Minecraft
This combination delivers exceptional performance with an average of 179 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 50 | 81 | 102 | 128 |
| 1440p QHD | 97 | 154 | 195 | 246 |
| 1080p Full HD | 153 | 245 | 308 | 389 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 5500 + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
The AMD Ryzen 5 5500 and NVIDIA GeForce RTX 2060 SUPER combination delivers a high-refresh-rate experience in Minecraft, though its placement within the broader test pool is surprisingly modest. This pairing sits at rank 2556 out of 3710 tested combos, placing it in the lower third of all systems evaluated for this title. That ranking might seem counterintuitive given the raw frame rates, but it reflects the enormous number of higher-end configurations in the database, not a weakness in this specific setup. For context, the CPU itself ranks in the 73rd percentile against all processors, while the GPU sits in the 62nd percentile, indicating both components are solidly mid-range performers individually. The gap between the combo's overall rank and the component percentiles suggests that Minecraft's performance curve flattens dramatically at the high end, so the difference between this system and top-tier rigs is smaller in absolute FPS than in other games.
FAQ
Q: What is the best resolution for this combo to maintain a 144Hz experience?
A: The data shows that at 2560x1440 on High settings, the system produces 154 FPS average, which comfortably exceeds 144Hz. At 1920x1080, even Ultra settings hit 153 FPS average, so 1080p Ultra also clears that threshold.
Q: How does the Ryzen 5 5500 compare to its closest rivals in synthetic benchmarks?
A: The Ryzen 5 5500's average benchmark score of 19593 is nearly identical to the AMD Ryzen AI 5 430 (19617, a 0.1% difference) and the Intel Core i7-10700F (19499, a 0.5% difference). It sits slightly behind the Intel Core i5-12500 (19668, 0.4% slower) and Intel Core i5-11600KF (19723, 0.7% slower), showing the 5500 is essentially performance-equivalent to these alternatives.
Q: Is the RTX 2060 SUPER more comparable to mobile or desktop GPUs in this data?
A: The closest rival to the RTX 2060 SUPER is the NVIDIA GeForce RTX 3060 Mobile, which scores 18159 versus the 2060 SUPER's 18093, a 0.4% difference. The desktop-class competitors include the AMD Radeon Pro 5700 (18189, 0.5% ahead) and AMD Radeon RX 460 (18373, 1.5% ahead), though the RX 460 result appears anomalous for this tier.
Q: What frame times can be expected at 4K Medium settings?
A: At 3840x2160 Medium, the system delivers an average of 102 FPS with a minimum of 86 FPS and maximum of 117 FPS. This indicates playable performance even at 4K, with the minimum staying above 60 FPS.
Q: Does the CPU bottleneck the GPU at 1080p?
A: At 1920x1080 Low, the system reaches 389 FPS average, which is an extreme frame rate. The scaling from 1080p to 1440p shows a 37% drop (from 389 to 246 FPS at Low), suggesting the CPU is the limiting factor at these high frame rates, as the GPU load increases with resolution.
Q: What is the launch MSRP for this processor?
A: The AMD Ryzen 5 5500 had a launch MSRP of $159, positioning it as an entry-level 5000-series option.
Resolution Scaling
The progression from 1080p to 4K reveals a clear shift in system bottleneck behavior. At 1920x1080 Low, the combo produces a staggering 389 FPS average, which drops to 246 FPS at 2560x1440 (a 37% reduction) and further to 128 FPS at 3840x2160 (a 67% reduction from 1080p). This pattern indicates that at 1080p, the CPU is heavily saturated, as the RTX 2060 SUPER is capable of far higher frame rates than the processor can feed. The 37% drop from 1080p to 1440p at Low settings is disproportionately large for a resolution increase that typically costs around 30% GPU performance, confirming CPU limitation at the lower resolution.
At High settings, the scaling is more gradual: 245 FPS at 1080p, 154 FPS at 1440p (a 37% drop), and 81 FPS at 4K (a 67% drop from 1080p). The consistent percentage drops across Low and High settings suggest that Minecraft's rendering engine scales predictably with pixel count when the CPU is not the primary constraint. However, the absolute values tell a different story: at 1080p High, the system is still CPU-bound, as evidenced by the 245 FPS average exceeding what most monitors can display. The GPU becomes the limiting factor only at 4K Ultra, where the average drops to 50 FPS, a 67% reduction from 1080p Ultra's 153 FPS.
The most telling comparison comes from the Medium settings, which include min/max frame data. At 1080p Medium, the spread from 262 to 355 FPS (average 308) shows high variance typical of CPU-bound scenarios. At 1440p Medium, the spread narrows to 165-224 FPS (average 195), and at 4K Medium it tightens further to 86-117 FPS (average 102). This narrowing spread as resolution increases confirms that the GPU gradually takes over as the limiting component, smoothing out the frame time variance that a CPU bottleneck introduces.
Measured FPS Breakdown
At 1920x1080, the system delivers exceptional performance across all settings. Low settings produce 389 FPS average, Medium settings hit 308 FPS with a range of 262-355 FPS, High settings achieve 245 FPS, and even Ultra settings maintain 153 FPS average. These numbers mean that at 1080p, the user can max out every setting and still comfortably exceed 144Hz, with headroom for 165Hz or even 240Hz displays at lower presets.
