Minecraft
This combination delivers exceptional performance with an average of 164 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 74 | 93 | 118 |
| 1440p QHD | 88 | 141 | 178 | 225 |
| 1080p Full HD | 140 | 224 | 282 | 356 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-12400 + AMD Radeon RX 6600, In-Depth Analysis
# Minecraft with Intel Core i5-12400 + AMD Radeon RX 6600
This combination of Intel's six-core Alder Lake processor and AMD's RDNA 2 mid-range GPU delivers surprisingly strong Minecraft performance across all resolutions, with the measured data showing this pairing ranks in the 76th percentile of tested combos (2818th out of 3710). The i5-12400's single-thread strength and the RX 6600's 8 GB frame buffer combine to handle Minecraft's voxel-based rendering efficiently, though the performance scaling from 1080p to 4K reveals where each component's limits begin to appear.
Settings Recommendations
The measured FPS rows provide clear guidance on which preset delivers the best balance of visual quality and frame rate for this combo. At 1920x1080, the High preset achieves 224 avg FPS, which is already far beyond what most displays can show. The Medium preset at 282 avg FPS and Low at 356 avg FPS are technically faster, but the visual difference between High and Ultra at this resolution matters more than chasing numbers that exceed typical monitor refresh rates. The Ultra preset drops to 140 avg FPS at 1080p, which is still highly playable but represents a 37.5% performance penalty compared to High for marginal visual gains in Minecraft's blocky aesthetic.
At 2560x1440, the same pattern holds with High producing 141 avg FPS, which comfortably supports high-refresh monitors. Medium at 178 avg FPS and Low at 225 avg FPS offer headroom if you prefer competitive responsiveness, but High's frame rate is already smooth for the vast majority of gameplay scenarios. The Ultra preset at 88 avg FPS remains playable but starts to show the GPU working harder, and the drop from High to Ultra represents a 37.6% reduction in average frame rate.
At 3840x2160, the recommendations shift. High produces 74 avg FPS, which is playable on standard 60 Hz displays but leaves little room for dips during complex scenes with many block updates or entities. Medium at 93 avg FPS with a measured minimum of 79 and maximum of 107 provides more consistent performance, making it the safer choice for 4K unless you prioritize visual fidelity over frame stability. Low at 118 avg FPS is the smoothest 4K option, while Ultra at 46 avg FPS falls below the comfort threshold for most players.
The data suggests the ideal approach is to run High settings at 1080p or 1440p for the best experience, and to step down to Medium at 4K to maintain frame consistency. The measured minimum FPS of 79 at 4K Medium indicates the combo can hold reasonable frame times even under load, whereas the lack of min/max data for other presets means Medium's measured range is the only concrete evidence of frame pacing at 4K.
How This Combo Ranks
The combo's rank of 2818 out of 3710 tested combinations places it in the upper-middle tier of systems tested for Minecraft. This positioning makes sense given the hardware profile: the i5-12400 is a solid mainstream processor with strong single-core performance, and the RX 6600 is a capable 1080p-class GPU that scales well into 1440p. The rank reflects that this pairing is neither a budget compromise nor a high-end enthusiast setup, but rather a well-balanced mid-range option that handles Minecraft without significant bottlenecks.
In the broader context of the CPU's benchmark performance, the i5-12400 sits in the 72nd percentile of all processors with an average benchmark score of 18683. Its nearest rivals include the AMD EPYC 7643 (deltaPct -0.1), Intel Core i7-1355U (deltaPct -0.3), AMD Ryzen AI 5 330 (deltaPct -0.7), and Intel Core i3-14100F (deltaPct 0.9). These tight deltas indicate the i5-12400 performs within a percentage point of both server-grade and newer mobile processors in synthetic tests, which translates to consistent frame delivery in Minecraft's single-thread-heavy rendering path.
The RX 6600's synthetic benchmarks place it in the 63rd percentile of all GPUs with an average score of 19036. Its nearest rivals are notably close: the NVIDIA Quadro K6000 (deltaPct 0), GeForce RTX 4050 Mobile (deltaPct -0.1), Tesla K20m (deltaPct -0.3), and RTX 2000 Ada Generation (deltaPct 0.4). This clustering means the RX 6600's raw compute performance is nearly identical to several workstation and mobile parts, but in Minecraft specifically, the measured FPS results show it outperforms what those synthetic scores might suggest, likely due to the game's modest texture and geometry requirements.
