Minimum

Minimum

AVERAGE FPS
85
good

This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 39 47 61
1440p QHD 56 73 87 114
1080p Full HD 87 114 135 177

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 61
3840x2160 Medium 47
3840x2160 High 39
3840x2160 Ultra 30
2560x1440 Low 114
2560x1440 Medium 87
2560x1440 High 73
2560x1440 Ultra 56
1920x1080 Low 177
1920x1080 Medium 135
1920x1080 High 114
1920x1080 Ultra 87

Minimum with AMD Ryzen 5 7500X3D + AMD Radeon RX 6650 XT, In-Depth Analysis

The AMD Ryzen 5 7500X3D and AMD Radeon RX 6650 XT pairing delivers a playable experience in Minimum, a 2014 Third-Person Shooter, but the data reveals a system that is heavily constrained by its graphics card at higher resolutions. The combination ranks 1895th out of 2939 tested combos, placing it in the lower half of the database. This analysis breaks down the measured FPS across resolutions and settings to show exactly where the bottlenecks lie and how to get the best experience.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, based on the Raphael codename and Zen 4 architecture. It operates with a base clock of 4.00 GHz and a boost clock of 4.50 GHz. The chip features a substantial 96 MB of shared L3 cache, which is a hallmark of the X3D line. Its PassMark single-thread score is 3494, and its multithread score is 25047, with an average benchmark score of 44573. This places the CPU in the 89th percentile of all CPUs tested.

In the context of Minimum, a game released in 2014, the CPU's role is to feed the GPU with draw calls and game logic. The data suggests the processor is more than capable of this task. At 1080p with Low settings, the system achieves 177 FPS average. This high frame rate indicates that the CPU is not the primary limiter in this scenario. The 7500X3D's performance relative to its nearest rivals is remarkably close. It scores 0.2% higher than the Intel Core Ultra X9 388H and 0.5% higher than the Intel Core i9-13950HX. It lags the Intel Core i5-14600 by 0.7%. This clustering of scores around 44,000-44,500 suggests that in synthetic benchmarks, these processors are near-identical in throughput.

The L3 cache size is a curious point. With 96 MB of shared cache, the CPU has a significant buffer for game assets. However, since the FPS drops dramatically when moving from 1080p to 4K (from 177 to 61 FPS at Low settings), the processor's performance headroom is not being fully utilized at higher resolutions. The data implies that the CPU is waiting on the GPU to finish rendering frames. The 7500X3D's strong single-thread performance, as evidenced by its 3494 score, likely ensures that even the most demanding single-threaded game logic in Minimum is handled without stuttering, as seen by the consistent frame pacing at lower resolutions. The 12 threads provide ample capacity for background tasks and the game's engine, though a 2014 title likely does not use all of them effectively.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6650 XT is the clear bottleneck in this configuration. Based on the Navi 23 chip and RDNA 2.0 architecture, it has 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s of bandwidth. Its boost clock is 2635 MHz, and it features 2048 shading units. The GPU's average benchmark score is 19765, placing it in the 65th percentile of all GPUs. Its PassMark G3D score is 17166.

The GPU's performance in Minimum is directly tied to the settings and resolution. At 1080p Low, the GPU can produce 177 FPS, but this is likely near the CPU's output limit. As resolution increases, the GPU's workload scales, and the FPS drops significantly. At 4K High, the average FPS falls to 39, which is a 78% reduction from the 1080p Low figure. This steep decline indicates that the GPU's fill rate and memory bandwidth are being overwhelmed by the pixel count. The 8 GB VRAM is sufficient for a 2014 title, even at 4K, but the raw compute power of the GPU is not enough to maintain high frame rates at that resolution.

The GPU's closest rivals in the benchmark database are older workstation cards: the NVIDIA Tesla K40m (0.6% lower score), AMD FirePro D300 (0.7% higher), AMD FirePro W7000 (0.7% lower), and NVIDIA Quadro K5200 (0.8% higher). This comparison highlights that while the RX 6650 XT is a modern card, its overall compute performance is in the same ballpark as much older professional hardware. In gaming, however, the RX 6650 XT benefits from modern driver optimizations and feature support. The data shows that in Minimum, the GPU is the limiting factor at 1440p and above, as the CPU has ample headroom. The frame times at 4K Medium (min 40 FPS, max 54 FPS) show that the GPU is struggling to keep a consistent frame rate, suggesting that the graphics card is pushed to its limits.

