Minecraft

Minecraft

AVERAGE FPS
220
excellent

This combination delivers exceptional performance with an average of 220 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 99 125 158
1440p QHD 119 190 240 302
1080p Full HD 188 301 380 479

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 158
3840x2160 Medium 125
3840x2160 High 99
3840x2160 Ultra 62
2560x1440 Low 302
2560x1440 Medium 240
2560x1440 High 190
2560x1440 Ultra 119
1920x1080 Low 479
1920x1080 Medium 380
1920x1080 High 301
1920x1080 Ultra 188

Minecraft with Intel Core i5-12400 + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

The Intel Core i5-12400 paired with the NVIDIA GeForce RTX 3060 Ti places at rank 1802 out of 3710 tested combos in Minecraft, putting it almost exactly in the middle of the database. This mid-pack positioning in a game with such a wide range of hardware demands suggests a balanced pairing that is neither overkill nor underpowered for the title, though the specific breakdown of frame rates reveals where each component contributes most.

How This Combo Ranks

The combo’s rank of 1802 out of 3710 places it in the 48th percentile of all tested system configurations for Minecraft. This is a remarkably neutral position, indicating that while the hardware is capable, there are many other combinations that deliver higher average frame rates in this specific title. The data shows a system that is far from the top of the charts but also nowhere near the bottom, which is a typical outcome for a mid-range CPU paired with a mid-to-upper-tier GPU from the previous generation.

When looking at the CPU’s broader benchmark standing, the Core i5-12400 sits at the 72nd percentile against all CPUs, with an average benchmark score of 18683. Its nearest rivals in overall compute performance include the AMD EPYC 7643, which scores 18697 and is only 0.1% faster, and the Intel Core i7-1355U at 18730, which is 0.3% faster. The AMD Ryzen AI 5 330 scores 18811 and is 0.7% ahead, while the Intel Core i3-14100F trails at 18519, which is 0.9% behind. These tiny deltas show that the i5-12400 is clustered tightly with a group of very different processors, from server-class EPYC chips to ultra-mobile parts, suggesting that in synthetic tests, the 6-core Alder Lake design holds its own across a wide range of workloads.

For the GPU, the RTX 3060 Ti ranks at the 59th percentile against all GPUs, with an average benchmark score of 16129. Its closest competitors in raw graphics performance are the AMD Radeon RX 9060 at 16014 (0.7% slower), the AMD Radeon Pro 5600M at 16351 (1.4% faster), and the AMD Radeon RX 5700 XT at 16361 (1.4% faster). The AMD Radeon R9 370X trails at 15862, which is 1.7% slower. These margins are narrow, and the fact that the RTX 3060 Ti sits between last-generation and current-generation AMD parts in synthetic benchmarks is a useful reference point for its expected behavior in Minecraft.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with the GA104 chip, fabricated on an 8 nm process by Samsung. It houses 17,400 million transistors on a 392 mm² die, with a transistor density of 44.4 million per square millimeter. The GPU operates at a base clock of 1410 MHz and a boost clock of 1665 MHz, while the memory clock runs at 1750 MHz, translating to 14 Gbps effective. The card has 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s. It also features 4864 shading units, 152 texture mapping units, 80 raster operation units, 38 ray tracing cores, and 152 tensor cores.

In the context of Minecraft, the GPU’s role is significant, particularly at higher resolutions where the rendering load increases. The data shows that at 1080p with Low settings, the combo achieves 479 FPS, which is an enormous frame rate that indicates the GPU is not the limiting factor at this setting. However, as resolution scales to 1440p and 4K, the GPU becomes more heavily taxed. At 4K Low, the average FPS drops to 158, and at 4K Ultra, it falls to 62 FPS. This pattern shows that while the RTX 3060 Ti has enough raw power to push very high frame rates in Minecraft at lower settings, the more demanding presets bring it back to a level where its 8 GB VRAM and 448.0 GB/s bandwidth are still sufficient, but the compute throughput starts to cap performance.

