Minecraft

Minecraft

AVERAGE FPS
179
excellent

This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 81 102 128
1440p QHD 97 154 195 246
1080p Full HD 153 245 308 389

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 128
3840x2160 Medium 102
3840x2160 High 81
3840x2160 Ultra 50
2560x1440 Low 246
2560x1440 Medium 195
2560x1440 High 154
2560x1440 Ultra 97
1920x1080 Low 389
1920x1080 Medium 308
1920x1080 High 245
1920x1080 Ultra 153

Minecraft with Intel Core i5-12400 + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis

The Intel Core i5-12400 and NVIDIA GeForce RTX 2060 SUPER pairing delivers clearly favorable frame rates across Minecraft's tested resolutions and settings in this data set. The measured rows show this combination hitting triple-digit FPS in most scenarios, with the heaviest Ultra preset at 4K still maintaining playable averages. The CPU ranks in the 72nd percentile against all tested processors, while the GPU falls into the 62nd percentile against all GPUs, but the game-oriented results present a more nuanced story than those percentile positions alone would suggest.

FAQ

Q: What is the top average frame rate recorded for this combo in Minecraft?

A: The highest average FPS in the measured data is 389 at 1920x1080 with Low settings.

Q: What is the lowest average frame rate recorded?

A: The lowest average is 50 FPS at 3840x2160 with Ultra settings, the only preset below 60 FPS in the set.

Q: Are any measured rows missing minimum or maximum FPS values?

A: Yes, only Medium settings at each resolution (1920x1080, 2560x1440, 3840x2160) report min and max FPS. All Low, High, and Ultra rows lack min/max values, leaving only their averages.

Q: What does the combo rank among all tested combinations in Minecraft specifically?

A: It ranks 2556th out of 3710 tested combos for this game.

Q: What is the GPU's memory bandwidth and how does it compare to its core texture throughput?

A: The GPU has a memory bandwidth of 448.0 GB/s, while its texture rate is 224.4 GTexel/s. The memory bus is 256-bit and runs 8 GB of GDDR6 at 1750 MHz, 14 Gbps effective.

Q: Does the CPU support overclocking?

A: No, the multiplier is locked. The i5-12400 has a base clock of 2.50 GHz and a max boost of 4.40 GHz, with no unlocked multiplier for user adjustment.

GPU Role

The RTX 2060 SUPER is a Turing-architecture card made on TSMC's 12 nm process. Its core runs at a base clock of 1470 MHz and a boost of 1650 MHz. The GPU packs 2176 shading units, which deliver a peak FP32 throughput of 7.181 TFLOPS. For Minecraft, which leans heavily on raw single-threaded CPU and only lightly on GPU fill and compute, the GPU rarely becomes the bottleneck in most situations; the memory system and shading rate are sufficient to keep up with the CPU's output at low to medium settings.

The 8 GB GDDR6 buffer provides 448.0 GB/s of bandwidth across a 256-bit memory bus. This bandwidth far exceeds what Minecraft needs at moderate resolutions and settings, even loading large chunks of terrain with mods or high-res texture packs. The bus width and clock at 1750 MHz (14 Gbps effective) give the card a consistent pool from which to stream lighting and block geometry. In the Ultra preset, however, where the game applies more intensive post-processing and shadow rendering, the card's compute and bandwidth get stressed. The 4K Ultra hit, less than half of the 1080p Low FPS, in which the GPU becomes a strong limiting factor.

The GPU is a 175 W part with a dual-slot cooler and an 8-pin power connector, suggesting a modest system demand. Its driver supports DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6, which covers Minecraft's Java and Bedrock rendering. The card's passmark G3D score is where 16462, with a passmark G2D of 854. Compared to its nearest rivals in that benchmark, the GPU sits within 1.5%. of the testing of the pack (RTX 3060 Mobile, AMD Radeon Pro 5700, RX 460, Intel Arc A770M). None of those delta percentages exceed 1.6% absolute, meaning the chip's expected general performance is strong and predictable, but the actual Minecraft results will vary widely.

CPU Role

The Core i5-12400 is a 6-core, 12-thread processor with a base of 2.50 GHz and a max boost of 4.40 GHz. This CPU will consistently push PCIe Gen 5 connectivity through Intel Socket 1700, but that bandwidth is irrelevant for Minecraft. The L3 cache is 18 MB (shared), and each core gets 1.25 MB of L2 plus 80 KB of L1. The architecture is Alder Lake, built on Intel's 10 nm node, with a TDP of 65 W. The processor scores strengthen its relevance: it places in the 72nd percentile against all tested CPUs (its near competitor EPYC 7643 sits -0.1%; i7-1355U -0.3%; i5-14100F +0.9% in avg score).

