Minecraft

Minecraft

AVERAGE FPS
99
good

This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 28 45 56 71
1440p QHD 54 86 108 136
1080p Full HD 85 136 171 216

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 71
3840x2160 Medium 56
3840x2160 High 45
3840x2160 Ultra 28
2560x1440 Low 136
2560x1440 Medium 108
2560x1440 High 86
2560x1440 Ultra 54
1920x1080 Low 216
1920x1080 Medium 171
1920x1080 High 136
1920x1080 Ultra 85

Minecraft with AMD Ryzen 5 5600G + Intel Arc B390, In-Depth Analysis

# FAQ

Q: What is the combo rank of the AMD Ryzen 5 5600G with the Intel Arc B390 in Minecraft?

A: This combination ranks 984th out of 1,176 tested combos in Minecraft, placing it in the lower-middle portion of the database. The data shows this is a modest performer for this sandbox title, with the rank reflecting the Arc B390's relatively low GPU percentile of 9.

Q: How does the Intel Arc B390 compare to its nearest GPU rivals?

A: The Arc B390's average benchmark score of 1,482 is 1.3% higher than the NVIDIA GeForce GT 520MX (1,463), 1.5% higher than the GeForce 800M (1,460), 2.5% higher than the GeForce GT 625 OEM (1,446), and 2.7% higher than the GeForce GT 710 (1,443). These are all very small margins, indicating the B390 sits in a performance cluster with these older, low-end parts.

Q: What are the CPU's key specifications and how does it perform in synthetic benchmarks?

A: The AMD Ryzen 5 5600G is a 6-core, 12-thread processor with a base clock of 3.90 GHz and boost clock of 4.40 GHz. It scores 10,551 in Cinebench R23 multi-core, 1,409 in single-core, and 8,428 in Geekbench multi-core. Its Passmark single-thread score is 3,177, and it has an average benchmark score of 21,088, placing it at the 74th percentile of all CPUs.

Q: What is the memory configuration of the Intel Arc B390?

A: The Arc B390 uses System Shared memory, meaning its VRAM size, type, and bus width are all listed as "System Shared." Its memory bandwidth is "System Dependent," and its memory clock operates at the system level. This is a key detail for a game like Minecraft, which can be sensitive to memory bandwidth in certain scenarios.

Q: What is the best FPS result across all measured configurations?

A: The highest average FPS recorded is 216 at 1920x1080 with Low settings. The lowest is 28 at 3840x2160 with Ultra settings. The data shows a clear spread from very playable at 1080p Low to quite demanding at 4K Ultra.

Q: Does the CPU or GPU appear to be the limiting factor in this game?

A: The data suggests the GPU is the primary limiter. At 1080p, the CPU can push frame rates from 85 (Ultra) to 216 (Low), but at 4K, the frame rates drop dramatically to 28-71 across the same settings. This resolution-dependent scaling indicates the Arc B390's rendering capabilities, not the Ryzen 5 5600G's processing power, are the bottleneck at higher resolutions.

# GPU Role

The Intel Arc B390 is an integrated graphics processor built on Intel's 3 nm process with the Xe3-LPG architecture. Its base clock is 300 MHz, boosting up to 2500 MHz, and it features 1,536 shading units, 48 texture mapping units, and 24 raster operation units. The GPU also has 12 ray tracing cores and delivers a pixel rate of 60.00 GPixel/s, a texture rate of 120.0 GTexel/s, and 7.680 TFLOPS of FP32 performance.

The most striking aspect of this GPU in the context of Minecraft is its memory configuration. With "System Shared" memory, the B390 relies entirely on the host system's RAM, and bandwidth is "System Dependent." This is critical because Minecraft's world rendering and chunk loading are memory-intensive operations, and the shared memory architecture means the GPU must compete with the CPU for the same memory bandwidth. The data shows that at 4K Medium, the average FPS is 56 with a minimum of 48 and maximum of 65, indicating some variance that could be tied to memory contention.

The GPU's benchmark presence is minimal, with only one recorded score: 1,482 in 3DMark Steel Nomad DX12. Its percentile rank of 9 means it outperforms only about 9% of all GPUs in the database. When compared to its nearest rivals, the B390 is only marginally faster than the GeForce GT 520MX (1,463), GeForce 800M (1,460), GT 625 OEM (1,446), and GT 710 (1,443). These are all very old, low-end discrete GPUs, which contextualizes the B390's performance class. It is not a high-end part, and the measured FPS data in Minecraft reflects this, especially at higher resolutions.

The 3DMark score of 1,482 suggests that the B390's raw rendering throughput is limited. In Minecraft, this translates to the observed frame rates: 45 FPS at 4K High and 28 FPS at 4K Ultra. The GPU's 24 ROPs and 48 TMUs are sufficient for lower resolutions but become strained when pixel count increases, which is evident in the performance scaling from 1080p to 4K.