The GPU’s pixel rate of 133.2 GPixel/s and texture rate of 253.1 GTexel/s are relevant to Minecraft’s blocky geometry and texture-heavy scenes, though the game’s Java-based nature often doesn’t scale perfectly with GPU specifications. The RTX 3060 Ti supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, which means it is fully compatible with modern rendering paths in Minecraft, including those that leverage hardware acceleration.

Resolution Scaling

The measured FPS data reveals a clear resolution scaling trend that points to a balanced system, but with the CPU starting to become the bottleneck at lower resolutions and the GPU taking over at higher ones. At 1080p Low, the system hits 479 FPS, which is an extreme value that suggests the CPU is the primary limiter, as the GPU would easily be capable of more. Moving to 1440p Low, the FPS drops to 302, a 37% reduction, and at 4K Low, it falls to 158, another 48% reduction from 1440p. This dramatic scaling from 1080p to 4K indicates that the GPU is handling the increased pixel count, but the CPU is still contributing to the frame generation at lower loads.

For High settings, the pattern is similar but with lower absolute numbers. At 1080p High, the system averages 301 FPS, which is still very high. At 1440p High, it drops to 190 FPS, a 37% reduction, and at 4K High, it falls to 99 FPS, a 48% reduction from 1440p. The consistency of these percentage drops across settings—roughly 37% from 1080p to 1440p and another 48% from 1440p to 4K—shows that the limiting component scales predictably with resolution. The GPU becomes more important as resolution rises, but the CPU’s single-thread performance, which is critical for Minecraft’s main game loop, remains a factor at all resolutions.

The biggest drop occurs between 1440p and 4K, where the frame rate halves, which is a clear sign that the RTX 3060 Ti is nearing its limits in this game. At 4K Ultra, the system only manages 62 FPS, which is below the 60 FPS threshold that most players consider playable for a smooth experience. This indicates that for 4K gaming, the GPU is the dominant constraint, and the CPU is no longer able to compensate for the increased rendering load.

Measured FPS Breakdown

At 1080p, the combo delivers exceptional performance across all settings. Low settings average 479 FPS, which is a staggering number that shows the system is heavily CPU-bound at this resolution. Medium settings see a drop to 380 FPS, with a minimum of 323 FPS and a maximum of 437 FPS. High settings average 301 FPS, and Ultra settings reduce the average to 188 FPS. The scaling from Low to Ultra at 1080p shows a 61% reduction in frame rate, which is significant, but even at Ultra, the system is well above any playability threshold.

At 1440p, the numbers remain very strong. Low settings average 302 FPS, which is still a high refresh rate experience. Medium settings average 240 FPS, with a minimum of 204 FPS and a maximum of 275 FPS. High settings average 190 FPS, and Ultra settings drop to 119 FPS. The gap between Low and Ultra at 1440p is 61%, matching the percentage drop at 1080p, which further confirms that the CPU is not the primary bottleneck at this resolution either, as the GPU is scaling consistently.

At 4K, the system starts to struggle with the highest presets. Low settings average 158 FPS, which is still playable for fast-paced content. Medium settings average 125 FPS, with a minimum of 106 FPS and a maximum of 144 FPS. High settings average 99 FPS, and Ultra settings fall to 62 FPS. The drop from Low to Ultra at 4K is 61% as well, which is a consistent trend across all resolutions, indicating that the GPU’s performance scales linearly with the settings preset, and the CPU is not causing any unexpected dips.

The minimum and maximum FPS data is only available for Medium settings at each resolution. At 1080p Medium, the range is 323 to 437 FPS, which is a 35% spread, showing some variability but no severe stuttering. At 1440p Medium, the range is 204 to 275 FPS, a 35% spread as well. At 4K Medium, the range is 106 to 144 FPS, also a 35% spread. This consistency in the frame time variability across resolutions suggests that the system is stable and not exhibiting any thermal or power-related throttling.

CPU Role

The Intel Core i5-12400 is a 6-core, 12-thread processor from the Alder Lake family, based on the 10 nm process node. It has a base clock of 2.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The CPU features 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 18 MB of shared L3 cache. It supports both DDR4 and DDR5 memory in a dual-channel configuration, and it uses the Intel Socket 1700. The chip also includes integrated UHD Graphics 730, though the discrete RTX 3060 Ti makes that irrelevant for gaming.

