Minecraft
This combination provides smooth gameplay with an average of 99 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 45 | 56 | 71 |
| 1440p QHD | 54 | 86 | 108 | 136 |
| 1080p Full HD | 85 | 136 | 171 | 216 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 5600GT + Intel Arc B390, In-Depth Analysis
Minecraft with the AMD Ryzen 5 5600GT and Intel Arc B390 presents a curious pairing: a modern six-core CPU paired with an integrated GPU that ranks in the 9th percentile of all tested graphics cards. The benchmark results show a system that is heavily constrained by its graphics solution, yet the CPU’s strength ensures playable frame rates at lower settings. This analysis explores the measured data to understand where this combo excels and where it falls short.
FAQ
Q: What is the best performance this combo can achieve at 1080p?
A: The highest average frame rate recorded is 216 FPS at 1920x1080 with Low settings. This indicates that the system is capable of very high refresh-rate gaming when graphical demands are minimized.
Q: How much faster is the CPU compared to its nearest competitor?
A: The AMD Ryzen 5 5600GT has an average benchmark score of 20733. Its closest rival, the Intel Core i5-12490F, scores 20802, making the AMD processor 0.3% slower. The data shows the performance difference is negligible.
Q: Does the Intel Arc B390 outperform its direct rivals?
A: In the 3DMark Steel Nomad DX12 test, the Arc B390 scores 1482. This is 1.3% higher than the NVIDIA GeForce GT 520MX (1463) and 2.7% higher than the NVIDIA GeForce GT 710 (1443). It leads its closest competitors, but the overall performance class is very low.
Q: How does the system handle 4K gaming?
A: At 3840x2160, the frame rates drop significantly. With High settings, the system averages 45 FPS, and with Ultra settings, it falls to just 28 FPS. The only playable 4K option is Low settings, which yields an average of 71 FPS.
Q: What is the system's overall ranking among tested combos?
A: This specific combination of CPU and GPU ranks 984th out of 1176 tested combos for Minecraft. This places it in the lower percentile of systems, primarily due to the GPU's limited performance.
Q: Is the CPU or GPU the primary bottleneck in this system?
A: The data strongly suggests the GPU is the limiting factor. The CPU ranks in the 74th percentile of all CPUs, while the GPU is in the 9th percentile. The massive frame rate drop when increasing resolution and settings points directly to the integrated graphics being the constraint.
GPU Role
The Intel Arc B390 is the decisive factor in this combo's performance profile. Its 3DMark Steel Nomad score of 1482 places it in the 9th percentile of all GPUs, a very low standing. The benchmark results show it competing with legacy NVIDIA parts like the GeForce GT 710 and GT 520MX, and while it leads those rivals by 1.3% to 2.7%, the performance class is clear. This is not a discrete gaming GPU; it is an integrated processor (IGP) with a 80 W TDP.
The GPU's clock speeds are notable: a base of 300 MHz and a boost of 2500 MHz. This wide range suggests the silicon can scale up significantly under load. However, its memory configuration is a major caveat. The Arc B390 uses "System Shared" memory with a "System Dependent" bandwidth. This means it relies on the system's DDR4 RAM, which is shared with the CPU. The memory bus width is also "System Shared," further indicating that the GPU's performance is tied to the overall system memory bandwidth of 51.2 GB/s provided by the CPU's dual-channel memory controller.
In Minecraft, a game that can be sensitive to fill rate and memory bandwidth, this shared memory setup is likely a primary reason for the performance ceiling. The measured FPS data shows a clear pattern: the GPU can handle the game at low settings, but as the settings increase, the demand on its limited resources (24 ROPs, 48 TMUs) and shared memory causes frame rates to plummet. The 7.680 TFLOPS of FP32 compute is present, but the system's ability to feed the GPU data appears to be a bottleneck.
Settings Recommendations
Based on the measured FPS rows, the optimal experience depends entirely on the target resolution. The data suggests a clear hierarchy of playable settings.
At 1920x1080, the system is surprisingly capable. The Low preset achieves an average of 216 FPS, which is excellent for competitive play or high refresh rate monitors. However, the Medium preset, with an average of 171 FPS and a minimum of 146 FPS, offers a much better visual experience while still providing a very fluid frame rate. This is the sweet spot for 1080p, as the frame rate remains well above 144 FPS. The High preset drops to 136 FPS, which is still smooth, but the jump from Medium to High is not worth the 35 FPS loss. The Ultra preset is the least favorable, averaging 85 FPS, which is a significant drop and not recommended for a consistent experience.
At 2560x1440, the trade-offs become more apparent. The Low preset still delivers a very playable 136 FPS. The Medium preset averages 108 FPS with a minimum of 92 FPS, which is a good balance for a 60Hz or 100Hz monitor. High settings drop to 86 FPS, which is acceptable for slower-paced games but less ideal for a title like Minecraft where quick turns are common. Ultra settings fall to 54 FPS, which is borderline and not recommended.
At 3840x2160, the options are limited. The Low preset is the only one that provides a consistently playable experience, averaging 71 FPS. Medium settings drop to 56 FPS with a minimum of 48 FPS, which can feel stuttery. High settings average 45 FPS, and Ultra is effectively unplayable at 28 FPS. For 4K, the recommendation is to stick with Low settings to maintain playability.
Measured FPS Breakdown
The provided data gives a comprehensive view of the system's performance across three resolutions and four quality presets.