# How This Combo Ranks

The AMD Ryzen 5 5600G + Intel Arc B390 combination ranks 984th out of 1,176 tested combos in Minecraft. This places it in the 16th percentile of all combos, meaning 83.7% of tested combinations perform better. This is a low rank, and the data indicates that the combo is not well-suited for high-end Minecraft play, particularly at higher resolutions.

The rank is heavily influenced by the GPU's limitations. The Arc B390's 9th percentile ranking among all GPUs drags the combo down significantly. In contrast, the CPU is much more capable relative to its peers. The Ryzen 5 5600G sits at the 74th percentile of all CPUs, with an average benchmark score of 21,088. Its nearest rivals include the Intel Core i3-1220P (21,066, 0.1% slower), Intel Core Ultra 7 256V (21,112, 0.1% faster), AMD Ryzen 5 7530U (21,133, 0.2% faster), and Intel Core Ultra 7 155U (21,174, 0.4% faster). These are all very close scores, showing that the 5600G is a solid mid-range CPU.

The disparity between CPU and GPU performance is stark. The CPU has the potential to drive much higher frame rates, as evidenced by the 216 FPS at 1080p Low. However, the GPU cannot maintain that performance as resolution increases. The combo rank of 984 reflects this bottleneck. It is a classic case of a stronger processor paired with a weak integrated GPU, resulting in a system that is CPU-limited at low resolutions but GPU-limited at higher ones. The data shows that this combo is best suited for 1080p gaming, where it can achieve playable frame rates, but it falls short at 1440p and 4K.

# Measured FPS Breakdown

The measured FPS data provides twelve data points across four resolutions and four settings presets. The data is measured, not estimated, which adds confidence to the analysis.

At 1920x1080, the combo delivers its best results:

  • Low: 216 average FPS
  • Medium: 171 average FPS, with a minimum of 146 and maximum of 197
  • High: 136 average FPS
  • Ultra: 85 average FPS

The 1080p results show a clear scaling pattern. Dropping from Ultra to Low increases performance by 154% (from 85 to 216 FPS). Even at Ultra, 85 FPS is playable, and at High, 136 FPS is smooth. This resolution is where the combo performs best, with the CPU likely being the limiting factor at Low settings.

At 2560x1440:

  • Low: 136 average FPS
  • Medium: 108 average FPS, with a minimum of 92 and maximum of 124
  • High: 86 average FPS
  • Ultra: 54 average FPS

The 1440p results show a significant drop compared to 1080p. The Low preset sees a 37% reduction in FPS (from 216 to 136), and Ultra drops from 85 to 54, a 36% reduction. The frame rates are still playable at Low and Medium, but Ultra dips below the 60 FPS threshold.

At 3840x2160:

  • Low: 71 average FPS
  • Medium: 56 average FPS, with a minimum of 48 and maximum of 65
  • High: 45 average FPS
  • Ultra: 28 average FPS

The 4K results show the combo struggling. Only Low settings achieve above 60 FPS. Medium averages 56 FPS with a minimum of 48, which could result in noticeable stutter. High and Ultra are below 50 FPS, with Ultra at just 28 FPS, which is likely a poor experience for a game like Minecraft.

The data reveals a consistent pattern: the combo is capable at 1080p, acceptable at 1440p, and weak at 4K. The gap between Low and Ultra settings widens as resolution increases, from a 131 FPS difference at 1080p (216 vs 85) to a 43 FPS difference at 4K (71 vs 28). This suggests that the GPU's limitations become more pronounced at higher resolutions, where pixel fill rate and memory bandwidth are more critical.

# CPU Role

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne. It has a base clock of 3.90 GHz and a boost clock of 4.40 GHz, with a 65W TDP. The CPU features 64 KB of L1 cache per core, 512 KB of L2 cache per core, and 16 MB of L3 cache. It supports DDR4 memory with a dual-channel bus and a maximum bandwidth of 51.2 GB/s.

In synthetic benchmarks, the 5600G demonstrates solid performance:

  • Cinebench R23: 10,551 multi-core, 1,409 single-core
  • Geekbench: 8,428 multi-core, 1,801 single-core
  • 3DMark: 5,451 max threads, 872 single thread
  • Passmark: 19,717 multi-thread, 3,177 single-thread

These scores place the CPU at the 74th percentile of all CPUs, with an average benchmark score of 21,088. Its nearest rivals are all within 0.4% of its score, showing that it is a well-balanced mid-range part.

In Minecraft, the CPU's role is evident in the 1080p results. At Low settings, the combo achieves 216 FPS, which is likely near the CPU's maximum frame rate cap for this game. The fact that increasing resolution from 1080p to 1440p at Low settings drops the frame rate from 216 to 136 indicates that the GPU is not the bottleneck at 1080p Low; the CPU is. However, as resolution increases, the GPU becomes the limiting factor, and the CPU's performance headroom is not fully utilized.

