Minecraft

Minecraft

AVERAGE FPS
164
excellent

This combination delivers exceptional performance with an average of 164 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 74 93 118
1440p QHD 88 141 178 225
1080p Full HD 140 224 282 356

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 118
3840x2160 Medium 93
3840x2160 High 74
3840x2160 Ultra 46
2560x1440 Low 225
2560x1440 Medium 178
2560x1440 High 141
2560x1440 Ultra 88
1920x1080 Low 356
1920x1080 Medium 282
1920x1080 High 224
1920x1080 Ultra 140

Minecraft with AMD Ryzen 5 7500X3D + AMD Radeon RX 6600, In-Depth Analysis

AMD Ryzen 5 7500X3D and AMD Radeon RX 6600 — this pairing targets the high-refresh 1080p and solid 1440p segments, but Minecraft’s unusual rendering load reveals a clear performance hierarchy. The data shows a 6-core, 12-thread CPU with 3D V-Cache working alongside a 7 nm RDNA 2 GPU that is now end-of-life. The measured rows are consistent and complete for Medium settings at all resolutions, while other presets provide only averages. This analysis focuses strictly on what the numbers say about where the bottleneck sits, how the combo ranks globally, and which settings offer the best trade-off between smoothness and visual fidelity.

Resolution Scaling

The FPS drop from 1080p to 4K is steep, but the pattern is not uniform across settings, which indicates a shifting balance between CPU and GPU load. At Medium settings, the average frame rate falls from 282 FPS at 1920x1080 to 178 FPS at 2560x1440, a 37% reduction, and then to 93 FPS at 3840x2160, another 48% drop. This shows the GPU becoming the limiting factor as pixel count rises. The 1080p Medium result of 282 FPS is far above any standard 60 Hz or 144 Hz display, so the CPU is clearly feeding the GPU with plenty of frames at that resolution. At 1440p Medium, the 178 FPS average still leaves headroom, but the 4K Medium result of 93 FPS suggests the RX 6600’s 8 GB frame buffer and 224.0 GB/s memory bandwidth are being pushed hard.

Looking at Low settings, the scaling is even more revealing. At 1080p Low, the combo hits 356 FPS, which drops to 225 FPS at 1440p and 118 FPS at 4K. The 1440p Low to 4K Low gap is 47%, nearly identical to the Medium preset’s 48% drop. This consistency across presets at the higher resolutions points to a pure GPU limitation. However, the 1080p Low to 1440p Low reduction of 37% is similar to the Medium preset’s 37%, meaning the CPU is not the primary constraint even at 1080p Low. The 356 FPS ceiling at 1080p Low is likely near the engine’s frame pacing limit, as the CPU’s 4.00 GHz base and 4.50 GHz boost clocks provide ample single-thread performance.

Ultra settings tell a different story. At 4K Ultra, the average FPS collapses to 46, which is barely playable. The 1440p Ultra result of 88 FPS and 1080p Ultra result of 140 FPS show a linear scaling pattern with resolution: 140 to 88 is a 37% drop, and 88 to 46 is a 48% drop. This mirrors the Medium and Low presets exactly, which is a strong indicator that the GPU’s compute throughput, rated at 8.928 TFLOPS FP32, is the hard limit under Ultra settings. The High preset fits between Medium and Ultra, with 224 FPS at 1080p, 141 FPS at 1440p, and 74 FPS at 4K. The 4K High result of 74 FPS is the only 4K setting above 60 FPS except for Low, which hits 118 FPS.

The limiting component changes with resolution. At 1080p, the CPU’s 96 MB shared L3 cache and 12 threads are sufficient to push well beyond 200 FPS on all presets except Ultra. At 1440p, the GPU starts to take over, with the gap between Low and Medium narrowing to 47 FPS (225 vs 178) compared to the 74 FPS gap at 1080p (356 vs 282). At 4K, the GPU is completely dominant, and the difference between Low and Medium is 25 FPS (118 vs 93), while Ultra dips to 46 FPS. The data supports a conclusion: for 1080p and 1440p gaming, this combo is CPU-limited at Low and Medium settings, but GPU-limited at Ultra; for 4K, the GPU is the sole bottleneck.

How This Combo Ranks

The measured combo rank of 850 out of 1176 tested combinations places this pairing in the 72nd percentile, which is respectable but not elite. The RX 6600’s individual benchmark percentile versus all GPUs is 63, while the Ryzen 5 7500X3D sits at 89 versus all CPUs. This discrepancy suggests the GPU is the weaker link in the pairing, which matches the resolution scaling analysis. The combo rank is likely dragged down by the GPU’s mid-range standing, despite the CPU’s strong performance in synthetic tests like the Passmark single-thread score of 3494 and multithread score of 25047.