Moving to 2560x1440, performance remains strong but shows the expected reduction. Low settings deliver 246 FPS average, Medium settings produce 195 FPS with a range of 165-224 FPS, High settings reach 154 FPS, and Ultra settings drop to 97 FPS average. The 1440p High figure is notable because it precisely hits the 144Hz refresh rate target, while 1440p Ultra remains playable at nearly 100 FPS. The 1440p Medium minimum of 165 FPS indicates that even the lowest frame times stay above the 144Hz threshold.
At 3840x2160, the system transitions from high-refresh territory to standard playability. Low settings still achieve 128 FPS average, Medium settings deliver 102 FPS with a range of 86-117 FPS, High settings produce 81 FPS, and Ultra settings drop to 50 FPS. The 4K Low figure is particularly impressive for a mid-range GPU, showing that Minecraft's lightweight rendering allows even this setup to approach high refresh rates at 4K. However, the 4K Ultra figure of 50 FPS falls below the 60 FPS threshold that many players consider the minimum for smooth gameplay, marking the only resolution/settings combination where the system struggles.
The progression across resolutions shows a consistent pattern: Low settings are roughly 60% faster than High settings at each resolution (389 vs 245 at 1080p, 246 vs 154 at 1440p, 128 vs 81 at 4K). Medium settings sit approximately 25% above High settings, while Ultra settings are about 40% below High. This consistent scaling suggests that Minecraft's settings hierarchy affects performance in a predictable, linear fashion regardless of resolution.
Settings Recommendations
For players targeting 144Hz displays, the optimal choice depends on resolution. At 1920x1080, Ultra settings deliver 153 FPS average, so there is no reason to compromise on visual quality — the system can handle maximum settings while maintaining high refresh rates. At 2560x1440, the choice becomes more nuanced: High settings produce 154 FPS average, which exactly meets the 144Hz target, while Ultra drops to 97 FPS. For 1440p users, High settings provide the best balance, offering the full visual experience without sacrificing refresh rate.
At 4K, the recommendation shifts toward Medium settings, which produce 102 FPS average with a minimum of 86 FPS. This configuration keeps frame times well above 60 FPS while maintaining respectable visual quality. High settings at 4K drop to 81 FPS, which is still playable but leaves less headroom for demanding scenes, while Ultra at 50 FPS falls below the smoothness threshold. For 4K users, Medium represents the sweet spot, delivering nearly double the frame rate of Ultra with a modest visual compromise.
The data suggests that Low settings are unnecessary for this combination except in extreme high-refresh scenarios. At 1080p Low, the 389 FPS average exceeds the refresh rate of virtually all consumer monitors, making those extra frames imperceptible. Similarly, 1440p Low's 246 FPS and 4K Low's 128 FPS offer no practical advantage over the next preset up, which provides substantially better visuals. The Medium preset appears to be the most balanced option for most users, offering strong performance at all resolutions while avoiding the steep visual penalties of Low settings.
CPU Role
The AMD Ryzen 5 5500 brings six cores and twelve threads based on the Zen 3 architecture, with a base clock of 3.60 GHz and boost clock of 4.20 GHz. This configuration is well-suited to Minecraft's threading model, which benefits from strong single-thread performance but also scales reasonably across multiple cores for world generation and entity processing. The CPU's 16 MB L3 cache and 51.2 GB/s memory bandwidth provide adequate data throughput for the game's block-based rendering.
In synthetic benchmarks, the 5500 demonstrates balanced performance: a single-thread score of 836 in 3DMark and 2319 in Cinebench R23, alongside multicore scores of 5411 in 3DMark max threads and 16429 in Cinebench R23. The PassMark single-thread score of 3058 and multithread score of 19330 further confirm its mid-range positioning. The CPU's 73rd percentile ranking against all processors indicates it outperforms roughly three-quarters of the CPUs in the database, which is a strong showing for a six-core part.
For Minecraft specifically, the CPU's performance ceiling becomes evident at lower resolutions. The 389 FPS average at 1080p Low suggests the CPU is nearly saturated, as the GPU could theoretically render more frames if the processor could feed them faster. The fact that 1080p Low and 1080p High differ by only 144 FPS (389 vs 245) while 4K Low and 4K High differ by only 47 FPS (128 vs 81) reinforces this interpretation. The CPU's single-thread performance, while solid for its class, limits the absolute maximum frame rate in a game that heavily favors single-core performance for its main render thread.
The Ryzen 5 5500's 65W TDP and 7nm process node make it an efficient partner for the RTX 2060 SUPER, which draws 175W and uses a 12nm Turing architecture. The CPU's 10,700 million transistors on a 180 mm² die, compared to the GPU's 10,800 million transistors on a 445 mm² die, highlight the architectural differences between the two components. In Minecraft, this pairing proves well-matched: the CPU provides enough single-thread headroom for high frame rates, while the GPU's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth handle the game's texture and chunk-loading demands without becoming a limiting factor until 4K Ultra.
Hardware Specifications
AMD Ryzen 5 5500
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + NVIDIA GeForce RTX 2060 SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 128.0 |
| 3840x2160 | Medium | 102.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 50.0 |
| 2560x1440 | Low | 246.0 |
| 2560x1440 | Medium | 195.0 |
| 2560x1440 | High | 154.0 |
| 2560x1440 | Ultra | 97.0 |
| 1920x1080 | Low | 389.0 |
| 1920x1080 | Medium | 308.0 |
| 1920x1080 | High | 245.0 |
| 1920x1080 | Ultra | 153.0 |
Minecraft with Ryzen 5 5500 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 2060 SUPER + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + RTX 2060 SUPER
Explore FPS benchmarks for other games using this same hardware combination.