Doom
This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 40 | 48 | 57 | 66 |
| 1440p QHD | 74 | 93 | 108 | 122 |
| 1080p Full HD | 115 | 140 | 167 | 195 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i5-12400 + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
Settings Recommendations
The measured frame rates for Doom on this platform show a clear progression across the four quality presets at each resolution. At 1080p, the Low preset achieves 194.7 FPS, which is the highest measured value in the dataset. Moving to Medium drops the average to 166.6 FPS, while High reaches 140 FPS and Ultra settles at 114.7 FPS. The gap between Low and Ultra at 1080p is substantial, representing a 41% reduction in average frame rate when maximizing visual quality.
At 1440p, the same pattern holds with compressed margins. Low produces 121.6 FPS, Medium 108 FPS, High 92.8 FPS, and Ultra 74.3 FPS. The spread from Low to Ultra is now 39%, slightly narrower than at 1080p. At 4K, the differences become more pronounced in absolute terms but similar in proportion: Low runs at 66.1 FPS, Medium at 57 FPS, High at 47.9 FPS, and Ultra at 39.5 FPS. The Low-to-Ultra gap at 4K is 40%.
Given that Doom is a fast-paced FPS, the data suggests the High preset offers the best balance for most users. At 1080p, High delivers 140 FPS, which is comfortably above the threshold for high-refresh-rate displays. At 1440p, High still provides 92.8 FPS, which remains playable on 144Hz monitors with adaptive sync. The Ultra preset at 4K drops to 39.5 FPS, which is below the smoothness most FPS players require.
For users prioritizing maximum frame rates, the Low preset at 1080p yields 194.7 FPS, which exceeds 144Hz refresh rates and approaches 240Hz territory. However, the visual compromise is considerable. The Medium preset at 1080p (166.6 FPS) represents a reasonable middle ground for competitive play, maintaining high refresh rates while preserving some visual fidelity. The data indicates that High at 1440p (92.8 FPS) is the most versatile choice for users with 1440p displays, as it stays above 90 FPS while offering better image quality than Medium.
GPU Role
The NVIDIA GeForce RTX 2060 SUPER features 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. The GPU runs at a base clock of 1470 MHz and a boost clock of 1650 MHz, with memory clocked at 1750 MHz (14 Gbps effective). The card has 2176 shading units, 136 texture mapping units, and 64 raster output units. It also includes 34 RT cores and 272 tensor cores, though these are not directly relevant to Doom's rasterization workload.
The GPU's average benchmark score of 19774 places it at the 63rd percentile among all GPUs. Its nearest rival is the NVIDIA GeForce RTX 2070, which scores 19680, a delta of 0.5% in favor of the RTX 2060 SUPER. The NVIDIA GeForce GTX TITAN scores 19706, putting it 0.3% behind, while the NVIDIA Quadro K5200 trails by 0.8% with a score of 19623. These margins are negligible in real-world gaming, indicating the RTX 2060 SUPER sits in a tightly contested performance tier.
The measured FPS data shows the GPU's memory subsystem is sufficient for Doom at all tested settings. At 4K Ultra, the average frame rate of 39.5 FPS suggests the GPU is heavily loaded, but the 8 GB VRAM capacity does not appear to be a bottleneck, as the frame rate scales predictably with resolution and quality. The 448.0 GB/s bandwidth is adequate for the game's texture streaming demands, even at 4K with High settings where the average is 47.9 FPS.
Resolution Scaling
The transition from 1080p to 1440p to 4K reveals how the limiting component shifts across resolutions. At 1080p Low, the system achieves 194.7 FPS, which is likely CPU-bound in many scenes given the Core i5-12400's single-thread performance. At 1080p Ultra, the frame rate drops to 114.7 FPS, showing the GPU begins to take on more responsibility as settings increase.
Moving to 1440p, the frame rates drop by approximately 37-38% across all settings. Low goes from 194.7 to 121.6 FPS, Medium from 166.6 to 108 FPS, High from 140 to 92.8 FPS, and Ultra from 114.7 to 74.3 FPS. This consistent scaling indicates the GPU is becoming the primary limiter at 1440p, as the resolution increase adds pixel count without proportionally increasing CPU workload.
The jump from 1440p to 4K shows a further drop of roughly 47-49% across all settings. Low falls from 121.6 to 66.1 FPS, Medium from 108 to 57 FPS, High from 92.8 to 47.9 FPS, and Ultra from 74.3 to 39.5 FPS. The 4K results are uniformly GPU-bound; even at Low settings, the 66.1 FPS average indicates the RTX 2060 SUPER is working near its limits. The scaling pattern across resolutions confirms that the GPU is the dominant constraint at 4K, while the CPU has more headroom at lower resolutions.