In Minecraft, the CPU’s role is paramount because the game’s engine is heavily reliant on single-thread performance for world generation, entity updates, and the main game loop. The i5-12400’s single-thread benchmark results are strong, with a 3DMark single-thread score of 910 and a Cinebench R23 single-core score of 2257. Its Geekbench single-core score is 1848, and its Passmark single-thread score is 3456. These numbers place it well above average for single-threaded tasks, which is why the system can achieve such high frame rates at 1080p where the GPU is not the limiting factor.

The multi-threaded performance is also solid, with a Cinebench R23 multi-core score of 15989 and a Geekbench multi-core score of 8564. However, Minecraft typically does not scale well with additional cores, so the 6-core design is more than ample. The CPU’s 72nd percentile ranking against all CPUs, with an average score of 18683, shows that it is a competent performer for its class, but its nearest rivals include the AMD EPYC 7643, which is a server chip with many more cores, and the Intel Core i3-14100F, which is a cheaper part. The fact that the i5-12400 is only 0.9% faster than the i3-14100F in synthetic benchmarks suggests that for Minecraft, which favors single-thread speed, the extra cores of the i5 do not provide a significant advantage.

Looking at the measured FPS data, the CPU’s influence is most apparent at 1080p Low, where the system hits 479 FPS. This is a clear sign that the CPU is generating frames faster than the GPU can render them, but since the GPU is not maxed out, the CPU is the bottleneck. As resolution increases, the GPU takes over as the limiter, which is why the FPS drops so predictably. The CPU’s boost clock of 4.40 GHz is sufficient to keep up with the RTX 3060 Ti at lower resolutions, but at 4K, the GPU’s raw throughput is what determines the final frame rate.

Settings Recommendations

For players using this Intel Core i5-12400 and RTX 3060 Ti combination, the measured data provides clear guidance on which settings preset to choose based on the target resolution and desired frame rate. At 1080p, even Ultra settings deliver an average of 188 FPS, which is well above the 144 Hz refresh rate of most gaming monitors. Since all presets at 1080p are comfortably above 100 FPS, players can choose Ultra for maximum visual fidelity without worrying about playability. The 188 FPS average at 1080p Ultra is the best balance of image quality and performance at this resolution, as there is no reason to sacrifice visual detail when the frame rate is already so high.

At 1440p, High settings provide an average of 190 FPS, which is nearly identical to the 1080p Ultra result. This makes High settings the sweet spot for 1440p, as it maintains a high refresh rate while offering better visual quality than Medium. Ultra settings at 1440p drop to 119 FPS, which is still above 60 FPS and playable, but the 71 FPS difference between High and Ultra might not justify the visual improvement for all players. For those with 144 Hz monitors, High is the recommended preset at 1440p, as it stays above the refresh rate threshold.

At 4K, the situation is more nuanced. High settings average 99 FPS, which is just shy of the 100 FPS mark and provides a smooth experience on 60 Hz displays. Ultra settings at 4K drop to 62 FPS, which is playable but not ideal for fast-paced action, as it is close to the 60 FPS minimum. Medium settings at 4K average 125 FPS, which is a better option for those who want to stay above 100 FPS, but the visual quality trade-off from High to Medium is noticeable. The data suggests that High settings at 4K are the best option, as the 99 FPS average is sufficient for a fluid experience, and the drop to Ultra is not worth the 37% performance penalty. For players who prioritize frame rate over visuals, Medium at 4K is a viable alternative, but High is the recommended preset for the best overall experience across all resolutions.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 3060 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 158.0
3840x2160 Medium 125.0
3840x2160 High 99.0
3840x2160 Ultra 62.0
2560x1440 Low 302.0
2560x1440 Medium 240.0
2560x1440 High 190.0
2560x1440 Ultra 119.0
1920x1080 Low 479.0
1920x1080 Medium 380.0
1920x1080 High 301.0
1920x1080 Ultra 188.0

Minecraft with ii5-12400 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 3060 Ti + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-12400 + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.