The combination rank of 2818 out of 3710 means roughly 24% of tested combos outperform this pairing in Minecraft. Given that the measured FPS at 1080p High (224 avg) exceeds what most users need, the rank likely reflects that many higher-end combos achieve even more extreme frame rates rather than indicating any deficiency in this setup's playability.
GPU Role
The RX 6600's memory configuration is a defining factor for Minecraft performance. With 8 GB of GDDR6 on a 128-bit bus delivering 224.0 GB/s bandwidth, the GPU has ample memory throughput for Minecraft's texture streaming and chunk rendering. The 8 GB capacity is more than sufficient for Minecraft's default texture sets and even heavy modded playthroughs, since the game's block-based rendering does not demand the large texture buffers seen in modern AAA titles. The 128-bit bus width, while narrower than higher-tier cards, proves adequate given the measured results, as Minecraft's rendering workload does not heavily stress memory bandwidth at the tested settings.
Clock behavior matters significantly in Minecraft's frame generation. The GPU's base clock of 1626 MHz, game clock of 2044 MHz, and boost clock of 2491 MHz show a wide dynamic range. Minecraft's rendering can be bursty, with frame times spiking during world generation or chunk loading, and the GPU's ability to boost to 2491 MHz under these transient loads helps maintain the measured average FPS. The 11,060 million transistors on a 7 nm TSMC process with a die size of 237 mm² give the RX 6600 enough raw compute headroom, and the 1792 shading units operating at boost clocks produce the 8.928 TFLOPS FP32 throughput that handles Minecraft's simple shaders and lighting calculations efficiently.
The measured FPS scaling with settings confirms the GPU's role as the primary limiter at higher resolutions. At 1080p, the GPU has enough headroom to render even Ultra settings at 140 avg FPS, but the 4K Ultra result of 46 avg FPS shows the rendering pipeline becoming saturated. The 64 ROPs and 112 TMUs handle the pixel fill and texture mapping required for Minecraft's uniform block textures, and the 159.4 GPixel/s pixel rate and 279.0 GTexel/s texture rate are well-matched to the game's visual complexity.
Measured FPS Breakdown
The full measured dataset reveals a consistent pattern of performance scaling across resolutions and settings. At 1920x1080, the Low preset delivers 356 avg FPS, which represents the absolute ceiling for this combo at this resolution. Medium produces 282 avg FPS with a measured minimum of 240 and maximum of 325, showing that even at 1080p Medium, the frame rate stays well above the refresh rates of most gaming monitors. High at 224 avg FPS is the recommended sweet spot, while Ultra at 140 avg FPS remains smooth but begins to show the GPU working harder.
At 2560x1440, the performance scales predictably: Low at 225 avg FPS, Medium at 178 avg FPS (min 151, max 205), High at 141 avg FPS, and Ultra at 88 avg FPS. The Medium preset's measured range at 1440p shows a 54 FPS spread between minimum and maximum, indicating some frame time variance during demanding scenes, but the minimum of 151 FPS still provides excellent playability. The High preset's 141 avg FPS represents a 37.1% decrease from 1080p High, which is a reasonable cost for the resolution increase.
At 3840x2160, the GPU's workload becomes more demanding: Low at 118 avg FPS, Medium at 93 avg FPS (min 79, max 107), High at 74 avg FPS, and Ultra at 46 avg FPS. The Medium preset's minimum of 79 FPS at 4K is particularly noteworthy, as it demonstrates the combo can hold above 60 FPS even during frame dips. The Ultra preset's 46 avg FPS falls below the 60 FPS threshold, making it the only tested configuration where this combo struggles to maintain smooth gameplay.
The data shows a clear progression: at each resolution, the step from Low to Medium costs roughly 20-40% performance, while the step from High to Ultra costs roughly 37-38%. This suggests the Ultra preset introduces rendering features that disproportionately impact the GPU, while the jump from Medium to High is more moderate in its performance cost.
Resolution Scaling
The FPS drop from 1080p to 4K reveals important information about where the bottleneck lies in this system. At High settings, the transition from 1920x1080 (224 avg FPS) to 2560x1440 (141 avg FPS) represents a 37.1% reduction, and the further drop to 3840x2160 (74 avg FPS) is another 47.5% reduction from the 1440p result. This compounding decrease indicates that the GPU is becoming progressively more stressed as pixel count increases, which is expected for a mid-range card like the RX 6600.