1920x1080: The frame rates scale inversely with settings. Low averages 216 FPS. Medium averages 171 FPS, with a minimum of 146 and a maximum of 197. High averages 136 FPS. Ultra averages 85 FPS. The gap between Low and Ultra is 131 FPS, indicating a massive performance range.
2560x1440: Performance drops consistently. Low averages 136 FPS. Medium averages 108 FPS, with a minimum of 92 and a maximum of 124. High averages 86 FPS. Ultra averages 54 FPS. The gap between Low and Ultra here is 82 FPS.
3840x2160: The system struggles at this resolution. Low averages 71 FPS. Medium averages 56 FPS, with a minimum of 48 and a maximum of 65. High averages 45 FPS. Ultra averages 28 FPS. The gap between Low and Ultra narrows to 43 FPS, suggesting that even at Low settings, the GPU is nearing its limit.
The data shows a consistent pattern: the frame rate penalty for each step up in settings is substantial. For example, at 1080p, moving from Low to Medium costs 45 FPS, from Medium to High costs 35 FPS, and from High to Ultra costs 51 FPS. This non-linear scaling is typical of a GPU-bound scenario where higher settings tax specific hardware units.
Resolution Scaling
The FPS drop from 1080p to 4K provides insight into the system's bottleneck. Comparing the Low preset across resolutions, we see 216 FPS at 1080p, 136 FPS at 1440p, and 71 FPS at 4K. This is a reduction of 37% from 1080p to 1440p, and a further 48% from 1440p to 4K.
This scaling is much steeper than what would be expected from a purely CPU-bound scenario. The resolution increase directly increases the pixel count, which puts more strain on the GPU's pixel fill rate (60.00 GPixel/s) and memory bandwidth. The fact that the frame rate nearly halves at each step demonstrates that the Intel Arc B390 is saturated by the rendering workload. The CPU, with its 6 cores and 12 threads, is not the limiting factor here; it is waiting for the GPU to finish rendering each frame.
The Ultra preset shows a different scaling pattern: 85 FPS at 1080p, 54 FPS at 1440p, and 28 FPS at 4K. The percentage drops are similar (36% and 48%), but the absolute values are much lower. This indicates that at Ultra settings, the GPU is working at maximum capacity even at 1080p, and the additional resolution only pushes it further into the ground. The data implies that the system has a hard ceiling on graphical output, and the resolution scaling is a direct reflection of the GPU's limited resources.
CPU Role
The AMD Ryzen 5 5600GT is a 6-core, 12-thread processor based on the Zen 3 architecture (Cezanne). It has a base clock of 3.60 GHz and a boost clock of 4.60 GHz, with a 65 W TDP. The CPU's benchmark scores are respectable, placing it in the 74th percentile of all CPUs. Its Cinebench R23 multicore score of 17272 and single-core score of 2438 suggest it can handle modern workloads well. The Passmark single-thread score of 3348 and multithread score of 20325 further confirm its competence.
In the context of Minecraft, the CPU's role is to handle game logic, world generation, and entity updates. The Ryzen 5 5600GT's strong single-thread performance (3dmark_single_thread score of 913) is beneficial for Minecraft's primary thread. However, the measured FPS data shows that the CPU is not the bottleneck in this system.
Evidence for this is the frame rate scaling with resolution. When resolution increases, the CPU's workload remains relatively constant, but the GPU's workload increases. Since the FPS drops dramatically with resolution, the GPU is clearly the limiting factor. The CPU is capable of feeding the GPU frames at a much higher rate, as evidenced by the 216 FPS at 1080p Low. The CPU's performance is effectively masked by the GPU's lower capabilities. The 16 MB of L3 cache and dual-channel DDR4 memory support are sufficient for the CPU's needs, but the shared memory architecture for the GPU can create contention, further highlighting the GPU as the weak link.
How This Combo Ranks
The combination of the AMD Ryzen 5 5600GT and Intel Arc B390 ranks 984th out of 1176 tested combos for Minecraft. This is a low ranking, placing the system in the bottom 16% of all tested configurations. This ranking is a direct consequence of the GPU's performance.
The CPU, on its own, is a strong performer. Its average benchmark score of 20733 is nearly identical to rivals like the Intel Core i5-12490F (20802, -0.3%) and AMD EPYC 7J13 (20845, -0.5%). This puts the CPU in a competitive position against those parts. However, the GPU's average benchmark score of 1482 is in the 9th percentile, and its nearest rivals are the NVIDIA GeForce GT 520MX and GT 710, which are ancient, low-end parts.
The disparity between the CPU's 74th percentile ranking and the GPU's 9th percentile ranking is stark. The combo ranking reflects the weakest link in the chain. While the CPU has ample headroom, the GPU drags the entire system down. The data suggests that this combo is heavily imbalanced; the processor is capable of much more, but the integrated graphics prevent it from achieving a higher overall rank in gaming workloads. The 984th rank reflects the GPU's limitation, not the CPU's deficiency.
Hardware Specifications
AMD Ryzen 5 5600GT
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600GT + Intel Arc B390 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 71.0 |
| 3840x2160 | Medium | 56.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 28.0 |
| 2560x1440 | Low | 136.0 |
| 2560x1440 | Medium | 108.0 |
| 2560x1440 | High | 86.0 |
| 2560x1440 | Ultra | 54.0 |
| 1920x1080 | Low | 216.0 |
| 1920x1080 | Medium | 171.0 |
| 1920x1080 | High | 136.0 |
| 1920x1080 | Ultra | 85.0 |
Minecraft with Ryzen 5 5600GT + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with Arc B390 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 5600GT + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.