FAQ

*Q: Can this combo run Minimum at 4K with playable frame rates?*

A: Yes, but only at lower settings. The data shows an average of 61 FPS at 4K Low and 47 FPS at 4K Medium. At 4K High, the average drops to 39 FPS, and at 4K Ultra, it falls to 30 FPS, which may be below the threshold for smooth gameplay.

Q: What is the best resolution to use if I want to maximize frame rate?

A: According to the measured results, 1080p offers the highest FPS. At Low settings, the system achieves 177 FPS, and even at Ultra settings, it maintains 87 FPS. This is significantly higher than any 1440p or 4K result.

Q: Is the CPU or GPU more responsible for performance in this game?

A: The GPU is the primary bottleneck. The evidence is that at 1080p Low, the system hits 177 FPS, but at 4K Low, it drops to 61 FPS. If the CPU were the limiter, we would expect similar FPS across resolutions. The CPU's high benchmark scores (89th percentile) suggest it is not the constraining factor.

Q: How does the Ryzen 5 7500X3D compare to its direct rivals in synthetic tests?

A: The 7500X3D scores 0.2% higher than the Intel Core Ultra X9 388H and 0.5% higher than the Intel Core i9-13950HX. It is 0.7% slower than the Intel Core i5-14600. These are very small differences, indicating near-parity in overall CPU performance.

Q: What is the performance difference between Low and Ultra settings at 1440p?

A: The average FPS drops from 114 at Low to 56 at Ultra, a reduction of 58 FPS. This shows a significant impact of the higher graphical fidelity settings on the GPU load.

*Q: Is the 8 GB VRAM of the RX 6650 XT sufficient for Minimum?*

A: The data does not show any VRAM-related crashes or errors. The FPS drops at 4K are more likely due to the GPU's compute limits rather than memory capacity, as a 2014 game would not have large texture requirements that exceed 8 GB.

Settings Recommendations

For the best balance of visual quality and frame rate, the Medium preset is the recommended starting point. At 1080p, Medium yields an average of 135 FPS, which is well above the 60 FPS target for smooth play. The frame time data for this setting shows a minimum of 115 FPS and a maximum of 156 FPS, indicating a stable experience. The step up to High at 1080p reduces the average to 114 FPS, which is still excellent, but the jump from Low to Medium provides a more significant visual improvement for a smaller performance cost than the jump from Medium to High.

At 1440p, the Medium preset is also the best option, delivering an average of 87 FPS. This is a playable frame rate for a shooter. High at 1440p drops to 73 FPS, which is still acceptable, but the margin for error is smaller. The Ultra preset at 1440p (56 FPS) is on the edge of playability and may feel less responsive in fast-paced action. For 4K gaming, the Low preset is the only viable option for a consistently smooth experience, with 61 FPS average. The Medium preset at 4K (47 FPS) could be playable for some, but the frame time variance (min 40, max 54) suggests it may not be stable enough for competitive play.

The data suggests avoiding the Ultra preset entirely. At every resolution, it provides the lowest FPS, and the performance cost over High is substantial. For example, at 1440p, moving from High (73 FPS) to Ultra (56 FPS) costs 17 FPS for what is often a marginal visual improvement in a game of this era. The optimal strategy is to target Medium or High at 1080p or 1440p, depending on the user's preference for visuals over frame rate. The measured data shows that this combo is best used as a high-refresh-rate 1080p machine or a solid 60 FPS 1440p machine.

How This Combo Ranks

The combination of the AMD Ryzen 5 7500X3D and AMD Radeon RX 6650 XT is ranked 1895th out of 2939 tested combinations in the database for Minimum. This places it in the 36th percentile of all tested systems, meaning that 64% of other combos tested perform better in this specific game. This ranking is heavily influenced by the GPU's performance, as the CPU is in the top 11% of all processors.