The GPU’s nearest rivals in the benchmark database provide context. The AMD Radeon RX 6600’s average benchmark score of 19036 is nearly identical to the NVIDIA Quadro K6000 (19030, deltaPct 0) and the NVIDIA GeForce RTX 4050 Mobile (19049, deltaPct -0.1). This means the RX 6600 performs on par with a professional Kepler card from years ago and a modern laptop GPU, which shows its age. The CPU’s nearest rivals are all high-end parts: the Intel Core Ultra X9 388H (44466, deltaPct 0.2), Intel Core i9-13950HX (44342, deltaPct 0.5), and AMD Ryzen AI Max 385 (44309, deltaPct 0.6). The 7500X3D’s average score of 44573 is 0.5% higher than the i9-13950HX and 0.2% higher than the Ultra X9 388H, indicating the CPU is competitive with flagship mobile and desktop parts.

The rank of 850 out of 1176 means there are 325 combos that perform better in this game, and 851 that perform worse. Given that the GPU is a 63rd percentile part and the CPU is an 89th percentile part, the combo rank being lower than the CPU’s percentile suggests the game’s rendering is more GPU-bound than CPU-bound at typical settings. The data is measured, not estimated, so this rank reflects actual frame rates in Minecraft. The high FPS at 1080p (224 High, 282 Medium) indicates the combo is well-suited for fast-paced gameplay, but the 4K Ultra result of 46 FPS shows it is not a 4K gaming solution.

GPU Role

The AMD Radeon RX 6600 is built on the Navi 23 chip with RDNA 2.0 architecture, fabricated on a 7 nm process from TSMC. Its 8 GB of GDDR6 memory on a 128-bit bus provides 224.0 GB/s of bandwidth, which is modest by modern standards. The GPU has 1792 shading units, 112 texture mapping units, and 64 raster operation units, with 28 ray accelerators. The base clock is 1626 MHz, the game clock is 2044 MHz, and the boost clock reaches 2491 MHz. The memory runs at 1750 MHz (14 Gbps effective). The pixel rate is 159.4 GPixel/s, and the texture rate is 279.0 GTexel/s, with FP32 performance of 8.928 TFLOPS.

In Minecraft, the GPU’s role is primarily to handle the rendering of blocks, textures, and lighting. The measured FPS shows that the GPU’s 8 GB VRAM is sufficient at 1080p and 1440p, but the 4K results suggest it may be hitting capacity limits. The drop from 4K Medium (93 FPS) to 4K Ultra (46 FPS) is 50%, which is a larger relative drop than the 1080p Medium to Ultra gap of 50% (282 to 140). This indicates that Ultra settings at 4K are likely exceeding the VRAM capacity or the memory bandwidth, causing significant frame rate loss. The 4K Low result of 118 FPS is still playable, but the 46 FPS Ultra result is not.

The GPU’s average benchmark score of 19036 puts it in the 63rd percentile, with its nearest rival being the NVIDIA Quadro K6000 at a 0% delta. This is a telling comparison—the Quadro K6000 is a workstation card from 2013, yet it matches the RX 6600’s average score. The RTX 4050 Mobile is 0.1% faster, and the RTX 2000 Ada Generation is 0.4% faster, while the Tesla K20m is 0.3% slower. These rivals are all either older or mobile parts, which means the RX 6600 is a competent desktop GPU but not a high performer. In Minecraft, the GPU’s 8.928 TFLOPS FP32 compute is enough to maintain high frame rates at 1080p and 1440p, but the 4K Ultra result of 46 FPS shows it lacks the raw power for demanding presets at high resolution.

Measured FPS Breakdown

The measured data includes 12 rows: three resolutions (3840x2160, 2560x1440, 1920x1080) and four settings (Low, Medium, High, Ultra). The Medium preset at each resolution includes min and max FPS, while the other presets only provide averages. At 1920x1080, the Low preset averages 356 FPS, Medium averages 282 FPS with a range of 240 to 325 FPS, High averages 224 FPS, and Ultra averages 140 FPS. The Medium preset’s min of 240 FPS is still far above any refresh rate, so there is no stutter risk at 1080p. The spread between Low and Ultra is 216 FPS, which shows the GPU is capable of scaling well across presets at this resolution.

At 2560x1440, the Low preset averages 225 FPS, Medium averages 178 FPS with a range of 151 to 205 FPS, High averages 141 FPS, and Ultra averages 88 FPS. The Medium preset’s min of 151 FPS is still above 144 Hz, making it a good choice for high-refresh monitors. The gap between Low and Ultra is 137 FPS, which is narrower than at 1080p, indicating the GPU is becoming more of a factor. At 3840x2160, the Low preset averages 118 FPS, Medium averages 93 FPS with a range of 79 to 107 FPS, High averages 74 FPS, and Ultra averages 46 FPS. The Medium preset’s min of 79 FPS is below 60 FPS only in the worst case, but the average 93 FPS is smooth. The Ultra preset’s 46 FPS is below 60 FPS, making it unsuitable for smooth gameplay.

