the session.

For a balanced experience, the 1440p High preset delivers 65 FPS average. This is a playable frame rate for a third-person shooter, and it provides a significant resolution upgrade over 1080p. The 1440p Low preset at 100 FPS is also excellent if the player prefers higher frame rates over texture detail.

The Ultra presets are not recommended for any resolution. At 1080p, Ultra yields 76 FPS, which is playable but offers a marginal visual improvement over High (100 FPS) while sacrificing 24 FPS. At 1440p, Ultra drops to 49 FPS, which is borderline for smooth gameplay. At 4K, Ultra is essentially unplayable at 26 FPS. The data suggests that the High preset is the sweet spot for this GPU, as it maintains a playable frame rate at 1080p and 1440p without the steep performance penalty of Ultra.

The 4K resolution should be avoided entirely. Even the 4K Low preset (54 FPS) struggles to hold 60 FPS, and the 4K Medium preset shows a min FPS of 35, which will result in noticeable hitches. The GPU’s memory bandwidth is the limiting factor here.

How This Combo Ranks

The AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 combo ranks 2885 out of 3712 tested combinations in Minimum. This places it in the bottom 22% of all systems tested, which is a surprising result given the CPU’s high percentile ranking (89th) and the GPU’s mid-range standing (63rd percentile).

This low combo rank is a direct consequence of the GPU bottleneck. The data indicates that the CPU is capable of far higher frame rates than the GPU can deliver. The 7500X3D’s nearest rivals, such as the Intel Core Ultra X9 388H and Intel Core i9-13950HX, would likely produce identical FPS results with the same RX 6600, as the GPU would still be the limiting factor. Therefore, the rank reflects the GPU’s performance tier, not the CPU’s potential.

In practical terms, this means that while the CPU is a future-proof component capable of handling a much more powerful graphics card, the current pairing leaves significant CPU headroom unused. The 2885th rank is a warning to users that this system is not optimized for high-refresh-rate or high-resolution gaming in Minimum. Upgrading the GPU would yield a massive increase in measured FPS, while upgrading the CPU would yield almost no change. The combo’s performance is entirely defined by the RX 6600’s 8 GB VRAM and 224 GB/s bandwidth, which are insufficient for this game’s demands at 4K and only adequate at 1080p.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 in Minimum

Resolution Settings Avg FPS
3840x2160 Low 54.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 26.0
2560x1440 Low 100.0
2560x1440 Medium 77.0
2560x1440 High 65.0
2560x1440 Ultra 49.0
1920x1080 Low 156.0
1920x1080 Medium 119.0
1920x1080 High 100.0
1920x1080 Ultra 76.0

Minimum with Ryzen 5 7500X3D + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RX 6600 + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.