Measured FPS Breakdown
At 1920x1080, the measured averages are: Low 194.7 FPS, Medium 166.6 FPS, High 140 FPS, and Ultra 114.7 FPS. The incremental cost of each preset is consistent: Medium costs 28.1 FPS over Low, High costs 26.6 FPS over Medium, and Ultra costs 25.3 FPS over High. This linear degradation suggests each quality tier imposes a similar pixel-shading burden.
At 2560x1440, the averages are: Low 121.6 FPS, Medium 108 FPS, High 92.8 FPS, and Ultra 74.3 FPS. The step from Low to Medium costs 13.6 FPS, Medium to High costs 15.2 FPS, and High to Ultra costs 18.5 FPS. The slightly larger penalties at higher settings indicate the GPU is becoming more sensitive to quality increases at this resolution.
At 3840x2160, the averages are: Low 66.1 FPS, Medium 57 FPS, High 47.9 FPS, and Ultra 39.5 FPS. The differences between presets are: 9.1 FPS from Low to Medium, 9.1 FPS from Medium to High, and 8.4 FPS from High to Ultra. The near-constant gaps at 4K suggest the GPU is uniformly constrained, with each setting tier adding a similar workload increment relative to the already high pixel count.
The 1080p Ultra result of 114.7 FPS is notable because it remains above 100 FPS, making it viable for high-refresh-rate gaming. At 1440p, only Low and Medium exceed 100 FPS, with High at 92.8 FPS falling just short. At 4K, no preset reaches 70 FPS, with Low being the only option above 60 FPS at 66.1 FPS.
FAQ
Q: What is the highest average frame rate achievable with this combination at 1080p?
A: The Low preset at 1920x1080 delivers the highest measured average at 194.7 FPS.
Q: Can this system maintain 60 FPS at 4K with any settings?
A: Yes, the Low preset at 3840x2160 achieves 66.1 FPS, which exceeds 60 FPS. All other 4K presets fall below 60 FPS.
Q: How does the RTX 2060 SUPER compare to the RTX 2070 in average benchmark score?
A: The RTX 2060 SUPER scores 19774, which is 0.5% higher than the RTX 2070's 19680.
Q: What is the frame rate difference between High and Ultra at 1440p?
A: High averages 92.8 FPS, while Ultra averages 74.3 FPS, a difference of 18.5 FPS in favor of High.
Q: Does the 8 GB VRAM capacity limit performance at 4K?
A: The data shows predictable frame rate scaling from 1440p to 4K, with no anomalous drops that would suggest VRAM capacity issues.
Q: What is the CPU's benchmark percentile compared to all CPUs?
A: The Intel Core i5-12400 sits at the 77th percentile among all CPUs, with an average benchmark score of 19850.
CPU Role
The Intel Core i5-12400 has 6 cores and 12 threads, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. It uses the Alder Lake architecture on a 10 nm process, with 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 18 MB of shared L3 cache. The CPU supports dual-channel DDR4 and DDR5 memory and has a 65 W TDP.
The CPU's average benchmark score is 19850, placing it at the 77th percentile. Its nearest rival is the Intel Core i7-9700 with a score of 19831, a delta of 0.1% in favor of the i5-12400. The Intel Core i7-8700 scores 19894, putting it 0.2% ahead, while the AMD Ryzen Threadripper PRO 5995WX scores 19928, 0.4% ahead. The Intel Core i5-11600K scores 19771, 0.4% behind. These rival deltas are minimal, indicating the i5-12400 sits in a well-populated performance band.
In Doom, the CPU's role is most evident at 1080p with lower settings, where frame rates exceed 140 FPS. The single-thread benchmark score of 910 in 3DMark and 2249 in Cinebench R23 single-core indicate strong per-core performance, which is critical for the game's main thread. The multi-thread score of 15935 in Cinebench R23 shows the 6-core/12-thread configuration provides ample headroom for background tasks and game logic.
At 1080p Low, the 194.7 FPS average suggests the CPU is keeping up with the GPU's output, as the RTX 2060 SUPER is unlikely to be the sole limiter at such high frame rates. The boost clock of 4.40 GHz helps maintain this performance. As resolution increases, the CPU's influence diminishes, with the GPU becoming the bottleneck at 1440p and 4K. The data indicates the i5-12400 does not constrain Doom's performance at any tested resolution, as frame rate drops align with GPU workload scaling.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 2060 SUPER in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 66.1 |
| 3840x2160 | Medium | 57.0 |
| 3840x2160 | High | 47.9 |
| 3840x2160 | Ultra | 39.5 |
| 2560x1440 | Low | 121.6 |
| 2560x1440 | Medium | 108.0 |
| 2560x1440 | High | 92.8 |
| 2560x1440 | Ultra | 74.3 |
| 1920x1080 | Low | 194.7 |
| 1920x1080 | Medium | 166.6 |
| 1920x1080 | High | 140.0 |
| 1920x1080 | Ultra | 114.7 |
Doom with ii5-12400 + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 2060 SUPER + Other CPUs
See how Doom performs with the same GPU but different processors.
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