Minecraft's tick-based simulation and view-distance chunks rely on single-thread performance. The i5-12400 achieves a 3dmark single-thread score of 910, which is higher than its 3dmax_threads score of 5890. offers a per-core boost of 4.40 GHz that yields strong single-thread gaming. The multi-thread scores show decent scaling: 3dmark_2_threads score 1692, 4_threads 3012, 8_threads 4745, 16_threads 5873. The boost from 8 to 16 threads is only 24% (4745 to 5873), indicating that Minecraft cannot use more than about 8 threads effectively. In other pack benchmarks, the Cinebench R23 multi-thread score sits at 15989, while single-thread is 2257. The CPU also has Quick Sync and UHD 730 iGPU, but in this system the RTX 2060 SUPER does all rendering.

At 1080p Low, the measured FPS of 389 exceeds what almost any casual 1080p display would need, but at 1440p Low the frame rate drops to 246 FPS and at 4K it hits 128. The fact that dropping from 1080p to 1440p reduces FPS by more than half (389 to 246) suggests that the CPU is not fully saturating the GPU at 1080p; the low preset is heavily CPU-bound. The 128 FPS at 4K shows the system still has plenty of headroom in any single-element scene.

Measured FPS Breakdown

The measured data set includes twelve configurations: three resolutions (1920x1080, 2560x1440, 3840x2160) by four setting presets (Low, Medium, High, Ultra). Only the Medium preset at each resolution provides min and max values; the remainder only have averages.

At 1920x1080:

  • Low: avg 389
  • Medium: avg 308, min 262, max 355
  • High: avg 245
  • Ultra: avg 153

At 2560x1440:

  • Low: avg 246
  • Medium: avg 195, min 165, max 224
  • High: avg 154
  • Ultra: avg 97

At 3840x2160:

  • Low: avg 128
  • Medium: avg 102, min 86, max 117
  • High: avg 81
  • Ultra: avg 50

The Medium rows show that at each resolution the minimum FPS sits at roughly the next-lower preset's average, which (e.g., 1080p Medium min 262 vs. 1080p High avg 245) implies setting instability. Conversely, the maximum FPS runs close to the average of the lower preset, so experiencing dramatic peaks is common. The gap between High and Ultra is consistently large: at 1080p, going from 245 to 153 FPS is a 92 FPS drop; at 1440p, 154 to 97 is a drop of 57; at 4K from 81 to 50 is 31. That narrow spread as resolution rises indicates that Ultra's extra graphical effects are processor-heavy in the scaling hierarchy.

The measured 4K Low average of 128 FPS is already above what many cables can carry (if the display has a 120 Hz cap), so the system feels excellent even at that resolution. The 4K Ultra average of 50 FPS is the only line where the user would need to consider reducing settings. For context, the ratio between Ultra and Low FPS at 1080p is 153/389 = 0.39, at 1440p 97/246 = 0.39, and at 4K 50/128 = 0.39, showing the magnitude of the settings cost is quite uniform across resolutions.

How This Combo Ranks

The combo's placement in Minecraft is position 2556 out of 3710 possible combinations. That rank of 2556 corresponds to the 69th percentile (since 3710 - 2556 = 1154 combos are below, and 69% of 3710 is about 2556), meaning 68.9% of tested combinations are faster or equal. However, note that this rank measures the overall combo score, not the raw FPS; it is derived from multiple modern-and common-resolution presets rolled into a single figure. Since the pair's CPU and GPU percentile (72nd and 62nd respectively) are both near the high end, the absolute rank is slightly worse than the CPU rank, because the GPU drags the total slightly.

The perfect median of 18683 average benchmark score for the i5-12400, with rivals like the EPYC 7643 and i7-1355U within 0.3% at each 0.1. Those rivals are odd companions to gaming, suggesting the CPU's general integer/physics heavy helpers (such as PassMark Physics at 1105) put it up there. The GPU also lands close to -0.4% to RTX 3060 Mobile and -0.5% to the Radeon Pro 5700 in avg benchmark, but the gaming result here favors the NVIDIA driver efficiency.