At Low settings, the scaling is different: 1080p produces 356 avg FPS, 1440p produces 225 avg FPS (a 36.8% drop), and 4K produces 118 avg FPS (a 47.6% drop from 1440p). The consistent percentage drops across Low and High settings suggest the limiting factor is the GPU's raw rendering throughput rather than memory bandwidth or CPU involvement, since the relative performance penalty remains similar regardless of visual load.
The Medium preset provides the most telling data because it includes measured minimum and maximum values at each resolution. At 1080p Medium, the range is 240-325 FPS; at 1440p Medium, it narrows to 151-205 FPS; and at 4K Medium, it compresses to 79-107 FPS. This tightening of the frame range as resolution increases indicates that at lower resolutions, the CPU or other system components introduce some frame time variance, but at 4K, the GPU's consistent workload dominates and produces more uniform frame pacing.
The scaling pattern strongly suggests the CPU is not the primary limiter in this configuration for Minecraft. The i5-12400's single-thread performance, evidenced by its 3dmark single-thread score of 910 and Cinebench R23 single-core score of 2257, provides enough processing power to feed the GPU at 1080p and 1440p. The fact that FPS drops proportionally with pixel count at all settings indicates the RX 6600's compute and memory resources are the limiting factor as resolution increases.
CPU Role
The Intel Core i5-12400's specifications are well-suited to Minecraft's known CPU demands. With 6 cores and 12 threads, the processor provides enough parallel throughput for the game's background tasks like world generation and entity updates, while its 2.50 GHz base clock and 4.40 GHz boost clock deliver the high single-thread performance that Minecraft's main render thread requires. The 18 MB of shared L3 cache helps keep frequently accessed game data close to the cores, reducing memory latency during chunk loading and block updates.
The CPU's benchmark scores contextualize its capability for Minecraft. The Cinebench R23 single-core score of 2257 and multi-core score of 15989 show strong per-thread performance, which is critical because Minecraft's rendering pipeline is largely single-threaded. The 3dmark single-thread score of 910 and 16-thread score of 5873 further confirm that the i5-12400 maintains solid performance across both lightly threaded and fully loaded scenarios. The Passmark single-thread score of 3456 and multithread score of 18747 place this CPU in a comfortable position for handling Minecraft's mixed workload of rendering and simulation.
The CPU's 65 W TDP and Alder Lake architecture on a 10 nm process allow it to sustain boost clocks during extended gaming sessions without thermal throttling. The L1 cache of 80 KB per core and L2 cache of 1.25 MB per core provide quick access to frequently used instructions and data, which matters in Minecraft's block-based world where the same texture and entity types are processed repeatedly. The memory support for both DDR4 and DDR5 gives system builders flexibility, though the measured FPS results suggest memory bandwidth is not a limiting factor for this game.
The measured FPS at 1080p Low (356 avg) approaches the practical ceiling for what this CPU and GPU combination can produce, and the fact that this result is not higher suggests the CPU's single-thread performance does impose some upper bound on frame rates in Minecraft's most lightweight settings. However, at the more realistic High and Medium settings, the GPU becomes the primary limiter, and the CPU's role shifts to ensuring consistent frame delivery without stutters. The i5-12400's percentile rank of 72 among all CPUs, with an average benchmark score of 18683, places it well above the median for gaming workloads, and its nearest rivals in synthetic benchmarks — including the AMD EPYC 7643 at -0.1% and Intel Core i3-14100F at +0.9% — show that it competes favorably with both server-grade and newer desktop parts in terms of raw processing capability.
Hardware Specifications
Intel Core i5-12400
AMD Radeon RX 6600
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + AMD Radeon RX 6600 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 118.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 74.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 225.0 |
| 2560x1440 | Medium | 178.0 |
| 2560x1440 | High | 141.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 356.0 |
| 1920x1080 | Medium | 282.0 |
| 1920x1080 | High | 224.0 |
| 1920x1080 | Ultra | 140.0 |
Minecraft with ii5-12400 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 6600 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-12400 + RX 6600
Explore FPS benchmarks for other games using this same hardware combination.