This rank is somewhat surprising given the CPU's strength. The Ryzen 5 7500X3D is a high-end processor for its generation, but it is paired with a mid-range GPU from the previous generation. The data indicates that the GPU's average benchmark score (19765) is below the median for the database, pulling the combo's overall ranking down. The rank suggests that while this system can play Minimum well, there are many other hardware combinations that yield higher frame rates. The CPU's performance does not boost the combo's rank because the GPU cannot keep up at higher resolutions. For instance, at 1080p, the system performs well, but a user with a stronger GPU would see even higher frame rates. The 1895th rank is a reflection of the GPU's limitation in a game that is not particularly demanding on the CPU.

Measured FPS Breakdown

The measured FPS data provides a clear picture of the system's scaling across different settings and resolutions.

At 1920x1080, the system shows its strongest performance. The Low preset achieves an average FPS of 177. Moving to Medium, the average drops to 135 FPS, with a minimum of 115 and a maximum of 156. The High preset delivers an average of 114 FPS. The Ultra preset is the most demanding, producing an average of 87 FPS. This shows a clear step-down in performance as settings are increased.

At 2560x1440, the FPS figures decrease substantially. Low settings yield an average of 114 FPS. Medium settings produce an average of 87 FPS, with a frame time range of 74 to 100 FPS. High settings drop the average to 73 FPS. Ultra settings are the lowest, with an average of 56 FPS. The system loses roughly 35-40% of its performance when moving from 1080p to 1440p at the same settings.

At 3840x2160, the GPU is severely challenged. The Low preset yields an average of 61 FPS. Medium settings produce an average of 47 FPS, with a minimum of 40 and a maximum of 54. The High preset drops to an average of 39 FPS. The Ultra preset is the lowest, with an average of 30 FPS. This resolution is only playable at Low settings, and even then, the frame rate is not high enough for competitive play.

The data shows that the system is best utilized at 1080p, where it can push high refresh rates, or at 1440p where it can maintain 60+ FPS on Medium settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling of FPS from 1080p to 4K clearly identifies the GPU as the limiting component in this system. At Low settings, the average FPS drops from 177 at 1080p to 114 at 1440p and then to 61 at 4K. This represents a 36% drop from 1080p to 1440p and a 66% drop from 1080p to 4K. If the CPU were the bottleneck, we would expect these numbers to be much closer together, as the CPU's workload does not increase linearly with resolution.

The data points to a classic GPU-bound scenario. The CPU has enough headroom to process the game logic at all resolutions, but the GPU's rendering capabilities are exhausted as the pixel count increases. The 4K resolution has 4 times the pixels of 1080p, and the RX 6650 XT does not have the raw throughput to handle that load at high settings. The drop from 177 FPS to 61 FPS at Low settings is a direct measure of the GPU's scaling limitations. The frame time data at 4K Medium (min 40, max 54) shows a wide variance, indicating that the GPU is struggling to maintain a consistent output. This is a sign of the render pipeline being saturated.

The implication is that for this game, the CPU is a suitable match for the GPU at lower resolutions, but the GPU's performance ceiling is reached quickly. To get better 4K performance, a more powerful GPU would be needed. The CPU's role is to ensure that frame rates do not drop due to processing limits, and the data shows that it succeeds in this role, as the FPS is strictly tied to the GPU's workload.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6650 XT in Minimum

Resolution Settings Avg FPS
3840x2160 Low 61.0
3840x2160 Medium 47.0
3840x2160 High 39.0
3840x2160 Ultra 30.0
2560x1440 Low 114.0
2560x1440 Medium 87.0
2560x1440 High 73.0
2560x1440 Ultra 56.0
1920x1080 Low 177.0
1920x1080 Medium 135.0
1920x1080 High 114.0
1920x1080 Ultra 87.0

Minimum with Ryzen 5 7500X3D + Other GPUs

See how Minimum performs with the same CPU but different graphics cards.

Minimum with RX 6650 XT + Other CPUs

See how Minimum performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + RX 6650 XT

Explore FPS benchmarks for other games using this same hardware combination.