The CPU's 12 threads and 16 MB of L3 cache are adequate for Minecraft's single-threaded world generation and multi-threaded chunk loading. The data shows that the CPU can sustain high frame rates when the GPU is not the constraint, but the integrated Arc B390 cannot keep up at higher resolutions. This is a classic imbalance, where the CPU's capabilities exceed the GPU's, resulting in a system that is GPU-limited in most scenarios.

# Settings Recommendations

Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate.

At 1920x1080, the data shows that all settings presets are playable. Ultra averages 85 FPS, which is above the 60 FPS target, and High averages 136 FPS, which is very smooth. For the best visual quality while maintaining high frame rates, High is the recommended preset. It provides 136 FPS, which is more than sufficient for a smooth experience, and offers better visuals than Medium. If the user prioritizes maximum visual fidelity, Ultra is still viable at 85 FPS, but the framerate variance is not recorded for Ultra, so the minimum FPS is unknown. Medium at 171 FPS is a good middle ground, but High offers a better balance of visual quality and performance.

At 2560x1440, the data shows a more constrained picture. Ultra averages 54 FPS, which is below the 60 FPS threshold and may result in a less fluid experience. High averages 86 FPS, which is good. For 1440p, High is the recommended preset, as it provides a comfortable margin above 60 FPS. Medium at 108 FPS is also excellent, but High offers better visuals with a still-strong frame rate. Low at 136 FPS is unnecessary unless the user is chasing very high refresh rates. Ultra should be avoided, as 54 FPS is borderline and the minimum FPS is not recorded, but the average suggests potential drops below 50.

At 3840x2160, the data shows that only Low achieves above 60 FPS, at 71 average. Medium averages 56 FPS, which is close to 60 but with a minimum of 48, indicating potential stutter. High averages 45 FPS, and Ultra averages 28 FPS. For 4K, Low is the only recommended preset for a playable experience. Medium is marginal, and High and Ultra are not recommended. The 56 FPS average at Medium might be acceptable for some, but the 48 FPS minimum suggests inconsistent frame pacing. Low at 71 FPS is the safest choice.

Overall, the data suggests that this combo is best used at 1080p with High settings, offering 136 FPS, or at 1440p with High settings, offering 86 FPS. For 4K, the user must accept Low settings for a playable experience.

# Resolution Scaling

The measured FPS data reveals how the combo's performance scales across resolutions, which provides insight into the limiting component.

At Low settings, the average FPS drops from 216 at 1080p to 136 at 1440p, a 37% reduction, and then to 71 at 4K, a 48% reduction from 1440p. This steep decline suggests that the GPU is becoming the bottleneck as resolution increases. The CPU is capable of 216 FPS at 1080p Low, but the GPU cannot sustain that performance at higher pixel counts.

At Medium settings, the average FPS drops from 171 at 1080p to 108 at 1440p (a 37% reduction) and then to 56 at 4K (a 48% reduction). The minimum FPS also scales similarly, from 146 at 1080p to 92 at 1440p and 48 at 4K. This consistent scaling pattern indicates that the GPU's rendering throughput is the primary constraint at higher resolutions.

At High settings, the average FPS drops from 136 at 1080p to 86 at 1440p (a 37% reduction) and then to 45 at 4K (a 48% reduction). The percentage reductions are nearly identical across settings, suggesting that the GPU's performance scales uniformly with resolution, independent of the settings preset.

At Ultra settings, the average FPS drops from 85 at 1080p to 54 at 1440p (a 36% reduction) and then to 28 at 4K (a 48% reduction). Again, the scaling pattern is consistent.

The data shows a clear trend: the frame rate drops by approximately 37% from 1080p to 1440p and by another 48% from 1440p to 4K, regardless of settings. This consistent scaling is a hallmark of a GPU-limited system. If the CPU were the limiting factor, the frame rate would be more consistent across resolutions, particularly at lower settings where the CPU is more likely to be the bottleneck.

The fact that at 1080p Low, the combo achieves 216 FPS, but at 1440p Low, it drops to 136 FPS, shows that even with the lowest settings, the GPU cannot maintain the CPU's maximum output. This indicates that the Arc B390's pixel throughput and memory bandwidth are insufficient for higher resolutions. The System Shared memory configuration likely exacerbates this, as memory bandwidth is dependent on the host system and may not scale well with resolution increases.

Ultimately, the resolution scaling data clearly identifies the Intel Arc B390 as the limiting component in this combo. The CPU is capable of driving high frame rates at 1080p, but the GPU's performance degrades predictably as resolution increases, making this combo best suited for 1080p gaming.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + Intel Arc B390 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 71.0
3840x2160 Medium 56.0
3840x2160 High 45.0
3840x2160 Ultra 28.0
2560x1440 Low 136.0
2560x1440 Medium 108.0
2560x1440 High 86.0
2560x1440 Ultra 54.0
1920x1080 Low 216.0
1920x1080 Medium 171.0
1920x1080 High 136.0
1920x1080 Ultra 85.0

Minecraft with Ryzen 5 5600G + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with Arc B390 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.