The full breakdown shows that the combo is capable of high frame rates at 1080p and 1440p, with the 1080p Low result of 356 FPS being the fastest measured. The 4K results are playable at Low and Medium, but the High and Ultra presets fall below the 60 FPS threshold. The data indicates that the CPU is not a bottleneck at any resolution, as even the 4K Low result of 118 FPS is likely limited by the GPU’s pixel throughput. The Medium preset’s min and max data at each resolution provides a window into frame pacing: at 1080p, the range is 240-325 FPS; at 1440p, 151-205 FPS; and at 4K, 79-107 FPS. The consistent narrowing of the range as resolution increases confirms the GPU is the primary constraint.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, based on the Raphael codename and Zen 4 architecture. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The L3 cache is 96 MB shared, which is the key feature for gaming, and the L1 cache is 64 KB per core with L2 at 1 MB per core. The CPU supports DDR5 memory with dual-channel configuration and a bandwidth of 83.2 GB/s. It has 24 PCIe Gen 5 lanes and includes Radeon Graphics, though the discrete GPU is used for gaming. The CPU’s release date is 2025-11-11, and it has an unlocked multiplier? No, the multiplier is locked.

In Minecraft, the CPU’s 3D V-Cache (as indicated by the 96 MB L3) is likely beneficial for the game’s chunk loading and entity processing. The Passmark single-thread score of 3494 is strong, and the multithread score of 25047 shows 12 threads are effective. The CPU’s average benchmark score of 44573 places it in the 89th percentile, with its nearest rivals being the Intel Core Ultra X9 388H (0.2% slower), Intel Core i9-13950HX (0.5% slower), and AMD Ryzen AI Max 385 (0.6% slower). The Intel Core i5-14600 is 0.7% faster, but the 7500X3D is competitive with these high-end parts.

The measured FPS at 1080p Low of 356 FPS is likely near the CPU’s limit, as the game’s render thread can only process so many frames. The fact that the 1080p Low to Medium gap is 74 FPS (356 to 282) suggests the GPU is still capable of keeping up at Low settings, but the CPU is not the bottleneck. At 4K Low, the 118 FPS result is far below the 1080p Low, which confirms the GPU is the limiting factor at higher resolutions. The CPU’s 96 MB L3 cache helps maintain high minimum frame rates, as evidenced by the 1080p Medium min of 240 FPS and 1440p Medium min of 151 FPS. The CPU’s 4.50 GHz boost clock is adequate for Minecraft’s single-threaded nature, but the 12 threads provide headroom for background tasks.

Settings Recommendations

For 1920x1080, the High preset at 224 FPS is the best balance, as it offers a significant visual upgrade over Low (356 FPS) while still exceeding any 144 Hz display. The Ultra preset at 140 FPS is also excellent, but the difference between High and Ultra may not be noticeable in Minecraft’s blocky aesthetic. The Medium preset at 282 FPS is the choice for competitive play, but the High preset’s 224 FPS is still far above the refresh rate of most monitors. The data shows no reason to choose Low at 1080p unless the user has a 360 Hz display, as the 356 FPS would only be useful for extreme refresh rates.

For 2560x1440, the High preset at 141 FPS is the sweet spot, as it provides smooth gameplay on 144 Hz monitors. The Medium preset at 178 FPS is also viable, but the High preset offers better visual fidelity with a minimal FPS cost. The Ultra preset at 88 FPS is playable but not ideal for fast-paced action, and the Low preset at 225 FPS is overly conservative for the visual quality. The Medium preset’s min of 151 FPS ensures no dips below 144 Hz, making it a safer choice than High, which has no min data but averages 141 FPS. For a 144 Hz monitor, Medium is the recommended setting at 1440p.

For 3840x2160, the Low preset at 118 FPS is the only setting that consistently exceeds 60 FPS, making it the default choice for 4K. The Medium preset at 93 FPS is also playable, but the min of 79 FPS could dip below 60 FPS in busy scenes, so it is riskier. The High preset at 74 FPS is borderline, and the Ultra preset at 46 FPS is not recommended for smooth gameplay. The data indicates that 4K is not this combo’s strength, and users should stick to Low or Medium if they insist on 4K. Overall, the best experience per the measured rows is High at 1080p, Medium at 1440p, and Low at 4K, with the 1440p Medium preset providing the best balance of visual quality and frame rate stability.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + AMD Radeon RX 6600 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 118.0
3840x2160 Medium 93.0
3840x2160 High 74.0
3840x2160 Ultra 46.0
2560x1440 Low 225.0
2560x1440 Medium 178.0
2560x1440 High 141.0
2560x1440 Ultra 88.0
1920x1080 Low 356.0
1920x1080 Medium 282.0
1920x1080 High 224.0
1920x1080 Ultra 140.0

Minecraft with Ryzen 5 7500X3D + Other GPUs

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Minecraft with RX 6600 + Other CPUs

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