Settings Recommendations

The data shows that Medium provides the best balanced experience for a broad set of displays. In every resolution, Medium is only ~25% lower FPS than Low, while drastically reducing the visual overhead compared to Low. For example, at 1080p, Medium (308 avg) is 79% of Low (389), and the min FPS of 262 is still far beyond any 60Hz display. At 4K, Medium (102 avg) subtracts another 26 FPS from Low (128) but retains 86 as the minimum, which is still above a 60Hz cap.

The High preset is more punishing than the frame graph suggests: at 1080p, High (245) is a ~20% drop from Medium (308). At 4K, High (81) is just below the line of a 100Hz monitor, while Medium (102) is above. Therefore, the recommended preset is Medium for anything up to 1440p at 165 Hz. If the user uses a 60 Hz display and wants graphical quality, choosing High at 4K is feasible because it averages 81, and the "hit" includes minimums to no data available. For a 120 Hz 4K display, only Low makes sense, hitting an average of 128.

The Ultra preset is only playable on 60Hz displays at 1440p (96 avg) and 1080p (153 avg). At 4K it falls to 50 FPS, which may trigger noticeable microstuttering in a game like Minecraft where random world-gen can cause hitches; with no minimum provided, the risk is high. The measured min-less condition, i.e., 4K Ultra, without min data, is historically risky to trust; the user should drop to High or Medium.

Resolution Scaling

Moving from 1920x1080 to 2560x1440 reduces frame rate at the same preset by roughly a constant fraction, independent of preset. Averaging (389/246), (308/195), (245/154), (153/97) — each ratio hovers between 1.58 and 1.60. This is consistent with a heavy CPU bottleneck, since a pure GPU-bound workload would scale with pixel count (1440p has ~1.78 times the pixels of 1080p, so FPS would drop by ~44%, but we see a ~50% drop, indicating the scalar is more than pixel count). The scaling from 1440p to 4K shows a larger effacies: Low: 246→128 (a ratio of 1.92, with 4K having 2.25 times the pixels). This shows the system's CPU saturates quicker in the 1440→4K range; the GPU becomes the limiting part at 4K.

The ratio from 1080p to 4K at Low (389→128) is about 3.04, which is close to the 4K pixel count (3840×2160 = 8.29M) divided by 1080p (2.07M) = 4.0. But we're only seeing 3.0, and that attenuation indicates the CPU is holding back performance at 4K. The i5-12400's single-core score (910) cannot deliver a >800 FPS ceiling at 4K; it hangs at 128 FPS. If it were running 8 cores at Boost 4.40 GHz, the average is still translated into geometry.

At every settings level, the difference from 1080p to 1440p is around 1.6x, but from 1440p to 4K is about 2.0x. That implies that 1440p uses a previously unused CPU headroom, while 4K pushes both CPU and GPU closer to a simultaneous limit. The Medium preset with min/max data shows broader spread (say 86 min at Medium 4K) meaning volatile frame times. The GPU's 175 W TDP points to good sustained performance, but the system is ultimately caped by the fact that 6 cores at 4.4 GHz cannot feed a high-refresh 4K Ultra Minecraft world.

In summary, the i5-12400 + RTX 2060 SUPER is a highly capable Minecraft combo, delivering 1080p performance at over 300 FPS average on Medium and 4K 100+ FPS on Medium. Release dates: the CPU launched in 2022, and the GPU in 2019; the pair remains a strong match for anything up to 1440p high refresh. For 4K, the user should stay at Medium to keep the FEB or 102 FPS average. The data consistently shows the CPU is the limiting ingredient in 1080p, the GPU is the main limit at 4K Ultra. As a final indicator, the combo rank placed it in the 69th percentile of all 3710 combos tested in this game, which puts it decisively above average, while the absolute FPS delivered in every separate resolution exceeds typical gamer needs (min average of 50 FPS only at the highest possible preset). Core count and high clock make a huge difference. Note: the launch MSRP for the i5-12400 is $199, and for the RTX 2060 SUPER it is 399 USD; actual market pricing may have changed since those launch points.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 2060 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1650 MHz MHz
TDP 175 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 2060 SUPER in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 128.0
3840x2160 Medium 102.0
3840x2160 High 81.0
3840x2160 Ultra 50.0
2560x1440 Low 246.0
2560x1440 Medium 195.0
2560x1440 High 154.0
2560x1440 Ultra 97.0
1920x1080 Low 389.0
1920x1080 Medium 308.0
1920x1080 High 245.0
1920x1080 Ultra 153.0

Minecraft with ii5-12400 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 2060 SUPER + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-12400 + RTX 2060 SUPER

Explore FPS benchmarks for other games using this same hardware combination.